Hello Friends! It's time to play a game.
"FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one."
I would like to invite previous players and new folks as well to join us for some digital games of Fiasco!
Over the years, a few of us have gathered to play the popular Tabletop RPG Fiasco on Roll20! Now that some practice has been hammered out, I've decided to settle on some hard rules for the games I host to make things going forward a little smoother.
Player Limit: 4
If one cancels, the game will go on with a trio.
If two cancel, the session for the day is canceled.
(Typical attendance rules for many tabletop groups).
*We've tried 5, but with the media and format, it just runs too long and gets too disjointed with that many. So for now, 3-4.
Due to the nature of the game and the level of commitment required, I organize these sessions via signups. Since these can take 2-3 hours, I don't want to waste time dallying around to see if someone else might show up before we finally decide to get started.
Please allow yourselves the time to play for the full 2.5 hours allotted. If you're not sure that day, there will always be other days! Players leaving part-way through can disrupt the flow and narrative of the game, please be mindful of that. We lowered the player count for faster sessions so as not to demand too much of your time. However, if we're already 3-manning and someone has to bail, the game will need to end immediately, so do keep that in mind.
Playsets, Logistics, and Rules:
In the past, I left it up to the players to suggest Playsets they might want to try, so I strongly recommend if you've signed up for a game to take a peek at some of the Playsets available in the links below to see if any catch your eye. Don't be afraid to bring it to the table, it's merely a guideline and can (and often does) go in wild and crazy directions, so why the hell not?
This is a GM-less game. However, due to how Roll20 operates, I'm the GM only in the sense that I'm in charge of some of the structure and movement of pieces. Since I'm in charge of turning the gears, it's a little much for me to hunt down and find the playsets every week, which would also get a bit homogeneous. I prefer variety and I hope you do, too! If we don't pick your's that week, bank it for a future date on the signup spreadsheet.
I strongly suggest picking up a physical copy of the rulebook to have on hand, as the Playset and the game board will be digital already, consuming much of your desktop real estate. Many players have the playset downloaded to their phone.
You will need a headset and microphone. Possibly push to talk, as well, so background noise and chatter are reduced and are not distracting from narrative play.
Things can get wild, crazy, and silly. I hope they do!
A few rules for everyone:
-conduct yourself with the level of respect we ask of our forum members. Racist, sexist, homophobic, transphobic, hateful, bigoted, or explicitly pornographic language or content will not be tolerated and may get you kicked from the sessions. Try to be clever enough to be coy. If it breaks the ToS for GWJ, Roll20, or Twitch in any way, expect it not to be tolerated at the table. We're all adults here, and I won't be needing to warn you more than once should it happen mid-game.
-"Yes, and..." Fiasco is an improvisational collaborative storytelling game involving all players. Search for "Yes, and..." in regards to improv to get up to speed if you're unfamiliar with the concept so you come to the table open and willing to try what's handed to you.
I'd like to start streaming these sessions to the GWJ channel in the coming months! In the meantime, I'll stream to my personal channel while we smooth things out.