Bungie and Destiny New Potential

Does anyone have the Original deal details? Its tougher to google now with the split clogging the results. The specifics of that would likely decide who pays who.

I think that the IP alone would mean that Activision would be paid, and Bungie being relatively dependent on Destiny to keep the light son while they ramp up. This would make Bungie the "Thirstier" of the bargainers, and there fore more likely to pay out. But that's pure conjecture, and you could be right. The bad mouthing of Destiny in one of the quarterly calls, does appear to be somebody haggling down a payout in an ongoing negotiation.

It was a new game every other year, with an expansion DLC set in the off years. The contract was revealed in the litigation with the Respawn devs.

How was the revenue distributed? Who did what marketing? They do seem to have/had redundant marketing departments.

Hello, I'm Videohead, and I'd like to talk about how a company and its contracts are structured, haha.

Atomicvideohead wrote:

What do you think their long term plan is ? And what do you think they can do? And what would you like to see them do?

I don't know what their long term plan is, I never do, because I think we are not privy to their internal discussions. So that kind of precludes an answer to the second question.

But what I would like to see Bungie do for Destiny is to keep putting out more new places and more new quests, preferably less grindy. I play mostly PvE, so more of that would be nice. I would really prefer that they shift from a numbered game system to just Destiny. And release stuff for that as an ongoing thing.

Another angle would be dropping the pseudo-massive portion of the multiplayer. Do other players get anything out of a few rando's popping by? I don't, and I bet its a pretty big technical challenge that influences other design decisions negatively.

Then they could let the squad max go from three to six.

That would also be decreasing a big chunk of the "load" time that is actually matchmaking you with background extras.

They could hire a lead writer. Move the setting a few centuries forward, then treat all existing lore as in-universe apocryphal because it is Dumb.

Elevate enemies with interesting behavior (4-arms guys) over the other factions so that players are more often engaging with the fun opponents. Maybe that faction could swallow up big grunt faction into some kind of Pact.

Introduce some AI buddies that fight with you, but never need escorting. Give them lots of things to say. Don't let them drive.

Danjo Olivaw wrote:

Another angle would be dropping the pseudo-massive portion of the multiplayer. Do other players get anything out of a few rando's popping by? I don't, and I bet its a pretty big technical challenge that influences other design decisions negatively.

Then they could let the squad max go from three to six.

That would also be decreasing a big chunk of the "load" time that is actually matchmaking you with background extras.

They could hire a lead writer. Move the setting a few centuries forward, then treat all existing lore as in-universe apocryphal because it is Dumb.

Elevate enemies with interesting behavior (4-arms guys) over the other factions so that players are more often engaging with the fun opponents. Maybe that faction could swallow up big grunt faction into some kind of Pact.

Introduce some AI buddies that fight with you, but never need escorting. Give them lots of things to say. Don't let them drive.

See, I'd prefer to go more into the MMO stuff. I like to see other players around. It makes the game seem more alive to me.

I also find the story behind the game really good, but hey, that's just me. Wish they would keep pushing that forward instead of keeping it in lore entries.

I think CoD Infinite Warfare did something cool with the AI helpers/companions.
They could also go the route of a bigger ship with base of operations building or home or private space decoration. And adding randomized missions from said base/home.

My personal pick would be to have more, a lot more, sub classes. And since we were talking AI helpers, pet sub classes would be great!

maverickz wrote:
Danjo Olivaw wrote:

Another angle would be dropping the pseudo-massive portion of the multiplayer. Do other players get anything out of a few rando's popping by?

See, I'd prefer to go more into the MMO stuff. I like to see other players around. It makes the game seem more alive to me.

One of the turn-offs for me is that it wasn't MMO enough. I wanted to see more random players out and about in the world than I did. This is a big complaint for me with Anthem, too.

ClockworkHouse wrote:
maverickz wrote:
Danjo Olivaw wrote:

Another angle would be dropping the pseudo-massive portion of the multiplayer. Do other players get anything out of a few rando's popping by?

See, I'd prefer to go more into the MMO stuff. I like to see other players around. It makes the game seem more alive to me.

One of the turn-offs for me is that it wasn't MMO enough. I wanted to see more random players out and about in the world than I did. This is a big complaint for me with Anthem, too.

I'm with you. I guess the main issue is that there just isn't enough room or wild roaming enemies to accommodate all the players. So they'd have to increase the size of spaces quite a bit. Which would be great by me! I'm fine with de-spawning/instancing players for things like Lost Sectors, but I wish it didn't happen so obviously in open areas.

I didn't see it mentioned so I wanted to point out that as of this most recent patch Destiny 2 is now balancing PVE and PVP separately. Either they've been able to do that this whole time and only just started or someone worked very hard to separate those two things in their configs.

Examples of this is that Scout rifles were buffed some odd 3% in PVP and an ADDITIONAL 7% in PVE.

So basically that whole topic is now solved! Realistically I would just like to see them double down on making these next bits of content for D2 really good while they focus on what's next. I assume Destiny 3 but who knows.

b12n11w00t wrote:

I didn't see it mentioned so I wanted to point out that as of this most recent patch Destiny 2 is now balancing PVE and PVP separately. Either they've been able to do that this whole time and only just started or someone worked very hard to separate those two things in their configs.

My vote is that they could, but doing it together was less work somehow. I hope Destiny 3 is in the works. I'm in the camp of those who see where games have/had potential and should get a chance to show it. Destiny 3 could FINALLY make classes/subclasses that are more than just a different grenade and super that you hold on to for very long periods of time. Real support classes, real tank classes, glass cannon classes, classes that limit your weapon/movement/skills. For example, some sort of range class that limits you to pistols and snipers, but greatly increases damage with those weapons, reload time, recoil etc. Abilities would include some sort of marking ability that makes enemies weaker or increases crit damage. Maybe an ability to cloak or at least just remove enemy aggro.

It all sounds like a faraway dream but I think Apex Legends has laid the groundwork for balanced classes in a semi-fantasy shooter (although it's more sci-fi and less fantasy). Someone has to have the guts to roll the dice and hope for a winner. Or, we need another indie dev to do it, make it popular, then Epic or someone else can swoop in and use their huge amounts of money to make a more polished version.

Its already been done and there is plenty to draw from: Borderlands, Warframe, Planetside, Global Agenda, Team Fortress 2, Mass Effect, Hellgate London, Paladins, Monster Hunter, PSO. You can even look at the more actiony MMO's like Black Desert Online, or even Guild Wars 2.