Resident Evil 2 (2019) Catch-All

Dyni wrote:

Edit: See it in action at 1:50 here:

That chick got a raccoon on her head.

Dyni wrote:

All hope might not be lost. RE2 has adaptive difficulty like previous games, so dying a few times might remove some of the enemies, increase the amount of ammo you pick up, and allow you to catch up on inventory

FYI, I am on the road to recovery after a bit of trial and error. I don't think the adaptive mode is on by default.

Spoiler:

Eventually I made it to the gun shop which got me some ammo breathing room. When I got to the sewers I died 3 times to alligator monster. After that it asked if I would like to turn on assisted difficulty with the catch that if I chose to I couldn't revert. Since the game was mocking me I said "hell no" and died 1 more time then realized it was a pattern and made it through on the 4rth go.

EvilDead wrote:
Dyni wrote:

All hope might not be lost. RE2 has adaptive difficulty like previous games, so dying a few times might remove some of the enemies, increase the amount of ammo you pick up, and allow you to catch up on inventory

FYI, I am on the road to recovery after a bit of trial and error. I don't think the adaptive mode is on by default.

Glad to hear you're starting to turn it around

Assisted mode is basically easy mode. It offers some stat bonuses and aim assist. The game will ask if you want to turn it on after dying a few times in a row.

Adaptive difficulty is a system built into the game by default for everything but Hardcore difficulty. It automatically adjusts difficulty on the fly based on your performance. I'm not sure of the exact triggers and consequences of the system, but it might work out something like this. You just died a 4th time in the same room with next to no ammo. On your next attempt, the total number of zombies in that room has been reduced from 5 to 4, all zombie health has been reduced by 10%, and handgun ammo pickups now give you 10 rounds instead of 8. If you've haven't died once and are swimming in ammo, it might increase the difficulty in a similar way.

Here's a great video explaining how the system works in Resident Evil 4. It seems like the implementation is very similar in RE2 Remake.

Edit: Just found this:

Dynamic Difficulty
RE2 has a difficulty mechanic separate from the difficulty selection similar to RE7 where the better you do ingame, the more enemy attacks will hurt and the less damage you will do. More info on the RE7 version of it is on the wiki at https://residentevil.fandom.com/wiki...(RE7)

This 'Rank' will go up from dealing damage and progressing in the game. It will go down from such things as taking damage, missing shots, and dying.

The effects of the Ranks are:
Rank 0: 180% Damage Dealt 70% Damage Taken Lowest Assisted Rank
Rank 1: 160% Damage Dealt 70% Damage Taken
Rank 2: 140% Damage Dealt 80% Damage Taken
Rank 3: 120% Damage Dealt 80% Damage Taken Lowest Standard Rank
Rank 4: 110% Damage Dealt 90% Damage Taken Highest Assisted Rank
Rank 5: 100% Damage Dealt 100% Damage Taken
Rank 6: 90% Damage Dealt 120% Damage Taken
Rank 7: 80% Damage Dealt 160% Damage Taken
Rank 8: 70% Damage Dealt 200% Damage Taken Highest Standard Rank/Lowest Hardcore Rank
Ranks 9-12: 65% Damage Dealt 300% Damage Taken Rank 12 is Highest Hardcore Rank

As you can see, the effects are very significant. It also looks like even Hardcore mode has some adaptive difficulty, but since there's no auto save, it resets every time you die.

Ah, OK.

Rank 8: 70% Damage Dealt 200% Damage Taken Highest Standard Rank/Lowest Hardcore Rank
Ranks 9-12: 65% Damage Dealt 300% Damage Taken Rank 12 is Highest Hardcore Rank

That's just mean!