Resident Evil 2 (2019) Catch-All

ccesarano wrote:
Red+Blue herb gives you a buff that halves all damage for about 2-3 minutes. It's great if you know you're going to take multiple hits in a row.

Y'know, I wish the game clarified this. It says the Blue Herb heals poison. I wasn't sure if it's because I played on Assist like a coward or I simply didn't get hit by anything that poisons, but I basically assumed that combining it with a red herb or something simply made you less likely to be poisoned. Knowing that it reduces damage you'll take, I'd have certainly made more use of that.

The G-Adults in the sewers can poison you if they grab you. I think that's it aside from one new enemy in Ghost Survivors. It's a nice addition because all herbs combinations are useful at all times. Green+Red+Blue is a full heal, poison heal, and 3 minutes of damage resistance. You should avoid using lone herbs whenever possible.

Thanks for the tips! I'll start this tonight or tomorrow depending on when I finish Crackdown 3.

beeporama wrote:

I find this weirdly relaxing: you kind of find you're going to die at a certain rate regardless.

That is good to know!

I played through Luigi's Mansion recently, and the entire time I kept thinking that it reminded me of Resident Evil. And now, playing this, I'm struck by how much it reminds me of Luigi's Mansion.

I played the first hour or so of Claire's story, which, because I'm a slowpoke, means I just opened the east door on the second floor with the spade key. I appreciate that the game let me know when I could safely discard the key.

I'm really enjoying this game so far. I'm a little nervous that I'll stop liking it once Mr. X shows up, but for now, I'm pretty absorbed. This is way better than I've come to expect from the Resident Evil series, and it makes me wonder if I shouldn't have skipped 7.

ClockworkHouse wrote:

I appreciate that the game let me know when I could safely discard the key.

Out of curiosity, did you ever play REmake? I've seen a lot of people highlight this statement, but that was also a feature in REmake itself. Whenever you no longer needed a key, the game asked if you'd like to discard it. I've been wondering if it's just been that long since other people played that they forgot, or if there's a surprising number of people that never got around to it.

I never got around to it. I own it on PS4, naturally, but I can never quite get it started.

Archipel did a sort of combined feature on both Hideaki Itsuno of Devil May Cry and Dragon's Dogma fame, as well as the two designers of Resident Evil 2.

I've hit the point in Claire's run where I have to activate Mr. X, and I'm nervous that it'll make me like the game less. So far, it's been fantastic: just the right kind of tense, the right level of horror, and a focus on a nice confined space. I have herbs practically coming out my nose at this point, but ammo has been tight because I'm killing everything as I find it. But I've been moving slowly and cautiously through every space, and that's where I'm worried about Mr. X.

I can't think of anything to say, truth told. We've typed a lot of advice on how to deal with him and such, but the play style is about to change for good, which means what you've been enjoying is no longer going to be present.

I didn't know about Mr. X going in, so at first I wasn't aware of the change and didn't like the constant pressure. Maybe some of it has to do with the "community response" I followed online that gave a sense of shared response, but I've grown to feel like the game would not be the same without him. That's about the best I can say, really.

If there's any advice I can give, it's not to worry about thoroughly exploring on this portion of the police station. You'll have an opportunity to go back, in both A and B routes, one last time and Mr. X will be gone, so if you just want to explore the place thoroughly then that's the best time to do it.

Are you low on gun powder in addition to regular ammo?

ClockworkHouse wrote:

I've hit the point in Claire's run where I have to activate Mr. X, and I'm nervous that it'll make me like the game less. So far, it's been fantastic: just the right kind of tense, the right level of horror, and a focus on a nice confined space. I have herbs practically coming out my nose at this point, but ammo has been tight because I'm killing everything as I find it. But I've been moving slowly and cautiously through every space, and that's where I'm worried about Mr. X.

A few suggestions.

1) Have you looked up the exact trigger point for Mr. X already? If not, do that. Explore any other avenues available to you before you trigger him and take care of any other threats you can. The difference between stumbling into him unaware and being prepared to the max is huge. I triggered him pretty early during my first run on normal, but I did everything I could before triggering him when I played on hardcore, and his impact was substantially reduced for me.

2) You'll soon figure out that if there aren't other enemies around, Mr. X is much less threatening. You are faster than him. He will never catch up to you unless he corners you or another enemy slows you down. When you're not sure what to do, head to a safe room that he cannot enter, or find a place where you can kite him around in a circle while you figure it out. The main lobby works great for this.

3) When ccesarano says the play style is about to change for good, that isn't quite accurate. He's gonna be on yo ass for a while here, but it's not the rest of the game. In fact, if you do everything else you can before triggering him, you won't have much to do before entering the next area of the game. Mr. X's presence is comparatively sparse after this point.

4) If you really want to give yourself an advantage before you bring him in, you could look up any safe and locker combinations that you may still be missing. They are always the same.

I just finished the game (normal run) a couple days ago. The only times Mr. X was more than a nuisance was:

Spoiler: Mild gameplay spoilers

When there's also lickers nearby and you're trying to juggle between avoiding him and them. Looking back on my time with my good buddy X, it was more about tension and "is he outside the door of the safe room" rather than actually having to deal with him directly much. I think I only had to shoot him to avoid being cornered once or twice. A grenade or two in the face will usually knee him.

Specifically, I'm about to:

Spoiler:

Extinguish the fire in the crashed helicopter.

What I've done so far is:

Spoiler:

I did everything (and killed everything) that I was able to do in the police station prior to activating the goddess statue except for: board up a couple windows on the west side of the first floor, and kill a guy in the library. I've now done everything I'm able to do in the underground facility and the east parts of the police station around the chief's office.

But I've acquired a number of things since the goddess statue that would be useful over in the main part of the police station (the heart and spade keys, mainly, plus some safe combinations) that I'd like to go use, but I was under the impression that the only way to get back over there is to douse the chopper and activate Mr. X. If I can backtrack through the underground facility and go back up through the lobby, I'll do it. :P

Really, I'm just enjoying the progressive-exploration/Metroidvania structure of the game but am not so sure how compatible that is with a constant pursuer.

Oh, and supply-wise:

Spoiler:

I have some flame rounds and acid rounds for the grenade launcher, a couple flash bangs, and a nice cache of 9mm bullets. I've used all the gunpowder I've found so far to make ammo. I used up a bunch of flame rounds in the boss fight in the underground facility. The good news is that I haven't snuck or run past a single god damn licker yet and have only not killed one or two zombies, so as long as the police station hasn't gotten too repopulated, I shouldn't run into too much unfinished business.