KeyForge: Call of the Archons

So who here is playing Richard Garfield's new unique card game KeyForge?

Fantasy Flight Games wrote:

Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.

Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!

I feel like there is potentially a lot to talk about, and I didn't want to spam the Board Game catch-all. I never did get into Magic: The Gathering. I was always a bit put off with the idea of buying a bunch of booster packs to build the perfect deck, but KeyForge's pre-made decks have really grabbed me. Each deck is like a puzzle to figure out, and I find a lot of satisfaction in making them work for me.

There are a number of GWJers who have been playing online via Tabletop Simulator. The Crucible is another option for playing online in your browser.

I also created a spreadsheet for GWJers to plug in their decks if you'd like to share or experiment with something new. Please feel free to add your own decks if you wish.

Useful Links:

KeyForge product page
KeyForge Master Vault
Rules FAQ
Play online
GWJer deck spreadsheet

I've been enjoying it so far. When I tired to pick up single packs around Christmas, there were none to be found, so I bought a display case of 12 packs because it was all that was available.

While I'm glad I have the variety, kind of wish I had started smaller simply because the more you play with a deck, the more you understand its twists and turns and how to be effective with it. If you're bouncing between decks, it is harder to figure out each one's "flow"

EriktheRed wrote:

So who here is playing Richard Garfield's new unique card game KeyForge?

IMAGE(https://thumbs.gfycat.com/LastNimbleFireant-size_restricted.gif)

I really dig it. Would love to play more of it.

I just ran across a pretty comprehensive list of FAQs that folks might find helpful. I will put it up in the OP as well.

I'm playing as well. Would love to try it out with some folks on The Crucible.

SirRockford wrote:

I'm playing as well. Would love to try it out with some folks on The Crucible.

Is that a way to play online?

Fedaykin98 wrote:
SirRockford wrote:

I'm playing as well. Would love to try it out with some folks on The Crucible.

Is that a way to play online?

Yep. Check the OP.

Doesn't seem to work on mobile. FYI. Only on a computer. Maybe tablet.

SirRockford wrote:

Doesn't seem to work on mobile. FYI. Only on a computer. Maybe tablet.

In the account settings on the Crucible you can change the size of cards which might improve the mobile experience. I'm not sure though. I have a high res monitor and making the cards their largest size helped me on my desktop.

Anyone who wants to play a round with me, feel free to hit me up on GWJ's Discord and we can get a game going.

posting so I can come back to this thread when I have time.

I just ran across a really nasty combo on the Crucible last night. My opponent had this artifact called the Spangler Box that basically purges a creature then put the artifact into my control. He also had multiple Nexus creatures which allowed him to use my artifact, and by the wording of the Spangler Box if he was using it when I was its owner I did not lose ownership. Plus after he used it, the card was exhausted so I could not use it against him. ALSO, even if I wanted to use it and it was ready on my turn I'd have to call Logos for it (a house that was not in my deck) and pretty much waste my turn.

So he just kept calling Shadows, purging all my good creatures, and stealing the little Amber I had. I had no way to destroy artifacts or get at his Nexus creatures, which were taunt protected anyway. I just conceded after a few rounds of being pummeled like this.

That suuuuuuuucks

I bought 2 decks while we were in Oklahoma City today. Kit and I may play tonight or we may play Hero Realms, which we also bought. I don't know anything about KeyForge except the scuttlebutt I've seen in the board game thread or heard about on a pod cast so I'm about to watch a video on how to play.

I hope she likes it... but not too much. =)

-BEP

I just watched the video below. The game appears much better than what I was expecting. I'll have to download the rules and read them, now.

-BEP

A new rulebook update dropped today with a lot of corrections, clarifications, errata, etc.

Some takeaways:
Biomatrix Backup has been reworded so if you opponent kills your creature with a BB on it, they don't get to decide where the creature goes. It goes straight to your archives.

Restringuntus lockouts have been nerfed. If you both "cannot" choose a house and "must" choose the same house, then "cannot" effect takes precedence.

Bad Penny does not get purged by Yxilo Bolter's reap effect. She goes back into your hand.

bepnewt wrote:

I bought 2 decks while we were in Oklahoma City today. Kit and I may play tonight or we may play Hero Realms, which we also bought. I don't know anything about KeyForge except the scuttlebutt I've seen in the board game thread or heard about on a pod cast so I'm about to watch a video on how to play.

We ended up playing Hero Realms and she liked that more than I expected.

We finally played Keyforge for the first time tonight. I watched a couple other videos and am confident I understand the rules.

For the first half of the game, I felt she was winning, although I ended up forging the first key. She had a card in play that required me to have 7 amber to forge and she had a creature heavy deck that looked more dominating that it was.

Near the end, I was able to get a lot of creatures down and stun a bunch of hers. This is the pic right after that happened.

IMAGE(https://i.imgur.com/VJABiKF.jpg)

At that point, I was feeling good. All of her creatures that weren't Mars were stunned. She had 2 keys and no amber. I had 1 key and maybe 5 amber. I also had 6 cards in my Archive, 5 of which were Shadows and 4 of those were creatures.

Then she plays a card that stuns all creatures that aren't Mars. On her side, all of the non-Mars creatures were already stunned so no pain for her and all of mine were non-Mars so pain on my side.

At the end of that turn, she had 4 Amber. I was in a lurch, so decided to play my only card in my hand from either Sanctum or Logos - can't remember - but it destroyed every creature of 3+ power. That wiped the board clean except for 2 of her creatures. It also gave her 1 amber to get to 2 keys and 5 amber but also got me 5 amber back. I hoped I could hold out for a couple turns with some amber-stealing/capturing while slamming a bunch of Shadows down.

The part I missed was having Magda in play when I wiped the board. Oops. That's 2 amber to her, which effectively ended the game. We had a good laugh at that miscalculation.

Kit's not sure if she likes the game or not. I like it more than I expected, but definitely not ready to buy a bunch of decks or anything.

Anytime we travel somewhere, we usually pick up 2 MTG decks just to see how the game has evolved. We play them once or twice then they get forgotten in the closet. I can see us picking up 2 of these decks instead, now.

I give it a thumb's up.

-BEP

I didn't notice this thread was here until now!

I do recommend Keyforge. I think I am sticking to my own two decks for now until I find another person to play casually with me and play them out. I really like that idea, I don't feel the need to keep up. I just play decks I have until the discovery done and move on!

I was excited for tournaments then I realize all the annoyance of competitive nature was probably still there. Also, for whatever reason I never seen a sealed deck tournament. I think that's the only tournament format I am interested. It's always archon (bring your own decks). I rather not play somebody who bought a $100 deck and destroy everybody. Sure, there is a good chance somebody randomly gets a good deck, but they have to figure it out first!

Also the name of the decks is probably my favorite thing about this game.

Finally played again after release and finally played my decks. Played two games with my decks and swap decks each game.

I have to say this game is really coming together for me. How each deck has character and tough decisions is great. Both my decks felt very balanced.

Like I said above, I don't think I'll buy new decks until I feel like my current ones are fully discovered and played. I like the idea of just taking my time with this game.

Perfect filler 2 player game!

Perfect filler 2 player game!

If only I could convince my wife to play it with me...

I have no idea how I convinced my non-gaming wife to play with me, but I did. She sometimes out of the goodness of her heart will try something to stop me from begging. I think it helped that she destroyed me in the first game (I did not let her win, but it was only my second time playing and I was giving her pointers when she had questions).

We've only played a few times, but she doesn't mind it too much. After basketball season my Monday nights free up and I can go back to the local boardgame shop and get my butt handed to me there. I struggled at the pre-release event, but now they have had plenty of time to get their decks memorized.

That deck learning is the reason why I went with this game. I don't play CCG games because I hate the aspect of, "go online, find good deck synergies (or an entire deck), buy the cards and be good because you found how to play online." That's bounced me off of Pokemon, Yu-Gi-Oh, Hearthstone, Shadowverse, and Duelyst (although that was my favorite of that group). Did not bounce me off of Gwent, because they announced Thronebreaker, which I have and love. Learning to play with your deck as presented made me more confident to play against others. You still have to sort of learn what other cards can do in order to look out for them and plan a stop, but not having to worry that someone has a master deck is nice.

Have kind of a weird deck.

It's Smith Audacius.

It's really creature oriented compared to the handful of decks I've seen, but I've been struggling to get anything going with it.

Anybody have pointers or want to meet up on the Crucible sometime to play it and help me figure it out?

Dimmerswitch wrote:

Have kind of a weird deck.

It's Smith Audacius.

It's really creature oriented compared to the handful of decks I've seen, but I've been struggling to get anything going with it.

Anybody have pointers or want to meet up on the Crucible sometime to play it and help me figure it out?

I'd be happy to play you on the Crucible whenever you're available. Hit me up on Slack or Steam or Discord.

As for your deck, at a glaNce I'd want to stack up a bunch of Untamed and Sanctum creatures and use Sigil of Brotherhood to get a big reap turn and immediately forge with Keycharge. I'm not sure about the Mars cards. Phosphorus Stars will be hard to play around with a bunch of creatures.

Erik and I have played a couple of sealed deck games on The Crucible. We assume that it just grabs randomly scanned decks from other users. The last one we played, I got a pretty nasty Brobnar-Sanctum-Shadows deck that felt like the best deck I have played (between my son and I, we have 10 decks). I would have loved to put it against Erik's Four Horseman deck that they talked about on the Rabbitcon Podcast. The Crucible "verifies" decks. When I entered the URL for it, it came back as "unverified" which is neat. Perhaps we can face them off on TTS.

bhchrist wrote:

Erik and I have played a couple of sealed deck games on The Crucible. We assume that it just grabs randomly scanned decks from other users. The last one we played, I got a pretty nasty Brobnar-Sanctum-Shadows deck that felt like the best deck I have played (between my son and I, we have 10 decks). I would have loved to put it against Erik's Four Horseman deck that they talked about on the Rabbitcon Podcast. The Crucible "verifies" decks. When I entered the URL for it, it came back as "unverified" which is neat. Perhaps we can face them off on TTS.

If we get enough of us on the forums playing, it might be fun to do a little GWJ tournament. Sealed or with our own decks. I don't care, as long as I get more plays in.

The Age of Ascension is upon us!

IMAGE(https://images-cdn.fantasyflightgames.com/filer_public/64/c0/64c05c62-3805-4f40-b4cc-a398fa38a4ba/kf03-04_boxes.png)

Become a new Archon in Age of Ascension! As a new set of KeyForge, Age of Ascension mixes up the cardpool with 204 brand-new cards, joining 166 cards first introduced in Call of the Archons to create an entirely new pool of 370 cards and billions upon billions more Unique Decks for you to discover, learn, and master.

Importantly, Age of Ascension is a companion to Call of the Archons, not a replacement or a sequel! You don't need to start with Call of the Archons in order to reach Age of Ascension, and you don't need to switch to Age of Ascension Archon Decks in order to remain competitive. Archon Decks from each set are equally matched against one another, which makes Age of Ascension an invitation to embrace even more of the spirit of exploration and discovery that makes KeyForge unique.

Ooooh - that looks fun.

Interesting that they're doing a new starter set as part of that - curious what changes are in the mix.

The link to FFG's site has a lot of info including some of the new cards and keywords.

I really like how this game is developing. I like how they are bringing in new cards but there are also keeping old cards BUT cards from the base that normally are part of this set may randomly appear as a set maverick. I heard this is going to be very rare. I guess this is something they will continue to do with future sets. The range of uniqueness will continue to build with each new set.

Also I like how they are never making a set illegal. No matter what set you buy, your deck is always legal (based on the set itself, but may be ban for other reason).

I didn't buy a starter for the base and I'm glad I didn't. Sounds like this starter is cheaper and has better components (ie now they have stun tokens rather than using cards)

I've only played this game 4 times but I think I might have to join the local group and play some more....

I really think this game will grow and may beat out all CCG games that aren't Magic/Pokemon/YiGuYo.

After waiting for three months, the local FLGS's finally got restock in and I got my hands on a couple of decks. Despite its popularity in Toronto, it seems like my local gamer friends are not that interested.

I'd love to get some games in online, if anyone's interested in watching me bumble through my misinterpretations of rules while I figure the game out.

Feegle wrote:

I'd love to get some games in online, if anyone's interested in watching me bumble through my misinterpretations of rules while I figure the game out.

I'm for a game whenever. Msg me on Steam or Discord sometime.