KeyForge: Call of the Archons

So who here is playing Richard Garfield's new unique card game KeyForge?

Fantasy Flight Games wrote:

Enter a world where anything is possible in KeyForge! In the center of the universe hangs the Crucible, an artificial world built from the pieces of countless planets. Here, in the world’s first Unique Deck Game, created by legendary designer Richard Garfield, two players step into the roles of mighty Archons, racing to forge keys that unlock the Crucible’s hidden Vaults.

Leading their diverse teams, filled with followers from three of the Crucible’s great Houses, the Archons must gather Æmber, stave off their opponent’s progress, and ultimately be the first to open a Vault and gain its incredible knowledge. With a vast array of creatures, artifacts, and abilities and over 104 quadrillion possible decks, every deck is completely one-of-a-kind, and no two battles will ever be the same!

I feel like there is potentially a lot to talk about, and I didn't want to spam the Board Game catch-all. I never did get into Magic: The Gathering. I was always a bit put off with the idea of buying a bunch of booster packs to build the perfect deck, but KeyForge's pre-made decks have really grabbed me. Each deck is like a puzzle to figure out, and I find a lot of satisfaction in making them work for me.

There are a number of GWJers who have been playing online via Tabletop Simulator. The Crucible is another option for playing online in your browser.

I also created a spreadsheet for GWJers to plug in their decks if you'd like to share or experiment with something new. Please feel free to add your own decks if you wish.

Useful Links:

KeyForge product page
KeyForge Master Vault
Rules FAQ
Play online
GWJer deck spreadsheet

I've been enjoying it so far. When I tired to pick up single packs around Christmas, there were none to be found, so I bought a display case of 12 packs because it was all that was available.

While I'm glad I have the variety, kind of wish I had started smaller simply because the more you play with a deck, the more you understand its twists and turns and how to be effective with it. If you're bouncing between decks, it is harder to figure out each one's "flow"

EriktheRed wrote:

So who here is playing Richard Garfield's new unique card game KeyForge?

IMAGE(https://thumbs.gfycat.com/LastNimbleFireant-size_restricted.gif)

I really dig it. Would love to play more of it.

I just ran across a pretty comprehensive list of FAQs that folks might find helpful. I will put it up in the OP as well.

I'm playing as well. Would love to try it out with some folks on The Crucible.

SirRockford wrote:

I'm playing as well. Would love to try it out with some folks on The Crucible.

Is that a way to play online?

Fedaykin98 wrote:
SirRockford wrote:

I'm playing as well. Would love to try it out with some folks on The Crucible.

Is that a way to play online?

Yep. Check the OP.

Doesn't seem to work on mobile. FYI. Only on a computer. Maybe tablet.

SirRockford wrote:

Doesn't seem to work on mobile. FYI. Only on a computer. Maybe tablet.

In the account settings on the Crucible you can change the size of cards which might improve the mobile experience. I'm not sure though. I have a high res monitor and making the cards their largest size helped me on my desktop.

Anyone who wants to play a round with me, feel free to hit me up on GWJ's Discord and we can get a game going.

posting so I can come back to this thread when I have time.

I just ran across a really nasty combo on the Crucible last night. My opponent had this artifact called the Spangler Box that basically purges a creature then put the artifact into my control. He also had multiple Nexus creatures which allowed him to use my artifact, and by the wording of the Spangler Box if he was using it when I was its owner I did not lose ownership. Plus after he used it, the card was exhausted so I could not use it against him. ALSO, even if I wanted to use it and it was ready on my turn I'd have to call Logos for it (a house that was not in my deck) and pretty much waste my turn.

So he just kept calling Shadows, purging all my good creatures, and stealing the little Amber I had. I had no way to destroy artifacts or get at his Nexus creatures, which were taunt protected anyway. I just conceded after a few rounds of being pummeled like this.

That suuuuuuuucks

I bought 2 decks while we were in Oklahoma City today. Kit and I may play tonight or we may play Hero Realms, which we also bought. I don't know anything about KeyForge except the scuttlebutt I've seen in the board game thread or heard about on a pod cast so I'm about to watch a video on how to play.

I hope she likes it... but not too much. =)

-BEP

I just watched the video below. The game appears much better than what I was expecting. I'll have to download the rules and read them, now.

-BEP

A new rulebook update dropped today with a lot of corrections, clarifications, errata, etc.

Some takeaways:
Biomatrix Backup has been reworded so if you opponent kills your creature with a BB on it, they don't get to decide where the creature goes. It goes straight to your archives.

Restringuntus lockouts have been nerfed. If you both "cannot" choose a house and "must" choose the same house, then "cannot" effect takes precedence.

Bad Penny does not get purged by Yxilo Bolter's reap effect. She goes back into your hand.