The GWJ Adventure Game Club - Game 3: RiME

Oh that’s awesome that you’ll be able to play together!
I’m a bit behind schedule, I wanted to stream it this weekend but my current priority is the GOTY. I’ll catch up soon, I promise! Can’t wait to read the spoilers!

My daughter and I are into the third chapter. I'll have to try and finish with her this month. For sure playing with my 5 year old is a blast on PC except lap gaming with her has become difficult due to she has become a giant compared to our fox games when she was 2 or 3.

I look forward to finishing up!

I just finished. I though it was a beautiful game with both the art style and music. I liked the puzzles. Sometimes that camera though!

I only had to look up how to solve one puzzle -


The first time you have to stand on a pillar to add a shadow

I need to read up a bit more on discussions with the game because I did not wrap my head around everything just from playing.

I'm nearing the end of chapter 3.

Very much enjoying it so far, particularly the art style and music/sound. Puzzles have been good in a, completely stumped for a few minutes until everything clicks into place, kind of way.

I'm getting a lot of Papa & Yo and Brothers: A Tale Of Two Sons vibes. Of the three Rime might be the most stylish but so far doesn't have anything like the depth of story or themes of those two.

I'm finished too. I loved the actual game, as I said before the art and sound where fantastic and the puzzles where enjoyable and had just a touch of challenge to them.

As for the story:


I played this with my wife watching and by about the 3rd chapter we both agreed that the boy was dead. Even so, like most others, I don't think the ending fit with the rest of the game.

Outside of maybe chapter 4 where the depression theme is very clear and chapter 5, I'm not sure I could directly link any of the other chapters with their corresponding stages.

Gameplay wise the story also doesn't really work. I'm still not clear what I was actually doing in the game, was I the dad playing through the various stages of his own grief? Or the son working through some kind of purgatory? Either way, what did the different actions I took represent? What are the animals, towers, light puzzles, robots etc. representing?

Overall I really liked the game, and the ending was very touching, I'm just not sure they belong in the same package.

I've restarted after my kids saw the menu screen and wanted to play "the fox game" last weekend, and I think we're roughly halfway through. So pretty!

The boy is now has the Rime ps4 dynamic theme set up on his sub-account, tis charming.

I downloaded it from GamePass and will probably start in tonight. Looking forward to it!

Bubblefuzz wrote:

The boy is now has the Rime ps4 dynamic theme set up on his sub-account, tis charming.

Hmmmm I may have that... if it was free. I've dipped my toe back in and started to remember how everything works.

Higgledy wrote:
Bubblefuzz wrote:

The boy is now has the Rime ps4 dynamic theme set up on his sub-account, tis charming.

Hmmmm I may have that... if it was free. I've dipped my toe back in and started to remember how everything works.

It was freebie, aye.

Rime was one of those games I told myself I would get to eventually, but I never actually would have were it not for a thread like this. I really enjoyed it overall, so thanks for the incentive

As has been mentioned many times already, the game is bright and beautiful, but a bit messy technically. I was on a PS4 Pro. Sometimes the framerate was buttery smooth. At other times it dipped into the 20s or even teens.

The puzzles are relatively straightforward, but that's a positive for me. I tend to be quickly turned off by adventure games with overly complicated or obtuse puzzles that block progression.

I was quite moved by the ending and have spent some time thinking about it and how it relates to the rest of the game. It caused me to reflect on how some of the ideas conveyed in the game have been mirrored in my own life. Below are some thoughts on the story and some of the things ClockworkHouse, Stevintendo, and Aristophan mentioned in their spoiler tags.


While I agree that the some of the actions you take in the game don't fully line up with the ending, I managed to connect enough of the dots to make make it feel mostly earned. As Aristophan mentioned, each chapter is revealed to be one of the five stages of grief when you finish the game.

Denial - The loss of his son is too overwhelming to acknowledge, so he doesn't. Playing with animals, exploration, and self discovery on a bright, beautiful island... this a preferable reality for his son. There are no clear objectives. You wander around and figure out how the world works. This is the unburdened childhood he wanted for his son.

Eventually, the shock wears off, and the father transitions to anger, but I'm still not sure how traversing the looming tower represents this transition.

Anger - The father is represented by the bird. He is lashing out at everyone and everything around him and trying to deflect blame for the loss of his son. One of the windmills is made of wood and sails. This is the father blaming the boat for falling apart. One of the windmills is in the ocean. This is the father blaming the sea for taking his son. The last windmill is filled with pictures of the boy. This is the father blaming the boy for being careless.

For each storm you summon, a windmill is destroyed, and one less scapegoat remains for the father's rage. This is not the boat's fault. This is not the sea's fault. This is not the boy's fault. With all three windmills destroyed, the father has no one left to blame but himself.

Edit: I should mention that I did replay this chapter once after finishing the game. I didn't make many of these connections the first time through.

Bargaining - Most of this chapter is spent trying to revive a giant mechanical being to lead the boy to a clear path forward. The process of awakening this mechanical represents praying (bargaining) to a higher power for guidance, for answers, for anything to move forward.

The shades become aggressive toward you in this chapter, but I'm not sure why. They were passive in the Anger chapter.

Depression - It rains non-stop in this section, and your vision is limited. Your mechanical companions begin sacrificing themselves to clear a path forward for you, but no matter how fast you run, you only get there to see the end of their sacrifice. This might represent how we often fail to notice those trying to help us when we're depressed.

You do get to see the full sacrifice of the mechanical companion that you summoned, and you are powerless to stop him. It clears a path for you to move on, yet you feel abandoned. Same for the fox.

As for why you become the shade and why the world is turned upside down, I'm still trying to work those out. Any thoughts?

Now that I know the ending, I'd like to revisit the game sometime in the future and see if I can connect the rest of the dots.

That's a solid response, Dyni. Thanks.