Hades - by Supergiant Games (Bastion, Transistor, Pyre)

Tycho the Mad wrote:

Gun or bow with ares's doom on them (primary or secondary respectively) build for burst attacks and just dodge in and out firing when unthreatened. The procs add up really fast. A bit more fiddly then strat 1 but really rewards aggression.

Doom doesn't stack, so I tend to avoid putting it on rapid-fire attacks. It's great for poke-and-move builds though, and AOE attacks are great for landing it on a bunch of enemies at once. If I'm hitting the same target repeatedly I tend to like Dionysus's Hangover effect, as it stacks to 5. My favorite combo is to take the Bow aspect where your attack tags an enemy, causing your spread arrows to home in on it. Stick Hangover on that special and it's pretty easy to tag something with 5 stacks and move on to the next target. If you start the run with Dionysus's keepsake it's pretty easy to get that going in the first room.

My last few runs I've just been taking anything new to try and fill prophecies. Has led to some neat stuff and some other stuff that doesn't mesh. But it's all a good time trying new things.

I've been strictly sticking to whatever weapon has 20% dark boost, even though sometimes it's the weapon I just used 2 runs ago. I had went about 10 runs without using the fists. Then last night I got all the way to area 3 with them but lost to midboss A.

Vargen wrote:
Tycho the Mad wrote:

Gun or bow with ares's doom on them (primary or secondary respectively) build for burst attacks and just dodge in and out firing when unthreatened. The procs add up really fast. A bit more fiddly then strat 1 but really rewards aggression.

Doom doesn't stack, so I tend to avoid putting it on rapid-fire attacks. It's great for poke-and-move builds though, and AOE attacks are great for landing it on a bunch of enemies at once. If I'm hitting the same target repeatedly I tend to like Dionysus's Hangover effect, as it stacks to 5. My favorite combo is to take the Bow aspect where your attack tags an enemy, causing your spread arrows to home in on it. Stick Hangover on that special and it's pretty easy to tag something with 5 stacks and move on to the next target. If you start the run with Dionysus's keepsake it's pretty easy to get that going in the first room.

There is a boon you can get that let's doom "stack" to do more damage. But you'd have to gamble first on taking doom for a high attack rate weapon to get it. I had it once on fists, and it was fun.

Doom stack was on my rapid fire bow win, worked well enough but would have probably been better off with something else.

On the path to finishing the epilogue, and have finished most of the side quests at this point (one more left, from what I gather). Only have half the Cthonic companions, though, so still plenty to experience. Have reached a point where sometimes when I grab a boon the gods don't have any new dialog (so no text appears).

On a whim, decided to try a crit build with the Sword's Aspect of Nemesis, and was rather impressed with the numbers that came out of it.

The hidden aspect weapons are a lot of fun to experiment with, though think I've only found one I really enjoy so far (Adamant Rail's).

interesting, i never even noticed that i had gotten the boon that makes doom stack, i must have though cause 1 hit was way less then 3-5. thanks for the info!
got to big daddy again, beat him! then

Spoiler:

he got back up... and 1hko'd me

hasn't spoiled me on the game, but i'm a little discouraged cause it took everything i had to get that far. i think i'll take a day off from it then come back and start beating things up again.

I've been enjoying the hidden aspect of the spear, though I have yet to beat Hades with it. I thought I had a shot on my last run, but circumstances conspired against me and I didn't get to try. The reduced health pool is tricky, but once you learn how to cheese its life-steal attack it works pretty well.

Antichulius wrote:
Vargen wrote:
Tycho the Mad wrote:

Gun or bow with ares's doom on them (primary or secondary respectively) build for burst attacks and just dodge in and out firing when unthreatened. The procs add up really fast. A bit more fiddly then strat 1 but really rewards aggression.

Doom doesn't stack, so I tend to avoid putting it on rapid-fire attacks. It's great for poke-and-move builds though, and AOE attacks are great for landing it on a bunch of enemies at once. If I'm hitting the same target repeatedly I tend to like Dionysus's Hangover effect, as it stacks to 5. My favorite combo is to take the Bow aspect where your attack tags an enemy, causing your spread arrows to home in on it. Stick Hangover on that special and it's pretty easy to tag something with 5 stacks and move on to the next target. If you start the run with Dionysus's keepsake it's pretty easy to get that going in the first room.

There is a boon you can get that let's doom "stack" to do more damage. But you'd have to gamble first on taking doom for a high attack rate weapon to get it. I had it once on fists, and it was fun.

That works on high-rate weapons? For some reason I thought that boon boosted subsequent Dooms when it dealt its damage.

I picked this up a few days ago on the strength of the recommendations here (and really liking Bastion). I am definitely enjoying it.

Got past the first boss on try #6 or so, using the shield and Ares doom effect. Made it to boss #2 on that run and did not have much success.

Is there a reason to give nectar to the same person twice?

Later there is. Give 1 nectar to everything that can receive nectar, first.

Vargen wrote:

I've been enjoying the hidden aspect of the spear, though I have yet to beat Hades with it. I thought I had a shot on my last run, but circumstances conspired against me and I didn't get to try. The reduced health pool is tricky, but once you learn how to cheese its life-steal attack it works pretty well.

Antichulius wrote:
Vargen wrote:
Tycho the Mad wrote:

Gun or bow with ares's doom on them (primary or secondary respectively) build for burst attacks and just dodge in and out firing when unthreatened. The procs add up really fast. A bit more fiddly then strat 1 but really rewards aggression.

Doom doesn't stack, so I tend to avoid putting it on rapid-fire attacks. It's great for poke-and-move builds though, and AOE attacks are great for landing it on a bunch of enemies at once. If I'm hitting the same target repeatedly I tend to like Dionysus's Hangover effect, as it stacks to 5. My favorite combo is to take the Bow aspect where your attack tags an enemy, causing your spread arrows to home in on it. Stick Hangover on that special and it's pretty easy to tag something with 5 stacks and move on to the next target. If you start the run with Dionysus's keepsake it's pretty easy to get that going in the first room.

There is a boon you can get that let's doom "stack" to do more damage. But you'd have to gamble first on taking doom for a high attack rate weapon to get it. I had it once on fists, and it was fun.

That works on high-rate weapons? For some reason I thought that boon boosted subsequent Dooms when it dealt its damage.

It doesn’t “stack” like multiple DoTs in an MMO, here’s how it works:

Without the stack boon if your doom damage is 100, the enemy will take that damage once the ball drops (seems like half a second or so). With the stacking boon, the damage number goes up according to how many times you hit the enemy between applying doom and when the ball drops. So say the stack bonus is 20 and you hit the enemy twice in that half second the doom damage will be 140.

The numbers I’m using are made up. For my winning bow run the base doom was 140ish and with 3 additional bow hits it would go up to 220 or so.

Mr Crinkle wrote:

Later there is. Give 1 nectar to everything that can receive nectar, first.

Yep. Worth doing 1 to everyone for the trinket gifts.

Then later there are companion pets, romances, etc. that you can earn from maxing different NPCs . And that takes 5ish nectar each, plus a quest that may take more resources of other types. Probably will beat the game before thinking about any of those.

Started another great shield run this afternoon. Finally got Thanatos to show up, just a random room like they said. Wasn't allowed to gift him nectar then, but I hear he should appear in Hades house at the start of my next run.

I'm up to the final area on that run but taking a break. Got a lot of Ares and Athena going, doom and a really strong aoe cast. Hoping this might be another win when I get back to it tonight.

Maybe you guys are right about not doing all paths on the final area. Once again I found the key item on 2nd path. And that also had a fountain. So I was at full 250 health. Then I did 2 more to try to get enough coin to buy something from Charon. And now I'm down to 80/250 health. Not nearly as prepared for boss. Oh well.

Stupid bow. Just cannot get enough damage to beat Hades.

FINALLY beat Theseus. Take THAT, you collosal Asshole!

(then i died really fast on the next stage because i was at like, half health and no death saves and no idea what i was doing. but whatever, the IMPORTANT part was Thesus is dead).

pyxistyx wrote:

FINALLY beat Theseus. Take THAT, you collosal Asshole!

(then i died really fast on the next stage because i was at like, half health and no death saves and no idea what i was doing. but whatever, the IMPORTANT part was Thesus is dead).

I hate him so much.

IMAGE(https://pbs.twimg.com/media/EjD_nMDXgAEy0hv?format=jpg&name=small)

Via Ash Parrish

You are only struggling with the T&A boss because you're not treating it like a Souls boss. Unless you're using the...spoiler thing that introduces a timer, you can take all the time you need. Find a safe pattern and repeat it.

A has an extremely basic attack pattern with very minor variations which the game gives you a nice, solo practice for as a mini-boss. Bait out the two AoE swings, then dash towards the jump, then get a couple-few safe licks in. If he doesn't jump, just bait out the swings again.

Unless you get close to T, he only does the spear throw, or gets thrown by A. Both are blocked by the giant pillars throughout the arena, so you can safely fight A as long as you're near pillars to hide behind. If your safe pattern for hitting A would take you away from the pillars at a time when a spear is about to be thrown, then skip that damage cycle.

Once A is down then T does a bunch of enormously telegraphed god-help attacks which are easily outran, and you can get in safe hits while he's summoning them. When those aren't happening, same don't-be-near and behind-pillar logic applies.

I find the ease of a "no-hit kill" for the bosses goes in opposite order to their appearance, stage 4 boss excepted.

Mr Crinkle wrote:

You are only struggling with the T&A boss because you're not treating it like a Souls boss. Unless you're using the...spoiler thing that introduces a timer, you can take all the time you need. Find a safe pattern and repeat it.

A has an extremely basic attack pattern with very minor variations which the game gives you a nice, solo practice for as a mini-boss. Bait out the two AoE swings, then dash towards the jump, then get a couple-few safe licks in. If he doesn't jump, just bait out the swings again.

Unless you get close to T, he only does the spear throw, or gets thrown by A. Both are blocked by the giant pillars throughout the arena, so you can safely fight A as long as you're near pillars to hide behind. If your safe pattern for hitting A would take you away from the pillars at a time when a spear is about to be thrown, then skip that damage cycle.

Once A is down then T does a bunch of enormously telegraphed god-help attacks which are easily outran, and you can get in safe hits while he's summoning them. When those aren't happening, same don't-be-near and behind-pillar logic applies.

I find the ease of a "no-hit kill" for the bosses goes in opposite order to their appearance, stage 4 boss excepted.

The issue with T is the shield and he can over correct to your positioning more than any other enemy in the game, in my opinion. So if I have a direct attack weapon instead of something with AOE, it just takes so long to wear him down, the final boss is somewhat similar but he's last so whatever.

I had the easiest A&T run yet today with shield. That blocks all 3 of A's attacks in that cycle. And I had aphrodite love arrow as my call power. So I kept tossing those on T whenever he was targeting me. And then I had AOE cast that wrecked him solo.

Just heat 1 with shield but it was so easy.

That reminds me for those farther along... if you beat a higher heat do you get all the rewards from easier ones? Should I go ahead and kick shield up to heat 3 or 4 and get multiple boss rewards?

I hope that's how it works. I've beat the first 3 areas with bow and spear. So playing them on heat 0 makes no sense to not get rewards. But if I get a good build and beat area 4 on heat 1 I want that heat 0 reward too.

No, you only get the rewards for that run

I found it was kind of nice to go back to 0 heat after I realised that Hades goes down probably 60% of the time for me now, although Elysium still causes me the most heartache... A bad run of chambers in there can cost me a refill quite easily, especially if I’m dealing with brightswords, shields, bows and butterflies all at once.

Stele wrote:

Started another great shield run this afternoon. Finally got Thanatos to show up, just a random room like they said. Wasn't allowed to gift him nectar then, but I hear he should appear in Hades house at the start of my next run.

I'm up to the final area on that run but taking a break. Got a lot of Ares and Athena going, doom and a really strong aoe cast. Hoping this might be another win when I get back to it tonight.

Maybe you guys are right about not doing all paths on the final area. Once again I found the key item on 2nd path. And that also had a fountain. So I was at full 250 health. Then I did 2 more to try to get enough coin to buy something from Charon. And now I'm down to 80/250 health. Not nearly as prepared for boss. Oh well.

Dammit. Beat boss phase 1 but not phase 2. Maybe 50% health. Annoying.

But yes Thanatos was in the house at the start. Got to meet and get another trinket.

Also 10 key reward for meeting everyone prophecy. So finally after run 27 I have my mirror upgraded. Is there any other reason for keys now except respec?

Stele wrote:

Also 10 key reward for meeting everyone prophecy. So finally after run 27 I have my mirror upgraded. Is there any other reason for keys now except respec?

Launder them through the broker until they turn into stuff that's useful? Also there's an upgrade somewhere, maybe with the improvements contractor, that gives you a boon reroll with every key room reward. They definitely get a lot less useful.

I have not yet reached the final boss of the third area, but I have now unlocked Aspects for my 6 weapons. I'm sure they are all useful in their own way, and I can play without them, but does anyone have some favorites they suggest for newer players? There is months and months of conversation out there, but I'm sure the aspects got shifted and rebalanced many times up until release.

Aristophan wrote:

I have not yet reached the final boss of the third area, but I have now unlocked Aspects for my 6 weapons. I'm sure they are all useful in their own way, and I can play without them, but does anyone have some favorites they suggest for newer players? There is months and months of conversation out there, but I'm sure the aspects got shifted and rebalanced many times up until release.

My best weapon is easily the Bow aspect where the attack tags the target for a few seconds, causing your special to home in on the tagged enemy. I'll start with Dionysus's keepsake and hope I can make said special apply Hangover. Once you level that aspect up to where the special fires 5 arrows you've got a really fast method for applying max hangover stacks. This is really good if you like a shoot-and-move play style.

The Zeus aspect of the Shield works well if you like kiting and zoning. That's the one where the thrown shield moves slowly and pulses damage. The trick is to park it in strategic spots in the room and use the knock back on you attack to keep enemies in range of it.

I love the alternate shield special. Disc of death, whatever it's called.

I didn’t like that bow aspect at all, but I only tried it once at the minimum level.

Blind_Evil wrote:

I didn’t like that bow aspect at all, but I only tried it once at the minimum level.

It’s kind of underwhelming unless you’re stacking a lot of boon triggers on a single target. Mostly I go with Hangover, but sometimes I’ll go with Poseidon and just yeet enemies into the lava/walls.

Finally decided to turn on God mode last night. I was able to beat Meg after 4-5 fights so I know I could play without it but dangit there are a lot of games I want to play so I know I will get distracted soon. I decided I wanted to play as much of the story as I could before that happens.

Vargen wrote:
Blind_Evil wrote:

I didn’t like that bow aspect at all, but I only tried it once at the minimum level.

It’s kind of underwhelming unless you’re stacking a lot of boon triggers on a single target. Mostly I go with Hangover, but sometimes I’ll go with Poseidon and just yeet enemies into the lava/walls.

Try it with zues on the secondary. You can clear A&T in under 30s with the right boons.