UPCOMING PATCH NOTES
PLEASE NOTE THESE PATCH NOTES ARE NOT FINALISED AND THERE MAY BE CHANGES PRIOR TO FULL RELEASE ON THE LIVE SERVERS.
ATLAS 1.5 - ETA: APRIL 11TH (PTR: 4TH OF APRIL)
New Features and Content
- Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
- Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
- New Weather: 'Snow' weather systems for Polar and Tundra
- New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads!
- New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
- New Item: "Small Gates". 2-wall high gate structures for wood and stone.
- New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
- New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
- New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
- New Feature: War System - Declare war on your enemies!
- New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
- New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
- New Feature: Curses. Tied to the execution of players
- New Feature: Player-to-Player secure trading system
- New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
- New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
- New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
- Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
- Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
- Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).
Balance Changes
- The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
- Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
- All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
- Various spawner adjustments & fixes across all islands
- Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
- Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
- Increased smithy inventory slots to 130.
- Increased weight of catapult from 12 to 84.
- Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.
QOL Changes
- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- Toggle ladders button for ship captain, defaults to L key.
- Company Groups have been increased to 10
- Players cannot accept alliance invites unless they're an admin
- Company Log can now be sorted
- New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.
Misc
- Improved Server and Client performance
- Visual feedback for players being unable to board unallied boats on PvE
- Full body animations for harvesting
- More realistic old age wrinkles
- Additional face sliders for character customization
- Dive suit overlay has been adjusted so it's easier to see when underwater
- Commodities trader can only be found on the Merchant Ship on PvP servers
- Respec potion has been moved to the Crew Recruiter on Freeports
PvP patch came out this weekend and I tested it out a bit. I helped Blackstorm take their original island in D5. Took us about 2 hours to gather enough gold to settle the island. Found a couple of the ship wreck treasures that gave between 50 to 100 gold each which was nice. I'd expect with those you could easily make enough cash now to just live on the ocean if you wanted. The SoTD fleets can be very interesting too. You can pull individual ships away from the fleet if you are careful. We did accidentally engage a Galleon size one though and those things are tough.
Upkeep on the settlement was about 162 gold a day. You get to set the window for assault which is nice but it's still a long window. We didn't really have many people try anything on us, mostly just griefers. Overall things went pretty smooth. The new large walls are awesome btw. They are as tall as the large gate and have built-in walkway on top with crenelations. Very cool and much easier to wall an area now. Once we got those up it basically stopped the casual idiots from trying things.
PvE is supposed to open today.
So I just got into Atlas, since it was $10 on Steam. Not super interested in PVP, so I'm kinda relegated to playing on my own private server. If anyone is still playing and wants to hop in on a private PVE server, hit me in the DMs.
So I just got into Atlas, since it was $10 on Steam. Not super interested in PVP, so I'm kinda relegated to playing on my own private server. If anyone is still playing and wants to hop in on a private PVE server, hit me in the DMs.
how big of a grid?
forlorn1 wrote:So I just got into Atlas, since it was $10 on Steam. Not super interested in PVP, so I'm kinda relegated to playing on my own private server. If anyone is still playing and wants to hop in on a private PVE server, hit me in the DMs.
how big of a grid?
2x2 although some of the mountain islands aren't rendering right atm, so thats a problem
Unless your computer can not handle it I really recommend playing locally over a 2x2. We had a 3x3 +1(top row was 4) that Ranalin had for us. That was pretty manageable but even that we were missing plenty of things. Obviously, for cost reasons 2x2 is already pretty intensive so I understand not going big. However, I really do feel you gain more from the game bigger the grid is.
Obviously if you are playing with friends this might not work for you. I do not know if you can play with multiple people hosting server yourself but you might be. However, when you do this method you get the full map.
forlorn1 wrote:So I just got into Atlas, since it was $10 on Steam. Not super interested in PVP, so I'm kinda relegated to playing on my own private server. If anyone is still playing and wants to hop in on a private PVE server, hit me in the DMs.
how big of a grid?
Join Syd and I on Official PvE. It's just us.
Join Syd and I on Official PvE. It's just us.
I thought the NA PVE server was shut down with the most recent update? perhaps I misunderstood.
KEA_Lightning wrote:Join Syd and I on Official PvE. It's just us.
I thought the NA PVE server was shut down with the most recent update? perhaps I misunderstood.
The NA PvE server is a new 15x15 world.
We've got a little place built on the NW Island of D7. Easiest enough to get you in. Just create a new toon on PvE and zone into any Freeport and we can go play with a tiger and respawn in the Freeport to invite you.
We're just kind of hanging out and building and sailing around. We can easily go do Powerstones by killing the Hydra with rifles or kiting with our Brig. I think Lightning is planning on building a Galleon soon. More hands are always helpful.
Someone still play ? I wanted to try it, maybe on darksiderp ? Should I test it out solo first ?
Someone still play ? I wanted to try it, maybe on darksiderp ? Should I test it out solo first ?
I think pretty much everyone has given up on Atlas. The Devs have no idea which direction they are going and the newest additions they've made to the game are just...can't find the words to explain.
Yea it's sad that a game that has given me some of my biggest and memorable gaming moments just essentially crash and burn into nothingness...
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