The Outer Worlds Catch-All

The stylings seem to take a lot from Borderlands. Still, for me it is the most interesting announcement to come out of the Game Awards this evening.

Auntie Cleo's = Mom's Friendly Robot Company.

If this is some kind of cross between borderlands and new vegas I'm in .

This looks like it could be great. I also got a Firefly vibe from the trailer. I hope there's planet-hopping in spaceships.

I remember reading that Obsidian pitched Bethesda a sci-fi FPS RPG way back in the Oblivion days. Looks like they never gave up on the idea.

Loving the look of the game, shocked that it is slated for 2019 given how early most games are announced these days.

Bit of Firefly, Borderlands, Mass Effect, Fallout along with what seems like its own groove ("You know you didn't have to shoot either one, right?")... yeah, I'm in.

Cautiously optimistic.

garion333 wrote:

Cautiously optimistic.

Give it a few patches after release. It'll be fine.

That looks like some Day One material right there.

Wowzers.

Whoa, Borderlands 3 looks great!

15 min of gameplay.

Hmm. Still looking forward to it, but the trailer definitely makes it look more dynamic than it appears to be from the gameplay video. Looks like they “borrowed generously” from their partnership with Bethesda for New Vegas.

Setting and writing looks like a space skin on Fallout, which is encouraging.

Combat also looks like a space skin on Fallout, which is NOT encouraging.

Middcore wrote:

Combat also looks like a space skin on Fallout, which is NOT encouraging.

We need space-VATS.

PaladinTom wrote:
Middcore wrote:

Combat also looks like a space skin on Fallout, which is NOT encouraging.

We need space-VATS.

SPATS.

Ahhhhh, so it isn't a Borderlands spinoff (?) ; I was going for *cough* B:ATS. More than enthused to see it's from Obsidian -- yes there will be bugs but I can deal.

I hope the 'flaws' stuff makes the final cut. Per the writeup at PC Gamer: "A flaw can be a fear of heights. There's my favorite, robophobia. We also have afraid of the dark. The game may go 'hey, you seem to catch on fire on fire a lot [sic 12-7]. Would you like to be susceptible to flame damage? If so, you can have another perk right now."

Given Boyarsky and Cain both being on this, I suspect I'll be able to make a thoroughly gimped character and still talk my way through this by doublecrossing and backstabbing everyone. <3

Middcore wrote:

Setting and writing looks like a space skin on Fallout, which is encouraging.

Combat also looks like a space skin on Fallout, which is NOT encouraging.

Yeah, I finally had a chance to watch the gameplay vid and it definitely looks more stiff than the reveal trailer.

First impressions are that it looks almost exactly like a Bethesda Game Studios project with a better dialogue tree but worse combat.

Interview/Article at Polygon.

Choice quotes:

In the fiction of The Outer Worlds, humans can’t survive hibernating for more than a decade. Somehow, an enterprising deep space scientist has found a way to keep you alive. Your quest, should you choose to accept it, is to help them find the resources they need to unfreeze the rest of the remaining settlers.

“You are not forced to work with him,” Boyarsky said. “You can betray him the first chance you get to the government, and work on their side. You can effectively play the game any way you choose. You can be the hero. You can be anti-hero. You can be a full-on mercenary. You can be psychopathic killer.”

Once they dig into the game, players will quickly be given access to their own starship, complete with a roguish crew. Just as in the Pillars of Eternity series, these non-player characters will have an opinion about what’s going on in the world.

SPATS Confirmed:

What is clear, however, is that combat looks an awful lot like Bethesda’s modern Fallout games, complete with a VATS-like pausable sequence and zoomed-in vanity shots for particularly graphic kills.
The Outer Worlds is expected to release some time in 2019 for PlayStation 4, PC, and Xbox One. The title will be published by Private Division, a new independent label from Take-Two Interactive Software.

This is kind of surprising since Oblivion is now owned by Microsoft. Publishing deal must have been in place before MS acquired them.

Did they license Bethesda's engine for this? Watching that game play video it looks a lot like Fallout 4 with better art.

Rykin wrote:

Did they license Bethesda's engine for this? Watching that game play video it looks a lot like Fallout 4 with better art.

I just watched the gameplay video and it looks a LOT like the Fallout 3 engine. Given how litigious Bethesda has been, I sense a lawsuit incoming.

Huh. To me it looks more like the current Unreal engine. Maybe because, stylistically, it's now reminding me a bit of Bulletstorm.

Getting off topic, but it's curious how different engines have different, but subtly distinct, looks.

Anyway, Outer Worlds has gone straight to the top of my list of games that I'm most looking forward to.

Edit: Wikipedia says Unreal 4.

Stolen from ResetEra thread:

Locations
One solar system called Halcyon
The solar system contains two main planets, several moons, asteroids, and space stations that players can explore
One planet is terraformed, the other is not
The terraformed planet is considered "kinder to human life" while the other planet is not and is considered more dangerous and contains alien predators
Players will have a home base space ship like Mass Effect's Normandy
Passkeys needed to access certain locations and docks
Environments are small but have intense detail
Roaming around environments is possible
There are points of no return

Characters
ADA - A.I. for your Spaceship
Ellie - Companion
Felix - Companion
Berke - Just the f*cking tarmac guard
Anton Crane - Scientist
Cassandra O'Malley - Outlaw
Porter - Mad kid

Companions
Inventory, when companions are with you, is shared
No romancing companions
Companion customization
Only two companions at a time
Each companion comes with three skills
Each companion comes with a perk tree
Every time you level up, your companions level up
You can choose which perks your companions get when they level up with you
Each companion as a special attack
Companions will leave you and go back to the ship if you piss them off too much

Flaw System
When fighting a certain type of enemy many times, you are given the choice to take on a Flaw
Flaws negatively impact you and your companion's stats
You can choose to accept or reject them
If you choose to accept the Flaw, you are immediately granted 1 perk point
If you reject the Flaw, the game continues as before
Flaws are permanent
Can only have 3 flaws in normal difficulty, can have 5 on a hard difficulty
Flaw examples include Robophobia, a fear of heights, a fear of the dark, a fear of fire, etc.

Tactical Time Dilation
Very similar to VATS from Fallout
Time slows down and allows you to view information on enemies like their health, faction, enemy type, and armor level
Unlike VATS, aiming is 100% manual
Skills and Perks allow for more frequent use or longer use

Weapons
4 weapon types - Bullet weapons, Energy weapons, Melee, and science weapons
Bullet weapons have 3 types of bullet ammo - Light, medium, heavy
Science weapons have special effects like a shrink ray for instance
No RNG for shooting enemies with weapons
Weapons can have mods
Mods for weapons include ones that give fire damage and shock damage
Damage is based on the damage output from the weapon and your character
There is a weapon selection wheel

Locations
One solar system called Halcyon
The solar system contains two main planets, several moons, asteroids, and space stations that players can explore

A little disappointed by this.

I'll be keeping my eye on this one.

In for this, but are they looking to steal Starfield's thunder?

I don’t think so since Starfield is still at least two full years away. It seems to be a combination of Fallout and Borderlands.

I’m a little cautious because Obsidian’s last few games haven’t been as creative and the bad break-up with Chris Avellone contributed to that.

Contrary to popular opinion, Obsidian games have very stable since Dungeon Siege 3. I’m hoping they can fuse their previous ambitiousness and their recent run of stability now that they’ve got some Microsoft money. Not sure if that’ll effect this project, though.

kborom wrote:

In for this, but are they looking to steal Starfield's thunder?

Bold prediction: Outer Worlds = Mass Effect 1. Outer Worlds 2 = Mass Effect 2, and four years from now Starfield will release opposite of Outer Worlds 2 and be accused of trying to ride on Outer Worlds 2's coat tails.

I'll buy anything Obsidian.

<3 companions.
Flaws sounds fun.

Vector wrote:

Contrary to popular opinion, Obsidian games have very stable since Dungeon Siege 3. I’m hoping they can fuse their previous ambitiousness and their recent run of stability now that they’ve got some Microsoft money. Not sure if that’ll effect this project, though.

Yeah, PoE2 has to be the least bugged CRPG released in years.

Dungeon Siege III (2011)
South Park: The Stick of Truth (2014)
PoE (2015)
Tyranny (2016)
PoE II: Deadfire (2018)

All have been mostly bug-free. Required balance changes and had some minor issues but in the last 7 years, Obsidian has been consistent with their games.

I was super hyped by the initial trailer but every subsequent piece of info that drops about this game is making me incrementally less interested in a weird way that I can’t pinpoint.

ruhk wrote:

I was super hyped by the initial trailer but every subsequent piece of info that drops about this game is making me incrementally less interested in a weird way that I can’t pinpoint.

With me my interest always wanes a bit when it goes from, “wow, this could be anything!” to “yup, it’s a thing.”

I don’t thing this will do anything new or unique, but if it’s similar quality to Fallout NV with a sci-fi setting I think it’ll be a blast.