Xbox Game Pass for Console, PC, and Android

trueheart78 wrote:

Mmm The Riftbreaker looks like it might be up my alley.

I played the demo and absolutely loved it.

trueheart78 wrote:

Mmm The Riftbreaker looks like it might be up my alley.

The Riftbreaker is the one I'm most looking forward to on that list. I'm currently playing their previous game, X-Morph: Defense (a fusion of a top-down shooter and tower defense strategy game), which I'm enjoying a lot. It looks like the devs have refined some of the elements from that game for this base-building, survival, Action-RPG. I can't wait to play it!

Riftbreaker looks interesting, but wish it was a multiplayer game. That kind of loopy action is just more fun with multiple people.

TABS is also a lot of fun.

Neutrino wrote:
trueheart78 wrote:

Mmm The Riftbreaker looks like it might be up my alley.

The Riftbreaker is the one I'm most looking forward to on that list. I'm currently playing their previous game, X-Morph: Defense (a fusion of a top-down shooter and tower defense strategy game), which I'm enjoying a lot. It looks like the devs have refined some of the elements from that game for this base-building, survival, Action-RPG. I can't wait to play it!

I'm getting some real Herzog Zwei vibes here.

That's a good thing.

Have played a couple of sessions in Boyfriend Dungeon and... I'm having a good time.
The Dunji combat stuff starts off real hectic while your health bar is short, but they've made failure very low impact so you can throw yourself into the mix without consequence.
The relationship stuff is pretty heavy handed and the path through some of the choices is sometimes not clear. My intent has been to play through keeping things a platonic as possible, at least until a favorite emerges. Friendships with combat benefits. They throw relationship opportunities at you hot and heavy and will prompt you to give gifts long before you have anything to give or any means of acquiring things to give or even any idea of what would be appropriate for each character. That said, I had what felt like an amazing run earlier and unlocked the recipe for Pizza, gourmet muffin, bon bons, Vodka, Raspberry liquor, Knight armor, and a bicycle helmet. I don't know if the intended recipients will become clear through story or if I'm to guess which of my bladed friends likes gourmet muffins. For now I'm holding on to them.
It's scratching an itch and I will be playing this again.

trueheart78 wrote:

Marvel's Avengers Adds Paid XP Boosts, and Fans are in Uproar. So, know that going in on Game Pass.

Things change. Companies don't always keep their promises, that's business, baby!

But more important things change, like my willingness to engage with this dumpster fire at all. I was going to take it for a spin due to it being on GamePass, but nah.

trueheart78 wrote:

Marvel's Avengers Adds Paid XP Boosts, and Fans are in Uproar. So, know that going in on Game Pass.

Yeah, reducing XP then providing boosts is scummy (far more scummy than a broken promise, because what the hell is the shelf life of a reasonable promise these days?), but this model isn't going anywhere. Lord, just let me get back to a life where something like this - a thing nearly every major online multiplayer title does these days - would cause me to be "in an uproar."

Unsighted recently dropped on Game Pass day one, and I can't wait to spend time with it.

Giant Bomb recently did a quick look.

trueheart78 wrote:

Unsighted recently dropped on Game Pass day one, and I can't wait to spend time with it.
videos

Back on September 30:

Pink Stripes wrote:

Unsighted is also out today. I'm almost at the point where I feel like asking them to stop releasing new games because the FOMO is real.

mrtomaytohead wrote:

... I've been looking forward to 2 games also released today which are Unsighted and ...

And I just started and got to where the demo ended, and even beat the battle that they expect you to lose. Looking forward to continuing on. Jump on in and share your thoughts. So far, I'm loving the parry/counter system just as much as before.

I brushed off Unsighted as a budget CrossCode clone, but I'm starting to hear some good things about it.

A_Unicycle wrote:

I brushed off Unsighted as a budget CrossCode clone, but I'm starting to hear some good things about it.

It plays very differently and has more souls-like elements like dropping upgrade currency on death, having to visit stations to spend said currency, and upgradable weapons along with combat that focuses more on your timing, parrying, and such. But there's also ability upgrades that allow greater exploration ala metroidvania.

Unsighted

What a fantastic video. Very much put Unsighted on my radar, and now I have a new youtube channel to binge! Thanks!

Back4Blood was given high praise on this week’s podcast. It’s on game pass.

Tried Back 4 Blood on PC, won't launch with a "sorry, something went wrong" Codefusion/Denuvo error. I had the same issue with Maneater, and, I assume, I will continue to have the issue with any GamePass game that also uses Denuvo DRM. Utterly infuriating. If I wasn't getting regular use out of cloud gaming, I would drop my sub out of pure spite.

I can't even install B4B on PC, really annoying.

Rift breaker just became available! I have no idea if it is any good but was bored hitting refresh.

Hockosi wrote:

Rift breaker just became available! I have no idea if it is any good but was bored hitting refresh.

The demo was fun. Not sure if it would remain fun for a full game, though. The thought of having to defend an ever expanding base with a limited perspective could be frustrating.

Very mixed feelings with Rift Breaker after ~4 hours.

It's beautiful, it feels good to stomp around killing things and it runs beautifully. But the pacing and strategy just doesn't feel right.

There's a lot of downtime as you research new things, but unlike games such as Factorio or Dyson Sphere Program, you don't have much to do while that's happening. You end up running around the map scouting for resources you can't feesibly attach to your base, because leaving a small outpost detached from your main power supply means it will quickly fall to enemy waves.

And those enemy waves...Just don't do much to your main base. There's not much threat like Factorio or They Are Billions, swarms just bounce off your walls and turrets. There's just so much time between waves that your stockpiles will be overflowing with resources to throw at the enemy.

It's soooo close to being FANTASTIC but I found myself getting frustrated, then bored when I finally got to warp to another biome.

It's so well polished, but the core gameplay hooks are lacking.

A_Unicycle wrote:

Very mixed feelings with Rift Breaker after ~4 hours.

It's beautiful, it feels good to stomp around killing things and it runs beautifully. But the pacing and strategy just doesn't feel right.

There's a lot of downtime as you research new things, but unlike games such as Factorio or Dyson Sphere Program, you don't have much to do while that's happening. You end up running around the map scouting for resources you can't feesibly attach to your base, because leaving a small outpost detached from your main power supply means it will quickly fall to enemy waves.

And those enemy waves...Just don't do much to your main base. There's not much threat like Factorio or They Are Billions, swarms just bounce off your walls and turrets. There's just so much time between waves that your stockpiles will be overflowing with resources to throw at the enemy.

It's soooo close to being FANTASTIC but I found myself getting frustrated, then bored when I finally got to warp to another biome.

It's so well polished, but the core gameplay hooks are lacking.

I've found it slow rolls you in. Now being 10+ hours in the waves are pretty brutal and seem to find the weakspots in your defences. You also are forced to use those massive resource stockpiles to set up outposts on a new map for more exotic resources. I've only really just started that process and it materially changes the game in really fun and interesting ways. Other maps are MUCH TOUGHER than the starting area.

I started a forum thread over here because I think the game merits it's own discussion space!

On an account that has never had Game Pass does prepaying years worth of Xbox Gold and upgrading all of it to Ultimate for $1 still work or do they convert it down to less months of Ultimate now?

pandasuit wrote:

On an account that has never had Game Pass does prepaying years worth of Xbox Gold and upgrading all of it to Ultimate for $1 still work or do they convert it down to less months of Ultimate now?

That sounds like math and I won't do it!

Coming Soon to Xbox Game Pass: Age of Empires IV, Dragon Ball FighterZ, and More

IMAGE(https://news.xbox.com/en-us/wp-content/uploads/sites/2/2021/10/XGP_Coming-Soon_Mid_October_2021.jpg)

Leaving Oct 31
  • Carto (Cloud, Console, and PC)
  • Celeste (Cloud, Console, and PC)
  • Comanche (PC)
  • Eastshade (Cloud, Console, and PC)
  • Five Nights at Freddy’s (Cloud, Console, and PC)
  • Knights & Bikes (Console and PC)
  • Unruly Heroes (Cloud, Console, and PC)

Very excited for The Forgotten City. Maybe Echo Generation, too... it's the same studio that did Riverbond, which was a fun (and kid-friendly) Diablo-like.

Got to finish Knights & Bikes in co-op with my son before it leaves.

Neat - I just put The Forgotten City onto my wishlist like two weeks ago.

Everspace 2? Nice! Even if it's still unfinished / in early access, I wouldn't mind giving it a shot.

I was thinking giving GamePass on PC a whirl, mostly just to try B4B. Are people still having issues with DRM fails?