Xbox Game Pass for Console, PC, and Android

Steam Deck is a PC. You can install Windows on it then install GamePass. And Steam, for that matter.

tanstaafl wrote:

Steam Deck is a PC. You can install Windows on it then install GamePass. And Steam, for that matter.

But will the GamePass games recognize the Steam Deck's controller inputs? The difficulty one has getting the Steam Controller to talk to the Xbox app doesn't bode well on that front.

Vargen wrote:
tanstaafl wrote:

Steam Deck is a PC. You can install Windows on it then install GamePass. And Steam, for that matter.

But will the GamePass games recognize the Steam Deck's controller inputs? The difficulty one has getting the Steam Controller to talk to the Xbox app doesn't bode well on that front.

Hopefully it at least supports the sticks and buttons with x-input in Windows. Else you can use Xpadder or JoyToKey.(Although we shouldn’t have to because this thing should “just work” and not be so fiddly).

I still think this is going to fail on a large scale but will maybe succeed as a niche product.

I've used JoyToKey pretty extensively and have pretty well ruled it out for personal use.

Though now that I type that out, I realize that I haven't actually dug into it recently. I got it set up for my wife years ago and it may very well have been updated with better features since then.

Back down the rabbit hole you go

I think microsoft would be pretty motivated to get game pass working on it, if they can.

charlemagne wrote:

Back down the rabbit hole you go

I think microsoft would be pretty motivated to get game pass working on it, if they can.

I would assume that even with the default OS you will have access to a web browser so that should be an option.

The Ascent is pretty good so far.

I am installing now. I hope it hooks me

So far quite impressed with The Ascent. Hearkens back to some old-school Crusader: No Remorse feel, and just a great cyberpunk world. Seems like something that's going to really work co-op, highly recommended so far.

A couple of thoughts on the Ascent after playing for a while. It is a pain in the ass to get around in that you basically have to run through these huge city maps, without a great idea of where you are going and you have to fight through gangs wherever you go. I've had a couple of missions glitch out on me such that you can't complete them (and I got stuck in a room because it locked for the boss fight but the boss disappeared).

But perhaps most bothersome is that, while not a RPG, some of the missions that you are assigned are downright horrible, morality-wise. Civilians routinely get slaughtered, by you, without repercussions because the fights take place in crowded areas and you don't have that much control over where you are firing.

The Ascent didn’t click with me. It seems like any other Diablo-like twin stick cooperative loot grinder. If that’s what you’re into then I’m happy for you and I hope you really enjoy The Ascent. It’s just not my cup’a.

I will say that it looks great and plays smoothly.

The game sounds quite divisive. I think this is the kind of first party meat and potatoes game we’ll be getting a lot of to feed the GamePass beast. Not bad, not great. But plenty to choose from so everyone should find something they enjoy.

Ascent atmosphere and graphics were good but I didn’t find it fun and it just made me want to go back to Prodeus. So I did.

Glad to have had to the chance to try it but just not my thing I guess. Lots of people seem to really like it so seems like the devs achieved something pretty impressive with such a small team.

The more I play Ascent, the more frustrated I'm getting with it. There are lots and lots and lots of glitches with mission progression and sometimes the game will just stop letting me shoot (not fun in the middle of a boss fight). With the unconscionably long times it takes to move across the map, all these bugs are just making the game a pain to play.

The more I play, the more I feel like it is a game that just doesn't respect my time. It's a shame, because there is a lot to like about it.

Oh that's such a shame. I downloaded it and played for 10 minutes, I really liked what I saw.

Perhaps I should wait a month or so before trying again! No hard task with how many other games I could be playing on the service.

Completely the opposite here; I'm having a great time, and think the game's pretty phenomenal. There's admittedly a hefty bit of nostalgia baked into my appreciation, as it really does remind me of those old Crusader games in lots of ways, and it's pulling at the right strings from my memory. The only glitch I've had was a big walking death tank froze up and let me shoot it, but, other than that, it's been entirely clean. Love the art style, the proto-3D isometric view gives these moments of really great dystopian vistas in the background, I find the dodge roll/shoot mechanics engaging, and I'm curious about how I'll be upgrading stuff. It's likely not going to be a game with particularly long legs, but I'm genuinely impressed by it, and think it's very good.

It does feel like a 90s throwback in lots of ways, which is fine; we've had such a glut of 80s-inspired games, and I'm ready to move up a decade.

I tried to play Flight Simulator on my Series X over the weekend but the interface is completely broken if you try to use a controller and you are unable to even start a flight in Free Flight mode. There is a work around that requires plugging in a mouse and keyboard, but remember the PC version working just fine with a controller so no idea what they managed to break while porting it. I will wait for an update or two.

polq37 wrote:

The more I play Ascent, the more frustrated I'm getting with it. There are lots and lots and lots of glitches with mission progression and sometimes the game will just stop letting me shoot (not fun in the middle of a boss fight). With the unconscionably long times it takes to move across the map, all these bugs are just making the game a pain to play.

The more I play, the more I feel like it is a game that just doesn't respect my time. It's a shame, because there is a lot to like about it.

This perfectly sums up my experience with the game if you also add in the horrible mission moralities.

Rykin wrote:

I tried to play Flight Simulator on my Series X over the weekend but the interface is completely broken if you try to use a controller and you are unable to even start a flight in Free Flight mode. There is a work around that requires plugging in a mouse and keyboard, but remember the PC version working just fine with a controller so no idea what they managed to break while porting it. I will wait for an update or two.

That's interesting. I played Thursday and Friday last week with a controller, and the interface took some getting used to, but I had no problem picking it up and flying all over the place. I'm not sure if I used "Free Flight" mode, but I was able to use all the planes I tried, all the airports I tried, and even start in mid air, so I got something I would call Free Flight even if the game doesn't. I did have all assists on, but eventually learned not only basic flight controls (yoke/stick, ruder, and throttle), but also how to put landing gear up and down, how to start and stop the engine, how to manually set/release parking brake, and how to manually set flaps* with controller inputs, and from in cockpit you can let your copilot/autopilot take control and go into a cursor mode that lets you interact with any visible control in the cockpit.

It was a good bit of fun and very pretty, but I found that in a lot of areas the scenery was very out of date. in my area it had buildings that were demolished and replaced almost 10 years ago**, and there was no sign of a major bridge that was built a decade and a half ago but the bridge it replaced was there.

I also noticed that bridges behaved weirdly. The bridge would exist in three dimenstions, but the ground texture would just be an areal photo continuing under the bridge (and under the water) showing the bridge deck. weirdly traffic would drive on the image of the road (on the river bottom underwater) rather than on the bridge. From high altitude this might not be very noticeable, but when flying under a smallish road bridge with an outside camera it definitely ruined any immersion to have cars drive through the road at bridge approaches and continue right across the river bottom only to pop up through the road on the other side. smaller tree lined streets were also not modeled at all in some places and tree density was much too high in some urban/urban-ish areas.

*The assists will automatically manage flaps, and steps back in. I think it steps in every time it would change the flap setting anyway and sets them as it sees fit, so if you have full flaps and are approaching a runway where it thinks you should be going from no flaps to half flaps it sets them to half flaps, but I didn't test that theory very thoroughly; I just found that it would frequently change flap settings near airports, but often left them alone away from airports.

** ground breaking of new building ~10 years ago, opening of new building and demolition of old building ~8 years ago.

ElectricPi wrote:

I also noticed that bridges behaved weirdly. The bridge would exist in three dimenstions, but the ground texture would just be an areal photo continuing under the bridge (and under the water) showing the bridge deck. weirdly traffic would drive on the image of the road (on the river bottom underwater) rather than on the bridge. From high altitude this might not be very noticeable, but when flying under a smallish road bridge with an outside camera it definitely ruined any immersion to have cars drive through the road at bridge approaches and continue right across the river bottom only to pop up through the road on the other side. smaller tree lined streets were also not modeled at all in some places and tree density was much too high in some urban/urban-ish areas.

When I played it on PC just after launch I tried to fly under the Rio Grande Gorge Bridge in New Mexico and it was like I flew right into a wall despite it looking clear and being able to fly through the gorge itself with no issues.

Rykin wrote:

I tried to play Flight Simulator on my Series X over the weekend but the interface is completely broken if you try to use a controller and you are unable to even start a flight in Free Flight mode. There is a work around that requires plugging in a mouse and keyboard, but remember the PC version working just fine with a controller so no idea what they managed to break while porting it. I will wait for an update or two.

Someone mentioned in a video (the ACG one I think) that their PC controls had been synced to Xbox because they played on pc first and broke it completely. Had to reset controls to defaults using mouse keyboard on Xbox.

pandasuit wrote:
Rykin wrote:

I tried to play Flight Simulator on my Series X over the weekend but the interface is completely broken if you try to use a controller and you are unable to even start a flight in Free Flight mode. There is a work around that requires plugging in a mouse and keyboard, but remember the PC version working just fine with a controller so no idea what they managed to break while porting it. I will wait for an update or two.

Someone mentioned in a video (the ACG one I think) that their PC controls had been synced to Xbox because they played on pc first and broke it completely. Had to reset controls to defaults using mouse keyboard on Xbox.

That would explain it; I thought about trying it on PC, but never got around to it (and my laptop probably would have choked on it anyway).

I played enough Flight Simulator to take off at my local airport, fly around town a bit, buzz my house, then fly a few cities over to where my parents live and "land" in a field. Was cool enough but I knew going in it wouldn't hold my attention long. The AI cut in a few times to keep me from doing dumb things but it couldn't prevent me from crashing when my mind was set on it

All I wanted from MS Flight Simulator was virtual tourism, and it has provided that. I showed it off to my brother in law, and now we begin the hunt to try to get another Xbox.

Aristophan wrote:

All I wanted from MS Flight Simulator was virtual tourism, and it has provided that. I showed it off to my brother in law, and now we begin the hunt to try to get another Xbox.

That’s what I was using Google Earth for.

pandasuit wrote:
Aristophan wrote:

All I wanted from MS Flight Simulator was virtual tourism, and it has provided that. I showed it off to my brother in law, and now we begin the hunt to try to get another Xbox.

That’s what I was using Google Earth for.

Hmm… Using a flight sim and Google Earth to find an Xbox? Is that even possible?

I hooked up a keyboard/mouse last night and was able to get into flying in Flight Sim. Still lots of odd things where I have to switch to the kb/m in order to do stuff. Like if I pause the only way to get back to the game is via Esc on the keyboard.

Damn, I bought Katamari on the Switch last week!

You know what they say - "When life gives you Lumines, make Luminade".