I picked up CrossCode based on an offhand comment from Cory Banks on the podcast a few weeks ago and the strength of the premise.
CrossCode is a strange little beast. The premise is that you are a player in an MMORPG. But this is an MMORPG in the far future, and while it holds a lot of the same conceits as a present-day MMORPG, it takes place in "the real world", using a form of matter to instantly construct and deconstruct environments and objects. It also takes place another planet. That's not the setting, this is all being done on the actual surface of an actual planet in some far flung solar system. And it's honestly a bit of a mindf*ck. You are a player, logged into a character, constructed in the real world, taking part in a fictional world. Also, there are real live people walking around in this world (the simple matter used to create the game world is incapable of generating much in the way of weight or force), and it's unclear how much of the environment is the game's setting and how much is the ancient ruins of a long-dead alien race. It's probably the most creative setting I've come across in video games in a long time.
The gameplay is along the lines of a top down ARPG, a little like the old Secret of Mana games, with a touch of the newer Supergiant games (Bastion, Transistor). This frenetic action is interspersed with a large number of puzzles, usually around the lines of jumping on things to shoot switches to open other things so that you can jump on them. So far, I've found these puzzles to be incredibly satisfying, but I can definitely see the potential for some people to get frustrated with some of the more timing based setups.
I'm approximately halfway through this game, and I've been utterly charmed by it the entire time. The writing is deceptively good. It plays with the simplicity of JRPG-style speech patterns and online conversation in a way that disguises some fairly weighty emotions and ideas. As of right now, I think it's my game of the year.
Anyways, don't take my word for it, Rock Paper Shotgun loves it too: