JRPGs that Aren't Final Fantasy Catch-All 2.0

Yeah that might be the only way to get through it. Commit to 2 hours per week for a year.

Unicorn Overlord reviews are starting to trickle in. It's currently at 88 on Metacritic with 11 reviews.

Quote from the Kotaku review:

The self-described tactical RPG (that is in reality more of a real-time strategy game) comes to us from Vanillaware, the developer behind games like Odin’s Sphere and 13 Sentinels: Aegis Rim, and it’s a marvel of system design that blends planning ahead with fast-paced reactions. Just when you think you’ve learned everything you need to know about how to approach and win its large-scale tactical battles, it unveils yet another piece of the puzzle you need to consider. While the narrative of Vanillaware’s latest release doesn’t reach the heights that fans of the twisting 13 Sentinels may hope for, it doesn’t need to—not when its combat is so meticulously designed and captivating. Unicorn Overlord is one of the most impressive tactics games in recent memory, and it’s not to be missed.

That sounds completely in line with my experience from the demo. Can't wait!

It should be perfectly reasonable for me to juggle this with Like A Dragon: Infinite Wealth and FFVII Rebirth, right? ...Right?

Do you also work a job, or have other commitments?

Joking aside, I am juggling LAD and the Unicorn Overlord demo right now, but I couldn't imagine throwing FFVII on top of that.

So many games with such limited time

Just a brief update on Unicorn Overlord, I am now a bit past where I ended the demo. I ended up grabbing the game on PS5, so I had to replay from the start again. Typically, I would find this annoying, but I really didn't mind here. I just made different choices in my unit compositions to make things feel fresh again.

I've leveled up my units enough to unlock some level 10 abilities and am starting to really dig into setting up individual tactics for each unit. I was thinking that it might start to get a bit tedious to swap tactics back and forth for different combat scenarios, but I just discovered that you can set specific tactics loadouts on each unit.

I now have enough characters to set up seven different 3-person battle units and enough variety in units to start specializing. For example, I created a unit of only horse riding characters to serve as a battlefield rescue team. They move much faster than other units, so I sprint them to bad situations to bail out other units in trouble.

At this point, I'm enjoying this so much that I've mostly put FFVII Rebirth to the side for now. I will likely play this exclusively for at least a couple weeks. Once Dragon's Dogma 2 releases, I'll reevaluate

I somehow just assumed this was a PlayStation exclusive. Looks like I get to play it someday. Awesome!

Dyni wrote:

Just a brief update on Unicorn Overlord, I am now a bit past where I ended the demo. I ended up grabbing the game on PS5, so I had to replay from the start again. Typically, I would find this annoying, but I really didn't mind here. I just made different choices in my unit compositions to make things feel fresh again.

I've leveled up my units enough to unlock some level 10 abilities and am starting to really dig into setting up individual tactics for each unit. I was thinking that it might start to get a bit tedious to swap tactics back and forth for different combat scenarios, but I just discovered that you can set specific tactics loadouts on each unit.

I now have enough characters to set up seven different 3-person battle units and enough variety in units to start specializing. For example, I created a unit of only horse riding characters to serve as a battlefield rescue team. They move much faster than other units, so I sprint them to bad situations to bail out other units in trouble.

At this point, I'm enjoying this so much that I've mostly put FFVII Rebirth to the side for now. I will likely play this exclusively for at least a couple weeks. Once Dragon's Dogma 2 releases, I'll reevaluate :lol:

wow.! Putting rebirth aside for this? Is it that good then?
Will eventually check this game out. But will wait for it to drop on price and work on my backlog

Darkhaund wrote:
Dyni wrote:

Just a brief update on Unicorn Overlord, I am now a bit past where I ended the demo. I ended up grabbing the game on PS5, so I had to replay from the start again. Typically, I would find this annoying, but I really didn't mind here. I just made different choices in my unit compositions to make things feel fresh again.

I've leveled up my units enough to unlock some level 10 abilities and am starting to really dig into setting up individual tactics for each unit. I was thinking that it might start to get a bit tedious to swap tactics back and forth for different combat scenarios, but I just discovered that you can set specific tactics loadouts on each unit.

I now have enough characters to set up seven different 3-person battle units and enough variety in units to start specializing. For example, I created a unit of only horse riding characters to serve as a battlefield rescue team. They move much faster than other units, so I sprint them to bad situations to bail out other units in trouble.

At this point, I'm enjoying this so much that I've mostly put FFVII Rebirth to the side for now. I will likely play this exclusively for at least a couple weeks. Once Dragon's Dogma 2 releases, I'll reevaluate :lol:

wow.! Putting rebirth aside for this? Is it that good then?
Will eventually check this game out. But will wait for it to drop on price and work on my backlog

Yup. It is definitely that good. And it only gets better as it goes. A GOTY contender this year for me, easily.

Just a brief update on Unicorn Overlord, I am now a bit past where I ended the demo. I ended up grabbing the game on PS5, so I had to replay from the start again. Typically, I would find this annoying, but I really didn't mind here. I just made different choices in my unit compositions to make things feel fresh again.

I downloaded the demo yesterday and played it for 2 hours. Definitely going to buy the full game in a few months. The artwork is gorgeous.

For those wondering about gameplay it is most like symphony of war, another game I really liked.

I think it is very reminiscent of Ogre Battle / Ogre Battle 64, except with more variety in what individual units can do. Imagine adding a layer of gambits, a la FF XII, to control unit behavior in battle. But each stage plays very similarly to the Ogre Battle games, for people familiar with those.

Also loved the demo. I am definitely buying this once I'm done with Like a Dragon. (Have to stop myself from typing Yakuza every single time.)

I have resisted the temptation.
But this game does look good

I've been having a ton of fun with Unicorn Overload this week. I'm about 11 hours in and it feels like I just finished Act 1. The combat has been just challenging enough without being frustrating, the art is gorgeous, and there are a ton of little systems to play with. I love how deterministic the battles are, allowing me to watch them if I want to see the details (and fun animations!), or just skip them and focus on the big picture.

I know this is only kind of a JRPG that isn't Final Fantasy, but over the past couple of weeks I dived into Kingdom Hearts 2 -- was just craving something that was a bit lighthearted and not too deep, and an hour each in a variety of Disney worlds was great. And, I have to say, after playing 50 to 60 hours of Like a Dragon, I really appreciate the much breezier pace of something that came out in the early 2000s. Makes me think that it might be a good year for revisiting older games.

LastSurprise wrote:

I know this is only kind of a JRPG that isn't Final Fantasy, but over the past couple of weeks I dived into Kingdom Hearts 2 -- was just craving something that was a bit lighthearted and not too deep, and an hour each in a variety of Disney worlds was great. And, I have to say, after playing 50 to 60 hours of Like a Dragon, I really appreciate the much breezier pace of something that came out in the early 2000s. Makes me think that it might be a good year for revisiting older games.

I'm actually looking into playing the series in chronological order. Started with the mobile games, as they are canonically the first in the KH canon history. This should only take about 5 years.

I posted here about playing the Kingdom Hearts games. I’m going to be starting Birth By Sleep next week and hopefully KH3 later this year. It’s been a journey going through it and I’m not entirely sure I’d recommend it to people who didn’t grow up with it but at least I can say I’m in the know as far as this goofy ridiculous series goes.

My wife has been away at a conference this week, so in the evenings I've been on a tear through KH3. This morning, I saw that there was a new episode at Twilight Town, so I headed straight there, arriving at The World That Never Was before I finished the Pridelands or Hollow Bastion. I'm heading out of town soon myself, so I was hoping to get through that Roxas fight and unlock Final Form before I left -- then, it would be a lot of cleanup and late-game challenges on my way to the end.

Roxas kicked the stuffing out of me over and over again. I'll have to come back in a few levels and with those other worlds finished, I think.

Hah, it's so hard to keep track of Kingdom Hearts games that I put the wrong game's title in my previous post. What I actually started is Dream Drop Distance HD, not Birth By Sleep (which I finished earlier this year).

It's decent so far. Some new Disney worlds to explore (The Hunchback of Notre Dame and Tron Legacy so far), interesting new systems like the "flowmotion" stuff (basically parkour attacks off walls and light poles) and the dream eaters (craftable companions that accompany you in battle). Engaging with that stuff is key to making battles relatively straightforward rather than a slog. I've fought a few bosses that took a couple tries, but nothing that felt like a hard stop like in previous games. It's also kinda nice to be with Sora and Riku again. Also, surprisingly, the game goes out of its way to remind you what happened in previous games by giving optional text recaps. I've already seen ones on Kingdom Hearts 1 and Birth By Sleep. I wouldn't call them especially good recaps, but I appreciate the effort at least.

It also, thankfully, doesn't look to be particularly long compared to some of the others in the series, so I'm hoping I can blast through it relatively quickly.

brokenclavicle wrote:
LastSurprise wrote:

I know this is only kind of a JRPG that isn't Final Fantasy, but over the past couple of weeks I dived into Kingdom Hearts 2 -- was just craving something that was a bit lighthearted and not too deep, and an hour each in a variety of Disney worlds was great. And, I have to say, after playing 50 to 60 hours of Like a Dragon, I really appreciate the much breezier pace of something that came out in the early 2000s. Makes me think that it might be a good year for revisiting older games.

I'm actually looking into playing the series in chronological order. Started with the mobile games, as they are canonically the first in the KH canon history. This should only take about 5 years. :D

I missed this the first time I read your post, specifically that you're playing through them in chronological order. I'd strongly recommend not doing that. The games are made assuming you know what came before in terms of release order, and are likely to either thoroughly confuse you or spoil certain things. It's an accumulation of lore and story threads that build on each other each release, along with the inevitable ret-cons as well. Start with KH1, and go from there.

beanman101283 wrote:
brokenclavicle wrote:

I'm actually looking into playing the series in chronological order. Started with the mobile games, as they are canonically the first in the KH canon history. This should only take about 5 years. :D

I missed this the first time I read your post, specifically that you're playing through them in chronological order. I'd strongly recommend not doing that. The games are made assuming you know what came before in terms of release order, and are likely to either thoroughly confuse you or spoil certain things. It's an accumulation of lore and story threads that build on each other each release, along with the inevitable ret-cons as well. Start with KH1, and go from there.

Thanks for the tip. Though, I have beaten KH (OG and Final Remix) and KH2, as well as played Chain of Memories nearly through back when it launched on the GBA, so I'm no stranger to the series' peculiarities with lore and canon. I realize I will miss some of the stuff amid the retconning and the awkward world-building, but if I took the lore too seriously I would likely not enjoy the games' story at all to begin with, so I'm fine with that.

I am mostly treating it as a bit of nostalgia gaming with the added bonus of discovering the games I didn't play when it was a lot harder to get all of the series together.

In that case you should be good then. I thought you were coming at it from a place of complete unfamiliarity.

beanman101283 wrote:

In that case you should be good then. I thought you were coming at it from a place of complete unfamiliarity.

I will probably still look at one of those massive lore and story explanation videos out on the interwebz once I'm through the whole thing... Or maybe every couple of games hahaha.

Now, the larger question is: Will I make it before KH 4 releases?

Nearing the end of Kingdom Hearts 2 Final Mix, now -- I'm in TWTNW, right at the room that looks like it's drawn from a Megaman boss rush -- and I'm having a great time. Almost done leveling up all my drive forms, and I'll soon go back and find all the puzzle pieces I haven't collected. May even try to synthesize Ultima Weapon before taking on Xemnas. I have to say, the couple extra Lucky Luckys that you get in Critical Mode make synthesizing so much easier and faster!

Kingdom Heats 2 update: Marluxia is dead, and I’m still alive!

LastSurprise wrote:

Kingdom Heats 2 update: Marluxia is dead, and I’m still alive!

That's no small feat on Critical Mode, congrats! How many hits did you have left before insta-death?

I wish I remembered! I think it was in the 40s? But I came back to Marluxia at a level in the mid-80s, so I had a lot more cushion to work with.

I also had read that Mar's big black circles can be interrupted with firaga, so at the beginning of the fight I switched to Final Form and started spamming firaga. Managed to melt away about 2/3 of Mar's health before I ran out of time in final -- and, I managed to interrupt those big black circles, too!

Etrian Odyssey 2 and 3 ports are on sale on the Eshop. The first one is not and thus not the collection as well. Sega/Atlus; why?

Kingdom hearts 1-3 are now on PC and on sale on steam. Very tempted even if I never finish those type of games.

Going back to play Breath of Fire 3. My dad bought it for me back in the day. I never finished it because of the desert puzzle.

I'm going to be starting Dragon Quest 11 tomorrow. I gave it a try a year or two ago but fizzled out, and I seem to recall someone here giving a lot of tips for getting the most enjoyment out of the game. GWJ search being what it is, I've been unable to find it, though. My issues at the time was that the combat was pretty easy (i just let it auto-attack each time) and the voice acting delivery was stilted such that it made listening to the voices kind of grating. I know I can up the difficulty in certain ways, though I worry that this will make an already long game even longer. Any tips or guidance for how to get the most out of this game? It's my first Dragon Quest, and I'd really like to say i've finished it and get a sense for the series.

If the version you're playing has Japanese voices, I didn't find them at all objectionable. As for combat, I've never been particularly into the DQ series for its combat but I'd say DQXI is at least as good as any of the other games. It might just not be for you.