JRPGs that Aren't Final Fantasy Catch-All 2.0

Indonesian-based action adventure Zelda/Monster Hunter/Xenoblade-inspired game. Most of those descriptors are what I saw in the trailer, if only from an art perspective.

Looks like this one is going to be coming to every platform with a playable alpha/demo sometime this year.

I expect many delays, but such is life. Still, curious how it pans out.

JohnKillo wrote:

Still annoys me with that "Working Designs" philosphy.

Aw, let's not kick someone who has been down for a decade or two already. They were just localizing what somebody else wrote, which was the design philosophy of the time.

beeporama wrote:
JohnKillo wrote:

Still annoys me with that "Working Designs" philosphy.

Aw, let's not kick someone who has been down for a decade or two already. They were just localizing what somebody else wrote, which was the design philosophy of the time.

It wasnt the translations. It was fudging the numbers of fights/encounters to make it more harder. Lunar series I'm looking at you.

Some previews for Astria are going up today.

I enjoyed what I saw in the Tales of Arise demo, so I'm planning on pickling it up.

The demo does feel like they took an early portion of the game and slapped on more characters and abilities, which can make it feel overwhelming. A similar thing was done with the Scarlet Nexus demo.

JohnKillo wrote:
beeporama wrote:
JohnKillo wrote:

Still annoys me with that "Working Designs" philosphy.

Aw, let's not kick someone who has been down for a decade or two already. They were just localizing what somebody else wrote, which was the design philosophy of the time.

It wasnt the translations. It was fudging the numbers of fights/encounters to make it more harder. Lunar series I'm looking at you.

Huh, I don't recall that in Lunar. (Which I loved, and still have a poster for on my office/manvcave wall.) On the contrary, I recall them adding a quality of life improvement where you could have three "presets" for the party (like everybody attack; or two attack, one cast spell X, one defend) to make combat faster and more streamlined. Are you sure?

Lunar they made bosses stronger, takes longer to grind and messed with store prices. Lunar 2 they left alone. They did that so people couldn't rent and beat an RPG fast. They did mess with some of their titles which is annoying to a person with limited free time.

Releasing globally this December.

I'm curious what the process is for creating monsters since you can't pop open your system and plug a disc in there. I always liked that aspect of Monster Rancher, and it feels like something is lost without a gimmick like that.

Globally? I missed that when I saw that announcement earlier. Pretty cool! I tried Monster Hunter on the DS a looooooong time ago and bounced off it after five minutes because it wasn't hardcore enough for my then-20 something mind to play. Now I'm old, have kids and don't care about dumb stuff like that and simply want to enjoy games for what they do unique and well. You know, see things in their best light.

I imagine they'll generate monsters via one of the later random algorithms since CDs aren't an option.

Another surprise! Bravely Default II releasing on Steam September 2nd.

Play it on your Steam Deck!

ccesarano wrote:

Releasing globally this December.

I'm curious what the process is for creating monsters since you can't pop open your system and plug a disc in there. I always liked that aspect of Monster Rancher, and it feels like something is lost without a gimmick like that.

Oh this is interesting! I've never actually played one of these games, but always thought I did as the Azure Dreams GBC cart I had didn't have a label and somebody had written "MONSTR RANCHER" on it.

Clearly I couldn't read the title screen or something.

I have a big soft spot for monster raising games. Something about all the weird and varied designs, and stat blocks being different between each. Just tickles me in the right way.

Deleted ’cause I’m dumb

95% of the fun of that game was using all my sister's Spice Girls and boy band CDs to find out what monster the game gave me.

If I remember, there was a Hanson disc that gave some sort of devil creature in Monster Hunter 2, which felt appropriate.

Vrikk wrote:

95% of the fun of that game was using all my sister's Spice Girls and boy band CDs to find out what monster the game gave me.

If I remember, there was a Hanson disc that gave some sort of devil creature in Monster Hunter 2, which felt appropriate.

REM's Monster album unlocked an awesome dragon in Monster Rancher 1, but you had to be far enough in the game for dragons to be available to you.

FYI: Someone ripped the GeoFront's Translation Trails from Zero and slapped it into the PS Vita Evolution version. It is good except for some of the text goes out of bounds a little. So now you can play most of the series in English on the go.

I'm about 30 hours deep into the game-inside-a-game gem, CrossCode now. With some caveats, I think this will go down as one of the all-time greats - if people play it. It evokes the charm of the SNES classic (Secret of Mana, Chrono Trigger, FFVI, Legend of Zelda ALTTP) but with so much care and thought put into every single room. While I've seen it get positive reviews, it seems like a bit of a sleeper at the moment.

Long story short: You are an amnesiac in a MMO. You don't remember anything, and can't "log out" of the game. You play with other real players (or rather, their avatars) as you try to uncover why you are the way you are. The main character, Lea, has a limited dialogue due to a game glitch. Slowly being able to use more words "Lea", "Hi", "Wait" etc. With incredibly sharp writing, Lea is one of the most interesting silent protagonists I've ever played.

I've just passed the wave dungeon, which played around with some fascinating light refraction physics. Similar to the "wave" ability in Metroid, allowing you to shoot through walls, but you have to work around the angle at which the ability hits obstacles (see below). My mind was utterly blown by the design in here. I was simultaneously in awe, and yelling at my Switch because each room was so devious.

IMAGE(https://upload.wikimedia.org/wikipedia/commons/8/85/Refraction_photo.png)

The story is absolutely fascinating, playing around with interesting ideas between the game world and the players of the MMO you are stuck within. I love these characters so much, they feel like such genuine real people in a way I haven't experienced before. Being able to swap between in-game persona and out-of-game dialogue allows the story to weave in interesting dialogue points all the time. Sometimes it's helpful advice coming from the player's meta-knowledge, and other times it's just fun banter about the game.

I don't even like puzzles in games! I typically can't stand Zelda games! Yet I'm always looking forward to the next dungeon. The puzzles are hellishly difficult at times, but the solution is always right there in front of you. The simple fact that I, a puzzle hater, am enjoying these brain ticklers should be enough of a recommendation. Maybe it's because there are interesting combat encounters woven between rooms to provide a mental refresher, or maybe it's just weird videogame magic. A+ dungeon design.

My only real criticism is that it's so mentally taxing. Even exploring the overworld is a bit much to handle at times, because there are so many jumping puzzles. Sometimes you'll need to find a platform 2-3 rooms away just to follow a path back down to where you spotted the treasure. Combat is always challenging because you can't level past a certain point due to enemies slowly granting less experience as you meet their level (I was getting 1EXP per kill despite feeling weak in Gaia's Garden). Because of this, I always have to be "switched on" and can't simply relax with the game. It's not a terrible thing, but sometimes I find it draining.

So while CrossCode may have a cheery presentation, it's surprisingly long and grueling. Pro or con, you decide. But if you are even remotely interested, PLEASE buy this game. I haven't played something this good in years.

IMAGE(https://cdn.cloudflare.steamstatic.com/steam/apps/368340/ss_e9c77a57c0be0e86416319b22331e48118c84020.1920x1080.jpg?t=1626857908)

I bought it, still haven't played it.

Read it had some performance issues on Switch?

Definitely been meaning to try it but not sure PC or Switch.

The majority of performance problems seem to have been fixed with patches.

There are two areas in the game with lighting effects/foliage that can make the framerate drop quite severely, but it's mostly limited to fights with numerous enemies. It's consistent, at least, so the framerate won't go up and down enough to make it difficult to play.

As someone who is very susceptible to framerate drops, I'd say the few occasions it does drop barely affected me. The benefit of portability far outweighs the rare occasions where framerates dip.

It's also available on PC and other consoles though! I just love chipping away at this one bit by bit (and would suggest it's the better way to play with how challenging the puzzles can get).

Ah right, review might be from launch. Patches on Switch are hit or miss depending on game.

Crosscode Is also on Game Pass.

Very excited to hear this! I just started on the weekend, up to Chapter 3 and enjoying my time with it so far. I'm just hoping the combat doesn't get too tricky.

I'm glad other folks are discovering CrossCode. I bounced off the demo the first time I tried it, but picked it up again back in 2020 (Thanks GamePass!). It ended up being my GotY for that year, which was totally a surprise. Particularly because I didn't even finish it!

It popped up on sale via Steam recently and I decided to give the creator money because of the love that went into crafting that game (in HTML5, no less. WTF). One of these days i'll go back and get through the final areas. Pretty amazing game. Soundtrack was equally fantastic.

Can't wait to see what else they do --
https://twitter.com/RadicalFishGame/...

RawkGWJ wrote:

Crosscode Is also on Game Pass.

Unfortunately it was removed from Gamepass a month or two ago.

Very excited to hear this! I just started on the weekend, up to Chapter 3 and enjoying my time with it so far. I'm just hoping the combat doesn't get too tricky.

It's...A hard game. Combat definitely gets more challenging, but there is some solid accessibility options that let you tweak the difficulty

A_Unicycle wrote:
RawkGWJ wrote:

Crosscode Is also on Game Pass.

Unfortunately it was removed from Gamepass a month or two ago.

Very excited to hear this! I just started on the weekend, up to Chapter 3 and enjoying my time with it so far. I'm just hoping the combat doesn't get too tricky.

It's...A hard game. Combat definitely gets more challenging, but there is some solid accessibility options that let you tweak the difficulty

Good to know. If it’s still on my HDD I’ll try to boot it up. Some have said that you can still play games which have been removed if you haven’t deleted them.

I've started playing CrossCode.

In other news:

Hype hype hype

Finally some new footage and with embargo dropping tomorrow we'll see if this thing turns out well or not.

garion333 wrote:

I've started playing CrossCode.

In other news:

Hype hype hype

Finally some new footage and with embargo dropping tomorrow we'll see if this thing turns out well or not.

I played it at PAX - in fact it was the only AAA title and therefore had 2 hour lines. The graphics are beautiful and combat felt great. I’m not a huge JRPG player but if I liked it I’m sure it will please fans.

ZHP!

Farley did a Tales of Arise thread.

I was hyped for the game and it's getting pretty great reviews, but I have the sinking feeling that most of the score boost is because of production values. Takes on the story, skits and combat are all over the place. I'm on the fence now, despite it scoring well. Odd, that.

Patch with some customization updates coming to Scarlet Nexus.

I feel like the "large" font size is still kind of small but I'd have to see it on a TV, I suppose.

How long until this hits Game Pass? A few months? Or maybe a year after release?

EDIT: And Monark confirmed for Western release in 2022 for PS4, PS5, Switch, and PC.