JRPGs that Aren't Final Fantasy Catch-All 2.0

I agree with everyone. Sophie is a very good entry point to the series.

I may have a copy of Ryza showing up this week as a belated birthday present, if so, it'll be my first Atelier game.

If so, I'll post some first impressions later this week.

Nice - Looking forward to it!

What makes the question tricky is that Ryza overhauls some of the key systems in the series. It may not be a good introduction to the other games, and the other games might not be a good introduction to it.

Thanks - I don't really know if the series IS anything for me. I have "The Legend of Heroes: Trails of Cold Steel" and that was way to old for me.
On the other hand, I LOVED "fire emblem three houses", animee tropes and all. I realize the Atalier games are...more rpg(?) and not wargames, but still - it seems interesting to me.

Wait, Trails of Cold Steel was too old for you in what way?

Just in graphics and style in general. Lots of blocky textures and older control styles. Lots of open spaces with nothing in them - that kind of stuff.

Yeah, Cold Steel was a Vita game originally. Cold Steel 3 is where they brought it closer to modern expectations with direct control button presses and whatnot.

Graphics won't blow you away with Falcom, ever.

Perhaps you should only play Ryza if you pick an Atelier game. Most of them were designed to play on handhelds like the vita(same as Trails of Cold Steel).

Unless we are talking about FF or Persona, pretty much most of JRPGs will have dated graphics in comparison to the latest AAA.

Persona 5 looks pretty dated, too. The art style helps it look a bit more fresh, but the detail on the models and especially the textures is lower than you'd expect these days. You can tell that it was developed for the PS3.

ClockworkHouse wrote:

What makes the question tricky is that Ryza overhauls some of the key systems in the series. It may not be a good introduction to the other games, and the other games might not be a good introduction to it.

I was primarily interested because of some of those changes, I think. Particularly, it sounded like there was no calendar time-gated event thing that you needed to complete an objective by. As a slow and methodical explorer, I tend to like to really settle into an area and figure out game systems, enemies, crafting etc... and I don't need a deadline hanging over my head making me Go Faster.

Totally unrelated to any other conversations on the site, but have any of you tried out the early access for Edge of Eternity? I didn't realize it was publicly playable in some way.

ClockworkHouse wrote:

Totally unrelated to any other conversations on the site, but have any of you tried out the early access for Edge of Eternity? I didn't realize it was publicly playable in some way.

I've been looking at it on Steam, with my finger hovering over the "Buy" button. Haven't clicked it yet. I seem to recall the game being mentioned on one of RPGFan's podcasts, with very positive comments about it. It looks pretty good. Plus, cat mount.

IMAGE(https://i.imgur.com/Zb6oCaS.jpg)

Tyrian wrote:
ClockworkHouse wrote:

What makes the question tricky is that Ryza overhauls some of the key systems in the series. It may not be a good introduction to the other games, and the other games might not be a good introduction to it.

I was primarily interested because of some of those changes, I think. Particularly, it sounded like there was no calendar time-gated event thing that you needed to complete an objective by. As a slow and methodical explorer, I tend to like to really settle into an area and figure out game systems, enemies, crafting etc... and I don't need a deadline hanging over my head making me Go Faster.

FWIW, they remove the timed thing a few entries ago. Shallie I think might've been the first. They sorta bring it back for a particular story piece here or there in recent entries but it's typically like "Hey make this easy thing in 30 days".

Before that even the games like Totori and Meruru had LARGE 3 year time limits so they weren't much of an issue. I get it though, it's constantly in the back of my head when games do that.

Totori’s time limit screwed me on my play through. And the way it was communicated left me quite bitter towards the whole concept.

A quick heads up, that, all the Atalier games are on sale right now, on Steam. DAMN the Ryza one is expensive, even at 30 percent!

b12n11w00t wrote:
Tyrian wrote:
ClockworkHouse wrote:

What makes the question tricky is that Ryza overhauls some of the key systems in the series. It may not be a good introduction to the other games, and the other games might not be a good introduction to it.

I was primarily interested because of some of those changes, I think. Particularly, it sounded like there was no calendar time-gated event thing that you needed to complete an objective by. As a slow and methodical explorer, I tend to like to really settle into an area and figure out game systems, enemies, crafting etc... and I don't need a deadline hanging over my head making me Go Faster.

FWIW, they remove the timed thing a few entries ago. Shallie I think might've been the first. They sorta bring it back for a particular story piece here or there in recent entries but it's typically like "Hey make this easy thing in 30 days".

Before that even the games like Totori and Meruru had LARGE 3 year time limits so they weren't much of an issue. I get it though, it's constantly in the back of my head when games do that.

They keep going on an off on the time thing, Firis has a time limit for example, I haven't played Lydie yet so I don't know about that one. Sophie didn't have a time limit (which is why everyone recommends it as a starting point and its also the first game of the "Mysterious" game series)

Ryza only came out at the end of September so 30% discount is pretty good for a game less than 4 months old.

If your playing the older games from Dusk or Arland series I highly recommend looking up a rough guide of your deadlines on what you have to accomplish by what time, to avoid bad endings.

Totally unrelated, anyone planning to get Dragon Ball Z Kakarot?

I picked up Ryza on PC since it was on sale and so far it is the charming take of gathering and crafting that you would expect. 3 things:
There is no english dialogue, it's all japanese with subtitles. While it's fine to me I know that can be an instant no from some people.
The battle system has also been adjusted, it's still semi-turn based in that you'e waiting to make your actions. The turn counter, though, is moving in real time and you're only controlling one character at a time(usually Ryza but you can use the bumpers to change) while the other ones will be controlled by an AI that will either attack or use skills based on what attack mode you're in.
The last thing is that the character designs are...well the franchise has typically had very cute designs that may be 'attractive anime girls' but it never quite veered into full on fan service. I'm not sure the change, but Ryza and one of the characters(Lila) are both 'dummy thicc' and while there's been no pervy dialogue it is a thing that is distracting. Below are pictures of the two:

IMAGE(https://i.ytimg.com/vi/hYVHuOoryb8/maxresdefault.jpg)

IMAGE(https://www.gematsu.com/wp-content/uploads/2019/07/Atelier-Ryza-Ever-Darkness-and-the-Secret-Hideout_2019_07-26-19_002.jpg)

Thanks for the feedback, Mr b12n11w00t! (I was close to writing mxyzptlk :-D) The animee girls, while somewhat annoying to me, is something I'm slowly getting used to and can get over. The non-english voiceovers though - thats a bit of a shame, so I'll be passing on this one.

I am curious about the gameplay though - what does gameplay loop, so to speak, consist of? Cheers!

These games always have overdone female design and dialogue (at times), so none of this surprises me. Been a couple years since I bought one, but the crafting and alchemy is the entire point of the games for me. I like that the stories aren't Star Wars, but everything is oh so cute and gag me most of the time.

garion333 wrote:

These games always have overdone female design and dialogue (at times), so none of this surprises me. Been a couple years since I bought one, but the crafting and alchemy is the entire point of the games for me. I like that the stories aren't Star Wars, but everything is oh so cute and gag me most of the time. ;)

There is a pretty big difference in previous Atelier female designs and Lila and Ryza above. Earlier designs err'd more on the magical girl side of things, being mostly innocent and not lewd. Lila looks straight out of Miss Kobayashi's Dragon Maid with Lila having a lot of sheer to show off those giant boobs and Ryza's shorty shorts being open on the sides to show more skin and when she runs there's even butt lines as her cheeks aren't completely covered. That said there hasn't been lecherous comments or anything yet, that's just....how they look. Which a certain amount fans no doubt love and enjoy and I suspect it may be done to boost sales.

The gameplay has a bar on the left with pictures of the combatants that slowly descend to the 'active' area. When the character you're controlling is active you can hit Y/Triangle to do a skill that consumes AP, B/Circle to do an attack, or A/X to move location. So far I haven't seen a reason why you would want to move. One other nice thing is there is this gauge on the right side that fills up as you gain AP. You can use AP on skills OR you can let the gauge fill and then level it up. When you level it up it gives everyone an additional regular attack per turn. If you hit an enemy with your staff to initiate a battle it'll start filled so you'll get the 10ap to level it up the first time. The highest I've gotten is 3 attacks per turn so far.

All in all I think it's a good game so far at 2 hours in. I can't remember how much I played of Sophie but I will say that I think you could choose either that one or this one and still get a good primer on what the games represent and that's gathering materials to make cool and sometimes useless things.

One last thing that's neat and probably been done a bunch but the manual for Ryza is available online.

https://www.koeitecmoamerica.com/manual/ryza/en/index.html

Cold Steel 3 is coming to PC March 23.

And an update for Ys VIII on pc went out with some nice QoL changes.

Both are by Durante, so you know they're legit.

garion333 wrote:

Cold Steel 3 is coming to PC March 23.

And an update for Ys VIII on pc went out with some nice QoL changes.

Both are by Durante, so you know they're legit.

Is the PC version of Ys VIII still a dumpster fire? I remember it had plenty of issues at launch...

I believe that's part of what's happening, yes. I don't think the game was still in dumpster fire space but bringing Durante on means it's being polished up and added features added in. The guy and his team work magic.

Anyone have a copy of DQ 4 and DQ 6 for DS they are willing to sell?

My wife enjoyed the hell out of DQ 7 and 8 and just beat 5. Now she wants to play 4 and 6.

I picked up Atelier Ryza over the weekend, and I've really been enjoying it! Last year I tried to get into the Atelier games when I played Atelier Rorona on the Switch. It was fun for a while, but I fell off of it. Ryza's semi-turn based battles and other streamlining has really helped me get into the game. The Japanese soundtrack is not a bother, since I was looking for a podcast / Twitch / Youtube game anyway.

My only minor complaint is that I wished it had an auto-save. You can teleport out most any time to your save spot, with no loading, so it's not too much of a hassle. Besides, even if you get defeated, you just get warped back to your headquarters, minus a few items, so I don't feel I've lost any significant progress.

garion333 wrote:

Remind me not to buy Atlus' Persona games at launch and instead wait for the re-release with all the overpriced DLC included.

Even better, it looks like P5 Royal doesn't include the DLC. That'll still be $40 extra.

ClockworkHouse wrote:
garion333 wrote:

Remind me not to buy Atlus' Persona games at launch and instead wait for the re-release with all the overpriced DLC included.

Even better, it looks like P5 Royal doesn't include the DLC. That'll still be $40 extra.

Well, maybe I'll stop buying their stuff in general.