Super Smash Bros. Ultimate - Smash All

I haven't really gotten anyone I'm good with in WoL yet...which is probably why I'm mainly sticking to Smash Mode.

I'm at 58 fighters. Does anyone know what day it is today?

FYI, apparently there's a 'Sunday Sale' in the Vault Shop. Might be worth checking out, I don't know if it's the same items for everyone or not...

Every time I think I'm starting to get the hang of this game, I lose track of my character and plummet off the stage. I think I just need to play this on the TV until I'm back in the swing of things.

I'm still largely grinding out new characters through classic mode, although I spent 5 hours at a friends house yesterday playing a bunch of multiplayer matches. I'm getting closer to starting to play more Smash matches to get the rest, so I can also start getting my reps in with some of the characters that I like as well.

Played a lot more smash mode with my son and we unlocked him a bunch more characters; but one we ran into was super one sided, think the challenger left with us barely doing 7% to him … the duck hunt dog and duck … real meanie.

I finally unlocked all the fighters!

I won't miss those damned Challenger fights, they were tough!

(...just remembered the DLC fighters and the Piranha Plant are still ahead of me...dammit.)

ShynDarkly wrote:

Played a lot more smash mode with my son and we unlocked him a bunch more characters; but one we ran into was super one sided, think the challenger left with us barely doing 7% to him … the duck hunt dog and duck … real meanie.

I think part of the issue there is that the Duck Hunt level is very busy and the camera takes quite a wide shot so it's hard to follow what's going on. I took a few hits during that fight and had no idea where they came from.

Don't think you have to unlock the DLC ones. But it's been a while since Smash 4, and I don't remember.

I finally played some Simon Belmont this morning. I really like. Finished up Classic with him for a challenge, and then beat a bunch of challenger approaching fights I had queued with him too. Won a couple fights with 0 damage. Having 3 different projectiles to keep others at range is pretty cool.

How do you know when you've unlocked everyone?

PWAlessi wrote:

How do you know when you've unlocked everyone?

You hit a "Milestone" that tells you, plus I looked up the number that I was aiming for and kept track.

Stele wrote:

Don't think you have to unlock the DLC ones. But it's been a while since Smash 4, and I don't remember.

I finally played some Simon Belmont this morning. I really like. Finished up Classic with him for a challenge, and then beat a bunch of challenger approaching fights I had queued with him too. Won a couple fights with 0 damage. Having 3 different projectiles to keep others at range is pretty cool.

I'll keep my fingers crossed! I found ranged attacks were great in difficult challenger fights too.

I keep losing the “a new challenger appears” fights. Buy like at least a two losses for every win , at best
(

Not sure if it's been mentioned but just so evrryone knows every 10 minutes or so of game time a door will appear in the lower right hand corner of the games and more menu (can't remember the actual menu name) that will allow you to rematch the Challengers you missed. It's made it alot easier to unlock characters using this.

Also, if you unlock them in World of Light, you unlock them in the entire game. Although I have a lot of time into world of Light and I’m still missing a bunch.

Has anyone been setting up any fun themed Smash fights for themselves? I've created a ruleset that randomly picks two Zelda stages to morph between, 5 mins on the clock plus 5 stock, and I play as Link against Ganondorf. It's a lot of fun! I played that for a while yesterday, hasn't gotten old yet!

jrralls wrote:

I keep losing the “a new challenger appears” fights. Buy like at least a two losses for every win , at best :(

My ratio was even worse than that at first. They're tough! I found that I did get better at them though. Towards the end I was beating them first try more often than not. Some of them are very challenging though.

Rave wrote:

Not sure if it's been mentioned but just so evrryone knows every 10 minutes or so of game time a door will appear in the lower right hand corner of the games and more menu (can't remember the actual menu name) that will allow you to rematch the Challengers you missed. It's made it alot easier to unlock characters using this.

Big thanks!

I've probably got about 8 hours in this between World of Light, Classic mode, and some online multiplayer, and I'm so happy to say that this is the first time in years Smash has really felt good to me.

Smash 4 was a huge improvement after the tragedy that was Brawl, but I still ended up quitting pretty early on because it was a little too slow and floaty for my liking. In Ultimate, the physics, character fall speed, amount of damage needed to KO, and overall pace feel really good.

I was expecting World of Light to be pretty lackluster after reading impressions online, but I'm really enjoying it so far. Yes, it's mostly gimmick fights, but I'm fine with that. It's just nice to have something substantial to do single player for once. I am a little bummed they removed the home run and break the target modes, but that's a small quibble.

I haven't had much time with it yet, but it sounds like the online functionality still a mess. Not surprising, but disappointing.

I've probably unlocked about 20 characters so far. I know there are ways to do it quickly, but I'm not in a rush to do so. I've always been the kind of person to pick one or two "mains" and then sample a bunch of different characters. I am happy to not be overwhelmed by 60+ characters off the bat.

Tonight will be dedicated to getting more acquainted with my current main, the Wii Fit Trainer.

Dyni wrote:

I haven't had much time with it yet, but it sounds like the online functionality still a mess. Not surprising, but disappointing.

I've only played one session of online for 45 min or so. Baby doesn't allow much time for something I can't pause. But I had zero lag.

The matchmaking might have issues. Even in the same room of 3 players the rules flipped from stock to timed. I get people's frustration with not playing the exact mode they want.

But all the lag talk seems overblown.

I haven't done any online yet. Really have only been doing Classic and World of Light, with se training to try out new characters.

I have maybe 24 or so characters unlocked. It's still really great. I was initially hesitant but glad I picked it up now.

Was also reading a review of Brawl out of curiosity, and saw how it had like 35 characters. Funny how that seems like so few now compared to Ultimate.

Stele wrote:

But all the lag talk seems overblown.

Anecdotally, the struggle is real.

It was unplayable for me last night.

Note to self - never play as a big character vs a "Challenger" Jigglypuff. The CPU is really good at "Rest"-ing.

Has anyone played against a GWJ-ER yet? In online mode?

Not yet. I've seen Stele on sometimes, and Stevintendo when I was up a bit later (or earlier) than normal, but I've been more focused on unlocking the roster to get some of my old standbys like R.O.B. and Ike available. I would probably be down for playing with some people sometime this weekend.

jrralls wrote:

Has anyone played against a GWJ-ER yet? In online mode?

Dyni and I played one night and worked well. it seems the only issue is people with bad internet connections still mess a game up. However, thats true in any fighter so I'm not sure what people are complaining about. I have not had that many issues.

My LAN adapter just arrived today! Is it silly that I'm excited to now have my first ever Nintendo console with a hard-wired network connection?

This is great.

When I played online for a few hours with some friends I had no issues with lag that I noticed. We disconnected a few times which was a bit annoying but, nothing that bad.

I stopped believing anything that's written about Nintendo a long time ago. The second sentence in this article reminds me why:

Days after launch, players say their premium Nintendo Switch Online subscriptions are totally wasted on the new Smash Bros., because playing online simply does not work.
Stevintendo wrote:

I stopped believing anything that's written about Nintendo a long time ago. The second sentence in this article reminds me why:

Days after launch, players say their premium Nintendo Switch Online subscriptions are totally wasted on the new Smash Bros., because playing online simply does not work.

Some hyperbole is par for the course with most Polygon articles, but the issues are there. I can't personally speak to any of the matchmaking issues, but I was in a full Battle Arena room last night, and it was kind of a mess. Swapping characters, stage preferences, or even the waiting room music completely removes you from the queue. If you want to change any of the match setting, like items or stock numbers, you have to remake the entire room.

The lag was pretty minimal early on, but it seemed to build as the night went on to the point where the last few matches were tough to play. Playing in the air in particular is quite difficult with the delay. I also learned that Jigglypuff is tough to play with lag. That's the only reason I missed all my Rest attempts. Honest!

I'm going to give it a few more sessions to see if there are ways to improve things, but I can't see myself sticking with online play for long if this is the norm.

The battle Arena mode really seems to only be good with friends. Certainly seems to be some issues with changing settings although some ways to get around it. Like should always set for "Teams" because you can still have 1v1 or FFA you all just pick different teams. However, you can then team up if you want to. However, this does not fix changing items etc. you need to make a new arena.

Playing Arena mode with everyone not on voice chat would be hard to organize.

I’m still salty I got dumped to the end of the queue to bring everyone mega man music.

Bought a USB nic. Seems to help so far.