Super Smash Bros. Ultimate - Smash All

I got in about 3.5hrs last night. I dug out an old GameCube controller to play with, I was super unfamiliar with it at first (I haven't played on GameCube in ages) but I got the hang of it after a while. I'm curious how the Pro-Controller plays, so I'll likely try that next time. About half of my first ever session was the World of Light campaign and the other half was just Spirits mode. Overall, I'm extremely pleased with these two specific single player offerings for Ultimate. I had my doubts about the Spirits, but I'm happy to report that this game mode is worth fixing into. I've already capped one spirit at lvl 99, and I'm looking forward to doing it again with one that gains an ability at cap level to see what that entails. Now to find some players to give multiplayer a shot...

Ridley amiibo arrived at home already!

Propagandalf wrote:

If you're like me and purchased this digitally, you might be interested in printing the manual.

https://mega.nz/#!mzAH2CIb!YOFy3hQzP...

Thanks, that's amazing. Now... should I print that at work?

Sundown wrote:

Checking in again, after about 2-3 hours with the game, playing only the Classic mode. It only took one round to get back into the swing of things, which says alot about the game design. A few impressions in spoilers:

Spoiler:

-I unlocked 8 characters, and they seem to be random (King K Rool was my first)
-The new bonus round of run and collect the coins seems to be the same every time, and will get tedious fast
-Some of the bosses at the end of each classic mode are ho hum or just the master hand again, but some, like Link, Kirby, and Yoshi, are much, much better or more inspired. Link's boss kicked my butt good, although I was also definitely out of practice at that point.

Classic is amazing. Found a really cool boss last night when fighting as Marth. I'll spoiler the game it's from first.

Spoiler:

Monster Hunter

And then if you want to know...

Spoiler:

Rathalos!

I was thrown off a bit at first with having a button and pressing up on the analogue to jump. I'm sort of adjusting now, but I am wondering whether I should remap the controls (if possible) to take one out of the equation.

I'm loving the amount of content in this game, as well as all the little touches in there you could easily miss. Even every spirit you get is like an, "oh yeah, I remember them!" moment.

Most games I don't even bother with the extra unlockables like pictures and songs, but in this I'm taking it all in.

Only finally got a chance to start on some of this. Classic mode is good fun but I dunno if it could keep me coming back frequently. I anticipated this might be the case, lamenting the loss of close friends I can regularly play on the couch with.

I was not expecting World of Light to be compelling enough to want to go back to. I expected it to be a bunch of random fights forcing me to use players I'm not so good with and didn't imagine spending much more time with it than I did the WiiU game mode. I quirked an eyebrow when I saw skill points and such. However, I'm beginning to understand why they spent so much time explaining how spirits work. It makes the World of Light mode a lot more possible even with characters you're not so good at using. Swap primary spirits based on who you're facing, level up skill points to accomodate for your playing style, and so forth. Similarly, it makes for a more engaging way to unlock characters, even though you can simply exit out and get challenged by someone else. Already got Inkling Girl, Marth, and Ness.

It also mechanically just feels right. I'm using the Pro Controller and once more am so happy to have made the investment. Even then, I was worried that the game wouldn't feel as good to play as I had found Smash 4 to. I can say it is a relief to agree with Stele. There's something weighty about the characters, but every hit also feels powerful.

Barely had any time with it, but I'm so glad with this iteration of Smash.

I'm now annoyed with spirit board. I keep winning the fights but losing the mini game after, in essence wasting my time.

Maybe there's a place I can farm the items to slow it down? I'm just not fast enough apparently.

I did finally get to play about 5 online matches today. Connection was good. Lost 2, won 2 and in the middle for the other. Still waiting on ZSS unlock, as she was one of my mains on 3DS.

Still haven't used pro controller. All in handheld mode. But it's pretty good

Clusks wrote:

I was thrown off a bit at first with having a button and pressing up on the analogue to jump. I'm sort of adjusting now, but I am wondering whether I should remap the controls (if possible) to take one out of the equation.

I was thrown by the same thing. You can toggle "Up to Jump" on and off in the settings. It's straightforward, and you can either turn it off for just you or for all players.

Oh I need to turn off up to jump for all players. Didn't know that. There's been a couple modes where I couldn't select my specific control profile.

I feel like I'm the only person that uses up for jump.

By the way, I spent quite a bit of time modifying rule sets. I love how much this game allows you to customize.

Stele wrote:

Oh I need to turn off up to jump for all players. Didn't know that. There's been a couple modes where I couldn't select my specific control profile.

Yeah, I changed it for "Stephen", then I noticed that I could change it for "Default" too so I did both.

Apart from that I've left everything as is. If I notice anything else that bothers me then I might tweak the controls further, but generally I just try to learn the default controls.

Still playing it, still loving it!

I've actually ended up messing around against the CPU for the most part. I fought 7 CPUs a minute ago, it was chaotic!

Here's something I haven't figured out yet...

Say I'm playing a load of Smash fights one after the other, and I'm using Link every time, is it possible to tell the game that I always want the Hero of the Wild Link, and not the Champion's Tunic? I feel like I could do that in the 3DS Smash...

Stevintendo wrote:

Here's something I haven't figured out yet...

Say I'm playing a load of Smash fights one after the other, and I'm using Link every time, is it possible to tell the game that I always want the Hero of the Wild Link, and not the Champion's Tunic? I feel like I could do that in the 3DS Smash...

Yeah I feel like saving costume for your profile/character was in the previous games and it kept the last used one.

ccesarano wrote:

I feel like I'm the only person that uses up for jump.

There are several characters with really powerful Up+A non-smash attacks that I could never pull off correctly when I had up as jump. Like Samus does an up+A kick that can be as strong as a smash but is much quicker. I love it.

So. The big question for me since the Wii version: is the online stable? Now that I would have to pay a nominal fee for it, I wanna know before I jump in.

Blind_Evil wrote:

So. The big question for me since the Wii version: is the online stable? Now that I would have to pay a nominal fee for it, I wanna know before I jump in.

Stele wrote:

I did finally get to play about 5 online matches today. Connection was good. Lost 2, won 2 and in the middle for the other. Still waiting on ZSS unlock, as she was one of my mains on 3DS.

Also there's a 7-day free trial of Nintendo Online.

IGN has a World of Light map

Spoilers, obviously. Click at your own risk.

EDIT: Related, you might want to play World of Light first. Fighters unlocked there are unlocked in all other game modes. Seems like that would limit your pool of choices when you get the normal "Challenger Approaching" from other modes like Classic, and you'd unlock everyone faster.

Spreadsheet link

That spreadsheet will tell you how to unlock every fighter in multiple modes. Click it at your own risk if you don’t want spoilers

There is also a further method to speed up the challenger method which I detailed out in the spoilers channel on Discord, and I believe it’s also on the spreadsheet.

Overall it’s good. World of Light has some seriously garbage fights (9 Mini Snakes was craaaap) butnotherwise its fun. Classic Mode is also pretty interesting, especially how they change it per fighter.

athros wrote:
jrralls wrote:

I’m considering bringing my Switch to work and setting it up in the cafeteria during My lunch hour to see if anyone wants to play Smash. I’m unsure of the social implications of doing so, though, so I’m still on the fence.

For what it’s worth, we have a full 10-12 people at my new workplace that are bringing in multiple switches to play on lunch. Might get weird looks, bbbuuuttt it’s Smash so don’t care ;)

We had 8-player matches going after hours in one of the conference rooms. Fun! Except it was on someone else's Switch so I don't get the characters we unlocked

Yes you can unlock fighters in every mode. But, world of light is the slowest of them. Because of how long it takes to get through. MP is the fastest with cheesing and may even be faster than classic depending on the difficulty you set it at.

athros wrote:

Spreadsheet link

That spreadsheet will tell you how to unlock every fighter in multiple modes. Click it at your own risk if you don’t want spoilers

There is also a further method to speed up the challenger method which I detailed out in the spoilers channel on Discord, and I believe it’s also on the spreadsheet.

Overall it’s good. World of Light has some seriously garbage fights (9 Mini Snakes was craaaap) butnotherwise its fun. Classic Mode is also pretty interesting, especially how they change it per fighter.

Here’s one that’s better for classic mode.

Both of those spreadsheets are wrong. They say you get Dark Samus for beating Classic with Samus, but that's the first character I won with and did not get her.

I decided that for each fighter I failed to unlock in my 'Challenger Approaching' fights, I would wait to unlock them until I save that character in World of Light. I'm hoping that way my interest in progressing WoL is maintained through some of the more... difficult fights.

Spoiler:
athros wrote:

World of Light has some seriously garbage fights (9 Mini Snakes was craaaap) butnotherwise its fun.

Stele wrote:

Both of those spreadsheets are wrong. They say you get Dark Samus for beating Classic with Samus, but that's the first character I won with and did not get her.

You do get Dark Samus eventually, you just have to play Samus more than once. The few I beat classic with have been accurate so far.

And yes WoL can get difficult. Some of the bots are just annoying to deal with.

Chimalli wrote:
Stele wrote:

Both of those spreadsheets are wrong. They say you get Dark Samus for beating Classic with Samus, but that's the first character I won with and did not get her.

You do get Dark Samus eventually, you just have to play Samus more than once. The few I beat classic with have been accurate so far.

And yes WoL can get difficult. Some of the bots are just annoying to deal with.

Correct. I got Dark Samus after a second time through without problem. I also had some hangers on that I didn’t beat in the first match, and I found that those can cause the sheet to be wrong since they will preempt the one you should be getting. That’s just a theory right now though.

Eldon_of_Azure wrote:

I decided that for each fighter I failed to unlock in my 'Challenger Approaching' fights, I would wait to unlock them until I save that character in World of Light. I'm hoping that way my interest in progressing WoL is maintained through some of the more... difficult fights.

There are more with some really odd/wacky/irritating/painful conditions so to me it’s something of a crap shoot. I decided to go through Classic to unlock characters which seems to be much better and...

Spoiler:

A lot more fun to me. The theming is still there, but it doesn’t lead to degenerate battles, like the 9 mini Snakes. For example, Ryu’s classic mode is all Stamina battles on Omega stages, just like a traditional 2D fighter. And so on. Very well done.

Yeah now that I'm deeper into WoL I think mixing it up is best too. There are some weirdly frustrating battles in there that make me want to quit playing. Not worth banging head against a wall, better to go do something else. Doesn't help that I screwed up the first path choice and should have taken one since I already had the other 2 characters unlocked. Not sure how long it is and whether it's worth starting another save file?

Classic is really fun though.

I only did classic the once as Samus before diving into World of Light, and pretty much played that exclusively for far long than I had anticipated tonight. It really does seem to be the slowest way to unlock characters, but I'm having a good enough time with it as it is. Just wish one of the characters I'd run into were a more comfortable main than Marth.

A challenger appeared after I failed a Century-Smash, so yeah, it seems to me that simply playing the game will unlock characters.

I did some World of Light and got 3 or 4 characters unlocked that way, but Classic seems to be getting me unlocks faster, plus it's entertaining enough, so it's likely I'll stick with it as my may way to refamiliarize myself with the characters. WoL seems shockingly beefy, though.

I want to like the Inklings, but I think it's gonna take me time go get a feel for them. They seem so light, and I usually do better with heavier characters.

Stele wrote:

Yeah now that I'm deeper into WoL I think mixing it up is best too. There are some weirdly frustrating battles in there that make me want to quit playing. Not worth banging head against a wall, better to go do something else. Doesn't help that I screwed up the first path choice and should have taken one since I already had the other 2 characters unlocked. Not sure how long it is and whether it's worth starting another save file?

Classic is really fun though.

I took the Sheik (the only true path since she’s the best) path and found that at least two interconnect. Then I just completed a task and it unlocked the remaining path I had. I might be 4 hours in to WoL.

Spoilers on Sheik path for WoL

Spoiler:

i just beat Giga-bowser and I like how Peach was in Bowsers castle too. There was a Ho-Oh in there that drove me insane. I eventually got the stage to kill it for me after at least 20 tries but, that was a tough fight.

I'm struggling a bit in handheld mode when there's 5 or 6 fighters on screen in WoL. I know there's a lot going on in every game on screen (my girlfriend actually commented on this, questioning how I knew what was going on in just a 1v1 game), but some of the squad battles are quite difficult to keep track of. I'm wondering if I'll have to go full screen for these.

Curry Charizard in WoL was insane.

Finally got lucky and it self destructed.