Super Smash Bros. Ultimate - Smash All

Let's put the Piranha Plant stuff to bed. From Nintendo Official:

IMAGE(https://pbs.twimg.com/media/Dq7O4kVVAAE2cZC.jpg)

So it'll be free until a certain point, then become paid DLC separate from the Fighters Pass at a later date.

ClockworkHouse wrote:

"World of Light" actually looks pretty compelling to me.

Me too. What they showed looks good, and really I'm happy with something that's even slightly more structured than setting up games against the CPU. It seems like it could be interesting.

I wish they'd have everyone available from the start instead of having to unlock characters.

garion333 wrote:

I wish they'd have everyone available from the start instead of having to unlock characters.

I had the opposite reaction when I watched the Direct. I was super happy that the starting roster was so small. I haven't played Smash through its various iterations and sequels; my first exposure to it was on the Wii U and 3DS. Starting that up for the first time was really overwhelming with such a large roster of characters available to choose from at the start. Narrowing that down to the seven or eight most accessible characters is ideal for new players, I think.

Unlocking characters is fine for the single player story mode, but multiplayer should have everyone unlocked from the get-go.

The "challenger approaches" of the original Smash are some of my most cherished gaming memories. I'm happy to unlock new characters.

How much of the roster is immediately available is one of those classic divides between what's best for new players versus what's best for established players. Nintendo almost always opts to do what's best for new players. The easiest option would be to give experienced players a "Just Unlock Everything, Already!" button, but I'd bet a dollar that Nintendo's designers view unlocking new characters as part of the fun.

I have always hated having to unlock stuff for multiplayer, partially because I've sometimes had Mario Kart parties the day after release.

athros wrote:

So it'll be free until a certain point, then become paid DLC separate from the Fighters Pass at a later date.

They've done similar things with some of the Pokemon games, where if you get it in the first month, some creature is free. It almost reminds me of some old fighting games where there was on-disc DLC that aggravated everyone because the characters were already ready, except for the part where they don't charge for it.

I don't feel bad about preordering it (which I basically only do for a handful of Nintendo games which are known quantities) since I did it through Best Buy GCU and got a pretty good discount for it. $25 for five characters and levels DLC annoys me a bit, but I'll probably spring for it anyway.

The Spirits portion seems like the sort of thing I would do a deep dive for back in high school or college, when I could just mess around with something and had the time to dive in and grind spirits. If I just view it as a challenge mode with a bunch of unique scenarios and some power ups you can play with, it seems to be a bit easier to wrap my head around. My guess is I won't spend much time with it when I could be smashing instead.

I do like how they are doing the matchmaking, and giving us a bit more flexibility in the types on online matches we want. I didn't play much of the Smash4 online, since it seemed like it was mostly 1v1 me bro or 2 minutes of anything goes. I like the anything goes better, but I may want to up the length of the match or make it stocks or something instead, and limit some of the more broken items.

Clusks wrote:

The "challenger approaches" of the original Smash are some of my most cherished gaming memories. I'm happy to unlock new characters.

Same. I was quite happy to see that.

I believe they already announced that unlocking new characters will be very fast compared to previous iterations.

ClockworkHouse wrote:
garion333 wrote:

I wish they'd have everyone available from the start instead of having to unlock characters.

I had the opposite reaction when I watched the Direct. I was super happy that the starting roster was so small. I haven't played Smash through its various iterations and sequels; my first exposure to it was on the Wii U and 3DS. Starting that up for the first time was really overwhelming with such a large roster of characters available to choose from at the start. Narrowing that down to the seven or eight most accessible characters is ideal for new players, I think.

Me too. I was very happy for multiple reasons, including the new challenger approaches and giving me something to aim for.

Put my vote down for unlocking

I enjoy unlocks a bunch too. Fighters more so than stages.

Mario Kart unlocking tracks was annoying for multiplayer, but unlocking kart pieces was still fun.

I now know where that kirby meme came from. Everyone is dead except for kirby. I thought it was some Avengers thing crossed with the game.

Baron Of Hell wrote:

I now know where that kirby meme came from. Everyone is dead except for kirby. I thought it was some Avengers thing crossed with the game.

athros wrote:
Baron Of Hell wrote:

I now know where that kirby meme came from. Everyone is dead except for kirby. I thought it was some Avengers thing crossed with the game.

That's awesome! Let me know when they do the whole film.

I think the World of Light is the mode I will be most excited for. Challenges being the second mode. Spirit mode while it looks really cool and interesting, I’m not sure how long it will hold my attention for. But, of course the multiplayer will be a blast and allowing custom strength modifiers for players will be great!

I booted up my Switch last night and of course the Smash Bros. Ultimate icon is already there, taunting me with my inability to play it for another month.

It's like Nintendo is punishing me for being a pre-order glutton.

Can I ask someone in the US how much the standard game is in the eshop? Is it the standard $59.99? It's €69.99 in Europe right now so I feel like they've hiked the price here compared to the US...

It's pretty annoying if they have, games are already overpriced in Europe compared to the US... I thought Starlink was a once off...hopefully this isn't becoming a trend.

It's $59.99, about $62 or $63 after tax. Do you guys have any tax added after the fact? Or perhaps Nintendo is trying to roll in taxes and tariffs into the base price?

ccesarano wrote:

It's $59.99, about $62 or $63 after tax. Do you guys have any tax added after the fact? Or perhaps Nintendo is trying to roll in taxes and tariffs into the base price?

Thanks ccesarano. So usually a $59.99 game is €59.99 (here the advertised price includes everything and is what you end up paying). With Starlink what happened was that they sold a different edition here that cost a hell of a lot more. But in this case it's just the base game so it should be the same price... That $1=€1 conversion applies to 99% of games in all price brackets so I'm surprised to see Smash is €69.99...

ccesarano wrote:

I booted up my Switch last night and of course the Smash Bros. Ultimate icon is already there, taunting me with my inability to play it for another month.

It's like Nintendo is punishing me for being a pre-order glutton.

Got my new Smash Switch all setup last night and this morning. Trying to decide if I should put my pre-order code in. Is there any reason that I should get the combo with fighter's pass instead? There's no discount or difference to buying the combo over the game plus all dlc right?

If it's all the same I'll just put in my pre-order code and buy the DLC later. But I just want to make sure.

I was debating on whether to get the smash switch but, I didn’t know what to do with my current one.

Smash it.

Stele wrote:

Got my new Smash Switch all setup last night and this morning. Trying to decide if I should put my pre-order code in. Is there any reason that I should get the combo with fighter's pass instead? There's no discount or difference to buying the combo over the game plus all dlc right?

If it's all the same I'll just put in my pre-order code and buy the DLC later. But I just want to make sure.

I'm not seeing a combo appear on my browser at the moment, and don't have my Switch on me to check the prices on the console shop. I can't imagine a reason, though. You'll no doubt get Piranha plant once you register the game, or a code for it once the character is available. The Fighters Pass is going to be precisely what they tossed out in the Direct.

Had I known there was a combo I might have grabbed that instead of just pre-ordering the base game, assuming it's cheaper than $85. EDIT: Nevermind, it was right at the bottom of the page and is $84.98, so not a penny saved. Everything listed is everything they said was in the DLC pass on the Direct so I wouldn't worry.

Chimalli wrote:

I was debating on whether to get the smash switch but, I didn’t know what to do with my current one.

Keep your powder try for the upgraded Switch - you know how Nintendo is!

Fedaykin98 wrote:
Chimalli wrote:

I was debating on whether to get the smash switch but, I didn’t know what to do with my current one.

Keep your powder try for the upgraded Switch - you know how Nintendo is!

Good point. I forgot all about that.

I’m curious how they treat the Switch. They put out updated handhelds pretty often. They almost never make meaningful iterations on home consoles. Usually just smaller versions and such.

Blind_Evil wrote:

I’m curious how they treat the Switch. They put out updated handhelds pretty often. They almost never make meaningful iterations on home consoles. Usually just smaller versions and such.

Very true. I think that with the huge success of the Switch and the big miss that was the WiiU (which was awesome, better than the Wii to me), it would make sense for them to extend the platform as long as possible by using the their handheld pattern of upgrades, but who knows?