Tower Defense catch-all

Be sure to review it. When a dev launches in a territory like Australia they're looking at their metrics (things like ARPDAU - average revenue per daily active user) and at comments. If you don't buy their stuff and you leave a review you'll have more of a voice than someone in a 'high value' territory.

Western mobile companies see territories like Australia, Canada, Turkey, Philippines, etc etc etc as testing grounds for their games before they release to the US and Europe. They have their metrics targets and if you buy their IAPs they'll move right on with their bad design.

Interesting. I'll definitely play a bit more and leave some comments.

You all need to play Isle of Arrows. It's one of the smartest little tower defense games I've played in a long time.

It is inspired by some autochess mechanics which makes each level play wildly different from the last. Every turn you are given a card that lets you place a tower or allows you to extend the path enemies take to your castle. You can spend gold to discard, but you gain interest for every 10 gold you've saved. There's limited space to build on the island which is complicated by some cards taking up multiple blocks with blank/water tiles.

It's very hard to do it justice with words, but it's the most fun I've had since Bloons TD and Dungeon Warfare. I'm currently playing on Android, but it's available on iOS, Steam, Mac etc. too.

10/10, easily.

IMAGE(https://www.droidgamers.com/wp-content/uploads/2022/04/isle-of-arrows-screenshot.jpg)

A_Unicycle wrote:

You all need to play Isle of Arrows. It's one of the smartest little tower defense games I've played in a long time.

It is inspired by some autochess mechanics which makes each level play wildly different from the last. Every turn you are given a card that lets you place a tower or allows you to extend the path enemies take to your castle. You can spend gold to discard, but you gain interest for every 10 gold you've saved. There's limited space to build on the island which is complicated by some cards taking up multiple blocks with blank/water tiles.

It's very hard to do it justice with words, but it's the most fun I've had since Bloons TD and Dungeon Warfare. I'm currently playing on Android, but it's available on iOS, Steam, Mac etc. too.

10/10, easily.

IMAGE(https://www.droidgamers.com/wp-content/uploads/2022/04/isle-of-arrows-screenshot.jpg)

That’s looks cool. Do you think it would play well on a phone?

I've been playing it on my Android S21 and think mobile is ideal for this one. It's not particularly fast-paced.

Thanks for that, Unicycle. I was on the edge and you pushed me over.

I'd love to hear your thoughts on it as the resident Roguelike connoisseur There's some good genre overlap.

Just a warning, it's bloody dangerous to play this before bed. I've been up close to 2am the last few evenings without realizing. It's very much a "one more game..." type of thing. You come close to winning but draw a dud hand, then you unlock a bunch of new tiles to use in your next attempt...so you have to try again with the new tower you unlocked!

I'm going to have to make a rule not to play it anywhere near my bed time!

Sure! Ask me again in a week if you don't see anything from me. ADHD and cancer brain are a powerful combo that can... wait, what are we talking about, again?

Unicycle, I'm still trying to beat the first scenario, but accumulating points anyway. I was a bit flummoxed by the forced waste of space with the attached water squares on various items, but it quickly turned into a meta-game that could raise my income and also fill empty space.

I wish they had explained that when you lengthen the path *behind* the spawn point, the spawn point moves with that. But I can't seem to move the target location. This at first glance implies that a spiral will be a good plan for the longest path.

It's minimalist, which I like, and that means the rounds are resolved quickly and clearly.

Overall, I like it! Very happy with the challenge and look forward to digging more deeply into it.

Sorry for the thread necromancy. I am in the market for some Tower Defense available on the Playstation, Pixeljunk Monsters are two of my favourite games and I need something to scratch that itch, co-op would be a bonus as that went down well with me in Pixeljunk and I would like to play with the mini bbks.

A bit of research suggests Dungeon Defenders 2 is a bit micro transaction heavy, and Defense Grid 2 might be an option but thought it might be worth checking in with the great goodjer hivemind for any recent thoughts.

I played both DG games on PC to completion years ago. Really enjoyed them both. Not sure how the controls translate to a controller.

Dungeon Defenders you'll have a hard time playing solo. Really need 4 people. Even with 3 found it difficult.

Defense Grid I loved both of them. But not sure how they stack up today.

The Kingdom Rush games are my go to. I've replayed all of them multiple times. They're somewhat difficult but a lot of fun. On the PC there's no micro-transactions like the phone versions. Everything is included and unlocks as you play. Plus the devs typically do a free content update to their games a few months after release which is always nice.

Crawley wrote:

Dungeon Defenders you'll have a hard time playing solo. Really need 4 people. Even with 3 found it difficult.

Defense Grid I loved both of them. But not sure how they stack up today.

Agree about DD, not really worth it.

I finish both DG games and played a lot of the first one to perfection. Watched videos and strategy. Most of the time it was "build the very first tower type but lots" or in certain spots. Still it was a lot of fun and the story and voice work is the best of any TD game I played.

Didn't immerse myself in the second one as much but still beat it once and had a lot of fun. It's been years but I can't imagine they're both not still fun

Not on console, but I've been playing a lot of bloons 6 on my phone. It's free for Android with a Netflix account.

There is TD Bloons 5 on PlayStation but I think I will have a punt at Defense Grid 2 tonight. Thanks for the thoughts all.

Heretic's Fork is a good static tower defense roguelike. Build a tower in the middle of the field which is assaulted by hordes, use cards to assemble your defense and enhance it. Quite fun, great Dark Synthwave music, and a light tone.

I picked up Tower Tactics: Liberation on sale for $10 a few days ago. It is a straight-up copy of Slay the Spire mechanics but the battle gameplay is tower defense. It is kind of impressive how much they ripped off; from the relics, to the branching map paths, to ascensions, to the card and energy system. The tower defense portion follows similar card collecting / hand of cards like Slay the Spire but instead of attacking/defending you are placing towers and casting spells to defend your map.

If you are looking for something tower defense-y and you like Slay the Spire, I think it is worth the $10.

I wish the graphics were better is probably my biggest complaint, they are just a bit too pixelated for me. And I wish there were better (or any) explanations for what some of the stats and symbols mean.

Uh oh.

Coffee Grinders can post links? I always thought that was blocked for a bit?