Pathfinder: Wrath of the Righteous

Finished my Paladin Angel playthrough last night.

Got what I thought was a decent ending, with me being King of the world and everybody loves me, until I looked stuff up and found that there are way "better" endings.

Spoiler:

The queen died in my playthrough -- I thought that was unavoidable, but apparently not. Plus, Ascension?

I thought I'd been thorough, but I actually missed heaps of stuff. Eg in Act 1 I somehow missed out on Daeran, Woljif, Finnean AND Radiance. Enough for a second playthrough, but not for a while.

All told, it was a great campaign. Thoroughly satisfying.

How did you miss Radiance?
I love Finnean too. On subsequent restarts, I make a beeline for him as soon as I can.

fangblackbone wrote:

How did you miss Radiance?

Well, if I knew that ...

I've gotten back to the game and I gotta say, I HATE the shifting buildings level design later in the game. What a pain in the butt navigating that place trying to wrap up quests.

Certis wrote:

I've gotten back to the game and I gotta say, I HATE the shifting buildings level design later in the game. What a pain in the butt navigating that place trying to wrap up quests.

That made me so angry, I killed the whole slave market.

I've stalled out in Act 3 but will probably pick it up again. I've been watching crpgbro build and tips videos.

Some of the tips for Unfair seem exploitative (for example pause on locating enemy, queueing abilities like charge and spells before combat toggles).

Some of the other tips sound amazing (like meta enhancing non friendly fire Grease as OP).

Also I have no great ability building casters so his tips on spell resistance are amazing.

Greenman is having @05 off of the season pass 2 so I bit.
I am enjoying the shifter quite a bit. I want to try all the archetypes including the base archetype because apparently there is a great wolf/mammoth aspect or wolf/raptor build.

But right now, I love the manticore (ranged dps)! It seems excellent for Through the Ashes as you need practically no gear to be effective. I know the point is to use puzzles and noncombat solutions to encounters but in those instances where you fail or miss the puzzle, you are not crippled.

The fey form, dragon form and rogue form seem really neat.

$15 on the spring Steam sale was too good to pass up. Now I am watching an almost two hour "new player's guide" on Youtube!

Shawn, Sean, Amanda and I did a whole "build block" episode on WotR last year, in case its helpful!

LOL so if I watch the 2 hour video and listen to your 1 hour build block I will have spent more time learning about playing the game than I have playing about half the games I own!
Not that it might not be worth it but it is funny.

farley3k wrote:

LOL so if I watch the 2 hour video and listen to your 1 hour build block I will have spent more time learning about playing the game than I have playing about half the games I own!
Not that it might not be worth it but it is funny.

Sometimes the best parts of playing the game are the stuff you do around the game! (plus, that video and our podcast can be done at work in the office lol.)

Mortisimal does good WotR stuff. There a lot of uber math build guides out there. His are much less technical.

I sub his channel.

Uh, WOTR beginners guide in a nutshell: be a melee pet class at the start so you don't uninstall the game then respec to whatever you want after clearing the beginning area.

Crpgbro, whilst his videos might seem impenetrable, does have a pretty good series on this. His beginner tips to surviving the hardest difficulty is pretty helpful in terms of getting the drop on some optional fights and more generally in encounters.

This one is giving me lots of ideas. What I really wish is that the game had some sort of short section where I could try several different classes. Maybe the respec you mention will offer that.

Pathfinder: WotR - Five Builds For Beginners

My choices for beginner classes are:
hunter - pet, druid spells, spontaneous cast (don't have to memorize), melee or ranged
cleric - channel energy is incredibly useful/powerful, with animal domain you can get a pet
kineticist - less variety of spells for a caster but can cast damage at will
shifter - almost zero dependency on gear, high ac, high dps (ranged or melee), crazy high number of attacks
witch - versatile caster, hexes, easiest to make arcane trickster prestige class with

Note that if you are a gnome or halfling, if you have a pet, you can mount most of them at level 1. You can only do that with a horse for the larger races or some other pets when they increase in size at level 7.

I hear the next pathfinder game will have fascinating sci-fi ranged weapon combat an immersive story and fully fleshed out characters. In order to unlock the full game you will need to engage in ConQuest mode. ConQuest mode involves the player uploading video of flagellation with nettles on the hour every hour to the devs.

I made a slayer based on the video above and a cleric based on fangblackbones recommendation. Now I am playing an hour or so of each to see which feels better. I now that won’t tell me how it will be the whole game but it give me a start

Hmm Slayer is a very strong melee DPS class. Cleric can do a lot of things, including DPS, but their main role is party buffs and spot healing. Their DPS output is more mid to late game though when they get powerful self buffs.

This would probably be a good time to re-post the WOTR class picker spreadsheet I did. This doesn't include the new Shifter class (yet), but it should otherwise be pretty complete. Please use it; it took me forever to make.

https://docs.google.com/spreadsheets...

So!

I bought this on sale a few weeks ago, and after finishing Divinity 2, was like "Maybe I oughtta try this before BG3."

So I fired it up tonight on a whim.

Wow. I am enjoying myself a LOT, and I'm still underground after the initial demon attack. I genuinely think I might postpone my BG3 playthrough until I've finished this.

Pathfinder 5e is pretty addictive. That initial dungeon has some of the hardest optional fights (dude the water elemental is STRONG like a dragon to new characters).

The opening 25-40 hours are a wonderful journey; I ran out of steam as I watched +3 and +4 enchanted weapons get doled out like candy. Definitely worth every penny I paid for it at 50% off!

Best compliment I can give the game is that I stayed up too late playing it and went to bed thinking "I can't wait to play it again soon."

Even if you aren't into using other folks builds, you should check out the stuff CRPGBro does on youtube, they are excellent at explaining skill synergies, gear, playing style, etc.

Wrath of the Righteous is a really good game.
Much more polished and a grander scope that the first game. And a metric ton of class build options.
Owlcat games new venture is the TB TRPG Rogue Trader which is in beta now.
Its based on WH40K without being locked into a race's army for your character's party.
Right now the party companions consist of Adeptus Mechanus, Eldar, Sister of Battle, Space Wolf, and more.
It is also going to include ship battles and customizing your own ship.

I am in early access and I love it though I think it will suffer from a steeper learning curve due to an unfamiliar skill system and names. People might not see fireball or stinking cloud and bounce off it quickly.

fangblackbone wrote:

I am in early access and I love it though I think it will suffer from a steeper learning curve due to an unfamiliar skill system and names. People might not see fireball or stinking cloud and bounce off it quickly.

However steep it might be, it cannot be anywhere near as steep as learning the Pathfinder character class system, for which you need a PhD to understand properly.

I've watched a couple of people playing the beta and while I'm no longer a Games Workshop nerd, I recognised enough to be able to understand what people were doing. It's a lot lot simpler than the Pathfinder system. I think people will walk into this seeing it's Games Workshop and know what they are getting, even if they aren't that familiar with RogueTrader specifically.

Clumber wrote:

Even if you aren't into using other folks builds, you should check out the stuff CRPGBro does on youtube, they are excellent at explaining skill synergies, gear, playing style, etc.

I'll take a look. I'm not playing on super-hard or anything and I really enjoy just muddling around in games, rather than trying to min-max out or optimize builds, but there are a whole lotta Feats and Abilities to keep an eye on here.

Sorbicol wrote:

However steep it might be, it cannot be anywhere near as steep as learning the Pathfinder character class system, for which you need a PhD to understand properly.

Oh good, it's not just me. Because I only vaguely understand what my Eldritch scoundrel can do, beyond "backstabber what can cast spells too"

Pulled the pre-order trigger on BG3 today, but I think I'm going to hold off on actually playing it until I finish Pathfinder, unless I have a MAJOR fall-off of interest in this.

Anyway, in a few weeks, there'll be a bunch of patches and mods to allow me to screw around in BG3. For now, Me, Seelah, Lann and Woljif are running around Kenabres beating the sh*t out of anything that looks at us wrong (which is everything in Kenabres).

Have you tried mounted combat yet?
Seelah gets a horse at some point IIRC.
Totally makes it worth it to make a halfling character. (if they have a medium pet, they can ride them at level 1)

I have not (again, still very much in Kenabres, haven't even finished exploring Market Square) but you have given me yet ANOTHER reason I am excited to play more of this game.

EDIT:

Certis wrote:

I've gotten back to the game and I gotta say, I HATE the shifting buildings level design later in the game. What a pain in the butt navigating that place trying to wrap up quests.

LOL, except for this part, which was literally one of the first things my friend mentioned to me when I said I had started the game and was enjoying myself.

That is some impressive level design right there, when it is broadly and immediately acknowledged as "the single worst part of the game, almost enough to cause me to quit."

That is MUCH later in the game. I think my party with the furthest level of campaign completion is 40+ hours in and hasn't reached that part of the game yet.

Don't forget to check out the DLC too. One is a roguelike. The other is more like a puzzle adventure.