Pathfinder: Wrath of the Righteous

Having no idea what I am doing I made a chaotic good melee inquisitor. Sworn enemy of evil. I figure chaotic good lets me play a "good character" but ignore the laws when they get in the way of me smiting evil. So as I understand it I am just playing a standard D&D paladin with a cool hat instead of armor.

Three hours in and I have yet to inquisitor yell at anyone in conversation. Yes I know this is still the intro and I am only level 2 but what is the point of wearing this hat if I cannot be super aggressive in conversations and root out all evil.

Lots, lots, lots of chaotic dialogue options are coming your way...
You even get to "what's wrong with your face" someone real soon

You even get an option where there are two good responses. You get to choose between "burn them all" and compromise.

I have put 52 and a half hours into this game. My main is 15 hours in and on her way to the ending area of Act 2. I know there are more than a few side quests I could uncover if act 1 is any indication. But I'd wager I'll be done with act 2 at 20 hours or so.

I'm level 8 and just got mythic rank 2. (at 15 hours) So factor in that mythic legendary lets you get 40 levels to split between 2 or more classes. And then you get 10 mythic ranks and I don't know if the end game mythic path levels stack or are included in that 10. This is well over a 100 hour game.

You could probably sail through and finish the main campaign in 60 hours if you wanted. I don't think anyone will want to because even if you don't love your main character, you will love at least a few of your companions. And most of your companions will be interesting enough for you to want to do their side quests.

It is really nice they are showing which gear/buffs that does not stack. In general, lots of stuff for better introducing the game this time around.

Btw, not trying to start a war or anything, but are people playing RTwP or turnbased?

Why not both? ;P

On my main and all my ranged focused alts, I use RTwP.
On melee focused alts or parties with mostly melee and particularly ones that lack animal companions, I go with TB as much as possible.

Having more than one party member that has a few levels of channel energy makes most parties much more manageable with RTwP.

Also, there are more than a few fights where they spawn you in an ambush or surrounded. They start you paused so it is easy to switch to TB if you feel overwhelmed.

Quick question for those of you who have finished drezen:

Spoiler:

After you defeat that big demon, I don't know what to do. The quest text says to find the sword of valor but I don't know where to find it or what I need to trigger to end act 2. I feel like I've scoured everywhere.

I play turn based in these types of games if it’s available, the real time combat has always felt too sloppy to me.

Definitely turnbased here, I played KM with the turned based mod prior to it's implementation into the game natively.

I broke down and also installed the Combat Relief mod for easy mode for the crusader battles. I really dislike that part of the game, just like the castle management in KM. I suffered through KM, decided to not suffer through on this game.

fangblackbone wrote:

Quick question for those of you who have finished drezen:

Spoiler:

After you defeat that big demon, I don't know what to do. The quest text says to find the sword of valor but I don't know where to find it or what I need to trigger to end act 2. I feel like I've scoured everywhere.

I haven't finished yet (it's insanely long), but the next step from that point is:

Spoiler:

After killing the big demon in the central courtyard, you need to enter the citadel. The dwarf should have given you a clue as to how to go about doing that - the entrance is up on the courtyard ramparts. Stairs should be on your right as your facing the citadel. The sword of valor is in the citadel although it took me a while to find it.

Thanks for that.
Holy cow there is an insane fight not soon after that with someone with 41 AC plus or including concealment.
They hit like a mac truck too with up to 4 hits in the high 30's to mid 40's. I'll have to come back to that later ;P

I was originally planning on doing Paladin 4/Oracle 6/Hellknight Signifier 10, but the specific batch of Hellknights in the game are a little more than I personally want to throw in with, so between that and having set myself back on the strategic layer, I restarted with the same character concept. Going Slayer(Deliverer) 3/Paladin (Warrior of the Holy Light) 3/Oracle (Purifier) 14. I'm a little sad that they didn't grab more of the cleric/paladin/oracle PrCs from teh Pathfinder rules, but I'm hoping maybe some mods will pick up the slack later.

Still really enjoying myself. This is a very good CRPG.

Yeah. I lost the ability to level up zen archer because I really didn't jive with the Lawful conversation options. (I lost lawful good alignment)
It seems that choosing Good options when there are Lawful options available can hurt your Lawful score.

Unfortunately the Lawful stuff would have you kill or attack to solve conflict far too often. It is kind of a flaw in the system because even if you would come around to the Lawful choice, often times you want to hear more of the situation. It seems more (pre?) judgment than any alignment choice.

I guess that is one of my tips to avoid pitfalls in this game. Pick a class for your PC that isn't alignment restrictive because it is easy in this game to break your alignment with a few dialogue choices. At the least, avoid mandatory Lawful classes to not limit your conversations.

I'm playing a paladin (LG) and I agree that a lot of the Lawful options are just harshness ... but not all of them.

The trick I've found for keeping inside the LG box is to use Law whenever it's the option of etiquette, respect, and duty. So for example at the gravesite in Sosiel's beginning companion side mission, pick "You will not be forgotten!" instead of "Thank your for what you've done for us." Observe protocol with the queen, etc. I've even managed to sneak a couple of key chaos picks in there and am still LG, albeit far more good than lawful.

Various vendors have scrolls of atonement that you can buy to reset your alignment back to your starting point.

Nice. I'll keep an eye out for that. The crazy thing is, one dipping rogue for some sneak attack die has made my zen archer main even more of a monster.

Once I complete Drezen, it may be time to visit respeccing my party. There are a lot of companions I love that I do not use because they falter in my combat style. And I find Nenio's scroll savant archetype to be completely uninteresting.

Scroll Savant becomes a monster at level 10 when the scroll gets cast as the caster's level and not the scroll's level. As long as you can afford to buy and make scrolls you can have a massive toolbelt at your disposal.

So that is what all those dozens of Inflict Light Wounds scrolls I've been looting are for ;P

So, I finished the Banner Over the Citadel quest, which I believe ends chapter two. I now have a few minor complaints about the game:

Retaking Drezen was obnoxiously long

I was under the impression that the Kingdom Management portion of the first game was not part of Wrath of the Righteous. I fail to see much difference between the crusade management and kingdom management

The general framework of the chapters are identical to the first game so far. In the first game you

Spoiler:

Fight your way out of the burning castle, pick up a couple of teammates along the way and make it to an inn as your first home base. Once you are at the inn, you have to defend the inn from attack, explore, do some side quests, round out your party and take over a fortress. Once you have a fortress, you continue the main quest and start the kingdom management portion of the game

In the second game

Spoiler:

Fight your way out of the underground, pick up a couple of teammates along the way and make it to an inn as your first home base. Once you are at the inn, you have to defend the inn from attack, explore, do some side quests, round out your party and take over Drezen. Once you have Drezen, you continue the main quest and start the crusade management portion of the game

I'm still enjoying the game, just need to take a break from the many hours it took me to get to this point.

Clumber wrote:

I was under the impression that the Kingdom Management portion of the first game was not part of Wrath of the Righteous. I fail to see much difference between the crusade management and kingdom management

I'm nowhere near that point, but I think someone mentioned a few pages back that there are mods available to automate/simplify/eliminate kingdom and crusade management.

Watched the new Warhammer 3 trailer, starting a Blue Dragon Sorc.

OMG. You weren't kidding! That gave me tears AND chills.
I keep buying the Total Warhammer games and keep failing to find fun with them. But then they keep releasing trailers that call to my core.

merphle wrote:
Clumber wrote:

I was under the impression that the Kingdom Management portion of the first game was not part of Wrath of the Righteous. I fail to see much difference between the crusade management and kingdom management

I'm nowhere near that point, but I think someone mentioned a few pages back that there are mods available to automate/simplify/eliminate kingdom and crusade management.

I think in the first game it was an option but setting it to automatic disabled all achievements. Not that that should matter to me, but it kinda does.

I tried getting into the basic crusade management. I fought 2 battles. In one, I trounced the enemy who lost over 30 troops and I lost only 19.

In the second, I faced off against 2 units. One unit had like 18 units in it. The other had 30. I lost all my units and was only able to get the 18 unit enemy squad down to 1 unit with the other 30 unit squad untouched.

So I immediately when to difficulty settings and turned on auto management of the crusade...

Yeah, some of the "epic" events like defending the tavern or retaking Drezen are brutally time-consuming. Rescuing the Sarenrae paladins and Hellknights from the gargoyle assault was also a time sink. I get that waves and waves of enemies force you to be careful with resources and introduce some tension, but there also comes a point where you just want to be done already. Especially since it often feels like once I've got the enemy down to their last 2-3 units, suddenly nobody can hit the broad side of a barn.

Still a fantastic game, I just wish some of that stuff was sped up a little.

Ya, it sort of does have quite a few moments where "but the princess is in another castle". The good thing is the lengthened bits for me are so far worth it.

It seems voice acting really helps me get interested in a character. Right now my list of favorite characters is basically in order of who has been with me the longest.

So when my chaotic good character had a choice to kill some guy that has not had many voiced lines I almost did it mostly because I did not much emotional attachment to him. Only one thing stopped me.

Spoiler:

One of my party members forgave him

Honestly the one that is pissing me off that I can't have in my party is Anevia. Talk about a tease. She was there from the start and a bad ass but I can't have her

Well at least up until act 3. But I doubt I can get her after that point because it doesn't make sense to hold her back for 3+ acts.

fangblackbone wrote:

Honestly the one that is pissing me off that I can't have in my party is Anevia. Talk about a tease. She was there from the start and a bad ass but I can't have her

Well at least up until act 3. But I doubt I can get her after that point because it doesn't make sense to hold her back for 3+ acts.

Anevia and Irabeth are both so tough and so cool. I really wish I could have them both in the party. I feel the same way about Queen Galfrey, Liotr Hawkblade, and Yaker (the lower-ranking Hellknight that comes to you with the SOS).

I do like the idea that not everyone tough and competent on your side is a companion, though. These people all have their own roles to play. And with Seelah, Sosiel, Lann, and

Spoiler:

Arushale

(once available) as the core of my party, I don't feel particularly deprived.

One thing I will give the devs credit for: the evil companions are a lot more tolerable to have in your party this time. Back in Kingmaker, I never too Regongar or Jaethal anywhere and I rarely used Nok-Nok. In WotR, I bring Regill along pretty regularly. This despite having my PC's alignment all the way at the top of the "good" scale.

I almost want to go back if possible to do the short cut to acquire the companion you mentioned early. I got all the bits, I just didn't know what to do with them. They did a really good job with the companions and she seems the coolest of them all.

I know a lot of people have gripes with the length of Drezen. But to me, it was such a natural conclusion on finishing it that it makes me feel like I beat the game. I've spent over 20 hours on the plot. I've done big battles, side quests and big battles with side quests and side quests with big battles. I've gotten a few mythic ranks and well over a handful of companions. Those 20 hours are pound for pound packed to the rim with great stuff.

I have more amazing equipment than I know what to do with. I have amazing equipment to buy than I know what to do with. And it is not quite as dizzying with what to do next as it was with which class to start as, but nothing has really jumped out at me.

fangblackbone wrote:

I almost want to go back if possible to do the short cut to acquire the companion you mentioned early. I got all the bits, I just didn't know what to do with them. They did a really good job with the companions and she seems the coolest of them all.

She really is great. Some of her campsite interactions with other companions are priceless too. There's one in particular with Camellia that I'm thinking of that really shows the contrast between the two women. I also really enjoyed how quickly she and Seelah became friends.

I do feel like they did a good job with companions with one exception: Seelah's "No glory ... WITHOUT RISK!" battlecry gets on the nerves after you've heard it 100 times. I love the way she's written and really enjoy all of her actual character moment. I just wish she had some less-grating combat barks.

That is how I got hooked on Ember. She always wants to hear a story during camping.
I'm so protective of her, she's not allowed in my party.

I multied Ember into a beast tamer. So I'd love to see how that works with the hat that gives you fast healing on your song. But she's already been through so much.