Pathfinder: Kingmaker

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This caught me off guard. Hadn't hit my radar. Looks right up my alley. Thoughts?

https://owlcatgames.com/

I backed it! It looks really good. I am hoping it has the combat of the first Dragon age combined with the kingdom management of DA:I

I've been watching Retcon Raider's playthroughs (of the beta's first act) after someone linked them in the RPG or interesting kickstarter threads (don't remember which). It's been interesting to watch how the game plays, and how much of the ruleset is exposed. Really looks like a modern day spiritual successor to the old BG games.

Yeah, I am very interested in this game.

I didn't back the Kickstarter, because I'd hit my saturation point, but I'm very interested in games that combine RPGs with kingdom management.

I love these types of games. Looking forward to it, but I didnt back it. Too many unknowns and my history with Pathfinder Kickstarters hasnt been the best.

Chris Avellone is assisting with the narrative, companions, and design so I’ve been watching this for a while.

The human stretch goal strikes again!

Vector wrote:

Chris Avellone is assisting with the narrative, companions, and design so I’ve been watching this for a while.

Yeah I broke down and pre-ordered it on Steam. If it truly is as deep as some of the beta play videos lead me to believe than I should be happy.

Vector wrote:

Chris Avellone is assisting with the narrative, companions, and design so I’ve been watching this for a while.

But then the rest of the "Who We Are" consists of... Russian guys with an illustrious history of developing... what?

That's the part that makes me leery.

Middcore wrote:
Vector wrote:

Chris Avellone is assisting with the narrative, companions, and design so I’ve been watching this for a while.

But then the rest of the "Who We Are" consists of... Russian guys with an illustrious history of developing... what?

That's the part that makes me leery.

I've played the demo. Its very competent and very baldurs gate like, but in 2018. I don't think you have anything to worry about, quality wise.

I stopped a few hours in, but from all I saw, it was at LEAST as well-made as Pillars of Eternity 1 and 2.

The upbeat here is, that they only have to make the systems work, since they are more or less already made and playtested for quite some time, since its based on the Pen & Paper RPG. Compare that to Pillars, who made their own (in my opinion) rather crazy rpg system which I never really understood.

Demo?
Damn, I backed this but they were asking for over $100 for beta access.
There is a release teaser video that claims 9-25-2018. I can't wait because
the character creation system sounds awesome!

fangblackbone wrote:

Demo?
Damn, I backed this but they were asking for over $100 for beta access.
There is a release teaser video that claims 9-25-2018. I can't wait because
the character creation system sounds awesome!

There are a couple of gameplay vidoes out there on YouTube that show the various character creation system specific to Pathfinder out there. The subclass system is pretty cool. I am pretty sure the whole game is based on one of their multi book modules/campaigns called Kingmaker.

Been listening to the glass canon podcast and really enjoy the world and rule set of pathfinder now, with Chris Avellone helping with narrative this could be great.

Eagerly anticipating, though I've skimmed a good 10-12 of Retcon Raider's videos and melee-class combat seems horribly wooden and samey --both the stilted animation and the mechanical variety thereof.

I'm in. Kickstarter'd this way back. The story companions are at this point the only available choices, yeh? I head some things about custom companions but no confirmation yet. With that in mind it will heavily influence what my main PC is class wise because not all the base classes are covered by companions.

I know I'm asking a lot here but can anyone give me a rough sketch of what makes the Pathfinder world different from say a standard D&D style game? IS there a difference? I'd always assumed it was just like a D&D Forgotten Realms setting but with slightly different mechanics. I've got the itch for a new crpg without going back to Pillars of Eternity or Divinity and I'm wondering if there's anything significantly different about Pathfinder.

As I understand it, Pathfinder is basically an evolution of the D&D 3.5 Edition rules while D&D moved on to 4th and 5th Edition.

Middcore wrote:

As I understand it, Pathfinder is basically an evolution of the D&D 3.5 Edition rules while D&D moved on to 4th and 5th Edition.

I agree with middcore. 3.5 is pretty math based (able to min/max skills). Pathfinder is sometimes called d&d 3.75

D&D was 4th addition (some say odd rules), 5th edition simplified rules but back to more the heart of what original AD&D was like.

I Kickstarted this in spite of not really ever playing Pathfinder. 5th edition D&D is wonderful as a tabletop game as it provides a lot of role-playing hooks and flavor that can help shape tabletop play, but I can see Pathfinder being more conducive to a CRPG translation as the 3rd edition DNA gives a lot to play with mechanically speaking.

Kehama wrote:

I know I'm asking a lot here but can anyone give me a rough sketch of what makes the Pathfinder world different from say a standard D&D style game?

Pathfinder is (probably) what D&D would have become if Wizards never bought out TSR. It was initially developed as a set of house rules for D&D 3.5, and when Wizards took D&D in a different direction the Pathfinder team worked with Paizo and went professional. There's been a number of changes and upgrades, but it's essentially the same experience. If you liked D&D 3.0 and 3.5, you'll like Pathfinder. If you don't ... you won't.

Kehama wrote:

I know I'm asking a lot here but can anyone give me a rough sketch of what makes the Pathfinder world different from say a standard D&D style game? IS there a difference? I'd always assumed it was just like a D&D Forgotten Realms setting but with slightly different mechanics. I've got the itch for a new crpg without going back to Pillars of Eternity or Divinity and I'm wondering if there's anything significantly different about Pathfinder.

I think there are really two ways to answer this question: one about rule sets, and another about the game's setting.

Like other people have said, the Pathfinder rules derive from D&D 3.5, and (as I understand them) attempt to add more interesting content and balancing things out. They're very number-crunchy in a way that can be overwhelming in a social tabletop game, but great when the computer will run all those numbers for you. I expect that, as a player, the character-building mechanics of a Pathfinder CRPG would be pretty similar to anything that used D&D 3.5, or was inspired by it. To me, one of the best examples of D&D 3.5 in a computer game is Star Wars: Knights of the Old Republic. If you're familiar with that, you'll have a sense of how you'll design a character in Kingmaker.

As for the game's setting, I have a friend who has played in a group that was running the Pathfinder: Kingmaker tabletop adventure. For what he told me, it was about a person trying to establish his or her claim to inherit a kingdom, then about his or her rule of that kingdom. In a tabletop setting, its focus on exploration and social interaction may have distinguished it from other published adventures. Although those can be present in any D&D-type game, it seems (to me) that it is easier for published adventures to structure content and to teach DMs how to run combat. After all, one can do a decent job running combat just with an understanding of the rules, but rules alone won't help a DM role-play an interesting NPC or make wilderness exploring fun. So, Kingmaker may have been noteworthy in doing those other two things really well. But there are plenty of CRPGs that handle exploration and social interaction really well, so in a video game setting, those parts of Kingmaker may not be noteworthy at all.

If you backed it and dont have your key yet, they are available now from the Owlcat website and you can start preloading on Steam.

Yay!

Really looking forward to this. But there sure isnt much talk about it. Which is worrying.

I'm ready to start playing this tomorrow. I just hope the crappy laptop I have with me can handle it.

Whooo! Just preloaded, though goodness knows when I'll get around to Pathfinder given my current in-progress RPG runs -- plus finally making it around to Dishonored2.

Shadout wrote:

Really looking forward to this. But there sure isnt much talk about it. Which is worrying.

I played it at PAX West! It gave me Baldur's Gate vibes. I really enjoyed the initial start of it. I'm not as keen on the colonialism bits that are supposed to come up later, but that's what you get when you decide to play a game called Kingmaker. Some of the base-building stuff kind of turns me off, though.

If you're a fan of the Pathfinder universe, you'll enjoy their flavor of isometric rpg. I'm going to keep my eye on this one and see what people have to say more on that front.

I'm definitely hoping for some feedback soon as I'm taking some time off soon and was thinking about picking this up to play in my downtime.

This is on deck for... January-March, when I have a break in my grad classes.

Really, really impressed with this - Its a massive D&D game, with tons of options, and I don't mean that lightly- literally a LOT of options. Both for gameplay, classes and so on, but also just the difficulty setting.

The UI is reall good, and the presentation is gorgerous - Lots to love here! Now, if only I could figure out how to kill spider swarms!

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