Octopath Traveler Catch-All

The only thread where you'll find not double-posts or even a triple-post. No, here, we go for the legendary Octo-post!

Let's discuss!

So after being fairly impressed with the demo, I decided to splurge on this. I definitely want to support this sort of game on the Switch!

Thus far, I love the depth of field and the use of lighting. I've never been a big aficionado of pixel art in games, but they've done a really wonderful job here.

As a doctor, I naturally had to start with the Apothecary path. Which did you choose, and why?

I was very skeptical on the game after the first demo. Couldn't get into it at all. I had a very hard time getting motivated to even try the second demo, but finally did today since the full game was released. Again, slow burn, but it finally clicked once I fought my first boss. I'm gonna try and sneak a physical purchase by my wife tomorrow or Sunday.

I started with the merchant Tressa, on a whim. I found her narrative trite, part of why the first hour was a trudge. After the boss I went North and found Cyrus, the scholar. His story, and his special ability, were a lot more engaging.

I kinda want to start over with the thief in the full release.

I do find the art fascinating. The scenery is varied and gorgeous between different areas, but a little bland if you're running around the same place for long. There are subtle effects that occasionally stand out, I'm a way that makes them seem... magical?

I really don't like the character pixels. They're all so softly lined and colored that I have a hard time differentiating them. If the game's inspiration is FFVI and its ilk, they could have taken some lessons on distinctive character designs.

I started with Cyrus, the scholar. I’m not really sure why, actually, I just decided not to spend too much time thinking about it. I am now doing Ophelia’s beginning.

I like it so far. Gaming time has been low lately so it will probably be a slow burn for me, though, regardless of how much I am enjoying it.

I finished the 3 hour demo... once i finish xenoblade chronicles this is a go

Considered trying this, but picking up my switch made me fall back into Xenoblade 2 instead.
Maybe later, it looks interesting, though I've heard it might become quite repetitive.

I started with Ophelia for the demo. Liked it enough for a purchase, but opted to start a new game. Wasn’t too enamored of her as a starting character. Switched to Alfin and having a more enjoyable time. Plus his first passive that is basically SP vampic is great!

Nearly level 10 and then I’m off to recruit probably the thief. Cyrus is the one I really want to add but he seems a long way away.

Do we yet know what the end game is here? I’m not looking for spoilers, but there’s got to be a bunch of content after recruiting all 8 that gives reason why they’re all coming together or something. Right?

I'll answer your end game question in a spoiler tag just to be on the safe side. I won't spoil anything specific beyond answering the question.

Spoiler:

Nope. There is no end game where all the characters come together according to the reviews I've read. Each character will have a final boss that wraps up their story and that's it. Reviews do mention post-game dungeons, but they aren't story related.

"Antichulius wrote:

SP vampic

What's that?

Blind_Evil wrote:
"Antichulius wrote:

SP vampic

What's that?

He gains back SP as a percentage of damage dealt.

Djinn wrote:

I'll answer your end game question in a spoiler tag just to be on the safe side. I won't spoil anything specific beyond answering the question.

Spoiler:

Nope. There is no end game where all the characters come together according to the reviews I've read. Each character will have a final boss that wraps up their story and that's it. Reviews do mention post-game dungeons, but they aren't story related.

Spoiler:

I think I might be okay with a boss for each story line instead of a now-let’s-save-the-world quest.

This game makes me feel like a 12 year old playing an old FF game for the first time. Started with Olberic and ran into another character son after and finished their first chapter as well. Really like the structure of this game.

I've got six of the seven characters. I sort of wish that the characters had any kind of interaction or relationship with each other. It feels less like I'm forming a team of traveling companions working together toward a common goal and more like a bunch of people awkwardly sharing a taxi and never talking.

hbi2k wrote:

I've got six of the seven characters. I sort of wish that the characters had any kind of interaction or relationship with each other. It feels less like I'm forming a team of traveling companions working together toward a common goal and more like a bunch of people awkwardly sharing a taxi and never talking.

That pretty much sums up Kotaku’s take on the game.

Well, it certainly appears to be selling well.

Well, this is hilarious. Apparently the Middle English-esque speech of the Hunter character H'annit is so bad that it is spawning memes and even study groups for non-English speakers.

I'm very glad I played the demo and knew that most of the characters have normal English dialogue!

I'm about 9 hours in and loving it. I wish the writing was a little less shallow, but that's my only real complaint. I just got back from vacation and will post more complete thoughts later this week.

Coldstream wrote:

Well, this is hilarious. Apparently the Middle English-esque speech of the Hunter character H'annit is so bad that it is spawning memes and even study groups for non-English speakers.

I'm very glad I played the demo and knew that most of the characters have normal English dialogue!

I am not alone!

That fake old English is a joke and throwback to bad SNES JRPG translations I believe.

That is fair I guess but like I tell my kids jokes get old when repeated over and over.

Her intro is quite short and then you're off to explore the world or find the next character's story. They don't beat the joke to death.

I got to start Thereon the thief's opening chapter and really like his setup. That'd be a great character to start with in my opinion, and you'll have him right from the get go to open locked chests. I started with Tressa which was fine, but I think I like Thereon's story better (at least initially). I've also done the first chapters of H'aanit and Ophelia which were okay but mostly just setup.

All the first chapters are just setup, no?

I'm a bit miffed with some path actions. What's the point of having steal if so many items are 3%-5% and it's actually pretty expensive to reset your reputation? The only way I see around it is save scumming, which is terribly tedious.

Blind_Evil wrote:

I'm a bit miffed with some path actions. What's the point of having steal if so many items are 3%-5% and it's actually pretty expensive to reset your reputation? The only way I see around it is save scumming, which is terribly tedious.

I haven't run in to any that low. Usually it's like 30% to 100% for me starting out. It's probably a too high level area for the action?

Just started playing the theif. I was seeing some 5% rates on the basic enemies in the manor. I mitigated it by stealing after a break and then spending boost to up the chance of steal. Don’t know if break makes a difference, though it would make sense if it did, but boost does up the chance of success.

Antichulius wrote:

Just started playing the theif. I was seeing some 5% rates on the basic enemies in the manor. I mitigated it by stealing after a break and then spending boost to up the chance of steal. Don’t know if break makes a difference, though it would make sense if it did, but boost does up the chance of success.

I think Blind Evil was talking about towns and using Y to do a path action with one of your characters, but yeah, in battles you can break an enemy and also use boost to increase your chances to use a skill like thief skill on an enemy.

Ah yes, I’ve got him to a new town and I see those low percentages in town. Wonder if those will go up as he levels

Just got my 5th character, at around 6-ish hours. Loving it so far, but I wish I'd known I wouldn't be able to swap out my starting character. I think I probably wouldn't have started with the white mage character had I known that.

Oh well, it's still super fun. It's also gorgeous, and I love what they've done with both the music and the visual style. Combat is a nice pseudo-blend of Bravely Default and a few FF games, and it works really well. I am simultaneously frustrated and delighted that they throw back to the "no health bars", especially on bosses. Adds to the old-school flair when you get a 18 damage hit on a 6k-HP boss and that winds up being the finishing blow.

Minarchist wrote:

Adds to the old-school flair when you get a 18 damage hit on a 6k-HP boss and that winds up being the finishing blow. :)

Ha! Totally. I always think in my head: "Oh. Well. I had this whole setup I was working on, but I guess that'll do it."

Octopath Traveler - 8 Things You Didn't Know