GWJ Conference Call Episode 609

Vampyr, State of Decay 2, Detroit: Become Human, Conflict Engines in Storytelling, Your Emails and More!

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This week Shawn, Karla and Michael Zenke talk conflict engines in storytelling.

To contact us, email [email protected]! Send us your thoughts on the show, pressing issues you want to talk about or whatever else is on your mind.

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Show credits

Music credits: 

Tabulasa - Broke for Free - - 30:59

Bloom Key - Broke for Free - - 1:04:36


00:02:02 Vampyr
00:09:30 Detroit: Become Human
00:16:28 State of Decay 2
00:24:50 Just Shapes & Beats
00:26:45 E3
00:31:00 Conflict Engines in Storytelling
01:04:31 Your Emails

For State of Decay 2, try going to settings and turning the multiplayer to "Off", maybe that'll help performance

Re: Uncanny Valley - We've got a long way to go on skin/cloth/hair technology. Eye tech seems to largely be bridged with good photo scanning. But there's still not enough variety for in-game character face shapes/symmetry/structure. A speedtree-esque breakthrough for hair/cloth/skin is needed to really dive into the valley.