Assassin's Creed Odyssey RPG-all

How to deal with annoying mercenaries? Climb up to a large cliff or on top of a house and sparta kick him off continuously till dead.

SallyNasty wrote:

Sad they didn't add cheevs to the update:(

IMAGE(https://media1.tenor.com/images/8118f57c21f6e27ce866a426382c4fc8/tenor.gif)

EvilDead wrote:

Ok, I bought this near launch but have finally decided to try it out. Now one of my missions is disrupted by a mercenary one level higher than me. Fought him about 10 times with each fight taking 3 or more minutes because my weapons are made out of paper. Sometimes when I think hes staggered, hes not, and gets a couple hits on me each one taking 1/6 of my health. This isn't the Asscreed I remember and am not having much fun.

I finding the combat painfully grindy and not very intuitive. Especially so with the mercs. My primrary reason for playing these games was to be a badass assassin. Right now I'm feeling like I'm fighting an endboss in Dragon Age while underleveled. Is there a reason for me to keep going?

Edit: Beat it by cheesing him with Sparta kicks. Don't feel good about it. Going to push through a little more but it might just not be for me.

Combat in this game is basically The Witcher 3 minus potions, plus kicking.

Another tip is that the window for parrying is pretty generous. I think you can hold L1/R1 (or LB/RB) ahead of time and if they attack with a regular attack it'll still parry. That can help you get some extra hits in. Mercenaries do tend later on to have lots of unblockable attacks though.

Levels 1-20 are painful. Bad-ass Spartan soldier (cause Spartan kick and bullrush) with poison or fire was the way I got through. Then once you get more options for specials to open up, you can respec and play/adapt to any style you want.

Here's a great little guide on beginning combat on the game. https://www.youtube.com/watch?v=3aG9...

This guy has some great spec guides and goes really in depth into the way damage works.

I've fallen off the game for the longest time (REALLY enjoyed the time I had put in and will certainly be getting back to it with the DLC -- mostly the first island so far) but what is up with the constant gear grind? I'm all for nudging the player to try different weapons/switch things up/whatevs) but the approach to gear grind, number bloat, and X only scales for a few levels --then is obsolete-- is the worst. There has to be a superior ,and more fulfilling, approach.. same school of design as the guy that says 'to hell with content, people just want to zombie-hoover up all the ! and ? marks on a map'.

You can continue upgrading gear all the way to max level, but it does get expensive. The easiest approach is to try not to get attached to one piece of gear, because new, more powerful stuff is dropping all the time. If you like the look of a piece of gear, the game remembers everything you have looted and you can change the appearance of a current item to match something you had before!

Once you complete a legendary set, any pieces you already have will get upgraded to around your current level for free. Otherwise it does become expensive to keep things updated if you're determined not to swap out gear. Climbing the mercenary ranks reduces this cost, but not completely.

DLC also introduces new gear sets that you can try for. These can be good for encouraging you to change up your playstyle, if nothing else. Also remember you can respec your abilities for not too much money if you decide you want to try something else out.

One thing that helps with the costs is realizing at a certain point that money tends to be less of a limiting factor than crafting materials, so you can make use of that by not being hesitant about buying materials from vendors.

Thanks for the early combat tips. I'm away for the weekend but will try some out when I get back.

So I've hit a save game bug - I save a game, it shows up in the list, but when I exit the game and start it up again it's gone. I've lost about 6 hours worth of progress in total now replaying things, and it's frustrating. This is on the PC, and I have tried turning off UPlay's cloud save feature, which made no difference. Please help!

Rallick wrote:

So I've hit a save game bug - I save a game, it shows up in the list, but when I exit the game and start it up again it's gone. I've lost about 6 hours worth of progress in total now replaying things, and it's frustrating. This is on the PC, and I have tried turning off UPlay's cloud save feature, which made no difference. Please help!

Did you recently turn off windows file indexing? the folder the saves are in MUST be indexed or the game will not find them.

I haven't changed anything, but I can have a look. Let me try that. Thanks.

Well, I turned it on, but it's still doing the same thing

Dang. Sorry Rallick. I'm fresh out of ideas.

Is the save game still on your hard drive?

I found the problem. Turns out the hard disk that the game is installed on had literally zero bytes free disk space. How it didn't throw up any errors is beyond me. Cleared some space, and everything is working fine. Thanks for your help all.

Look, it's a simple matter of checking your system event log for an event ID 2013 warning from source "srv."

Nobody probably mentioned it because it's such an obvious solution.

/s

Note: that is the actual event ID that gets logged. It means "disk is at or near capacity" and it is only a warning. Even if the disk is AT capacity. It only appears in the system event log. Thanks, Windows.