Assassin's Creed Odyssey RPG-all

How to deal with annoying mercenaries? Climb up to a large cliff or on top of a house and sparta kick him off continuously till dead.

SallyNasty wrote:

Sad they didn't add cheevs to the update:(

IMAGE(https://media1.tenor.com/images/8118f57c21f6e27ce866a426382c4fc8/tenor.gif)

EvilDead wrote:

Ok, I bought this near launch but have finally decided to try it out. Now one of my missions is disrupted by a mercenary one level higher than me. Fought him about 10 times with each fight taking 3 or more minutes because my weapons are made out of paper. Sometimes when I think hes staggered, hes not, and gets a couple hits on me each one taking 1/6 of my health. This isn't the Asscreed I remember and am not having much fun.

I finding the combat painfully grindy and not very intuitive. Especially so with the mercs. My primrary reason for playing these games was to be a badass assassin. Right now I'm feeling like I'm fighting an endboss in Dragon Age while underleveled. Is there a reason for me to keep going?

Edit: Beat it by cheesing him with Sparta kicks. Don't feel good about it. Going to push through a little more but it might just not be for me.

Combat in this game is basically The Witcher 3 minus potions, plus kicking.

Another tip is that the window for parrying is pretty generous. I think you can hold L1/R1 (or LB/RB) ahead of time and if they attack with a regular attack it'll still parry. That can help you get some extra hits in. Mercenaries do tend later on to have lots of unblockable attacks though.

Levels 1-20 are painful. Bad-ass Spartan soldier (cause Spartan kick and bullrush) with poison or fire was the way I got through. Then once you get more options for specials to open up, you can respec and play/adapt to any style you want.

Here's a great little guide on beginning combat on the game. https://www.youtube.com/watch?v=3aG9...

This guy has some great spec guides and goes really in depth into the way damage works.

I've fallen off the game for the longest time (REALLY enjoyed the time I had put in and will certainly be getting back to it with the DLC -- mostly the first island so far) but what is up with the constant gear grind? I'm all for nudging the player to try different weapons/switch things up/whatevs) but the approach to gear grind, number bloat, and X only scales for a few levels --then is obsolete-- is the worst. There has to be a superior ,and more fulfilling, approach.. same school of design as the guy that says 'to hell with content, people just want to zombie-hoover up all the ! and ? marks on a map'.

You can continue upgrading gear all the way to max level, but it does get expensive. The easiest approach is to try not to get attached to one piece of gear, because new, more powerful stuff is dropping all the time. If you like the look of a piece of gear, the game remembers everything you have looted and you can change the appearance of a current item to match something you had before!

Once you complete a legendary set, any pieces you already have will get upgraded to around your current level for free. Otherwise it does become expensive to keep things updated if you're determined not to swap out gear. Climbing the mercenary ranks reduces this cost, but not completely.

DLC also introduces new gear sets that you can try for. These can be good for encouraging you to change up your playstyle, if nothing else. Also remember you can respec your abilities for not too much money if you decide you want to try something else out.

One thing that helps with the costs is realizing at a certain point that money tends to be less of a limiting factor than crafting materials, so you can make use of that by not being hesitant about buying materials from vendors.

Thanks for the early combat tips. I'm away for the weekend but will try some out when I get back.

So I've hit a save game bug - I save a game, it shows up in the list, but when I exit the game and start it up again it's gone. I've lost about 6 hours worth of progress in total now replaying things, and it's frustrating. This is on the PC, and I have tried turning off UPlay's cloud save feature, which made no difference. Please help!

Rallick wrote:

So I've hit a save game bug - I save a game, it shows up in the list, but when I exit the game and start it up again it's gone. I've lost about 6 hours worth of progress in total now replaying things, and it's frustrating. This is on the PC, and I have tried turning off UPlay's cloud save feature, which made no difference. Please help!

Did you recently turn off windows file indexing? the folder the saves are in MUST be indexed or the game will not find them.

I haven't changed anything, but I can have a look. Let me try that. Thanks.

Well, I turned it on, but it's still doing the same thing

Dang. Sorry Rallick. I'm fresh out of ideas.

Is the save game still on your hard drive?

I found the problem. Turns out the hard disk that the game is installed on had literally zero bytes free disk space. How it didn't throw up any errors is beyond me. Cleared some space, and everything is working fine. Thanks for your help all.

Look, it's a simple matter of checking your system event log for an event ID 2013 warning from source "srv."

Nobody probably mentioned it because it's such an obvious solution.

/s

Note: that is the actual event ID that gets logged. It means "disk is at or near capacity" and it is only a warning. Even if the disk is AT capacity. It only appears in the system event log. Thanks, Windows.

Ok, I gave it the ole college try. Even bought the XP booster to counter some of my issues but it is still requiring me to grind side missions.

After 16 hours in I'm not sure I have ever played a more level gated game. One second I feel like a baddass then try to do a mission one level up and feel like a purse dog nipping at the ankles. 2 levels higher, forget about it.

The new direction is just not for me.

EvilDead wrote:

Ok, I gave it the ole college try. Even bought the XP booster to counter some of my issues but it is still requiring me to grind side missions.

After 16 hours in I'm not sure I have ever played a more level gated game. One second I feel like a baddass then try to do a mission one level up and feel like a purse dog nipping at the ankles. 2 levels higher, forget about it.

The new direction is just not for me.

Ugh. I’ve bought the game twice, on sale, on two systems with the intent of playing. Your comments remind me of what I didn’t like about the last AC game. Terrible to hear that the XP boost doesn’t fix. Thanks for sharing.

I have never understood the grind complaints. The XP booster is absolutely not needed. You do need to do a few things other than main missions, but they are largely part of the backbone of the game: fight for regions, hunt down mercenaries and cultists, optionally gather a few materials for upgrades (which usually involves killing some critters or wiping out a bandit camp or two on your way to doing other things). The upgrade thing is optional because you usually pick up decent enough gear along the way so you don't really need to upgrade the stuff you already have.

What level are you at 16 hours in? Enemies above your level will be tough until you have some skills under your belt, and you don't get the better skills without XP and spear upgrades. But there is TONS of lower level content. There are literally a dozen regions you can visit before hitting level 20, and each region has one or more quest chains that tell side stories, some brief, some branching and extensive. They run the gamut: tragedy, comedy, history, pastoral, pastoral-comical, historical-pastoral, tragical-historical, tragical-comical-historical-pastoral, scene individable, and poem unlimited. Not all of them have breadcrumb quests guiding you to them — you have to go out and explore.

Odyssey also has a lot of filler quests. They're there for players that want to maximize their abilities before tackling much of the main quest line. Quests that you find on mercenary boards or from random people out in the wild are generally perfunctory kill or fetch quests. They exist to give a little extra XP to players who prefer to grind. They're all completely optional.

I'll grant that Odyssey is not a linear guided experience in which you do a predefined series of main missions and then the game is over, with all side content being optional. If that's what you're looking for, you're going to have a bad time. It's also not a short game. 16 hours is maybe a third of the game, less than a third if you've done much side questing or bandit hunting.

You can also change the difficulty, which regulates the level of enemies.

Using XP boost is actually not a very good idea. It makes you level up faster, meaning your gear is outlevelled faster, but you still get gear, money and crafting ingredients at the same speed.

I skipped Origins so this was my first dive into the RPG version of Asscreed games. If I have to go back to constantly level my gear and do side missions just so I can play a story mission I call that a grind. I don't find the side missions interesting so that stuff just isn't fun for me (to your latter point BadKen).

I'm at or around level 18. I bought the booster maybe at 12 and it didn't seem to make much of a difference so maybe it isn't working.

It's also not helping that I played both the really well crafted God of War and Red Dead 2 this year.

chooka1 wrote:

Ugh. I’ve bought the game twice, on sale, on two systems with the intent of playing. Your comments remind me of what I didn’t like about the last AC game. Terrible to hear that the XP boost doesn’t fix. Thanks for sharing.

From what I have read this takes it more into the RPG direction. I don't mind RPG stuff, it's more the drastic difference between levels when fighting enemies.

Unlike previous games, you can't just play the "main" missions until you get to the end. While they're not as well written, the marquee side quests are generally as long and in-depth as The Witcher 3's. There are a few more one-offs than The Witcher 3 had, but they're generally intended to flesh out a particular region and get you the XP you need to continue in the story. They also often take you to many of the question mark icons scattered around the map, so you can clear those locations while doing the side quests (which gets you even more XP).

As said previously, the "small icon" fork in the road quests can generally be ignored. The Message Board side quests are great for having "on" in the background, because you'll often complete them while doing other things, and they reward big chunks of XP when you do.

It's easily a 100 hour game if you do side quests, but even if you're not a completionist, you will absolutely have to do some side quests to complete the game. You'll get lots of gear thrown at you, and doing the side quests will get you plenty of XP, so they only reason to "grind" is if you skip that stuff and try to mainline the story. And the game just isn't really designed to let you do that.

Edit: This guide breaks down the types of side quests.

For message board quests, I would do the non-timed ones, as well as the timed ones which go for several days. I didn't always complete the latter, but there was no harm in having them up while doing other stuff.

Timed/Impact quests can be completely ignored.

"Real" side quests ("black diamond icons with yellow borders and yellow exclamation points inside") are the ones you want to do. And if that just really clashes with what your idea of an Assassin's Creed game should be, then sadly this likely isn't really the game for you.

Yeah, I wasn't doing any of the message board quests so it's just not for me. I loved the Witcher 2 & 3 but I also found the writing much better and the acting very good. Also, I could beat enemies a couple levels up without a crazy long battle of attrition.

In terms of the writing I did a side quest, last night, where I was convincing a bunch of attempted murderers to change their ways and this pretty much sums it up:

That's my reaction too, EvilDead. There are some interesting sidequests and whole lot of nothing quests with really poor writing.

An option on the PC is to force your character to max level. The world mostly levels up to you. This effectively makes the game level-less, freeing you to pursue interesting quests and ignore the rest.

All non competitive games with levels should just offer this at character creation. But they won't because these features aren't about balance, tutorializing, progression, or accomplishment. At best leveling systems like these are about introducing an easy, extrinsic reward that keeps the player engaged beyond the point of having genuine fun. At worst these leveling systems are a psychological tactic to make players find additional real-money transactions palatable. Either way they should be subverted where possible, and otherwise avoided.

Danjo Olivaw wrote:

But they won't because these features aren't about balance, tutorializing, progression, or accomplishment. At best leveling systems like these are about introducing an easy, extrinsic reward that keeps the player engaged beyond the point of having genuine fun.

As a general notion, I think this is a bit unfair. I'm not saying it necessarily applies to AC, but at best levelling can absolutely be about balance and tutorializing. Is it the best way to do those things? Maybe not, but it absolutely can be a way to do them.

In 80 hours of playing... I have run into the level issue maybe 2 times, once because I didn't know it was a big deal to be underleveled... I am not level 50 yet. I did set the game to easy though and am mostly doing anything that sounds worth while quest-wise.

I can see the complaint being valid for mainlining... but this isn't that kind of game... I feel like that's the time to watch it on youtube.

The game plus dlc is a back Friday option right now. Thoughts on buying it with dlc?