Satisfactory - a Factorio-like First Person game

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That update video was dumb as f*ck but I kinda loved it. Their community managers seem to really understand their audience.

I am *so* glad they seem to be doing dedicated servers right, even if they are raw and undercooked as it is.

I was mostly expecting some Windows only, "We'll try to add Linux server support later" BS that most devs seem to pull, yet here we are.

They are too early/unstable for me to start running numerous instances, but I'm sure that time will come.

As always (for future), I have spare server capacity in Europe, but the dedicated server software (similarly to Valheim) is early and lacks many handy features, such as automated notifications for server updates/restarts etc.

They also mentioned that by default, it's still only 4-player co-op supported, but this will be (is?) configurable.

Maybe in future there will be a few GWJer Satisfactory servers up and running

Idiot Me: Ugh, I hate jump pads. Making layered factories is such a pain without ladders and roofs make everything so dark. This place is jumping! At least some of these things should make light.
*many many hours later*
Idiot Me: I've got a few seconds while my machines run... I wonder what this Awesome shop is all about.
...
...
Idiot Me: Oh.

I want to play with the new stuff, but it is so hard playing without the flight mod once you use it. All of my factories are designed around flying without limits. I think I may have to start over to play in experimental.

Experimental is a wee bit rough right now. Maybe let them get a couple hot fixes in before committing to anything big in Update 5.

They said the goal is to release to EA end of Nov.

This took way too long and was not at all worth it

IMAGE(https://i.imgur.com/y8nrTQN.jpg)

omni wrote:

I am *so* glad they seem to be doing dedicated servers right, even if they are raw and undercooked as it is.

I was mostly expecting some Windows only, "We'll try to add Linux server support later" BS that most devs seem to pull, yet here we are.

They are too early/unstable for me to start running numerous instances, but I'm sure that time will come.

Are you running it natively or using the unofficial docker container? For valheim I use docker which made launching an instance super easy.

FWIW I’ve been running the Linux server natively and it’s been pretty smooth so far. There are specific activities that will crash the server ( like firing a rebar gun ), but we haven’t run into unexplained crashes.

None of the config files existed at first, and all of the docs I could find were about config files for windows. The only thing I wanted to change was allowing more than four players. I think I finally figured out where to do that, but we haven’t had more than 4 people trying again to be sure.

Is there any reason to keep making Project Parts? My gut says grind them for coupons and deal with the regret once they show up in an advanced recipe later.

I need Bauxite. I found Bauxite. I ran through a radioactive cave, hid from giant spiders, cheesed my way up the side of a mountain with concrete and ladders, and fought three or four of the big spitting monsters at once. (Hooray for exoskeleton legs!) Now I have an isolated mine on the plateau on top and while I can see my Oil refinery setup down below I still haven't decided how to connect it all up.
I don't like how I have to choose whether to wear a parachute, exoskeleton legs, or a gasmask. Those things don't feel like they would conflict with each other... Videogames.

kazar wrote:

Are you running it natively or using the unofficial docker container? For valheim I use docker which made launching an instance super easy.

I haven't even looked into it yet. Happy to wait until the server stuff is cooked a bit longer. Moreso on the server mangement side of things, as I often end up running servers for games that I'm not even actively playing, so the admin side becomes more important.

Docker is likely no doubt the quickest to get going, but depending on how they've constructed it, may not be as good to admin.. I shall see.

Rezzy wrote:

Is there any reason to keep making Project Parts? My gut says grind them for coupons and deal with the regret once they show up in an advanced recipe later.

There are future project parts that have old project parts as an ingredient, but no, not really any reason to keep making them.

You might make a bunch and store them for future parts, and you can sink a bunch for tickets but that's diminishing returns.

Some noob questions. I'm on tier 3 I think (the last milestone I need for the tier is Basic Steel). I'm on the grassy map.

I have just finally got some coal power going (involving building a magic bridge to some coal, and spending really a long time trying to find water. Online maps didn't help me because I didn't know where I was).

I have 2 iron mines making rotors (slowly, due to them needing many screws) and reinforced plates, and a copper mine (which I've switched from making copper wire to making copper sheeting so I could build my pipeline), and a concrete production.

I'm not really sure what to do next. The space elevator needs massive amounts of things I assume I'll learn how to build in tier 4.

I could try to expand my coal power so I'm not messing around with leaves and wood any more, but I think I'm limited on water right now. Will this require a second pipeline, or do I just need to supply more water to the same one? The options for splitting and merging pipes seems more limited than the conveyor belts.

And then I guess I need to use more iron and copper lines so I'm making more of that stuff? I suppose I'll be driven from what the milestones want.

I'm still finding combat very hard indeed (I'm using a wireless keyboard with a touchpad from my sofa). Mods seem like a pain to install since it doesn't have steam workshop support yet. Exploration requires a lot of save scumming as the armadillo things, fire flies and fire insects kill me again.

One water turbine can power three coal plants. As long as you are not having to move water upwards, then coal power is easy to set up.

If you haven't built the MAM yet, build that and begin working on those milestones. Splitters and very helpful. Better weapons will also come in handy.

Mods are easy to install. Download the satisfactory mod manager and it works just like Steam Workshop would work. Most mods don't work on the experimental build so make sure you are playing on the Early Access build. Think of Experimental as a test server. If you are not sure which version you are playing on you are probably on the early access version.

When you go explore make sure you have at least one stack of whatever you are manufacturing and have a few stacks of rods and plates. You will have to do a lot of vertical exploration which will require building. At first you only have ramps, but ladders will be very useful for exploring when you unlock them.

When exploring you will find wrecked space ships. They will have hard drives inside of them and items laying on the ground around the wreckage. Some ships will be unlocked but others will be locked. Unlocking them will require different things. Some will want fuel so bring enough materials to build biomass burners electricity poles and cables, and have fuel for them. Other ships will just ask for materials. If you can't unlock the ship, place a beacon and name it whatever the ship needs to be unlocked for easier retrieval later.

Some ships will have late game items laying on the ground. DO NOT HOLD ONTO THEM! Feed those suckers into the SINK. In the early game, late game items are worth a lot of tickets. Tickets are much harder to get mid to late game.

DudleySmith wrote:

I could try to expand my coal power so I'm not messing around with leaves and wood any more, but I think I'm limited on water right now. Will this require a second pipeline, or do I just need to supply more water to the same one? The options for splitting and merging pipes seems more limited than the conveyor belts.

Well, a coal plant consumes 50 water /min. Your water extractor will produce 120. A regular pipe can carry 300.

To keep it simple, I tend to underclock my water extractor to 100 water/min. That way I can put three on a pipe and feed up to six coal plants with one pipe.

Merging and splitting water should be pretty straight forward. Did you notice the pipeline junctions in your build menu? Just snap that to a pipe and you can split or merge them 3:1.

If you've not done it already, play close attention to the MAM and Awesome Shop for very useful unlocks that make life easier, including combat.

Finished up all the MAM research (MOAR,please?) and placed my first GeoThermal Generator. Now I am looking upon the vast spaghetti-works I have created in getting this far with absolutely no plan or organization and I can now appreciate a couple of things: First - How badly I have f*cked myself into a corner by trying to be space efficient. I spend too much time trying to find a sweet spot where a new resource feed isn't encroaching. I'm also constantly rabbit jumping, riding conveyors, remembering I have a hover pack, etc when trying to cross my 'factory' floor. I might figure out how to post a screenshot I took a while back. Things have only gotten worse.
Second - Efficiency is starting to play a factor and while at first I was hoarding the slugs since they seemed to be en expendable resource, having completed all the research and sitting at the final tier for projects: Use those shards! Slugs do nothing if they're not shards. Craft shards and jam those mofos into your stuff ASAP.

IMAGE(https://i.imgur.com/Te00ZmI.jpeg)

Rezzy wrote:

First- How badly I have f*cked myself into a corner by trying to be space efficient. I spend too much time trying to find a sweet spot where a new resource feed isn't encroaching. I'm also constantly rabbit jumping, riding conveyors, remembering I have a hover pack, etc when trying to cross my 'factory' floor. I might figure out how to post a screenshot I took a while back. Things have only gotten worse.

The good news is that the map is absolutely massive. Keep that factory, feed all your resources to another location via train and build a beautiful base.

Second - Efficiency is starting to play a factor and while at first I was hoarding the slugs since they seemed to be en expendable resource, having completed all the research and sitting at the final tier for projects: Use those shards! Slugs do nothing if they're not shards. Craft shards and jam those mofos into your stuff ASAP.

YES! Use those slugs. Especially in extractors and power generators.

Also, slugs are an unlimited resource. Get yourself a few lizard doggos and you'll be surprised how often they poop a power slug.

Orphu wrote:
DudleySmith wrote:

I could try to expand my coal power so I'm not messing around with leaves and wood any more, but I think I'm limited on water right now. Will this require a second pipeline, or do I just need to supply more water to the same one? The options for splitting and merging pipes seems more limited than the conveyor belts.

Well, a coal plant consumes 50 water /min. Your water extractor will produce 120. A regular pipe can carry 300.

To keep it simple, I tend to underclock my water extractor to 100 water/min. That way I can put three on a pipe and feed up to six coal plants with one pipe.

Merging and splitting water should be pretty straight forward. Did you notice the pipeline junctions in your build menu? Just snap that to a pipe and you can split or merge them 3:1.

If you've not done it already, play close attention to the MAM and Awesome Shop for very useful unlocks that make life easier, including combat.

How big a rise can the pipe deal with before I need a pump? The route undulates quite a lot. The blue flow meters look ok though

DudleySmith wrote:

How big a rise can the pipe deal with before I need a pump? The route undulates quite a lot. The blue flow meters look ok though

I think the extractors will give you 10m of head lift (it says how much on the building description, check there)

So you can go 10m up before needing a pump. Keep in mind that going down then back up is "free" so you only need to count 10m above from the extractor level before considering a pump. A standard pump gives you 20m above where you place the pump and they have nice indicators that let you know how high you can go when placing pumps. A standard wall is 8m tall for reference.

As long as you see the indicators filling up and undulating you are good. If you suddenly see a pipe that is empty consider adding a pump.

Awesome, thanks

I could try to figure out the logistics of a train line.... Ooor I could spend a few sessions building a network of hamster tubes and fart myself all over the map.

Also. I managed to pet some of the lizard doggos by chasing them, what is this training thing?! I've tried menacing them with food and alien entrails but the only action seems to be to eat and the entrails can't be equipped...

Edit: So after a bunch of attempts to interact I looked it up.
Well that's not intuitive even one bit. In what other context do you need to drop an item from your inventory like that? That said I did learn how to split stacks more accurately which also hasn't really come up in any context but is good to know I guess.

Update 5 is out for the main version if you didn't want to try the experimental version.

You gotta link the EA release vid! I mean... doggos.

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