
Is it still on Creation Engine?
I have loved all the Bethesda games despite issues all over the place. Many of my fondest memories of gaming are the opening of Morrowind, running around Fallout 3, getting Elder Scrolls: Arena to run!, etc.
Is it still on Creation Engine?
Likely. They talked about new lighting, animation, and combat systems in the game during the Starfield Direct, and you can tell those things are certainly improved from previous games. But it still looks like a Bethesda game, and they didn't say anything specifically about a new engine.
Any tech requirements yet? A bit concerned my older rig will need some substantial upgrade/replacement to get this playing but nothing on can you run it yet.
From Steam:
System Requirements
Minimum:
OS: Windows 10 version 22H2 (10.0.19045)
Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required
Recommended:
OS: Windows 10/11 with updates
Processor: AMD Ryzen 5 3600X, Intel i5-10600K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required
Is any gamepass game moddable? They have seemed so very locked down whenever I check them out. It's a Bethesda game so the idea of playing it vanilla after about 2 weeks is just unimaginable.
Is any gamepass game moddable? They have seemed so very locked down whenever I check them out. It's a Bethesda game so the idea of playing it vanilla after about 2 weeks is just unimaginable.
Yeah, I was thinking the same thing. And even if it is, I suspect that it might be easier to manage in various ways along those lines in the Steam version (it often is), so I'll probably just buy it there.
Hmm. That SSD Required raised my eyebrow. I run all my games off my HDD and just keep windows on my SSD. Hopefully they offer some more clarity on that requirement. And I hope Steam can install games on multiple drives. Never looked in to it.
Reminds me of when Ultima: The Savage Empire came out. Think that was one of the first games that required an HDD. Couldn't believe it at the time as could still play Ultima 6, which uses the same game engine, off floppies.
Technology marches on.
Bethesda games have a toggle on PC Gamepass to enable modding, but if you plan to do any real modding I would just pick up the Steam version.
This is from a couple years ago but goes over some of the limitations and settings you need to be aware of with modding Gamepass games.
From Steam:
System Requirements
Minimum:
OS: Windows 10 version 22H2 (10.0.19045)
Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD RequiredRecommended:
OS: Windows 10/11 with updates
Processor: AMD Ryzen 5 3600X, Intel i5-10600K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required
Thanks, didn't think to look there!
My chip and GPU are both short by a bit, might see if they actually restrict you before committing lots of dosh.
And I hope Steam can install games on multiple drives. Never looked in to it.
You can, and its pretty easy. Settings > Downloads > Steam Library Folders. Each game can be installed to a different folder on any drive and you can also migrate games easily if you want to cut down on load times in a game that turns out to be egregious for example.
Check this out if you don't have an SSD... 2TB Samsung Evo 870 for $119. 1TB for $59.
I have another free M.2 slot on my motherboard so will have to buy one of those format SSDs. Looks like they're around that price point. In the short term though it sounds like I can do a specific install to the SSD via Steam.
Imagine SSD is going to be a requirement going forward more and more so will eventually have to give in and buy an SSD dedicated to game installs.
https://www.pcgamer.com/starfields-s...
Some interesting points about the requirements on that article.
Get the biggest one you can, and move your Steam install onto it.
SSD required: expect absurd loading times
Still, really excited about it.
Really hammers home how quick the last few years seem to have blasted by that I'm already seeing the recommended CPU exceed my at-the-time splurging on an i7-9700K at the end of 2019. Granted yes, that CPU is now roughly five years from its initial launch, but I'm not used to games pushing the recommended specs past that already.
I'm traditionally not a huge fan of Bethesda's RPGs, but I still thought that presentation was pretty great. I'm glad it's going to be on Game Pass so I can give it a shot for "free".
Valheim on PC GamePass supports all the mods from what I’ve seen and used.
beanman101283 wrote:Starfield is going to be locked to 30fps on consoles.
Many of my all time favorite games on console were locked at 30 fps. A game like this won’t die because of frame rate. Gameplay will be key
On a Switch, it would be hardly worth mentioning.
But a game being 30fps locked on an Xbox Series X is usually code for, "this game is in bad technical shape". (See: Redfall, Gotham Knights). Not always (see: A Plague Tale: Requiem), but it's often a red flag.
I'm not sure how my CPU will handle things (I suspect modded Skyrim is being held back by my current CPU, but that might also be because of the 300 mods).
I do find it interesting which features we expect to see; space games historically have had a trading focus (Elite, Privateer, X Rebirth, etc.) that fantasy RPGs have kind of downplayed. So a space RPG without an economic system gets talked about.
I'm curious what direction the gameplay in general is going to go in; Skyrim took a left turn into Minecraft envy with the building options (which Fallout 4 double down on).
On the other hand, if Veloxi says I should be playing SpaceBourne 2, who am I to argue?
It felt like the Direct gave a pretty good idea of what the gameplay will entail - exploration and combat like any Bethesda game, base building like Fallout 4 but significantly upgraded, deep spaceship building and customization, along with space combat.
Being a truck driver has never been my space game fantasy, so I certainly won't be missing that aspect from other games.
I haven't found the time to watch the whole Direct, so I was mostly thinking of the bit that I did see, demonstrating the combat, which seemed a lot more dynamic than past Bethesda games. (Unless Fallout 76 has a lot more jumping around than I was aware of.)
TheGameguru wrote:beanman101283 wrote:Starfield is going to be locked to 30fps on consoles.
Many of my all time favorite games on console were locked at 30 fps. A game like this won’t die because of frame rate. Gameplay will be key
On a Switch, it would be hardly worth mentioning.
But a game being 30fps locked on an Xbox Series X is usually code for, "this game is in bad technical shape". (See: Redfall, Gotham Knights). Not always (see: A Plague Tale: Requiem), but it's often a red flag.
Lets face is Bethesda RPG's are always janky.. but like I said before that rarely has stopped me from putting hundreds of hours into their games. I certainly don't worry that locking a Bethesda game to 30fps is some sort of red flag.. I would have been surprised to see them run with an uncapped or dynamic resolution.. thats just not their style.
Besides Elden Ring which sold gazillions and was many peeps GOTY had horrific (and still does) frame rate issues on consoles and thats with dynamic resolution... If Bethesda actually releases at a 4K fixed resolution at 30fps thats a win in my book... I'm guessing though we will see dips into the 20's once DF gets their claws into the game.
*Legion* wrote:TheGameguru wrote:beanman101283 wrote:Starfield is going to be locked to 30fps on consoles.
Many of my all time favorite games on console were locked at 30 fps. A game like this won’t die because of frame rate. Gameplay will be key
On a Switch, it would be hardly worth mentioning.
But a game being 30fps locked on an Xbox Series X is usually code for, "this game is in bad technical shape". (See: Redfall, Gotham Knights). Not always (see: A Plague Tale: Requiem), but it's often a red flag.
Lets face is Bethesda RPG's are always janky.. but like I said before that rarely has stopped me from putting hundreds of hours into their games. I certainly don't worry that locking a Bethesda game to 30fps is some sort of red flag.. I would have been surprised to see them run with an uncapped or dynamic resolution.. thats just not their style.
Besides Elden Ring which sold gazillions and was many peeps GOTY had horrific (and still does) frame rate issues on consoles and thats with dynamic resolution... If Bethesda actually releases at a 4K fixed resolution at 30fps thats a win in my book... I'm guessing though we will see dips into the 20's once DF gets their claws into the game.
Being locked at 30 fps isn't a death knell for a game on console, PC? I'd argue about that, but that's a different discussion. All of this being Bethesda has been the issue. Sure, we all have played 100s-1000s of hours of their games, and for every single one, when pointed out that there were performance issues, they would promise to fix it before launch and each new game was going to be an improvement or a day 1 patch would take care of everything. They lied. Every, single, time. It doesn't matter how much a fan someone is of Bethesda. That has been their proven history. So their first showcase of Starfield was very much a major concern. It couldn't even handle 30 fps. Janky combat and sh*t graphics.
This latest showcase is something we've never seen before from Bethesda. Not only did they push the launch, but they also actually improved upon what they showed us previously. This is new territory and i'm happy it's finally happened. We don't have to agree on the cause of it, whether it was MS or they grew a spine or whatever you want to call it. It's done, and that's the important thing here IMO. I have hope for the game now, where before i did not.
Thats exactly it. The definition of insanity is doing the same thing and expecting different results. It’s Bethesda. It’s gonna launch janky as hell and move towards less janky but still janky. As long as it’s a fun game that’s all that matters. Sure DF will go apesh*t about it and the 240hz PC crowd will lose their sh*t but really who gives a f*ck.
I have played and thoroughly enjoyed every internally-developed Bethesda game since Daggerfall, most of them from launch day (and then as expansions launched too). Sure, they're rough at release, and I wish they were able to better polish them. However, with the exception of Fallout 76, they've never been so broken that the downsides of the experience outweighed the absolute fun I had with them (and Fallout 76's problems almost entirely stemmed from its online-multiplayer-only design, and improved substantially at least as far as basic stability during its first few weeks).
Sure I'm a filthy enabler, but Starfield looks like it's shaping up to be within expectations for me, and that's honestly all I ask for.
Literally every QA employee at Xbox is working on Starfield, says Phil Spencer
Redfall stumbled so that Starfield might run.
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