Yeah, Starfield is definitely not meant for someone who only wants to (or is only able to) put 20-30 hours into it. Just like the Fallout and Elder Scrolls games weren't. I can't blame anyone for not having fun with it in that short a time, but I also can't use them as guide for whether or not I'd have fun with it. Our approach to games like this is just too different.
Edit - it's largely why I stopped following any games media. The nature of their job pretty much requires them to approach most games very differently than I do.
I have a problem. Whenever a starship lands on a planet I'm exploring I will drop whatever I'm doing and race towards it to see if I can steal it. I am a bad person, but those colonists were planning to stay there anyway, right? My new PikUp is nice, but I keep forgetting how to get to the cockpit.
Why do I keep making unethical choices? I told myself I would be a good person!
I have a problem. Whenever a starship lands on a planet I'm exploring I will drop whatever I'm doing and race towards it to see if I can steal it. I am a bad person, but those colonists were planning to stay there anyway, right? My new PikUp is nice, but I keep forgetting how to get to the cockpit.
The PikUp is awesome with a few tweaks. Also are you me?
It's somehow charming that your companions/crew still consistently walk into your line of fire and/or block doorways so you can't advance and/or retreat during combat.
Loaded up my save this morning to discover my "Pik Up" has been renamed to the "Ecliptic Combat A01."
Weird.
Taking a detour to Vanguard HQ because you only get to tell me that I can't steal a Va'ruun Eulogy because of my low Pilot skill once.
Loaded up my save this morning to discover my "Pik Up" has been renamed to the "Ecliptic Combat A01."
Weird.
Yeah one of mine got renamed to UC Navy Cargo A. And I can't rename it to it's original because Va'ruun Revelation is too many characters.
It happened to me first time during ship building as I was changing some parts. I also lost all my cargo so had to revert to an earlier save. Not sure if the bugs are related but watch out.
It's somehow charming that your companions/crew still consistently walk into your line of fire and/or block doorways so you can't advance and/or retreat during combat.
I had my companion walk into the beam while I was mining something. A few moments later when I started mining another bit of ore, she told me to "be careful with that".
Just picked up a Class B Venture from a landing pad for the price of a digipick and the registration fee.
It feels like cheating.
But I won't stop until there's some kind of downside to gang-pressing all these things into my fleet.
Im fed up with outposting and just gonna play the rest of the game for a while. I'm interested in the gameplay, not the rewards, but after finding a good site and then having none of the resource patches visible, building a whole base, again, and then just everything disappearing, again, just nope.
Of course I've spent 9 of my 10 skill points working towards unlocking more outpost structures, so my guy sucks. Probably time for cheats.
Edit to add: gaming website articles on games have gotten so worthless. Deep games like this are seen as a content mine so they are cranking out unnecessarily long and incomplete articles on specific features to get clicks. I looked up 'starfield console commands skills' and got this gamerrevolution article which does a great job of listing all the IDs but but then makes this claim
Since there is no command to take away a rank, we recommend that you save your progress before using this particular cheat.
which is just not true (use Player.removeperk 'XXXXXXX') and doesnt do anything more useful like link to a full list of commands or the mod that re-enables achievements
I posted the list of skill IDs the other day. But yeah I found one article that told both addperk and removeperk commands but it didn't have IDs. Then the article with IDs only listed addperk. Very annoying
First time capturing a ship after battle. It's nicer and bigger than the Frontier. I go down to a planet for a mission. After finishing the mission, ship is gone. Not even in the ship menu. Lost 1 hour of gameplay. So annoying.
Is there a way to fix this or have to reload a previous save? I cant even fast travel out of the planet.
First time capturing a ship after battle. It's nicer and bigger than the Frontier. I go down to a planet for a mission. After finishing the mission, ship is gone. Not even in the ship menu. Lost 1 hour of gameplay. So annoying.
Is there a way to fix this or have to reload a previous save? I cant even fast travel out of the planet.
I save a lot. Especially when capturing, building, etc. Anything with ships. It's so weird with the "make home ship" and "register ship" vs just sitting in cockpit.
I had a similar issue where I captured a new ship while docked. Then I landed on the planet below. But I didn't undock first. I think that was the key? Assumed my new ship was mine and quit the game for the night. But it didn't make my new captured ship home. So the next time I loaded up the game I had 1 less ship and was back in my primary home ship from before the capture.
If you haven't played too far, you might have an autosave from boarding? Look for the name of the captured new ship in the save file, for being on board it.
Luckily I had a save from the start of boarding action that I made, and I recaptured the ship. So I capped it again, saved. Undocked. Saved. Landed, saved. Reloaded. Ship was still mine and in the list with all the others.
Thanks. I save a lot. Too much. But when your in the middle of the action, you don't think about leaving it until the end of the mission.
So, my Frontier Mk3 build would probably be more than sufficient to play out the rest of the game as is, and especially so with a few occasional upgrades as parts unlock as I level.
BUUUT, ship building is fun, I’m drowning in spare credits, and it was starting to feel a bit cramped with my growing crew puttering around inside just two 2x2 habs. So, I set about creating a ship that would be similarly effective from a gameplay perspective, but feel a lot more like a mobile command center where a small crew of four to eight people could comfortably live, work, and travel the stars.
What I came up with is definitely a bit more of a work in progress with the parts I have access to at level 32. The extra bulk really requires higher level parts if you want to make fewer compromises. Still, not bad!
With the same weapon, shield, and reactor setup, I managed to retain decent mobility and jump range while adding overhead to allow a lot more cargo space, and most importantly, making it feel like a ship my growing crew could actually live in. (That said, the Frontier Mk3 is still a more efficient ship from a gameplay perspective as long as you don’t need more than about 1k cargo space.)
And, because it’s really hard to show off the flow of a ship layout in screenshots, I put together a VERY detailed video tour for this one:
Hopefully folks will find the extra info in the video interesting and/or helpful!
I also put together some layered cutaways of the construction, for anyone wanting to take a closer look.
Its a VERY cool looking ship from the overall style to the module choice to the color. Great job.
Thanks!
Oh, also, forgot to mention — if you’re interested in trying to use one of those exotic 3x2 habs, in addition to the command deck/ready room area, small adjustments to the layout can squeeze them into a similar scheme for the lower deck instead of the Y configuration.
In fact, that’s what I started with as I was figuring out the shape here. Ultimately though, I never really liked the flow of the interiors with the connections to the other sections of the ship or my ability to make it feel like the ship had all the needed facilities from a role playing perspective, so I switched to the Y scheme instead.
But, there’s some cool stuff in those big habs! And if if was aiming for more of a military or industrial theme, or was building a larger scale C class ship, I would totally use them.
Also, my kingdom for more flexible ways to control the connections between habs. Necessity as the mother of invention created something cool here, but there’s tons of other neat ideas that just don’t work with the current automatic connection builder. (Although there is more you CAN do to force things with the special connector habs and order of connection if you fuss with it. HopeTech even has a fore to aft one.)
I thought I saw that using the 1x1 rooms would force the ladders there?
I thought I saw that using the 1x1 rooms would force the ladders there?
Sort of?
As best I can tell, the algorithm is trying to create the shortest possible route to every hab module in your ship layout without creating loops. When there is a close call, it makes choices based on attachment order. Additionally, it seems to have some weighting in there to avoid creating straight lines between connecting doors; a somewhat odd choice if you care about having a sensible layout that would be useful in the real world, but I think whatever salt is happening to this respect is aimed at creating spaces that feel more unique and engaging to wander through from a gameplay perspective. (Remember, this same algorithm is being used to create locations for you to do shooter gameplay in.)
However, certain things can break these rules, or modify them. The hab connectors that Nova and HopeTech make are the most obvious -- they can force loops into your structure. The Cabot bridge also can cause strange things to happen, which I don't fully understand even after a lot of experimentation. Suffice to say, connection order really matters, and it prevents the creation of ladders in nearby connected habs since it is serving as a floor to floor connection point -- but, in doing so it seems to alter the shortest path logic you would normally expect to apply.
As for the 1x1s (almost) always creating ladders, I think that's mostly a consequence of the shortest path rules, with a little bit of placement order mixed in.
Originally the Revelation I captured was uneven. Like 2 2x1 on the bottom and 2 more on the top but also the cockpit so 1 square overhang. But I was trying to shrink the ship a bit so deleted 1 from each floor. And then put a 1x1 on the bottom to even it. And that was right under the top docker. So there was a ladder room into the dock room. Basically all ladders in one square. Seemed pretty handy.
And then I saw the 1x1 comment and it seemed to match. But maybe just coincidence.
Yeah, I mean there could easily be more to it, but it does feel like a lot of it is just about reducing distance from every hab to the lander docker entrance (maybe with special priority given to the cockpit too).
Can your own ship be boarded?
Additionally, it seems to have some weighting in there to avoid creating straight lines between connecting doors; a somewhat odd choice if you care about having a sensible layout that would be useful in the real world, but I think whatever salt is happening to this respect is aimed at creating spaces that feel more unique and engaging to wander through from a gameplay perspective. (Remember, this same algorithm is being used to create locations for you to do shooter gameplay in.)
Bethesda's engine doesn't like long sight lines that let you look out of one room and see into several others. Breaking up the interiors so they avoid that reduces the RAM requirements and makes the frame rate smoother since new areas load in at a more predictable pace.
Source: an early, Bethesda-produced Skyrim creation kit tutorial that advised using elevation changes and staggered doors to improve the performance of your maps.
I don't know how that applies to the outdoor environments. Probably something to do with the lower density of dynamic objects and also where the hills and ridges go.
You'll see that strategy used in basically every game. The GPU doesnt have to think much about what it can't see. Its why there are so many spoiled views in game cities. Pass through the huge gate in Orgrimmar and you're greeted with a big ugly wall.
Baldur's Gate 3 has been impressive for not using anything to obfuscate views. You occasionally get a surprise drop showing some massive other part of the area. Its also part of why the outdoors in Starfield are so unimpressive. Not just because of uncreative procedural generation but you can see too far and more detail would take some serious work.
I just got 6500 credits for getting a girlfriend. Be nice if that worked in real life too.
I assume that each companion has a personal quest. Does anybody know if you still get to do the personal quests if you've romanced one of the other companions?
Be nice if that worked in real life too.
Running around with a scanner and pointing it at things everyone already knows about should generate reports I can sell for thousands of credits.
All of the Constellation companions are annoyed with how I chose to resolve the Vanguard quest line, and I in turn am now annoyed at all of them.
Apparently, going with the all-natural approach of using terrormorphs’ existing predators to wipe them out is offensive to this group of over-moneyed nerds, who think tossing an untested microbe out into the galaxy is the better way to go. Too bad, dorks!
I now wonder if I’ll get to see ANY companion’s personal quest.
Had a companion I have been pretty happy with go back to the ship and refuse to talk to me for some reason. I think it was that a random bullet hit the quest target so he went hostile and I killed him. The quest was to make him leave or kill him.
Companion morality is so confusing.
All of the Constellation companions are annoyed with how I chose to resolve the Vanguard quest line, and I in turn am now annoyed at all of them.
Spoiler:Apparently, going with the all-natural approach of using terrormorphs’ existing predators to wipe them out is offensive to this group of over-moneyed nerds, who think tossing an untested microbe out into the galaxy is the better way to go. Too bad, dorks!
I now wonder if I’ll get to see ANY companion’s personal quest.
Yeah, I was a bit baffled that there wasn't more of a diversity of opinion on that choice.
Also, while most of the reactions were well measured in their disagreement,
Sarah's approach was so petulant and childish I could not believe it. She is so full of shit, talking one moment about respecting people's different approaches to problem solving, and then at EVERY opportunity being as inflexible and judgmental as possible about just about everything.
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