
Hey, @Omni, can you put a note to skip to 8:45 if people want to avoid plot spoilers?
The entire video is a spoiler
Is this still on Gamebryo engine?
EDIT: I meant, Creation Engine. And yes it is.
mudbunny wrote:Hey, @Omni, can you put a note to skip to 8:45 if people want to avoid plot spoilers?
The entire video is a spoiler
But there is a difference between spoilers on character creation and spoilers on plot and story.
On a different note, Starfield might push me over the line into getting a Series S.
Ah... Anyone else getting serious No Man's Sky vibes?
Not for me. For me it was all Fallout vibes. I felt like they could’ve called is Fallout 5 and said that instead of being in a vault some people had themselves in the space to avoid a nuclear holocaust and it would work just as well
Ah... Anyone else getting serious No Man's Sky vibes?
Absolutely yes, at least at the beginning (scanning a plant, laser-mining iron). Also right at the end with the commentary about the game containing hundreds of star systems and thousands of planets, and that you can land on all of them; my concern, as I had with NMS, is that they'll all be procedurally-generated and boring.
Everything else looks fantastic though.
Robear wrote:Ah... Anyone else getting serious No Man's Sky vibes?
Absolutely yes, at least at the beginning (scanning a plant, laser-mining iron). Also right at the end with the commentary about the game containing hundreds of star systems and thousands of planets, and that you can land on all of them; my concern, as I had with NMS, is that they'll all be procedurally-generated and boring.
Everything else looks fantastic though.
What made NMS's procedural generation so disappointing for me was that very few of the many aesthetic differences actually meant an appreciable difference in gameplay. Unless they show otherwise, I'm expecting that Starfield will have a similar problem.
That was an interesting presentation.
The first things that occurred to me is that Elite: Dangerous and Starfield now have Star Citizen in a pincer movement. Neither game quite does what Star Citizen claimed it was going to do, but they're both going to be in people's hands long before SC releases.
It'll be interesting to see how they balance the procedurally-generated vs the curated content. On the one hand, it won't be fun to play in a 'realistic' galaxy of large empty space broken up by patches inhospitable and barren planets. On the other, players with limited time or specific interests won't want to have to visit everywhere in order to progress the main story.
I'm also interested to see whether there's more actual role-playing in this game than in - say - Skyrim. I have issues with some of Elite: Dangerous, but one of the real satisfactions of the freedom it grants the player to carve out their own career and to tell their own 'rags to riches' story. I'm not sure how this will work with a game which has a main story of its own to tell.
Finally, I'd love to know how well the flight model works and whether players will be able to use flight sticks. If this is possible, then I wonder how/if the game will allow players to switch between controllers and sticks.
Overall, it looked ok. The combat looked fairly generic... which is slightly worrying if there's going to be lots of it like that. Certainly, I found the combat to be the least satisfying bit of Fallout 3 and Skyrim.
What I've seen so far doesn't add up to a 'system-selling' game for me, so - barring a miracle - I will never get to play it.
Very different kinds of games, though - ED is a smallish scale multiplayer-sandbox.. ish, SC is (supposedly) going to be an MMO sandbox, and Starfield is a single player 'RPG'. They are all in space, I'll give you that, but not once while playing ED did I feel like I was playing an RPG, and I doubt I will really ever really play SC because I'm not up for spending 10-15 mins mincing about walking to get my ship before I actually get to play the game. Will wait and see on Squadron 42, if that ever appears. Starfield isn't a Space Sim.
'Role Playing' means different things to different people (and devs, it seems) - Some would say Elite is a great Role Playing game, as you say, forming your own rags to riches story.. but I didn't really care one jot for my 'character', or even my ship. I wasn't RP'ing in my mind about a Space Trucker forging their way in the galaxy, it was ultimately a business spreadsheet sim with some combat occasionally Then most recent 'RPG' titles in gaming have far more structured storylines, character creation that actually means something, which Elite doesn't have. Not saying either is right or wrong, just observing. And then there are even further distanced 'RPG' styles, like The Witcher, where you don't even get to create your own character, you just play the role of an existing character.
I dont think there will really be a pincer situation between the three, because I don't believe ED is on an upwards trajectory - most of my good buddies and I all bought in during Alpha or Premium Beta, and have literally thousands of hours in the game... and nobody really plays it any more... SC could still be a long, long (long) way away before something is sensible enough to consider a fully playable game, so I think Starfield will sit in between the two, though as above, a different genre, for me.
Anyway, that's my brain dump of the morning. You're welcome.
Back on Starfield, gunplay didn't look the best, for sure, and it may end up that having 1000 mostly pointless planets. Hopefully it doesn't actually have an impact on the game if you just ignore most of them.. Until the modders create giant planet-cities on each and every one At least it's not a total write off from what I saw, and I've long since managed to shake being uber-hyped (or uber-disappointed) by games. As long as it's not awful, I'll at least get my money's worth, as I usually do from Bethesda RPGs.
Tagging so I can decide if this is an Xbox system-seller for me. Or maybe… steam deck?
Might be quite heavy for the Deck. I'd likely stream it from my gaming PC to the Deck (once mine arrives)... But who knows! It's exciting that it's even a question and not an absolute 'not a chance'.
YMMV regarding the stream quality, but don't forget you could get a subscription to Game Pass and stream Starfield via XCloud to (almost) any device with an internet connection. Don't need to buy an Xbox or a gaming PC or a Steam Deck if you don't have one.
Someone put SC and RELEASE in the same sentence.
Finally got around to watching the gameplay reveal and I’m looking forward to it. Never played the other space games mentioned in this thread so I have no basis for comparison. It definitely feels like a Bethesda game, which is what I want. Once they showed off some of the more colorful planets and ship building, I really got interested. Fallout’s aesthetic meant I never really cared for 4’s base building, but I really liked what I saw in Starfield.
Looking forward to spending a couple hundred hours on this next year.
Very tempted to watch those videos but I prefer not to do that for games I am 100% buying on day one. I'm surprised they are starting to appear now, especially as they have only recently moved the release date back 5/6/7 months back
I don't think anyone has really mentioned how far it was pushed back, other than '2023'.. I could be wrong though.
Beanman, try out No Man's Sky if Starfield interests you. They have an entire procedurally generated *galaxy*.
My (uneducated) impression was that NMS didn't have much in the story telling department, and I wasn't sure I wanted a grindy survival/crafting game if there wasn't a decent narrative hook. Have the various updates added much in that area?
Yeah, I'm glad these other titles exist, but I *want* a Bethesda game in space, not a space sim, not a full on open ended storyless sandbox, and not an MMO.
For me I have 0 faith in them delivering what they've shown to date because of the lies and fiasco they had with FO76. The only thing that makes me excited is that MS is proving to be the grownup in the room, and the delay happened. Which according to reporting was a good thing and internal workers stating they were in a CP2077 situation.
I don't think anyone has really mentioned how far it was pushed back, other than '2023'.. I could be wrong though.
They stated that everything that was part of that showcase would release within 12 months.
Yep, it's a Bethesda game alright. I'm done with breadth over mechanics, depth, meaning, but I guess many consider that attractive. The DNA - maybe it's due to the same old engine, just continues to not do it for me. I hope B appreciates that many have had their fill of numerous but hollow places to visit, and most people are tired of tradeoffs between size/scope vs. enjoyable/rewarding experiences. The "big sell" at the end about 100 systems and 1000 planets makes me worry.
I will say that I thought the music and sound were superb, and those are a big deal to me. The lighting and environments of the few locales they showed were quite nice to look at as well and the spaceship design has the potential to be awesome, and ideally will support/maximize character progression, gameplay choice, story, etc. The factions and story seem to have good bones.
It is KILLER that this will be on Gamepass for the curious and/or the diehard fans who continue to give this company's stuff a shot. I really hope Bethesda 1) nails the story, 2) takes their time to get that animation and combat where it needs to be, and 3) challenges/tests all the pivotal choices and assumptions they've made in their bubble over the decade this game's been in development through extensive (passionate) player testing.
Yeah the Fallout from Fallout 76 means I am not pre-ordering. I am waiting on the community and reviewers to confirm how this lands. I may be game passing this one on Xbox and then buying later if I like it.
Beanman, they have added some questing storylines, along with the original over-arching "What's at the galactic center?" one, and every month or two they have special event storylines for people to participate in, with special rewards. I believe they are multiplayer events as well. It's a very rich game with lots going on. There have been 20 content upgrades so far. It's not, however, an RPG. More like a first person exploration/trade/survival/discovery game, and it does that extremely well.
As people have noted, it has many procedurally generated systems. You can indeed come across unique animals and plants, and planets and systems are all unique, and there's a galaxy of them. But there are also trading posts, stations, research outposts, all sorts of useful "standard" locations to be found in each system. So it's a blend of random unique stuff and grounded familiar stuff. You make your own story.
With it being Game Pass day one, I'm willing to jump in and see what they've slapped together.
With it being Game Pass day one, I'm willing to jump in and see what they've slapped together.
This is for sure where I am at. I am frothing at the mouth for a new Elder Scrolls game (I would even settle for new versions of Oblivion or Morrowind with better graphics and some of the quality of life stuff from Skyrim and Fallout 4), but this looks interesting. The procedural planets have me worried. I get flashbacks of the planets from Mass Effect since I haven't played much of No Man's Sky.
Here's the quote that's making the rounds (from this IGN article):
"We’re also careful to let you know that’s what [that procedural content] is. So if you look at space, you know there are a lot of ice balls in space, so that was one of our big design considerations on this game is, ‘What’s fun about an ice ball?’ And it’s OK sometimes if ice balls aren’t- it is what it is. We’d rather have them and say yes to you, ‘Hey, you can land on this.’ Here are the resources, you can survey it, and then you can land and spend ten minutes there and be like, ‘OK, now I’m going to leave and go back to the other planet that has all this other content on it, and I’m going to follow this questline.’“So we’re pretty careful about saying, ‘Here’s where the fun is, here’s this kind of content,’ but still say yes to the player and, ‘You want to go land on that weird planet, check it out, and build an outpost, and live your life there, and watch the sunset because you like the view of the moons there? Go for it.’ We love that stuff.”
So it seems like there are going to be a bunch of empty planets that you can land on, but there's probably not much reason to. Which honestly seems fine to me. The main N planets will have the story-based gameplay on them and then there's the rest of them which will be completely optional unless you want the (guaranteed) achievement for landing on every planet.
I'm hoping they make use a lot of the lessons they learned fixing FO76's initial problems. Most of the things people complained about were balance & multiplayer problems, so with this being single player, those things won't be an issue. Fixing some of them led to great improvements in how they utilized the game engine, which would easily carry over to helping a single player game too.
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