Sekiro: Shadows Die Twice Catch-All

Lady Butterfly is kicking my ass. I pretty much have the recipe for beating her it’s all down to execution.

I’m also trying to be one with the “rhythm game” of Sekiro.

Maclintok wrote:

Lady Butterfly is kicking my ass. I pretty much have the recipe for beating her it’s all down to execution.

I’m also trying to be one with the “rhythm game” of Sekiro.

Mada mada, beotch.

imbiginjapan wrote:
Maclintok wrote:

Lady Butterfly is kicking my ass. I pretty much have the recipe for beating her it’s all down to execution.

I’m also trying to be one with the “rhythm game” of Sekiro.

Mada mada, beotch.

I'm still a puppy!

Beat milady Butterfly yesterday! Got suggested a RKG Retry video over at the What You Playing this Weekend thread and grabbed a couple tips from watching those lads beat the boss.

Spoiler:

How I finally put things together was 1) Not respecting Lady Butterfly as much & leaned into constantly attacking her and 2) Hiding behind a pillar to avoid the swarm of butterflies once the illusions were dispelled.

I built up a pretty good rhythm of walking her down with single strikes, interspersed with a curving sidestep to one side, as if I was beginning a circle strafe in a FPS. Taking that sidestep provided a nice beat in between strikes. I'd often catch her just as she was about to leap upward which would send her back down into a kneel which left her open for another hit. Doing the circle strafe was necessary to discourage her from flipping backwards and hitting me with the knives, an annoying move that would catch me any time I started walking her down in a straight line.

Such relief!

Had a far, far, FAR easier time with the Gyoubu Oniwa and Flaming Bull fights. Got both done in three attempts apiece!

I guess I have Lady Butterfly to thank for teaching me the importance of the Deflect but she was a very cruel teacher indeed.

Fantastic. Hopefully Lady Butterfly was a watershed moment. It seems like the combat involves quite a bit of relearning for Souls-like players.

I never could beat Lady Butterfly. Maybe I'll reinstall and start over a fresh playthrough this winter to get my bearings again and see if I can grok it this time around.

Man I love the lads at RKG. I loved their Prepare to Try series back before they split off. Need to catch up on their play videos.

Farscry wrote:

I never could beat Lady Butterfly. Maybe I'll reinstall and start over a fresh playthrough this winter to get my bearings again and see if I can grok it this time around.

It's a very difficult and complicated first boss fight even among these hardcore combat games. I've played Dark Souls 1 & 3, Nioh 1& 2 and Lords of the Fallen: none of these games' first or even second bosses gave me the kind of trouble Lady Butterfly did.

Well, hope you are inspired and find some time to give it another go!

I've gotten through Bloodborne and the three Dark Souls games previously; main difference with those is that the RPG aspects of character building allowed me some leeway in compensating for my skill limitations, whereas Sekiro is much more demanding of mechanical mastery. I know back when it released I praised its design while lamenting my skill ceiling -- figured I'd come back to it someday, and that someday might be later this winter after I wrap up a couple games on my docket.

Definitely true about the mechanical mastery.

I've bumped into Lord Genichiro again and his boss battle is one that's forcing me to utilize everything I've been taught up to this point. It's also proving to be a deflection fan's wet dream. /sarcasm

I think I spent more time on Genichiro than on any other boss in the game. And when I finally got him, I knew I was in for the long haul.

Two more special enemies/mini-bosses in the books: Snake Eyes Shirahagi and Long-Arm Centipede...Giraffe?

I was worried Snake Eyes was going to give me long-term problems but I thankfully figured her out enough to get the W. Still pretty shaky on her weird attack timings so not sure how thing will play out if they reintroduce her later!

Centipede was a bit of a one-trick pony. Still died at least a half dozen times but eventually figured out "the trick".

Progress!

EDIT: that whole Gun Fort zone is a POS.

The ape duo in the Poison Pools cave area is probably the first time it feels like the game is mistreating me. Even with using the Firecracker prosthetic, there's barely any space to capitalize on stuns & get in any damage.

The worst thing about this fight is how the behaviour of the brown ape will change based on who I'm target locked onto: if I target the sword-wielding white ape, the brown ape will constantly try to run interference. If I target lock onto the brown ape, he'll spend a lot of time backing away and put the white ape in between us. A very artificial difficulty modifier, this whole targeting thing and very, very annoying!

I know I should be using the firecrackers to create openings but these openings are scant: a successful brown ape stun buys me 1 maybe 2 free hits before white ape is on top of me. The white ape is immune to the firecrackers. Once I've dropped his posture normally for a stun, the brown ape is already in the air for his leap attack - well out of range of firecrackers. The 6 hits I can get in on the white ape when fighting him solo turns to 1 or 0 hits once I need to start defending against the brown ape's pounce.

A truly awful boss fight, if you ask me.

I'm not looking forward to my next stream when I'll surely be banging my head against this fight for who knows how long. My next tactic will be to micromanage the target lock between the apes as a way to lure in the brown ape more frequently. Once I can master deflecting his 5-hit combo then I should be able to counter attack followed by firecrackers to lay in even more damage.That's IF I don't get interrupted by the white ape...

I watched Andy Garcia fight them. He had a lot of success Stunning the brown ape with firecrackers and then getting good hits in. At least it doesn’t seem to have a ton of health.

I’m sure the fight would/will drive me crazy when I eventually pick the game up. Hope it goes well.

IMAGE(https://i.imgur.com/IWelegj.png)

It began innocently enough. I had the itch to play and decided to spend some time farming back some sen to refill my spirit emblems. I was about to sign off then thought "what the heck" and decided to give Headless Ape a quick try to put my new plan into practice. Well, it worked!

Focusing on the brown ape did the trick. Although he backed away from me a ton it was a matter of waiting for the headless ape to scream or do its hail mary super chop before trying to lure the brown in for a fireworks display.

I only wish I did this to kick off tomorrow's stream! At least I'll be able to devote the time to campaign progress and exploration.

I had a heck of a time with that fight but never really thought it was cheap... unforgiving, yes, but strategies were available. They just needed careful execution.

Weirdly enough I've always found the twin ape fight "easier" that the solo ape fight. Every time I've hit that fight I've done it 1st time, while the 1st White ape fight I've always had to spend time on getting the patterns down.

Just keep your distance from both apes, get opportunistic occasional hits in on the brown ape but don't commit until it is down and then you just execute the bits of the white ape fight you already have down. But just staying away from both of them unless there is a clear and open opportunity is the key

This spoils much of the game, of course, and shows off some cheesy boss strategies. But wow is it impressive.

Finished my second playthrough, partly inspired by that blindfolded run. Also I was catching up on Demon Slayer and I tend to associate that with Sekiro. I seem to recall I started my first run after seeing the movie last year.

Most improved boss was the Corrupted Monk, who fell on my first try. Worst regression was the Blazing Bull. I just couldn't get the timing down even though I was dialed in on my first try last year. Too much pressure to repeat, I guess.

Went for

Spoiler:

the Shura ending, since I fought Owl-Dad last time. It's fun how Emma and Isshin have such similar styles yet are also so different. Oddly, I started Emma's fight without resting after defeating Vilehand, so I played cautiously and beat her on the first try. Then I hit a patch of several tries where I couldn't beat her. Go figure. The hit box for her grapple attack is vast and non-Euclidean. The phoenix umbrella served me well in Isshin's second phase, after I figured out which attacks could get through it.

On to Sifu, which is also reported to demand near-perfection.

Can I just say, I picked up the game again and am having a TOTAL BLAST with it? Seriously after being noncommittal for years I've finally decided to take it seriously, and now I'm farming and upgrading, clearing out old zones, beating bosses that seemed impossible before, using my prosthetic tools, and generally just going around being a total badass. It's such an amazing feeling!

And I don't know what it was about coming back to this straight from Demon Souls, but for some reason by brain has finally clicked and I've learned to stop dodging and embrace parrying just as the game intends, and now everything seems stupid easy? Seriously its incredible.

Also I found a secret path, and wound up seeing an old friend

Spoiler:

the snake, which the game let me jump down off a cliff and stab through the face. OMG that was like liquid satisfaction I swear and maybe one of the coolest moments I've ever had in a video game

But now I'm running out of things to do before I have to face father owl,

which everyone seems to hate with a passion. So we'll see if my enthusiasm holds up once I get into that But still, I was worried if it would be a mistake to try to beat this before I get into Elden Ring and I am glad to say that it ended up being a wonderful decision

jamos5 wrote:

Can I just say, I picked up the game again and am having a TOTAL BLAST with it? Seriously after being noncommittal for years I've finally decided to take it seriously, and now I'm farming and upgrading, clearing out old zones, beating bosses that seemed impossible before, using my prosthetic tools, and generally just going around being a total badass. It's such an amazing feeling!

And I don't know what it was about coming back to this straight from Demon Souls, but for some reason by brain has finally clicked and I've learned to stop dodging and embrace parrying just as the game intends, and now everything seems stupid easy? Seriously its incredible.

Also I found a secret path, and wound up seeing an old friend

Spoiler:

the snake, which the game let me jump down off a cliff and stab through the face. OMG that was like liquid satisfaction I swear and maybe one of the coolest moments I've ever had in a video game

But now I'm running out of things to do before I have to face father owl,

which everyone seems to hate with a passion. So we'll see if my enthusiasm holds up once I get into that But still, I was worried if it would be a mistake to try to beat this before I get into Elden Ring and I am glad to say that it ended up being a wonderful decision

I need to jump back in. I think I'd get a lot farther than right after launch.

Spoiler:

The whole Snake section was amazing and one of the most satisfying pieces I've ever played. Not sure how it was made so great but I agree. Just *chef's kiss!

I came back to this game this game after elden ring. I've beaten it before but had the urge to play it again. The difficulty and game play difference between them is pretty stark. The bosses and combat cause much more adrenaline and swearing in comparison. I do miss the generous checkpoints of elden rings though. Might not finish it again but it is fun.

Did I mention that this game just clicked for me? I just beat

Spoiler:

Father Owl

on my SECOND TRY!

Holy **** this game is amazing

jamos5 wrote:

Did I mention that this game just clicked for me? I just beat

Spoiler:

Father Owl

on my SECOND TRY!

Holy **** this game is amazing

Was this the Owlfather encounter in the burning building (my memory gets hazy)? If so, that's one hell of an accomplishment in just two tries. That bastich took me several sessions and taught me a few lessons in frustration.

That is pretty impressive. I just beat him just a couple of days ago and it took me over four hours of trying

brokenclavicle wrote:
jamos5 wrote:

Did I mention that this game just clicked for me? I just beat

Spoiler:

Father Owl

on my SECOND TRY!

Holy **** this game is amazing

Was this the Owlfather encounter in the burning building (my memory gets hazy)? If so, that's one hell of an accomplishment in just two tries. That bastich took me several sessions and taught me a few lessons in frustration. :)

No it was up on the top of the castle under a beautiful sunset. I guess the worst is yet to come lol!

jamos5 wrote:
brokenclavicle wrote:

Was this the Owlfather encounter in the burning building (my memory gets hazy)? If so, that's one hell of an accomplishment in just two tries. That bastich took me several sessions and taught me a few lessons in frustration. :)

No it was up on the top of the castle under a beautiful sunset. I guess the worst is yet to come lol!

Still pretty impressive.

I played a bit of this and I kind of get the feeling it may not be for me even though I loved DS and Elden Ring. I liked Bloodbourne, but it was my least favorite of the bunch. It isn't necessarily just the speed of combat, but the fact that it is faster and I need to decide if I need to block, dodge or jump some enemy attacks. My brain can handle it when I'm either just dodge rolling or using my shield is DS, but needing to quickly decide what to do in the middle of battle and then execute it is too much for my brain I think.

It's a shame because it seem nice to play a DS game from them that may actually have an understandable story.

Coming from someone who just got over the combat skill hump, I've realized that the game was much more approachable once I figured out what the designers wanted me to do. Instead of stressing my brain trying to decide between parrying, dodging, and jumping, what I do instead is spend like 95% of all fights just mindlessly blocking and attacking. Block and attack. Block and attack. That's it. I hardly dodge or jump at all except for the 5% of the time that they do an unblockable attack, which is always very clearly communicated and usually has a large window.

Another thing that makes it easy is that the parry window for this game is VERY generous, and the game wants you to abuse it as much as you can. Go ahead and tap the button it to your hearts content, and over half the time the parry should work. And then, even if you fail to hit the parry window, unlike DS where you are left totally open and exposed, Sekiro instead simply has you block. Which makes it extremely safe, with almost no downside outside of your posture meter getting too high or one of those rare unblockable attacks.

Then beyond blocking/parrying, the game wants you to attack relentlessly. Just whack and whack at the enemy nonstop, unless you see a flare effect that looks a bit more pronounced than normal. When that happens, it means that the enemy has the animation advantage and will be able to hit you before you can land your next attack, so you need to switch to blocking. Then you just block and parry until you see an opportunity to start attacking again. Rinse and repeat.

So yeah, once you get used to spamming parry/block and attack, the game starts to become very approachable. That said, this game is purely focused on combat. Not character building. Not even really exploring. It's all about getting in tight battles and navigating combat zones. If the "git gud" combat part of Dark Souls doesn't appeal to you then yeah stay away.

> Which makes it extremely safe, with almost no downside outside of your posture meter getting too high or one of those rare unblockable attacks.

Yeah, but it does start to get hairy as you get bosses that can fill your posture meter. And in NG+ the charmless mode means that you take chip damage from every block so you have to perfect your parry timings. Charmless is where the game really came alive for me.