Sekiro: Shadows Die Twice Catch-All

Yeah, I don't think the first areas are really unfair it is the lack of any healthbar, few health resources, and it being Souls like enough that you think you know but then you hit a Miniboss or boss and get trounced repeatedly where you could have issues.

Beat the Ogre, several generals, that Drunk is still alive but that area was annoying me. I'll let it sit for a while.

Can someone tell me am I supposed to reach those too far caves that I cannot jump to near the Ogre? Or will that come later?

Things are going better slowly but I am also working to level up a bit and learning the game mechanics. Attempting to change how I fight, rather than dip back like in Souls I am charging in with side step and deflect to take down the enemy. Feels weird.

Depends on which caves. Some of them you can fall down to from above - you can survive a fair amount of fall distance. There is also a fairly hidden one (cant remember if you can even see the cave from where you start) where you have jump and grab a ledge in the mountain, the ledge is easy to see, yet I missed it for a long time.

If it is caves on the other side of a canyon, then you are probably going there later.

Hobear wrote:

Can someone tell me am I supposed to reach those too far caves that I cannot jump to near the Ogre? Or will that come later?

To the right-hand side as you're facing the Ogre (or where it used to be)? The path is hard to find, but it's on the other side of the building the Ogre was guarding.

ClockworkHouse wrote:
Hobear wrote:

Can someone tell me am I supposed to reach those too far caves that I cannot jump to near the Ogre? Or will that come later?

To the right-hand side as you're facing the Ogre (or where it used to be)? The path is hard to find, but it's on the other side of the building the Ogre was guarding.

The one with the warning note about the beheaded?

I'm stuck at the drunk as well but I've beaten the ogre, the area you guys are discribing sounds unfamiliar. Perhaps I've taken a wrong turn but am I not supposed to have gone past that long stealth section with a giant creature? Or maybe there is another ogre and I am just to early still to know what you are all on about. I did see a sign but it spoke about not being able to hurt enemies so I booked it away from that direction.

That was not an unwise decision.
There might be other reasons to go there of course. But you are not really missing anything, imo, by saving it for later.
Some of the other caves in the area got various loot though. None of it particularly important. With no weapons and gear, most loot is somewhat pointless after all. But always nice to get more of the healing consumables.

Same Ogre as you think Rave. Past that building warning of the undead that whole side has a bunch of side paths with interesting stuff and fun jumping. Not sure exactly how to get there beyond what Clocky describes and now to sneak past giant creature and move forward.

Hobear wrote:
ClockworkHouse wrote:
Hobear wrote:

Can someone tell me am I supposed to reach those too far caves that I cannot jump to near the Ogre? Or will that come later?

To the right-hand side as you're facing the Ogre (or where it used to be)? The path is hard to find, but it's on the other side of the building the Ogre was guarding.

The one with the warning note about the beheaded?

Here's how you get to the cave:

Spoiler:

Just past the warning note about the beheaded, there's a tree branch you can grapple out to, but there isn't an obvious next place to go. If you look downward from that tree branch along the cliffside, you'll see grabbable ledge far below you. Jump off of the branch, keeping yourself against the wall, and grab that ledge just as you pass it. Ledge hang over to the left, and then climb up. You'll see a path to the cave from there.

Oh, and before you go over there:

Spoiler:

You'll probably want to spend any unspent money and skill points.

While I'm sitting here on my lunch break, I thought I'd jot down a few tips that I've picked up. I’m sure some of these are repeats from other comments and videos (that VaatiVidya video from linked by JeremyK on the last page full of great tips), but these are the ones that have helped me most:

  • Stand your ground – If you are primarily dodging to avoid damage like you would in a Souls game, priority number 1 is to unlearn this habit. Dodge to avoid grabs and to create distance to heal or regain posture. Otherwise, you should be trying to deflect and counterattack the vast majority of normal attacks. It does not matter how strong the attack looks as it’s about to hit you. If it’s not perilous, you can deflect it, and doing so will inflict posture damage on the enemy. Against certain bosses, you might want to do some dodging early while you wait for openings to inflict a little chip damage. Once you have the boss health down a bit, even just 20 or 30%, their posture recovery should be slowed enough for you to start building that up. There are few enemies where aiming to deplete the health bar is easier than working to build their posture, but these are the exceptions.
  • Enemies deflect too – When an enemy breaks your attack and starts hitting you back, that’s not random. You just got deflected! Watch for a big orange spark and listen for a louder clash of your sword against theirs. This is your queue to stop attacking and start deflecting.
  • Deflect a little early – Initially, I was trying to deflect in the instant the enemy weapon hit me, like hitting a note in a rhythm game. This worked sometimes, but not always. My deflection skills became much more reliable when I started blocking a split second before the enemy attack hit me. For a normal speed sword attack, try to time your deflection for when the sword is in the middle of it’s arc, just before it hits you.
  • Guarding increases posture recovery – This is completely counterintuitive coming from any Souls game. You always needed to drop your shield to regen stamina, but in Sekiro, your posture recovers at least 2X faster if you hold block. This is extremely important in tough encounters.
  • Sweep grabs – See chained ogre complaint from earlier. There are one or two other enemies that perform these. Jump them, don’t dodge. This will save you a lot of frustration.
  • Get Mikiri counter and Deathblow regen early – You could play the game without the Mikiri counter, but you shouldn’t. It feels amazing to pull off, and it inflicts a massive amount of posture damage. The 5 point skill that regenerates some health on a deathblow is game changing. Aim for these skills ASAP.
  • Heal early for posture, save one gourd – Posture is tied to Vitality. You want to stay at 75% or above as often as possible to give yourself more opportunities to recover posture. When you’re getting low on heals, try to save at least one gourd charge for when you die. You will rez with 50% health and can instantly top off with a gourd to give yourself one last fighting chance.
  • Skill points and money bags – You lose half of your current skill bar, but any points you accrue are yours to keep. If you’re about to fight a boss and are currently sitting at 90% of a full skill bar, it’s a good idea to kill a few more goons first to get you to the next point threshold. Losing half your money can seem like a big deal early on, but vendors throughout the game sell money bags for just 10% more than their value. This is how you bank your cash. Every vendor you encounter throughout the game will have these available to purchase, so it’s easy to stockpile money that you won't lose upon death.
  • Don't sweat the Rot – Unseen Aid tops out at 30% (from what I’ve seen). It’s not even a 1/3 chance to proc. You cannot rely on it, so it’s better to think of it as a bonus when it proc, not something to rely on. Rot reduces the chances for Unseen Aid and halts storyline progression for certain NPCs, but you’ll be able to grab plenty of items to bring it back to full along the way. I have been sitting on a stack of 6 for the last 15 hours, and there are several more I could purchase from vendors if needed. If you start getting Rot stacks while struggling on a boss, wait to clear them until the boss is gone.

Finally finished. The last boss took me a good six hours.... And I cheesed it a bit. God that was painful. Enjoyed the game but I cleared almost all the unique fights so I think I'm good now. I'm going to find a much more chill game for now.

Madame Butterfly keeps killing me. Need to summon other players

master0 wrote:

Finally finished. The last boss took me a good six hours.... And I cheesed it a bit. God that was painful. Enjoyed the game but I cleared almost all the unique fights so I think I'm good now. I'm going to find a much more chill game for now.

Congrats. Which boss was your last boss? (there are multiple, the game does quite a lot more with the endings than their previous games).

I easily spend 6+ hours on my last boss too. Didn't like it, it is a decent fight, if you look at the individual parts, all the attacks seemed 'fair'. But they just made twice as long as it should have been, to make it harder.
Having to go through a long fight each time, to get to see the new abilities introduced, really slows down the learning a lot. I'd rather have the artificial difficulty increase of only having 50% hp as they did in Bloodborne then.

I am only getting time to lay an hour here and there. So still in the starting areas but

Spoiler:

I just did the snake sequence and first time through snuck around it and then stabbed it in the eye. That area could have been super obnoxious and badly built but it was a blast and very well designed.

Shadout wrote:
master0 wrote:

Finally finished. The last boss took me a good six hours.... And I cheesed it a bit. God that was painful. Enjoyed the game but I cleared almost all the unique fights so I think I'm good now. I'm going to find a much more chill game for now.

Congrats. Which boss was your last boss? (there are multiple, the game does quite a lot more with the endings than their previous games).

I easily spend 6+ hours on my last boss too. Didn't like it, it is a decent fight, if you look at the individual parts, all the attacks seemed 'fair'. But they just made twice as long as it should have been, to make it harder.
Having to go through a long fight each time, to get to see the new abilities introduced, really slows down the learning a lot. I'd rather have the artificial difficulty increase of only having 50% hp as they did in Bloodborne then.

Definitely the same boss you're taking about.

Spoiler:

issan the sword saint. Which was one stage too long in my view. By the end I could perfect the first two stage.

Well designed except for the length.

Yeah, that is indeed the one. And agreed.

The Lady Butterfly is a good fight. I haven't beaten her yet due to my greed trying to get an extra blow on her. The first phase is pretty straight forward. I can get her first death blow easy enough. The Butterfly attacks that come with her second form decrease my poise enough go where I get hit and die.

Maybe I need to use the pillars more

Playing on a Xbox One controller hurts my left pointer. I've changed my grip a little to diagonally press it instead of lengthwise. It works okay.

Overcame Butterfly and Bull tonight, clearing a bit of a roadblock I had encountered. The area after Bull made me feel like the game was only just starting :O

And finished! Loved it from start to finish. The combat took some major adjustment early on, but it really sings once you practice for a while. On average, Sekiro bosses took me many more tries than bosses in the Souls games, but I very rarely became frustrated from repeated attempts because I was always improving a little bit each attempt.

The second to last boss and last boss each took me a couple hours to beat. They were both very tough, but great fights. It was getting late, so I gave myself two more attempts on the final fight before calling it quits for the night. I beat it on the 3rd attempt The ending I received was

Spoiler:

Immortal Severance.

I'll wait to talk about particulars until some more time has passed, but there were some truly incredible moments in this game. I yelled at my screen a few times in disbelief. I'll probably start a fresh run tomorrow, as I'm pretty excited to see how much more easily I can move through the beginning after my first full run.

I did indeed start a new run today. In just over four hours, I made it about as far as I did in 15 hours during my first run. The second run is always faster in From games, but it seems amplified here. Understanding the combat system makes such a huge difference. I just made it to the top of Ashina Castle and haven't died to a miniboss or boss yet. Feels pretty awesome.

Bull and butterfly down for me as well, things really seem to open up beyond the bull.

I must have spent hours on butterfly my wife was in the room with me when I did it, when the boss fell I quietly said "oh finally that's over" my wife says "you finally beat her? I expected you to be jumping onto the table screaming with joy". The reason I did not was I know I'm in for worse ahead.

I'm still having the same issues, I'm blasting through the actual areas and then being slapped down by the bosses. It's making me play in spurts far more then any other soul game. Atleast post bull seems to have alot of branching paths or so it appears.

I beat the rider on one of my first few tries and loved that fight in the battlefield. The bull....he can go die in a fire. I love the roundabout way of getting to the bull, shortcuts on shortcuts....but that bull...is straight up bull.

Hobear wrote:

I beat the rider on one of my first few tries and loved that fight in the battlefield. The bull....he can go die in a fire. I love the roundabout way of getting to the bull, shortcuts on shortcuts....but that bull...is straight up bull.

The big key for unlocking the bull fight was figuring out he can be parried don't waste time blocking him.

This seemed like it might be of interest to folks here. Warning: spoilers aplenty.

Hobear wrote:

I beat the rider on one of my first few tries and loved that fight in the battlefield. The bull....he can go die in a fire. I love the roundabout way of getting to the bull, shortcuts on shortcuts....but that bull...is straight up bull.

Agreed on the bull. Even with the shortcuts it still takes a little while to get to him, and he can straight up murder you before you get much of a chance to experiment. Strategy that helped me a lot:

Spoiler:

using the sprint button to basically just follow him around, trying always to stay behind him and just getting a few cheap shots in. Once you get him close to down chuck out a few firecrackers to get some extra hits in.

I've been pretty much putting off the Genichiro boss fight. There are so many ways you can go at that point that it's been fun just exploring and picking off mini-bosses.

The bull seemed annoying but I worked out that as the arena is L shaped you can run to the back right (kind of where the bull emerges from) and the AI does a pretty poor job of being able to round on your when you're in the smaller tighter space. You can take it out pretty easily

Game is clicking a lot more now but old souls control habits die hard. keep attempting to use estus and dodge rolling. Always confused for a moment when it doesn't work. getting up in the grill of bosses is odd but I am getting used to it.

After that bull holy crap did they change course. What an open world.

Took down the Butterfly lady. It didnt take me that long but I did it over 3 separate sessions. Every time I got better at the fight. On my last run of attempts I could basically no-hit her first phase. I definitely came out the other side a better playe

The game really benefits from "sleeping on it" to let that learning sink in for me.

The fight managed to stay engaging and didnt feel cheap like some of the DS bosses (or The Drunk).

I beat Seven Ashina Spears tonight. Last week I had tried many many times, and never got close. I've since learned that block is your friend. This time, I felt myself getting better each time. Mikiri Counter was key, and I could do it pretty reliably, but my breakthrough was learning the follow up moves, and taking advantage of reducing posture consistently. When I finally did it, it only took a minute, and I just used a single heal. What a stressful game!