Fallout: 76 Catch-All

When you level up you choose a card and occasionally get a pack to open.

Not sure how outdated this is, but seems to hit the basics.

Every time you level up you earn a SPECIAL point and get to pick a perk card. Once you hit 50 you stop getting new SPECIAL points and just pick a new perk card. You get perk card packs every 2 levels up to level 10, then every 5 levels after that. You can also get them as rewards for various challanges. They have 3 normal perk cards and 1 special animated one (being animated is the only thing special about it).

To rearrange your SPECIAL points you need to use the punch card machines at any train station (can also build one in your CAMP). You can rearrange your perk loudout at any time (press T while in your pipboy menu), to unassign a perk just right click it. You can save special/perk loadouts at the punch card machines too to switch builds quickly without having to do everything manually.

At level 50 you'll start unlocking legendary perks, up to 6 at level 300. To buy (ones not picked with the unlocking of a new slot), upgrade, or unassign legendary perks you need perk coins, earned by scrapping unwanted perk cards. Once they're unlocked they're available for all characters regardless of their level, even if you delete the character they were initially unlocked.

For weapon & armor plans, most modifcation plans are unlocked randomly when scrapping them (some have to be found as loot or quest rewards or bought from vendors). To see how many mod plans for a weapon or armor you have, look at the item in the modify menu of their respective crafting bench, there'll be a #/# above the interface showing how many mods you know vs how many there are. Typically the plans you can find or buy can't be learned through scrapping.

Plans to make the items themselves are typically found as loot or bought from vendors. The only items I know of where you can learn how to make the item itself through scrapping are the armor helmets. For some of the less commonly dropped weapons it can be worthwhile to build a bunch of base versions yourself then scrap them to learn mods for them.

Many of the plans for newer weapons can only be attained through the daily dispatch mission, and mod plans for them have to bought from special vendors. Legendary versions of these weapons won't drop until you learn the item plan either. The plans and the weapons themselves aren't sellable, so you can't even get them from other players.

CAMP item plans are a mix of both. Many can be found as loot, received as event rewards, or bought from vendors. It was my first endgame goal to find or buy all the available camp plans, which kept me occupied for some time. Some plans are only given as dispatch mission rewards, but those can be be sold by players so you can find them in vending machines at their camps, just beware of price gougers.

Hello wastelanders. I’m trying to get over the hump with the early level difficulty of this game. I’m level 13.
No stimpacks, limited ammo, almost no food and limited crafting options. I’m sure I am doing something wrong.
I’m scrapping all my duplicate guns and scrapping just about everything. I’m almost always out of ammo and near death. Hmm. Am I missing something obvious or approaching this the wrong way? My leather armor has been broken for several levels. I suppose I could buy repair kits but I don’t want to feel I have to do that to play within the systems of the game.

Thank you,
Chad

I'm level 15 and have loads of stims, enough ammo (it does seem stingy, even with a 40% increase perk) and plenty of crafting options.
I'm ploughing through the quests (rather than just having a wander through the country) roughly following the overseer but taking others as they pop up around me - and obviously cleaning out all houses/tents that I come across along the way. I also clean out all baddies killed and have a couple of bags of dropped loot around the place as I get over-encumbered quickly.

Get the well rested perk regularly, just sleep for a minute. Also saves on stims. I did find a fire axe (40 damage) relatively early and have been using that as one of the first perks I got was 10% extra melee, so having ran out of ammo for one gun that has helped beef up my stocks of ammo.

Not sure if any of that helps...

chooka1 wrote:

Hello wastelanders. I’m trying to get over the hump with the early level difficulty of this game. I’m level 13.
No stimpacks, limited ammo, almost no food and limited crafting options. I’m sure I am doing something wrong.
I’m scrapping all my duplicate guns and scrapping just about everything. I’m almost always out of ammo and near death. Hmm. Am I missing something obvious or approaching this the wrong way? My leather armor has been broken for several levels. I suppose I could buy repair kits but I don’t want to feel I have to do that to play within the systems of the game.

Thank you,
Chad

Kill animals for food. Cook their meat over a fire. (You need wood for this, which is everywhere in the forested areas.)

Stims can be diluted

Armor can be repaired at Armor Workbenches without a repair kit. It uses mats you have in your stash/junk. Use the Modify/Repair selection.

Sleep in beds to heal and if you lay down long enough you'll get a Well Rested boost.

Play any instruments you find for long enough and you'll get a boost from that too.

Milk Brahmin. It's free to do so and their milk is AWESOME.

Reddit has a good list of tips: https://www.reddit.com/r/fo76/commen...

Not sure if its still a thing with the improvements to player vending machines, but a lot of players would dump noob care packages in the overseer stash at her first camp site. If you come across a high level player at an event or train station, use the wave emote to show you're friendly and they might dump a bunch of extra stuff they had planned to just sell. Many players ignore the voice chat system and communicate solely through the emotes.

Also check out player camps frequently. A lot of players have tons of spare normal (non-ultracite) ammo for sale for 1 cap a bullet, and some put 38 ammo in free for the taking.

To make surviving combat a bit easier, I'd recommend getting the concentrated fire perk if you don't already have it. It let's you target specific body parts with ranged weapons. If you're in close quarters anyway, the VATS penalty for head shots isn't a problem. It can be the difference between spending 2 or 3 bullets to kill an enemy vs spending 10. 2 handed melee is also great for conserving ammo as kborom mentioned.

Thank you. Some good specific tips. I’ll give it another go tonight.
Mats….ah!
Chad

I put in a couple hours tonight and I made some progress.
I picked up the concentrated VAT perk. I’m using a melee weapon when possible. A few questions::

1) Are there any particular items, plans or recipes I should be on the lookout for when I visit a player vendor’s camp? I bought the stimpack recipe tonight.

2) I believe I need a tinkerer’s bench to craft ammo? I’m a few aluminum scrap short. Best way to get some ammo?

3) Do cooked items spoil?

4) Are stash boxes in vendor’s camps my stash boxes?

5) I believe I do not have to hate component items on my person to use for crafting?

6) Thoughts on public teams?

Thanks,
Chad

2- A good source of aluminum are the Mr Farmhand robots at the Vault-tec farm that’s just across the river from Flatwood, the first town the main quests funnel you towards. Technically most robots can drop aluminum but those robots aren’t combat bots and are easier to farm for materials.

3- Cooked food DOES spoil but slower than unprocessed food. Food also spoils much more slowly while in your Stash so it’s a good idea to store any extras.

4- Stash boxes are instanced per player so any Stash box is your Stash box, even if it’s in someone else’s base.

5- if a component is in your Stash you don’t need to be carrying it.

I don't bother stashing food as I forget about it and it spoils. I tend to sort items in the PipBoy by spoil so I make sure I'm always eating something that's about to be spoiled.

Is the game fun solo?

I've never played with anyone, so yes.

It's a Fallout game with a slightly different emphasis and concessions to mp/coop play. But it's first and foremost a Fallout game. This isn't like how Elder Scrolls Online is an MMO first and foremost with an ES layer on everything. If you've played Fallout 3/4, this game is a bit like wearing an old glove with some new wrinkles.

For plans just get whatever looks cheap and only if you aren't hurting for caps. Most plans you'll find in a vending machine aren't necessary for survival. The game starts you off with all the necessities. All you really need is a source of food & water, a bed, access to your stash, and crafting benches.

Besides bots, ski poles are a great source of aluminum, and there are tons of ski lodges to search for them. Remember to use the component tags to put an icon next to any junk items that can be scrapped for it.

For ammo, just keep a couple of different weapons and cycle between them based on enemy type (i.e. pipe weapons will take a lot of ammo to down mirelurks or super mutants, but they're great against oversized bugs). Don't worry about using weapons you're not perked for at this stage. A weapon you have ammo for but aren't perked for is more useful than one you are perked for but don't have ammo for. Some weapons will let you "reuse" ammo. Bows, crossbows, railway rifle and harpoon guns all have a chance to add a unit of their ammo type to an enemy's inventory with each hit. Ammo for them is also easy to make and doesn't require gunpowder. A harpoon gun with the flechette mod in particular can be very effective. It will typically create more ammo on weaker enemies than it took to kill it; each shot only uses unit of ammo but sends out 4 or 5 bolts, each with its own chance to create 1 unit of ammo on the enemy.

Another tip for survivability is to find a power armor frame ASAP. If it has pieces on it that are too high level to use, just remove them (unlike other armor pieces, you can't learn any power armor mod plans from scrapping them). Even just the basic frame provides a lot of benefits. It'll probably provide more damage resistance than your armor and the frame doesn't have durability to worry about (it does have a condition bar bit it never degrades). Plus it increases your strength to 11 and only weighs 10 weight when carried in you inventory (its weight and any attached power armor pieces don't count towards you weight when you wear it). The trade off is that you have to worry about fusion cores. They're heavy (3 weight each without the intelligence perk that reduces the weight of energy ammo) and wear out somewhat quickly. You're also not likely to find many as a low level player. Your best bet is getting them from generators and other frames you find, but those never have a full charge. The best way to get full ones are the fusion core processors at the power plant workshops. Be careful with those if another player owns the workshop, a lot of players lock them and even picking a lock in an owned workshop gives you a bounty which flags you for pvp.

Stengah wrote:

Remember to use the component tags to put an icon next to any junk items that can be scrapped for it.

He's talking about "Tag for Search" in case it wasn't clear:

IMAGE(https://attackofthefanboy.com/wp-content/uploads/2018/11/mark-junk-fallout76.jpg)

IMAGE(https://assets.rpgsite.net/images/images/000/071/713/article/Fallout76-Track.webp)

IMAGE(https://assets.rpgsite.net/images/images/000/071/714/article/Fallout76-Track2.webp)

Budo wrote:

Is the game fun solo?

I’m playing solo. Yes. Harder, IMO, than a traditional Fallout concessions discussed above. I do like running into other players as that gives a different feel to this game. I’m asking questions above to help get you rolling. Learn from my struggles.

Where is a good place to find adhesives? Good tip on the robot farm. Tinkerer’s bench built.

Chad

There's always a few things of wonderglue and duct tape around, but never so many that you feel you have enough. You can make an adhesive farm at your camp. Plant corn, tatos, and mutfruit. The green thumb perk lets you get 2x the yield and the super duper perk gives you a chance to double your crafting output.

ONE NEVER HAS ENOUGH GLUE!

Just like in Fallout 4.

Cocked up I think. Signalled a drop and went to find it only to have to pick the lock. Didn't think and just picked it, once picked I was told the owner has seen me - does this mean I'm going to get harrassed or marked for PVP in some way? I really don't want that.

Stengah wrote:

There's always a few things of wonderglue and duct tape around, but never so many that you feel you have enough. You can make an adhesive farm at your camp. Plant corn, tatos, and mutfruit. The green thumb perk lets you get 2x the yield and the super duper perk gives you a chance to double your crafting output.

Interesting. Forgive my ignorance, how do you plant? Do you need a plan, recipe or something else?

Thank you.

kborom wrote:

Cocked up I think. Signalled a drop and went to find it only to have to pick the lock. Didn't think and just picked it, once picked I was told the owner has seen me - does this mean I'm going to get harrassed or marked for PVP in some way? I really don't want that.

If it was signaled for by another player, picking it technically destroys a player-owned item which will get you a 5 cap bounty. Generally it'll say "steal" in red instead of "lockpick" in white. Check to see if you actually have a bounty, iirc sometimes the prompt will say "steal" in white and not give you a bounty. Someone with a bounty can be attacked by any other player without having to be flagged for pvp or go through the mutual shooting to enable it. The bounty won't go away until another player kills you. If you just want to get rid of it quickly, fast travel somewhere other players are and make the taunt emote. They'll get the hint and kill you so you can respawn bounty free. Just be sure to go into the settings to make sure you're still in pacifist mode after.

To plant items you need the plant and 1 fertilizer. You should know the plan from the start of the game. I don't think you have to do anything special to unlock it. If you do, the camp tutorial from the ghoul in the Wayward should take care of that. You can find the plants in lunchboxes and coolers or harvest them from static spawns in the world, either as loose items or from a renewable crop in the ground. There's a bunch of farms around with fields of diffent crops, and most places with npcs have a small garden. Once they're planted you just have to wait a bit for them to be harvestable.

Semi-customizable servers will be available in September. You're still using a Bethesda server and can't load any mods on it, but FO1st members can tweak the new settings how they want and run it like a private world (non FO1st players can be invited to play on them). There'll be a curated rotation of public custom worlds to give non-members a taste of it.

Seems like a half-measure to me. Still not actually custom servers the way people have been asking for since the game was announced. Being able to configure creature spawns is the only setting that looks worth messing around with, but only if it can affect legendary creature spawn rates too.

Yeah, Fallout Worlds isn't quite full control and modding, but it's better than nada.

Stengah wrote:
kborom wrote:

Cocked up I think. Signalled a drop and went to find it only to have to pick the lock. Didn't think and just picked it, once picked I was told the owner has seen me - does this mean I'm going to get harrassed or marked for PVP in some way? I really don't want that.

If it was signaled for by another player, picking it technically destroys a player-owned item which will get you a 5 cap bounty. Generally it'll say "steal" in red instead of "lockpick" in white. Check to see if you actually have a bounty, iirc sometimes the prompt will say "steal" in white and not give you a bounty. Someone with a bounty can be attacked by any other player without having to be flagged for pvp or go through the mutual shooting to enable it. The bounty won't go away until another player kills you. If you just want to get rid of it quickly, fast travel somewhere other players are and make the taunt emote. They'll get the hint and kill you so you can respawn bounty free. Just be sure to go into the settings to make sure you're still in pacifist mode after.

Thanks. Logged on today to check for my status and I cannot find a bounty status at all. Googling further others had the same issue and all had a bounty status but those posts were 2/3 years old so I reckon that has been tidied up now.

I got to spend today in the New River Gorge. It makes me sad that they decided to leave it out of the Fallout 76 map.

They did a decent job with the bridge, but what it's over sure ain't the Gorge.

They should have put the mining stuff down in the gorge. Yes I know it was mined out years ago but Fallout history is already different and it would resonate with the real-world history. They could have put low-level stuff on either side, and then put mid-level stuff down in the gorge itself. So at the start you'd see that when you crossed back and forth over the bridge and then it'd be a neat moment when you get strong enough to venture down into it.

I can forgive them for leaving out the New River. I don't think any video game engine can do river rapids justice.

The feature that lets you swap out Perk cards is a welcome addition. I've been wanting that for a while. I use a certain set of Perks out exploring and another set when I'm at my CAMP.

Servers down for over 4 hours by my reckoning yesterday, with 3 minutes notice in the middle of the afternoon in the UK!
Experiencing so many bugs and disconnects it is affecting my gameplay and enjoyment now. Seems like every single quest has something wrong with it - it may just need a reload or two but it's very frustrating.

Quick question, something I have only recently noticed but may have been there from the start. Do all enemies keep their level with you?

kborom wrote:

Quick question, something I have only recently noticed but may have been there from the start. Do all enemies keep their level with you?

I think the way level scaling works now didn’t start until the One Wasteland update last year. They scale per player now, so if two players of different levels attack the same enemy the game calculates damage as though the enemy was an appropriate level for both players individually. Before that enemies would scale to either the level of the first player in an area or the highest level player if you were in a group. It wasn’t a great system and could cause massive difficulty spikes if you wandered into an area that had just been visited by a higher level player.

Hitting my stride a bit. Level 18. Not sure yet how I feel overall about the game. I certainly miss the focused npc single player focus. However, some good quests. Enough differences, eg Special system and player vendors, that I’m enjoying.

Not sure what are some of the best bang for your buck cap purchase or rare items I should be on the lookout for. Any shares?

I haven’t gotten my head around placement of my CAMP? Middle of map? I have two but I never seem to be able to place my second camp?

I take it legendary weapons will not level up so I should wait a bit before buying from the new vendor who sells legendary weapons?

Any weight loss tips? I’m scrapping and putting in stash box whenever I can but I’m always bumping up against weight limit. Minimum armor. Fair amount of weapons. Other stuff I can stash or get rid of?

Thanks!
Chad

Don't worry about buying things or legendary gear until you're leveling 50. For now you should be constantly switching to higher level gear as you get it. Don't keep using low level gear just because they have mods you like or a nice legendary effect.

I have my camp in the middle of the map because it used to cut down on fast travel costs. I'd go to my camp or Vault 76 for free, then fast travel to where I needed to go from there, and it'd cut fast travel costs by a significant amount. Now that there's three faction bases that can be fast travelled to for free, it's not really an issue anymore. I've never gotten around to making a second camp, so I'm not sure if there's anything special you have to do to activate your second slot before placing it. If I we're still leveling I'd probably use it more as a forward operating base with a blueprint for a simple platform with just the essentials, constantly moving it to whatever area I was questing in.

You will always be bumping against the weight limit. Once you hit level 25 you can start a quest to make excavator power armor, which gives an extra 100 carry weight if you have a full set. Combine it with 2x calibrated shocks leg mods (the only power armor leg mods worth using, ALL your sets should use them) and you get a total of 200 extra carry weight while in the power armor. The tradeoff is that it has the lowest damage & energy resistance of all the power armor sets. Since power armor frames only weigh 10 and don't count the weight of the armor pieces on them, I used to wear one frame with higher resistances for fighting and carry a second frame with excavator on it to switch to when looting and to fast travel back to my camp or a train station once done. I've gotten a bit more disciplined about having to loot everything, so I stopped using the excavator set except for when I need to go into a mine for ore (wearing the chest piece gives 4x the output from each ore node).

Most of my weight comes from aid items, food, and ammo. They somewhat recently added a stack weight total to make it a bit easier to see when a stack of low individual weight items has started dragging you down.

Hank you for your extensive and helpful comments!

Can I/should I drop misc for,Ed quest items like keys and halo tapes?

Thank you,
Chad