Fallout: 76 Catch-All

omni wrote:
Nevin73 wrote:

I think if a GWJ server is created, it'll be fine. Ranalin was generous enough to procure a GWJ server for Conan Exiles and there is no griefing, just mutual support.

I've done the same thing for the now-barren Ark cluster for about a year or so - those are different in that you can even specify that the servers are PvE.... but a game still needs enough PvE stuff to do, in lieu of PvP, if the game was basically designed as PvP...

It does depend on what they allow you to configure on the server. In Exiles the world is pretty brutal on its own. There's a 'purge' that happens occasionally that can completely destroy a settlement if not taken care of. All of this and the ability to do base destruction and active pvp are configurable. With it not turned on at all or only available within a certain time frame. Of course with it being a GWJ server there's the understanding that if any pvp happens at all it's consensual.

It would be unwise for them to set things up where the focus is entirely pvp.

So I'm assuming no more VATS, but that wasn't part of the original 2 anyway.

Flying creatures!

Don't think I'm interested in base building. Never been my thing in Fallout.

Also, this basically means any story that's here will not be the "change everyone's lives and be our savior" type of deal. You can't have 500 chosen ones running around. Only WoW gets to do that.

Here's another minor thing that kind of jolted me a bit. Why are there trees? I mean nukes dropped. They have them dropping in the trailer, yet when Vault 76 opens there's trees and nearly intact wooden buildings in place. This one is closest to the apocalypse, so you'd figure vegetation needs more time to regain a foothold.

I understand for aesthetic reasons why they couldn't just go with blasted hills, but it was kind of jarring. I think you'd actually have a case for reemerging shrubbery in the later Fallouts.

Budo wrote:

So I'm assuming no more VATS. Also, this basically means any story that's here will not be the "change everyone's lives and be our savior" type of deal. You can't have 500 chosen ones running around. Only WoW gets to do that.

Here's another minor thing that kind of jolted me a bit. Why are there trees? I mean nukes dropped. They have them dropping in the trailer, yet when Vault 76 opens there's trees and nearly intact wooden buildings in place. This one is closest to the apocalypse, so you'd figure vegetation needs more time to regain a foothold.

I understand for aesthetic reasons why they couldn't just go with blasted hills, but it was kind of jarring. I think you'd actually have a case for reemerging shrubbery in the later Fallouts.

I was wondering the same thing. Maybe the mountainous terrain helped protect this area from the worst of the fallout? Maybe they are just tired of making brown games

Or just that the player launched nukes is what did everything in?

I wasn't big into wearing power armor either, instead going the stealthy approach.

I hope the game is balanced enough to take into account different play styles. If I'm soloing and I come across a group of power armored folks, I should at least have a chance at getting away.

PaladinTom wrote:

I wasn't big into wearing power armor either, instead going the stealthy approach.

I hope the game is balanced enough to take into account different play styles. If I'm soloing and I come across a group of power armored folks, I should at least have a chance at getting away.

It's a Bethesda game. There's only one play style, sneaky archer.

SO Im a dirty dirty skimmer... We definitely intend to start a GWJ server of this right?

because my experience with ARK live servers tells me i have less than 0 interest in playing this with the wider internet when there are nukes available to blow my weeks of hard work to dust.

Budo wrote:

So I'm assuming no more VATS, but that wasn't part of the original 2 anyway.

VATS is all combat WAS in the first two. It didn't need a name because it was the whole thing.

IMAGE(https://pbs.twimg.com/media/Dfa6NvNVAAAUHn1.jpg)

From what they've shown, it looks like the nukes are meant to create end-game areas more than blow up player bases (though they'll do that too). They change the terrain, add more dangerous creatures, and probably add special loot/resources you can't otherwise get.

thrawn82 wrote:

SO Im a dirty dirty skimmer... We definitely intend to start a GWJ server of this right?

because my experience with ARK live servers tells me i have less than 0 interest in playing this with the wider internet when there are nukes available to blow my weeks of hard work to dust.

We don't know the full mechanics yet, but yea there will definitely be GWJ server(s).

hbi2k wrote:
Budo wrote:

So I'm assuming no more VATS, but that wasn't part of the original 2 anyway.

VATS is all combat WAS in the first two. It didn't need a name because it was the whole thing.

IMAGE(https://pbs.twimg.com/media/Dfa6NvNVAAAUHn1.jpg)

http://fallout.wikia.com/wiki/Vault-...

VATS was created for Fallout 3. Fallout 1 and 2 used a version of GURPS I believe, called SPECIAL. I'm not sure the combat system itself had an actual name.

Stengah wrote:

From what they've shown, it looks like the nukes are meant to create end-game areas more than blow up player bases (though they'll do that too). They change the terrain, add more dangerous creatures, and probably add special loot/resources you can't otherwise get.

Which would also be cool if this was NPC triggered as well.

maverickz wrote:
hbi2k wrote:
Budo wrote:

So I'm assuming no more VATS, but that wasn't part of the original 2 anyway.

VATS is all combat WAS in the first two. It didn't need a name because it was the whole thing.

IMAGE(https://pbs.twimg.com/media/Dfa6NvNVAAAUHn1.jpg)

http://fallout.wikia.com/wiki/Vault-...

He's not saying VATS specifically existed in the originals. The originals were turn based, and targeting specific parts was integral to winning some fights. VATS was Bethesda's attempt to preserve some of that while switching to a real-time combat system, so getting rid of VATS doesn't make it more like the originals since they didn't have it, it makes it even less like them.

Oh, ok. I misunderstood. My mistake.

Was it confirmed people can make their own invite-only servers as people are talking about in here?
Would certainly help on my initial bad impression.

Rykin wrote:
Budo wrote:

So I'm assuming no more VATS. Also, this basically means any story that's here will not be the "change everyone's lives and be our savior" type of deal. You can't have 500 chosen ones running around. Only WoW gets to do that.

Here's another minor thing that kind of jolted me a bit. Why are there trees? I mean nukes dropped. They have them dropping in the trailer, yet when Vault 76 opens there's trees and nearly intact wooden buildings in place. This one is closest to the apocalypse, so you'd figure vegetation needs more time to regain a foothold.

I understand for aesthetic reasons why they couldn't just go with blasted hills, but it was kind of jarring. I think you'd actually have a case for reemerging shrubbery in the later Fallouts.

I was wondering the same thing. Maybe the mountainous terrain helped protect this area from the worst of the fallout? Maybe they are just tired of making brown games ;)

The general explanation for that (and for having giant mutated sloths and bats only 20 years later) is that we're dealing with the 1950's sci-fi B movie version of radiation, not radiation as we know it. It's less lethal than ours and is just as likely to make things grow/mutate as it is to kill them.

Stengah wrote:
Rykin wrote:
Budo wrote:

So I'm assuming no more VATS. Also, this basically means any story that's here will not be the "change everyone's lives and be our savior" type of deal. You can't have 500 chosen ones running around. Only WoW gets to do that.

Here's another minor thing that kind of jolted me a bit. Why are there trees? I mean nukes dropped. They have them dropping in the trailer, yet when Vault 76 opens there's trees and nearly intact wooden buildings in place. This one is closest to the apocalypse, so you'd figure vegetation needs more time to regain a foothold.

I understand for aesthetic reasons why they couldn't just go with blasted hills, but it was kind of jarring. I think you'd actually have a case for reemerging shrubbery in the later Fallouts.

I was wondering the same thing. Maybe the mountainous terrain helped protect this area from the worst of the fallout? Maybe they are just tired of making brown games ;)

The general explanation for that (and for having giant mutated sloths and bats only 20 years later) is that we're dealing with the 1950's sci-fi B movie version of radiation, not radiation as we know it. It's less lethal than ours and is just as likely to make things grow/mutate as it is to kill them.

The regrowth time for trees is also pretty quick. Farmed timber from seed to mature harvest is 13 years. MT St Helens has some healthy regrowth already for example. I don't find it immersion breaking for there to be forest regrowth in that area in the time between sealing and re-opening.

Also isn't the high level of mutation also attributed to the spread of some biological weapon, enhanced evolution virus or something like that. which is responsible for ghouls and rad scorpions and deathclaws etc etc

Shadout wrote:

Was it confirmed people can make their own invite-only servers as people are talking about in here?
Would certainly help on my initial bad impression.

Too few details to know for sure yet. We don't even know what kind of online play it will be.. like Rust? More like Ark/Dark&Light? Conan? Even Dayz? Who knows at this stage.

I'd be willing to host a server providing I do pick it up on launch, which depends on the details between now and release, and, of course, whether you can even host your own.

maverickz wrote:

Oh, ok. I misunderstood. My mistake.

No worries. In fact I never used VATS. I just shot things.

omni wrote:

I'd be willing to host a server providing I do pick it up on launch, which depends on the details between now and release, and, of course, whether you can even host your own.

I'm already in on Day 1. I couldn't give them my money fast enough. If Omni for some reason backs out i'm definitely picking up a server(if possible).

thrawn82 wrote:
Stengah wrote:
Rykin wrote:
Budo wrote:

So I'm assuming no more VATS. Also, this basically means any story that's here will not be the "change everyone's lives and be our savior" type of deal. You can't have 500 chosen ones running around. Only WoW gets to do that.

Here's another minor thing that kind of jolted me a bit. Why are there trees? I mean nukes dropped. They have them dropping in the trailer, yet when Vault 76 opens there's trees and nearly intact wooden buildings in place. This one is closest to the apocalypse, so you'd figure vegetation needs more time to regain a foothold.

I understand for aesthetic reasons why they couldn't just go with blasted hills, but it was kind of jarring. I think you'd actually have a case for reemerging shrubbery in the later Fallouts.

I was wondering the same thing. Maybe the mountainous terrain helped protect this area from the worst of the fallout? Maybe they are just tired of making brown games ;)

The general explanation for that (and for having giant mutated sloths and bats only 20 years later) is that we're dealing with the 1950's sci-fi B movie version of radiation, not radiation as we know it. It's less lethal than ours and is just as likely to make things grow/mutate as it is to kill them.

The regrowth time for trees is also pretty quick. Farmed timber from seed to mature harvest is 13 years. MT St Helens has some healthy regrowth already for example. I don't find it immersion breaking for there to be forest regrowth in that area in the time between sealing and re-opening.

Also isn't the high level of mutation also attributed to the spread of some biological weapon, enhanced evolution virus or something like that. which is responsible for ghouls and rad scorpions and deathclaws etc etc

Makes sense. I guess I'm just amazed by the stark change in landscape. Then again the last one I played was New Vegas and the Nevada desert isn't exactly the most verdant green setting even now.

Maybe the lore twist is that most of the bombs didnt really fall after they got into the vaults originally. Nope, people got out of the vaults, and then the real nuke war began. The war for lootboxes it was called.

thrawn82 wrote:

Also isn't the high level of mutation also attributed to the spread of some biological weapon, enhanced evolution virus or something like that. which is responsible for ghouls and rad scorpions and deathclaws etc etc

Forced Evolutionary Virus was developed pre-war and is responsible for Deathclaws, Super Mutants, and centaurs. Ghouls, rad scorpions, brahmin, and most other wasteland creatures are solely from radiation mutation. There are a very small number of ghouls that were made through light exposure to FEV + radiation (Harold is one), but they're "special" according to the developers and not really ghouls, but non-super mutants.
Deathclaws were a pre-war experiement that used FEV on the Jackson's chameleon. They got out and spread rapidly, though they should be extremely rare if Fallout 76 takes place in or shortly after 2096.
Super mutants came about several ways. In the West, the Master first made them in 2155 using the FEV vats in Mariposa Military Base. In the East, Vault 87's experiment was to expose its residents to FEV, and subsequently they got out and started bringing captives back and using their stockpile of FEV to turn them into super mutants too. Centaurs are the result of tossing humans and animals into FEV at the same time. Given that we're playing in the East, it's not inconceivable that Vault 87's mutants have gotten out and are already sending raiding parties as far as West Virginia.

It's not impossible to have player-specific IDs for nodes and/or unique instances for locations, and then some shared things. You could totally have PVE games where there isn't really competition for supplies. Co-op areas, Co-op dungeons, and PVP zones or instances. I'd be all about that.

I'm interested, i'll probably play, but I think Bethesda is dangerously underestimating how uninterested their playerbase is in multiplayer gaming.

I bounced off of ESO hard in a way I don't think I would have had it not continuously reminded me that I wasn't quite playing a ES game.

thrawn82 wrote:

I'm interested, i'll probably play, but I think Bethesda is dangerously underestimating how uninterested their playerbase is in multiplayer gaming.

Their stats would say otherwise hence the push in this direction.

ESO is set up more like a traditional MMO isn't it? It was never meant to be like other Elder Scrolls games. So far this looks like a proper Fallout game with multiplayer, not a Fallout skinned MMO.
If they can avoid some of the pvp/greifing problems inherent to the genre, they'll clean up. Fallout with Friends has a huge appeal.

The more they talk about it the less it sounds like there is a fallout game beneath the multiplayer stuff. The presentation seems a bit dishonest.

Supposedly from a Howard interview:

no npc's
you get quests from robots, terminals and finding things
you can play by "yourself" but you'll still see other players

Also sounds like they will consider private servers for later, but not supported at launch.

Stengah wrote:

Fallout with Friends

This... This is the mantra i've always repeated as a wish for each release.

Shadout wrote:

The more they talk about it the less it sounds like there is a fallout game beneath the multiplayer stuff. The presentation seems a bit dishonest.

Supposedly from a Howard interview:

no npc's
you get quests from robots, terminals and finding things
you can play by "yourself" but you'll still see other players

Also sounds like they will consider private servers for later, but not supported at launch.

How is this dishonest? They're being very up front about what it is.