Imperator: Rome Catch-All

Despite strong rumours of a Victoria III announcement, Paradox has revealed a brand new grand strategy IP (or reboot of EU: Rome?) at PDXCON - Imperator: Rome.

Headline features via this Eurogamer article include:

- Character Management: A living world of characters with varying skills and traits that will change over time. They will lead your nation, govern your provinces and command your armies and fleets. We also introduce our new, more human-like character art.
- Diverse Populations: Citizens, freemen, tribesmen and slaves - each population with its own culture and religion. Whether they fill your armies, fill your coffers or fill your colonies, keep an eye on their happiness - your success depends on their satisfaction.
- Battle Tactics: Choose your approach before battle to counter the stratagems of your foes.
- Military Traditions: Each culture has a unique way of waging war. Romans and Celts have different options available to them. Unlock unique bonuses, abilities and units.
- Different Government Types: Manage the senate in a Republic, hold your court together in a monarchy, answer to the clans in a tribal system.
- Barbarians and Rebellions: Migrating barbarians may sack or settle your best land, while disloyal governors or generals can turn against you - taking their armies with them!
- Trade: Goods provide bonuses to their home province. Will you take advantage of stockpiles for local strength or trade excess goods to spread the wealth around?
- Provincial Improvement: Invest in buildings, roads and defences to make your kingdom stronger and richer.

Sounds interesting, feels a bit like it might be a nice middle ground between EU IV and CK II.

In any case, it's Paradox grand strategy, so I'm sold :D.

So - They decided to run the joke all the way out, and NOT call it Europa Universalis:Rome 2, after all those years of teasing. I'm amused, at least!

Anyways -this is my favorite time period, and a great games company making it, so I am very excited!

Yes! Def wanted them to try this again.

Looks intriguing.

Between this and Age of Wonders: Planetfall (and ongoing Stellaris, EU4 & CK2 support), Paradox is simply on fire.

I should just connect an automatic payment to them like I do with my utility bills, lol.

I wonder if Paradox have considered starting their own platform like Steam, they certainly have an impressive portfolio of games at this point.

Isn't that the name of a long dead Mythic Entertainment mmo that was canned so they could release Warhammer Online?

Yessss!!! This is a good choice.

Clusks, weren't Paradox deeply involved in funding Gamersgate?

I've been hoping they'd go back to Rome since first playing Crusader Kings 2. I think some of the character and relationship relationship stuff from CK2 could be pretty great in a Rome game. So I'm really looking forward to it.

Robear wrote:

Yessss!!! This is a good choice.

Clusks, weren't Paradox deeply involved in funding Gamersgate?

I'll admit I haven't even heard of Gamersgate. At this point, it's probably not the best name to attach to a potential game platform though

I think they do have enough games with a steady stream of content to warrant their own platform, I wouldn't be surprised to see them do it. Albeit, I'm against having to install yet another platform for playing PC games on.

Here are a few screenshots of the game posted on the official Twitter account.

Clusks wrote:
Robear wrote:

Yessss!!! This is a good choice.

Clusks, weren't Paradox deeply involved in funding Gamersgate?

I'll admit I haven't even heard of Gamersgate. At this point, it's probably not the best name to attach to a potential game platform though ;)

Yeah, unfortunately the GamersGate.com digital storefront has been up and running since 2006. Long before the term was co-opted by that horrible gamer sub-culture.

I signed my legionary contract, but didn't get the confirmation email.

I'll still be keeping an eye one this.

Maybe it's time (again) for a little Qvadriga to whet my appetite for the setting.

It's always time for a little Qvadriga.

I'm all over this concept. I love this historical period.

You have my attention.

I like the time period. Having a harder time getting into Paradox games, as much as I want to.

Shadout wrote:

I like the time period. Having a harder time getting into Paradox games, as much as I want to.

That's always been my problem. I want to play more Paradox games because I like what they do, but they are generally time consuming to get into. Can't really casually play a Paradox game. Still totally on board for this, though.

My one concern was from a RPS article where they quote:
"Paradox promises that this is the most complicated, intricate map and game they’ve ever built. Build your country from the base level of individual characters, each with their own skills, on to the high level of dictating government styles for all of your subjects."

I'm digging the emphasis on individual characters, but "the most complicated, intricate map" comment concerns me. I'm hoping that doesn't mean the complexity is going to be ramped up to the point where grocking the game becomes nearly impossible. If they manage to introduce the complexity the way they did brilliantly with Stellaris, this will sit on my hard drive for a long, long time.

Clusks wrote:

I wonder if Paradox have considered starting their own platform like Steam, they certainly have an impressive portfolio of games at this point.

They have a podcast that I listen to semi regularly focusing on the business of games publishing. Shabs Jorjani and one of the Pdx devs hosts it. Anyway, in one episode a few months back they were talking about that very thing. Basically, they want to do it, because they want a bigger piece of the pie when it comes to their own sales. They do already have a Paradox launcher, but only some of their games are available on it at the moment (from memory, Hearts of Iron 4 and Tyranny).

Budo wrote:

My one concern was from a RPS article where they quote:
"Paradox promises that this is the most complicated, intricate map and game they’ve ever built. Build your country from the base level of individual characters, each with their own skills, on to the high level of dictating government styles for all of your subjects."

I'm digging the emphasis on individual characters, but "the most complicated, intricate map" comment concerns me. I'm hoping that doesn't mean the complexity is going to be ramped up to the point where grocking the game becomes nearly impossible. If they manage to introduce the complexity the way they did brilliantly with Stellaris, this will sit on my hard drive for a long, long time.

I'm reading that as there is more to do on the map. Really, their maps are pretty static overall, mostly for coloring in your color and selecting provinces. The most complicated map is probably HoI4 and all you really can do on that above their other games is draw up war plans. I'm hoping this means the map is more interactive in the sense there is more to do on it like mine resources, make visible roads between multiple provinces, found settlements, things like that.

However, the "intricate game" part of that comment has me curious, hopeful and filled with dread all at the same time.

PC Gamer has a little more here.

One interesting quote: "Like previous Europa Universalis games—and unlike, say, Crusader Kings 2—Imperator: Rome offers a less personal approach to politics, but factors such as popularity, prominence and public opinion must be balanced with your global presence in mind."

So it seems they're leaning more towards a EU design and less CK2. That's fine I guess, but I do hope they have a little more of personal relations influencing power than EU4 does.

I'm sure I'll like the idea of the game more than the game itself.

Dev Diary #2

Dev Diary #3

Interesting that the terrain will play a bigger role in the game, some mountain ranges will make advance impossible. This could provide some nice opportunities for pincer movements in war, I feel!

The devs are also claiming that this is the most detailed map ever, I do hope that quantity won't overrule quality though.

Got reminded about this by jrralls in the EUIV thread, but looking up the dev diaries, but it looks like factions are in the game, and every diplomatic decision you make impacts loyalty:

IMAGE(https://forum.paradoxplaza.com/forum/index.php?attachments/2018_08_20_2-png.398612/)

So when is this due?

2019.

Arg, I was hoping it was this Fall. Oh well. Thanks.

I'm in no rush for this at all. My pile of currently played games is enormous, never mind the unplayed ones.

Hell, Stellaris alone could keep me until 2020.

I can see this being typical of the Paradox model in which it's released with plenty, but barebones compared to what it could be. I guess unlike HOI IV they don't have any past games to reference, but I wouldn't worry too much about missing this at launch. I still think it'll be great, but it depends where it sits on the Paradox scale. It still seems like it'll be somewhere between CK2 and EU4.

Clusks wrote:

I guess unlike HOI IV they don't have any past games to reference

I think the reference will be C.K. I-II and EU I-IV.

Yeah, that's the impression I get. I'm optimistic!

Things I have read have led me to believe this is a successor to EU: Rome.