WoW: Battle for Azeroth (now rockin' 8.3)

I think it's an issue with the antechanber w the reward quests and the city instance being the same location as far as the game is concerned. That tripped me up as well.

It's also worth nothing that you do NOT have to defeat Thrall or alleria to get the upgrade items you need for you cloak from the side areas, so you if ythink you can push to do the second one but won;t have enough to beat the last boss, it;'s better to get the cloak upgrade and lose out on the 420 gear piece than the reverse.

On the bright side, once I reached the first two-page quest, I did (just barely) manage to pick up both pages in one run on my first try.

thrawn82 wrote:

It's also worth nothing that you do NOT have to defeat Thrall or alleria to get the upgrade items you need for you cloak from the side areas, so you if ythink you can push to do the second one but won;t have enough to beat the last boss, it;'s better to get the cloak upgrade and lose out on the 420 gear piece than the reverse.

That's very good to know. My wife and I just did the Valley of Spirits, The Drag, and Thrall pretty handily, but any serious mistakes would have stopped us finishing.

CaptainCrowbar wrote:

On the bright side, once I reached the first two-page quest, I did (just barely) manage to pick up both pages in one run on my first try.

well done! it took me a couple tries (and some serious talent rework) before I could reliably get two tainted regions in one run.

I love beastmaster hunter too much to switch specs, but it's not really optimal this patch.

From what Ive heard, beast master hunter is one of the strongest builds in the visions due to the mobility + tank pet.
I’m really struggling with my arcane mage though, my substantially worse geared bm hunter gets through much faster. Still only clearing one area + thrall on both though.

One class tier list for anyone interested.

Trying to get my Demon hunter geared up

I will say, as a kind of proof of concept for what Torghast will be next expansion, Visions intrigue me.

That said, the negative affixes for the zones so far are almost entirely misses for me... at least the ones we've DONE so far. Bugs? Fine, whatever. Would be irritating as a caster, but as a melee (Havoc), it's fine. The imaginary to real fire patches? HECKING IRRITATING AS HELL. The circles for hard zones? Would be better if they didn't proc out of combat, being on a mount and having 0 reaction time sucks. The constant slowing? Irritating as hell for SW because the mage quarter boss is basically "how much running can we make you do?".

But, overall, I like the idea of them, will have to see how the random layout/enemies/objectives part plays out now... and hopefully Torghast isn't as gated as the Visions are. If I could, I'd likely have already capped out my research tree to do this as much as I could because it intrigues me. Instead, I'm locked behind this many attempts where at least for some of them (and sadly, a growing number of them until after I guess next week) are specifically "cloak focused" meaning I can't really experiment without risking wasting some of my vessels.

Demosthenes wrote:

The imaginary to real fire patches? HECKING IRRITATING AS HELL.

Once I figured out I could delay the trigger by standing still that got a lot easier to deal with. At least in the Dwarven District. The Trade District can eat a bag of Hell. Also it turns out that Whirling Dragon Punch counts as moving.

I feel like going someplace the WoW community managers will see and asking if we could please get a corrupted version of Thunder Bluff where we have the imaginary fires on the little rope bridges. But A) I can't be arsed and B) I'm afraid they wouldn't know I was being sarcastic and actually do it...

It's annoying as a DH when moving is required for me to pick up soul fragments to fuel my abilities. Try to minorly sidestep to keep my Demonic Meta going strong with spenders, suddenly end up like 20 yards past the mob stuck in a space because there's so many fiddly spots like that in both zones.

yea i deeply hate the fire jump corruption. the other ones are fine, bugs are my fav

I did, with my usual partner, get our first 5 chest Vision done last night... then with the first masked unlocked, got the other two faceless masks out of Orgrimmar last night. Was good fun, though I think the rewards system for the challenge is largely unbalanced there. A mask like the first one giving you 50% of your max corruption, an doing the ENTIRE PLACE with that mask, which is a tall order (we didn't even come close, we got 3 objectives done with the mask on), is a 5 ilevel boost to the end reward. Kind of feels like every bonus and every mask should increase by 5 ilevels rather than just a flat +5 for all five bonuses, then +5 per mask... but with the added health and damage on top of the mask modifiers (which that alone feels unnecessary, we're already racing against a smaller clock and now everything lasts longer too? Sigh)… that 5 ilevel boost for a massive difficulty boost just feels underwhelming. Me and my friend are still going to be pushing them for toys, pets, and more mementos and such.... but it does seem weird that the rewards just feel... stingy by comparison.

Fire Jump isn't so bad in the Dwarven District where you can pretty much see the enemy packs and the streets are wide enough to maneuver. In the trade district with its narrow streets and enemy placement it's just too easy to get punted around a blind corner into a fresh set of enemies. And you can't drop the orb in-combat to regain sanity.