So it's finally making it's way to the West for good or ill.
It's supposedly been redesigned since it's Russian release so guess we'll see if it's better than just a pretty shell.
The game looks beautiful and I love the detail and customization options for the characters. It's open world which I prefer in a MMORPG. Putting it on my list now.
I'll probably grab it when it comes out. I saw that it's pay to play, so that helps. I hope it's not pay to win.
Those are promising videos. The stance changing and combos look to be a nice improvement. And it's good to see that mages and paladins can cast and move.
The open world PVP is still a concern. I know there's an item I can buy to turn it off, but the fact that the developers are trying so hard to force players to try it makes me worried that they won't focus enough on PVE.
I'll definitely give this a chance, though, and hopefully the combat and optimization is improved and there's enough to do outside of PVP.
The devs posted a new video showing a paladin healing a party after the community complained about the previous videos showing a paladin in single combat:
Have they said anywhere when early access will start on Steam?
I am going to get this and play with some co-workers.
The gameplay looks good but I am disappointed with the bare bones class selection. (1: heal, tank, melee dps, magic dps, archer)
But from the videos, the mage, paladin and guardian are the first classes I am going to try out.
side note: the ranger/archer archetype needs life breathed into it. It seems like a whole host of games have been implementing the same bow slinger since Tera. I am sure there will eventually be a "gunner" archetype that makes more interesting choices. I'd like to see more games look at what Camelot Unchained is doing with their Archer archetype classes.
Also, more classes that use hybrid weapons like whips, chains, nets and thrown weapons or javelins.
Would help if they let you pre-order founders packs rather than the cluster that is going to be everyone trying to buy/register/download/login on day one. Just sayin
And head start is a mess though I guess successful in that a ton of people are buying and playing,
They game is made for a controller. The keyboard/mouse controls are awkward. Tempted to refund.
Performance is bad. $40 is a lot of money to spend on something you are luke warm about.
edit: And I feel awful but I ordered a refund. I am going to wait for a steam sale and buy the Skyforge class pack instead.
The game is absolutely made for a controller.
You have 2 stances you can switch between each with attacks that you can set up attack chains for.
You don't use the mouse buttons at all except for camera rotation or click-move.
You press one button to start the associated attack chain and then another button to continue the chain.
The first things I fought as an elf paladin and mascu mage I 2 shotted with the latter and 5 shotted with the former with no real hit reaction or death animation.
The only pro I can think of is the character creation is an awesome blend of GW2 style presets with much more granular detail customization.
The game wants to be Final Fantasy so badly. Which might be considered a pro but... When your cut scenes choke: skipping frames and whole portions of the clip, you've lost my trust. And this is especially poor considering the game has been out in other markets for months.
I think someone on the massively forums said it best: that the MMO fanbase tried to will it into being good but Neowiz seriously dropped the ball.
I gave it try, but also refunded. The systems are confusing and the translations are terrible. I thought combat
and skill chains were fun, though. I think I'll wait for the next new MMO to scratch that itch.
I wish I could say they were fun but to be honest, the zones were so crowded and there were so many hiccups that I just tab targeted, hit 1 and R and then spun around to find the corpse of my kill.
It was almost as bad as UO at launch...
Has this been improved since launch? Really dying for a new MMO.
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