just Dragon Quest XI

I jumped back in tonight and am in the Hekswood!

For those who have made it to Act 2, I have a question: are there any lost-forevers from Act I that I should be especially concerned about? I've done all the quests so far. There are a few empty spots in my item list and defeated monster list, and the OCD part of me wants to fill those things out. I've also been very diligent about hunting for recipe books and mini medals.

Wild speculation time. Not really basing this off anything big in act 2, so no spoilers. But...Hendrick. I'm starting to think he's more than he seems. He's not the bad guy, he shows a lot of honor, and blindly follows the king. Nothing he does makes him seem evil to me -- shortsighted maybe, but how else do you expect him to behave when ordered by the king?

Is he...the hero from a past game? I've heard rumours that the games are somehow linked, or previous games are referenced so I'm thinking he may be more important than he seems. Just look at his hair, it's strikingly similar to the hero's

I'm also still so curious about those little blue ghosts. What are they!?

are there any lost-forevers from Act I

I can't say for certain, but the events are pretty significant and I'm sure it would change some things. I'll wait for others to confirm, but I'd tie up loose ends now. At the very least, there will be a few hours of fairly restricted zoning.

Over the weekend I finished the Hekswood, the Library, and the big boss fight. I started thinking the same thing about Hendrick. Especially after the events in Hekswood, I was thinking that he will probably have a more interesting character arc than I thought at first. I also found Jasper much more sinister than him.

I’ve been wondering about this game’s connection to the prior games too. So far, all I’ve got is that Erdrea is probably a reference to Erdrick. I’m not sure how the games were localized in Australia, but in the US, Erdrick was the legendary hero in the original DQ; the game’s hero is his descendant. Likewise, the three heroes of DQ II are descendants of Erdrick. In DQ III, at the end of the game, the hero turns out to be Erdrick. I think the original Japanese name was Loto, which means “Hero”; it was supposed to be a title, not an actual name. Anyway, the game could be set in one of those worlds, or somewhere else Erdrick went after the events of DQ III.

I was expecting the big bad’s name to be a call-back to some other game. As far as I know, it’s not. But it reminds me of a mashup of Mortamor, from DQ VI, and Hargon, the second-to-last boss from DQ II.

Also, when looking up the few items I’m missing from my lists ... I accidentally spoiled for myself the identity of the eighth party member. Whoops.

Well, the thing about Hendrick is that

Spoiler:

you shouldn't read things in spoiler boxes about him if you haven't gotten far enough in the game to have a pretty good idea what's in them.

That is the most tempting spoiler box, and I WILL NOT click it.

So I just finished the events in Octagonia and, uh, what? Did we just

Spoiler:

give Vince a pass for luring dozens of fighters to their death so he could dose up on their juices? Or is that just how things roll in a tournament where "special arrangements" with the adjudicators are fine and juicing up is an acceptable tactic?

I'm so confused.

ComfortZone wrote:

So I just finished the events in Octagonia and, uh, what? Did we just

Spoiler:

give Vince a pass for luring dozens of fighters to their death so he could dose up on their juices? Or is that just how things roll in a tournament where "special arrangements" with the adjudicators are fine and juicing up is an acceptable tactic?

I'm so confused.

Spoiler:

Haha yeah, I think that's pretty much it. A little disturbing. I think the fighters he kidnapped came back to life so they handwave it as all ok.

Oh OK, I missed that

Spoiler:

they came back to life,

but even so...

I thought it might be some weird wrestling tribute I wasn't aware of. On the whole though the localisation effort is spectacular. They even spell armour correctly!

ComfortZone wrote:

So I just finished the events in Octagonia and, uh, what? Did we just

Spoiler:

give Vince a pass for luring dozens of fighters to their death so he could dose up on their juices? Or is that just how things roll in a tournament where "special arrangements" with the adjudicators are fine and juicing up is an acceptable tactic?

I'm so confused.

I wondered the same thing!

Spoiler:

Even if they all came back, he got off very easily. It’s good to be a well-liked, local hero, I guess.

LastSurprise wrote:
ComfortZone wrote:

So I just finished the events in Octagonia and, uh, what? Did we just

Spoiler:

give Vince a pass for luring dozens of fighters to their death so he could dose up on their juices? Or is that just how things roll in a tournament where "special arrangements" with the adjudicators are fine and juicing up is an acceptable tactic?

I'm so confused.

I wondered the same thing!

Spoiler:

Even if they all came back, he got off very easily. It’s good to be a well-liked, local hero, I guess.

Spoiler:

Along with Jade's seeming split personality, Vince's light treatment seemed very off key for an otherwise well done plot. He cheated everyone in a decidedly demonic way, but otherwise he's such a great guy that after the conclusion the townspeople just kind of shrug and go, "That's our Vince for ya!"

Well, after some good gaming time yesterday, I believe I'm on the doorstep of Act 2:

Spoiler:

I just hit the second camping zone in the First Forest, at the foot of Yggdrasil.

Can't wait to see where the story goes next!

You're in for a treat I gasped so hard I almost inhaled my keyboard.

That's what I needed to hear 20 hours in, it may well be the prettiest, blandest JRPG I've ever played.

A_Unicycle wrote:

You're in for a treat I gasped so hard I almost inhaled my keyboard.

Now THAT was an act break! I was glued to my TV once it began.

And after 109 hours, I finally saw the credits roll. I am tempted to jump into the post game stuff but I also want to play through with a bunch of Draconian options enabled. Not many games can keep me playing for 100+ hours and still wanting to play more. Normally I get the "will this game just end" feelings around hour 60, but I kept wanting to play this one. Still some unanswered questions about the world that I hope the post-game will dive into.

I did a heck of a lot of grinding though, most people could probably complete the game in under 80 hours pretty easily.

I must say though, of all the Pep Powers, I think Brownie Boost (Hero, Jade, Serena) may be one of the most overpowered. Gives the entire active party Oomphle, Buff, and hp/mp regen on their turns.

Had a good session on this yesterday, playing through events in Phnom Mohn (?) and making a bit of progress in terms of levels and gear.

Must admit, I found the Italian/Spanish stereotypes in earlier towns a bit grating, but the Aussie tourists in Phnom Mohn were pretty funny

After the end of Act 1, I have some more thoughts on connections between this game and the rest of the series. Spoilers apply to events in Arboria and the cut scenes between Act 1 and Act 2.

Spoiler:
  • The Sword of Light looks identical to the Sword of Kings (DQ III) / Erdrick’s Sword (DQ I-II) / the Wyrmhero Blade (FF XII)
  • In DQ III, you had to bring the 6 orbs to an altar to get access to Baramos’s castle. It’s kind of like bringing the orbs to the foot of Yggdrasil, although the result (a bird to fly on, rather than a rainbow bridge) was different.
  • Mordegon doesn’t look a lot like any prior Dragon Quest game’s big bad, though he resembles Zoma (DQIII) more than anyone else.
  • The elder in Arboria mentions Serenica the Sage. DQ III was the first game to introduce classes, and the sage was the sole prestige classes. I don’t know that there are any canonical party members though.

So...What happened to that "rare monster" mechanic? I farmed the desert for hours for that golden cactus, and I don't think I've seen a single variant creature since.

The way that quest was worded seemed to hint at it being a rare phenomenon that would occur throughout the game. 52 hours in, I've not seen it happen at all.

Yeah I've only come across that one golden cactus so far.

There are actually a few, though you almost have to go looking for them. After Act 1, I had a handful of empty spots in my monster list, so I looked up information about the gaps. Several of them were rare monsters.

The only one I came across naturally was an Ursa Panda, which is a panda-looking version of the Ursa Minor.

EDIT: One of the last two quests in Act 1 involves killing a rare monster, too.

Ohh, so they aren't always gold? I wonder how many I've found without realising, then.

The panda wasn’t gold, but I think it did sparkle a bit, and I got some kind of message about a rare monster.

I found a rare umbrella outside Phonon Nom if I remember correctly. Has to be raining for the umbrella enemies to spawn. I think they also appear in "The Other Side" area as well. Can't recall any others that I found. When they said rare they meant it.

There’s also a rare version of the Slime Knight around Costa Valor, and I think there’s a rare version of one of those horned rabbits.

Anyone have a good build for Erik while leveling up? I unlocked dual wield with Knives but it kinda does low damage. Any tips?

I don't know how far you are into the game, but I stuck with knives through most of Act I. His off-hand knife can be weak, but when using his skills like Cobra Strike or Sleeper hit, I think the second attack also has a chance to poison or put to sleep an enemy.

Once you have more skill points, you can get more damage out of him by giving him just enough points in knives to get dual wielding, then putting the rest into swords. I rearranged my skill points this way once I had two falcon blades, and Erik became a killing machine.

One thing with falcon blades, though: you only strike twice on a normal attack, though. You do not get to double-up your special attacks like Metal Strike. I think this is a change from previous installments.

Ok thanks. I got dual wield now from knives, I guess I will switch him to swords.

Depending on how many extra skill points you have, it may take a little bit of time before you see the benefit. But if you reset to free up skill points for swords, you can safely avoid everything on the knife side except for the bare minimum to unlock dual wield. Erik can't use the knife skills when equipped with a sword and vice versa.

To unlock Erik's damage with knives you need to be using the skills. Knives do very little auto damage as most of them have status effects on them. If you can sleeper hit into persecutter though you will see massive damage. He is much more of a utility character than a damage dealer though.

I never tried it but you could also try dual wielding boomerangs. I think both knives and boomerangs suffer from large gaps in their upgrade paths whereas you get a new sword every story beat.

Oh, did this thread get a title change?

2 quick things:

1) Sylvando is Act 2 is a delight. Really surprised me and I was grinning from ear to ear.

2) I hit a roadblock with Restless Knight. Looks like another Dora In Grey scenario where I need to craft a bunch of sleep/curse-proof accessories. Blegh.