Dragon Quest 11 coming in September to the West

Rave wrote:

LastSurprise I'll be interested in your take after that first dungeon and that boss battle if you stick with it. That's at the point where even the upgraded supplement and healer were basically outliving the usefulness and I was still needing to heal.

Oh interesting! I had no idea I was so close. I'm curious, too, to see how I find it.

Rave wrote:

Crazy I didn't even realize you could bump into anything during that fight. Got lucky I guess.

I actually bumped on purpose! Was curious what would happen, and the game did not disappoint. Fortunately I did not even try to take on the big bad.

Maybe I'm wrong but if that's the area you retrieve Erik's orb that is the place I tossed in the towel.

LastSurprise wrote:

If you pre-ordered the game from Amazon and haven't yet downloaded the rewards, I'd strongly suggest doing so. The Healer and Supplicant accessories restore 3 HP and 1 MP per turn, respectively, and can be upgraded in the Forge. Those boosts are pretty substantial at the beginning of the game, and I look at them as a way to smooth out the experience of Hard Enemies before I get a full party. I also don't feel the game is so hard that those items are necessary: with enough medicinal herbs, you'd get the same result.

D'oh: I completely forgot about the preorder rewards! Will definitely have to check them out.

Rave wrote:

I know I probably could have just used evac, ran to the camp and kept grinding against those enemies until I was able to walk through the dungeon to the bosses and just ignore the mobs. The problem again for me is just the sheer grind now, I didnt have it in me.

In many ways "hard enemies" mode just feels like "make the game last longer" mode. I hear the boss fights get excruciating.

Oh, I forgot to say how much I love the clean looks of everything in the game. This is what I want games to look like.

Every time I fire up The Witcher or whatever I'm shown some truly outstanding character modeling, etc., but when the camera or character moves stuff begins to shimmer. I used to hate aliasing with such a ferocity that I played everything on my PC and avoided consoles. Then consoles began to have higher resolutions and anti-aliasing. With the PS4/Xbox One generation I stopped playing PC games, for the most part. But then console games started implementing The Shimmering more nad more. It tends to happen on highly detailed armor or environments and I absolutely hate it. It constantly draws my eye and kills the overall look of a game. We have such powerful machines right now and while PS4 Pros and Xbox One Xes are able to render higher resolutions and better AA (and other tricks) than their basic versions, I'm still seeing shimmering in too many games. While it's pretty neat that Geralt's chain mail is made up of individual links, the devs didn't stop and ask if they should.

Dragon Quest XI is proof positive that games can look better than they currently do. Granted, the cartoon cel shaded look makes things a lot easier but maybe we need more of that and less recreating each chain link.

I love the art style and hate shimmering as well. I think uncharted on ps3 was the first time I ever noticed it, always looks odd to me.

Realistic graphics are great and all but man I wish the industry did cel shading or cartoony graphics more often. Maybe I'm old but this is how I envisioned games looking as a kid. These graphics stand the test of time so much more then modern realistic stuff in my opinion as well. Dark cloud 2, wind waker, DQ8, Rogue Galaxy all still look fantastic.

JustJosh wrote:
LastSurprise wrote:

If you pre-ordered the game from Amazon and haven't yet downloaded the rewards, I'd strongly suggest doing so. The Healer and Supplicant accessories restore 3 HP and 1 MP per turn, respectively, and can be upgraded in the Forge. Those boosts are pretty substantial at the beginning of the game, and I look at them as a way to smooth out the experience of Hard Enemies before I get a full party. I also don't feel the game is so hard that those items are necessary: with enough medicinal herbs, you'd get the same result.

D'oh: I completely forgot about the preorder rewards! Will definitely have to check them out.

I know that if you upgrade the Supplicant to +2, you get 2 MP restored per round. I haven't tried to upgrade it to +3 yet, nor have I tried to upgrade the Healer.

Rave wrote:

I know I probably could have just used evac, ran to the camp and kept grinding against those enemies until I was able to walk through the dungeon to the bosses and just ignore the mobs. The problem again for me is just the sheer grind now, I didnt have it in me.

In many ways "hard enemies" mode just feels like "make the game last longer" mode. I hear the boss fights get excruciating.

Is there a save point in the dungeon? Is it really long? Just to compare my experience to yours, I might remove those two restorative accessories, unless doing so would put me at risk of losing an hour or something.

Nope there is literally a camp like right outside the area. Its barely a dungeon it's basically a straight shot to the bosses with a couple of branching off paths. I'd compare it very closely to the waterfall dungeon in 8 (which was the first dungeon of that game as well) if you're familiar.

Let me know how it is for sure because I was at least 3 lvls higher, had +2 on both of those supports and still found I basically needed to use the hero's heal spell after every fight. I also had max lvl armour and weapons at that point.

As mentioned before it wasn't difficulty it really was more of a time sink. I know I'm a pretty consistent over leveler in rpgs (I always do that in DQ) but I feel like this dungeon was probably a lvl 7-8 on normal where 11-12 still may not have cut it during that fight for the way I play. Of course I was way to high level when I faced them when switching to normal so they barely did any damage to me. I bet they have some pretty hard hits though and can see the flurry move they use being a luck of the draw type thing with the way monsters spam moves in hard fights.

Rave wrote:

Let me know how it is for sure because I was at least 3 lvls higher, had +2 on both of those supports and still found I basically needed to use the hero's heal spell after every fight. I also had max lvl armour and weapons at that point.

Just ran to the end of the dungeon and was able to beat the first boss (

Spoiler:

The Gryphons

) on Strong Enemies mode at level 10 without much trouble. Erik's Scorched Earth pep power was a huge help. Ran through most of the main character's MP reserves and had to use healing items.

Just for fun I went back to a save before the dungeon, turned off Draconian Mode, and tried the boss again. Not surprisingly it was easier, but not overly so: I beat them probably 2 rounds sooner, and had about 25% magic to spare on the main character.

I think I'm going to cool it on the grinding (playing too many MMOs has conditioned me to just grind all the time I think), play at a comfortable encounter page, and see how I fare in the next area. If the next boss requires grinding (which I suspect it will), I'll probably make decision to turn off Draconian mode for good.

(Complete aside: it's been so long since I played DQ VIII on the PS4 that I forgot if how far I got. Looking up a plot summary and evidently I only got halfway through it. I know what I'm playing next!)

So I just tried the gryphons and was killed pretty quickly. But, I don't feel like it was unachievable. Both my guys were at level 10, and:

Spoiler:

The Hero had a Bronze Sword +2, a Scale Male +3, a Scale Shield +1 (I think), and a Leather Hat +2 or +3. Erik had a Divine Dagger +1, a Leather Hat +2 or +3, and a Leather Armor +2 (I think). I also took off the Healer and Supplicant accessories, gave the Hero the Gold Necklace (because his HP is low compared to Erik) and Gemma's Charm. Erik got the Strength Ring that I found in the dungeon.

I also went in with both characters pepped, but I probably used the pep power too soon for fear of Erik losing his pep. On turn 1, Erik attacked and the Hero triggered the Real Decoy, which immediately brought one of the Gryphons into orange -- which I think means 25% of HP left. The two managed to double-team my Hero and kill him before I could kill the one Gryphon, but I think if I had one more turn of pep, I would have been okay.

I also noticed that going to the dungeon exterior, where you find the strength ring, causes the game to autosave. So, I can restart from midway through the dungeon without going back to the campsite and losing half of my gold, although I will lose the experience I gained after going outside & coming back in. Not a bad tradeoff.

Finally, in addition to managing pep better, I could think of a few other things to try apart from grinding. Maybe the Gold Chain or the Strength Ring can be upgraded at the Forge? And, right before the boss room, I got a recipe from a treasure chest that I needed that sparkly enemy to obtain -- some type of improved hat. Maybe that would make a difference, vs. the leather helmet?

JustJosh, how did you trigger Scorched Earth? I saw a message at Erik's last level up that he got a new Pep Power, but when I opened up the Pep Power menu, I didn't see that one. I wonder if that would have done more damage than the Real Decoy.

LastSurprise wrote:

JustJosh, how did you trigger Scorched Earth? I saw a message at Erik's last level up that he got a new Pep Power, but when I opened up the Pep Power menu, I didn't see that one. I wonder if that would have done more damage than the Real Decoy.

Scorched Earth is really weird: Erik gets it at level 10 when he gets Rabblerouser, it requires both Erik and the main character to the Pepped Up, but using it only removes the Pep status from Erik. It causes fire and earth damage of about 40pts at level 10 on enemies when they take an action: very help for those groups of enemies that bosses like the bring! Lasts maybe 3 rounds

Huh. That is weird. It must, then, be a power you have to select through Erik's menu. After getting the message that it had been learned, I tried selecting it through the Hero, but it wasn't available.

Another thought on those bosses: maybe they can be put to sleep? I don't usually try to put bosses to sleep, but I do have plenty of sleep items in my inventory. And Erik can learn an attack pretty early that causes sleep.

Even if they can't be slept, it does do slightly more damage than a normal attack. If they can be slept, it sets Erik up for a victimizer attack.

Well, I beat them yesterday. Again, Level 10 for both characters:

Spoiler:

It turns out they can be put to sleep. In round 1, I had Erik use his Scorched Earth pep power, then in round 2, I had both the Hero and Erik use a sleeping hibiscus. One went to sleep and one stayed awake, but the one who went to sleep was out for a good 3 rounds or so, and that made all the difference. Even with that, I had one, maybe 2 rounds where I could have been wiped out if the bosses had targeted the same character on their turns.

I didn't have Erik's sleep attack ability, because I spent his skill points to acquire the stealing ability instead. I think this may have been a mistake because he doesn't seem to use it on his own during combat, when automated, and when I try to use it, it almost always fails. The pep power seems to guarantee a success, though, and since that battle I've acquired a poison moth knife. Even without upgrades, that knife is better than my divine dagger +3, and it carries a chance to paralyze.

Also noticed that Scorched Earth does not require the Hero to be pepped, just Erik. It combines with the Hero's Sizz, but it must merely require that he's in the party.

Good job! Figured it would have been more challenging good to know. I did leave a second save right at that point maybe I'll pop in and see how bad I get stomped I was using boomerangs with Erik and sword and board with the hero which I realize are not the optimal builds for those characters (great sword and daggers are best damage output I believe).

Finished Spiderman so I'll be back into this tonight hopefully. Looking forward to really digging in now.

Thanks! I can see why your setup would have made things difficult. With harder enemies, builds seem to really make a difference, and I'm guessing that's especially the case at the beginning of the game before you have a really good, dedicated healer.

I'm also going sword and board with the hero. For one, I want him to be more durable at this point in the game, and in addition to the defensive boost, I've also noticed that shields sometimes block attacks, which is really helpful. But the main reason I went with that path is that it really bothered me how clumsy the hero looked when swinging, and putting away, a greatsword.

The sword and shield is definitely the optimal build early on, as his health isn't the greatest and he is your only tank character (Erik only gets medium armor types) at that point in the game. The greatsword may be able to eek out a little more damage, but that would be offset by the healing you need to do.

Also as LastSurprise pointed out, the greatsword animations are bad and I really cannot stand bad greatsword animations.

AAAAAAGGGGHHHH THIS GAME IS SO GOOD

I will say that I don't care for the party members quite as much as in VIII. Erik is no Yangus, Serena was out sick when they were passing out personalities, and Veronica is pretty annoying at first.

That's... kind of my only real criticism. The world is a joy to explore, the convenience features are welcome additions, the character progression is an elegant compromise between the too-simple point system of VIII and something that's just a little too fiddly for its own good like the FFXII license board.

And Sylvando is just the best.

And the Pep system is a beautiful marriage between VIII's "psych up" system and Chrono Trigger's combo attacks.

Just got to the point where I encountered Kung Fu Waifu and Grandpa Gohan for the first time, can't wait to add them to my harem party.

Well, just today I got through the second major boss and got myself a four-man band!

Rave, I don't know if you're going ahead on normal difficulty or if you decided to go back to your Draconian Quest save, but the second boss was much less difficult than the first. I beat it with the Hero and Erik each at Level 13, each with a +3 weapon, but otherwise not totally maxed out on armor.

Spoiler:

Having a dedicated healer made all the difference. Veronica didn't contribute much to the fight, with her magic powers taken from her and all, but with Serena to cast heal (occasionally supplemented by the Hero), I survived it with no real trouble.

I dropped down to normal difficulty, and just got

Spoiler:

the boat

, and I'm enjoying the relaxed pace way more than hard/draconian mode. To each this own: I kinda wish there was a difficulty in between. On normal it feels like if I have to actively avoid most monsters in the field to avoid being over leveled.

Oh: and Sylvando is just the best. Honey.

I picked up the game looking for a relaxing way to spend an hour before going to bed. So far, the game has not disappointed. It looks like how I remember DQ VIII looking, and as that was 13 years ago (!) I'm sure it looks far better.

LastSurprise wrote:

Well, just today I got through the second major boss and got myself a four-man band!

Rave, I don't know if you're going ahead on normal difficulty or if you decided to go back to your Draconian Quest save, but the second boss was much less difficult than the first. I beat it with the Hero and Erik each at Level 13, each with a +3 weapon, but otherwise not totally maxed out on armor.

Spoiler:

Having a dedicated healer made all the difference. Veronica didn't contribute much to the fight, with her magic powers taken from her and all, but with Serena to cast heal (occasionally supplemented by the Hero), I survived it with no real trouble.

I continued on with Normal and left a save point outside that last dungeon. I know I'll play through this more then once but I want to relax and take my time the first play so normal is fitting into my life easier right now.

I keep getting sided tracked with other things though I need a day to really sit back and play this. I only just finished meeting sylvando after 23hrs of playing (I may have dozed off at some point though so that playtime is not entirely accurate lol)

That's totally fair. And, after I posted that, my four-person party totally bit it in a random encounter outside Gallopolis against three chimeras, one of those combat bunnies, and a fifth thing that I forget. So, it may not really get that much easier!

Chimeras will pep themselves up and use a group pep fire breath attack. I never saw that coming!

Does this game let you re-try encounters, or does dying cause you to lose progress?

When you die you get a choice of re-loading from three points. One is from an autosave, which happens every time you move between areas: if you go back to your last auto-save, you lose everything gained since then (XP, gold, and items). The other two are versions of reloading from your last hard save -- churches and camps, I think. If you reload from either of those places you keep all XP, gold, and items, but then lose 50% of your gold on hand. There is a bank, available as soon as you reach the second major city (after your starting town), where you can deposit gold in increments of 1,000 and keep it safe from death.

All the past DQ games also send you back to church and take half your gold after death. The autosave feature is new, and I've been finding it very handy.

13 Tips for Beginners to Dragon Quest XI

My bathhouse awaits!
Savour its seamy embrace
As frogs do spring rain!

The NPC spoke in Haiku! This game is delightful!

You are going to love Hotto. I sure did.

https://steamcommunity.com/sharedfil...

Orchestral Overhaul Mod for PC is live.

Simply glorious.

(gameplay section starts at 4:40)

They added an "S"...! So radical!!!

Dragon Quest XI Gets A New Title on Switch

So I just clicked over to 34hrs played on the weekend and I am about to finish the quest in gondolia for the kids. Anyone know how far into the game that is roughly? My actual playtime is closer to 30 hours so I'm curious if I'm proceeding pretty slow or about on pace with everyone else.

I'd like to have this wrapped up before red dead 2 comes out but not sure if that will happen at this rate.