Surviving Mars Catch All - Sci Fi Colony Builder from Tropico devs

They did finally fix it this evening.

After not having played since launch, I grabbed the Green Mars expansion and dove back in....man....feels much more friendly now. Nearly lost it on the Wildfire event chain, but managed to pull through and save earth. Finally getting to terraforming stage. Such a great chill-out game.

Wayfarer wrote:

After not having played since launch, I grabbed the Green Mars expansion and dove back in....

I had a good time with Surviving Mars a while back. I played for over 50 hours with the base game and had intended to go back to it with the Green Planet DLC. Thanks for reminding me about that with your post Wayfarer, I'm now planning to dive back in with all the new content that's been added

Yeah I saw Green Planet is on the Steam sale for $10 and am thinking of diving back in too.

It's worth the $10. I got a good amount of extra play out of the terraforming - it's really enjoyable to watch the slow process of creating a "habitable" planet.

I had forgotten about this one.... i might give it a shot

The game with green mars expansions is seriously better. The base game didn't grab me. I just wish the terraforming ended/resolved a little better. Still fun. Beat it without people once. Just robots and trading.

Wait.. i need to buy two games or the game with the expansion?

Darkhaund wrote:

Wait.. i need to buy two games or the game with the expansion?

Game with the expansions - there are 2 main ones. And yes, I would. I think there’s an ‘ultimate edition’ available with all the dlc

well got it..it was cheap.. and played a a few tutorials... game looks complex hehehe but we will see

Im playing again after getting Green Planet. Havent touched anything new but I still love the core gameplay.
It still bugs me that they didnt add some kind of meta-game where you could make multiple sites and have them cooperate. It would make Terraforming make more sense (as if a single site on Mars could terraform a planet)

I finally have trees sprouting up and lakes! My colony is pretty much self sufficient.....at about 3 billion in the bank. My only complaint is that I wish there were more technologies to research in the end game as I find myself just endlessly repeating the two that gain you credits.

Some terraforming disasters to deal with might be nice as well, but it is a good capstone to the game. I think as soon as I can build my capital city I will put a pin in things.

Overall, the expansions and patches since release really rounded out the experience for this game. Steam says I have 53 hours played. Well worth it. Very very chill, laid back game now that keeps you engaged. Hope this team does more like it in the future.

Thread, and indeed game resurrection time:

After parting ways with Haemimont Games, I thought this game was dead. Turns out Paradox approached and alternative developer and Abstraction Games are taking over. they are releasing a minor content back this Monday (15th) which includes some work on the Tourism part of the game - this will be free. We should also be expecting a Content Creators Pack led by Silva , one of the game's more prolific modders, and a full new expansion in due course.

I'm really pleased about this. this game is one of my favourite colony building games despite its flaws.

The base game is currently free on the Epic Store giveaway, and all the DLCs and expansions will be available at discount on most distributions platforms the next couple of days apparently. I never did get around to playing the Green Planet expansion, now might just be the time.

Cool. I played it with all the current expansions. Didn’t like it enough to play a 2nd time, but did like it enough to play a 2nd time when there’s new content.

So it's not completely abnormal for a publisher to continue to have rights to a game but rare for them to fire the dev and keep working on it with another. There are a few examples. Kerbal Space Program 2, Vampire the Masquerade 2 are modern ones, Guitar Hero a much older one. I dont know of a happy outcome, usually its the dev getting screwed. (Note Paradox being involved with 2 of these)

Do we know any more about what the situation with it is? I wouldnt continue supporting the game or the publisher if they f'd over the developer.

I was interested in this too, so I had a quick look. All I found a reference to the dev being bought by Frontier. My guess is that Haiemont moved to working on something for FD, and Paradox kept the rights and are continuing development on SM.

DudleySmith wrote:

I was interested in this too, so I had a quick look. All I found a reference to the dev being bought by Frontier. My guess is that Haiemont moved to working on something for FD, and Paradox kept the rights and are continuing development on SM.

Oh cool, none of my searches found the Frontier bit. In this case I imagine the situation is fine. Haemimont and Paradox probably lived up to their ends of the contract, Haemimont found a different publishing partner for its next game, probably after giving Paradox first shot at it. (all educated assumptions)

That Paradox gets to keep the game is unfair, but still 'business as usual'. Carry on with DLC and continued development excitement

Yes I think Haemimont and Paradox parted company a little while back - nothing untoward or anything, just contracts coming to a natural conclusion. Haemimont are owned (I think) by Frontier now. No idea what they are working on though

Well, the two announced projects for Frontier currently are a Formula 1 management game, and an Age of Sigmar tabletop miniatures conversion game. There could be something else in the works, though...

The only article about the Frontier deal was this: https://www.pcgamer.com/frontier-mar... looks like a straightforward publishing deal (not a studio acquisition)

polypusher wrote:

That Paradox gets to keep the game is unfair, but still 'business as usual'. Carry on with DLC and continued development excitement :)

They might be tired of it and want to focus on something new anyway.

A notification from yesterday:

"A colonist has died."

** TWO SECONDS LATER **

"Breakthrough achieved: Soylent Green."

Bug fix: Prevent mass suicide of colonists at some events.

I’ll be honest, that’s one the creepier big fixes I’ve ever read......

Sorbicol wrote:

Bug fix: Prevent mass suicide of colonists at some events.

I’ll be honest, that’s one the creepier big fixes I’ve ever read......

Look I've messed up on some city builders and felt a slight twang of regret from time to time, but if I had this happen I think that would give me insomnia.

Budo wrote:
Sorbicol wrote:

Bug fix: Prevent mass suicide of colonists at some events.

I’ll be honest, that’s one the creepier big fixes I’ve ever read......

Look I've messed up on some city builders and felt a slight twang of regret from time to time, but if I had this happen I think that would give me insomnia.

Yet engaging Thermonuclear warfare in Civ at the cost of countless millions leaves me sleeping like a baby........

Sorbicol wrote:
Budo wrote:
Sorbicol wrote:

Bug fix: Prevent mass suicide of colonists at some events.

I’ll be honest, that’s one the creepier big fixes I’ve ever read......

Look I've messed up on some city builders and felt a slight twang of regret from time to time, but if I had this happen I think that would give me insomnia.

Yet engaging Thermonuclear warfare in Civ at the cost of countless millions leaves me sleeping like a baby........

It's what Ghandi would do.

There have been a lot of pretty severe bugs - game breakingly so - with this new update. Good to see they are on top of it though, it’s been patched twice this week alone. It’ll be interesting to see where the full expansion takes the game

Sorbicol wrote:

There have been a lot of pretty severe bugs - game breakingly so - with this new update. Good to see they are on top of it though, it’s been patched twice this week alone. It’ll be interesting to see where the full expansion takes the game

I'm not terribly surprised given a completely new developer is trying to work with an existing codebase. That can't be easy.

imbiginjapan wrote:
Sorbicol wrote:

There have been a lot of pretty severe bugs - game breakingly so - with this new update. Good to see they are on top of it though, it’s been patched twice this week alone. It’ll be interesting to see where the full expansion takes the game

I'm not terribly surprised given a completely new developer is trying to work with an existing codebase. That can't be easy.

Not surprising they'd have difficulty, but surprising they'd launch with game breaking bugs. Paradox is a mature publisher who should have better control over quality. Either they knew about the bugs and launched anyway (very bad) or they didnt know about them (also rather bad)

polypusher wrote:
imbiginjapan wrote:
Sorbicol wrote:

There have been a lot of pretty severe bugs - game breakingly so - with this new update. Good to see they are on top of it though, it’s been patched twice this week alone. It’ll be interesting to see where the full expansion takes the game

I'm not terribly surprised given a completely new developer is trying to work with an existing codebase. That can't be easy.

Not surprising they'd have difficulty, but surprising they'd launch with game breaking bugs. Paradox is a mature publisher who should have better control over quality. Either they knew about the bugs and launched anyway (very bad) or they didnt know about them (also rather bad)

You know of all the things you’d accuse Paradox of, I’m not sure that ‘good quality management’ is one of them