I couldn't find a dedicated thread for this and the release date is less than two weeks away (15th March). Looks interesting, I kinda soured on Tropico due to the lack of innovation in each release, but Mars is a different kettle of space fish! Some youtubers have got their hands on the game early. Keralis is one of my faves -
Anyone pre-ordered? Pre-ordering gets you some unique habitat dome skins apparently. Seems quite underwhelming so I might wait for some trusted reviews before I take the plunge. Also, it's produced by Paradox. Given their propensity for shipping bucketloads of DLC you can expect plenty of cosmetic spacey skins in the future.
It's out on PS4 too. Am keeping my eye on it, waiting for reports on how it plays on console and how much eyestrain is likely with tiny text on TV.
Owners of Cities: Skylines get 10% off until March 31.
I've watched enough footage to feel confident in a pre-order.
Game looks absolutely fantastic.
Looks interesting, I kinda soured on Tropico due to the lack of innovation in each release, but Mars is a different kettle of space fish!
So did I, but I think the later releases were farmed out to other dev groups. Some of the expansions were as well.
I've watched enough footage to feel confident in a pre-order.
Game looks absolutely fantastic.
Same here. I can see the Tropico influences, and I love games about colonizing planets. Even Outpost, buggy as it was. Also, Paradox hasn't done me wrong yet.
I couldn't find info about the different editions on Steam, but they're here at the Paradox website: https://www.paradoxplaza.com/surviving-mars/SUSM01GSK-MASTER.html#editions
Pre-ordering gets you some unique habitat dome skins apparently.
You get the game soundtrack as well with a pre-order. Good deal.
Here's some screenshots of the pre-order skins.
Quill18 started a beginners tutorial series. It's super-basic, but covers the various game systems in nice detail.
Getting hyped for launch.
I've been watching videos of this over the last couple of days and I'm definitely in. The systems are varied and complex, but seem to mostly make sense (with the exception of the extractor dust mechanic - that really needs to be explained, because everyone seems to mention it and then ignore it).
I was watching a stream where the player was commenting on how the dev at least tried to make the implausible convincing.
I guess there was a lot of work in adopting real modern science into the various game systems, but some things had to be fudged in service of gameplay. The example he presented was the wind turbines for energy collection. I guess the atmosphere is so thin on Mars, that wind farms wouldn't work. Then he pointed to the game's Encyclopedia entry for the turbines. The description even mentions the thin air, but notes the the unique rotor design catches wind coming from all directions, not just horizontally. Also noted that advances in alloy production made the fans super-duper light, also aiding the overall design.
So I guess that I at least really appreciate that the dev tries to justify the more fanciful elements with real science, even if it is a bit of a stretch. Now I'm curious what the log entry for the dust extractors have to say.
In other news, I can't wait for this damn game!
I'm in. Been waiting for it since it was sniffed out by Kokatu.
I skimmed through Quill18's videos, this looks amazing.
Is is a solely a colony builder, or is there a chance that bad things come in the night?
Btw, folks should try and see National Geographics series, 'Mars'. Great production. Goes back and forth with interviews of todays folks that are focusing on what needs to be done to get to Mars, and going forward to 2033 with folks trying to land and set-up a station for living there. Just well done imho.
Is is a solely a colony builder, or is there a chance that bad things come in the night?
One of the game-setup screens is titled, "Mystery" which lets you select one of 10 or so mid-late game events. No details are given but they are graded on difficulty. My guess is that you'll see some sci/fi branches with those.
But more generally speaking, I'd say no. Martian creepers are not part of the core gameplay loop.
I saw in one of the pre-release videos that the player was building a Network Node with technology supplied by NetSky, LLC. So ... that one is pretty obvious. :)
Godzilla Blitz wrote:Is is a solely a colony builder, or is there a chance that bad things come in the night?
One of the game-setup screens is titled, "Mystery" which lets you select one of 10 or so mid-late game events. No details are given but they are graded on difficulty. My guess is that you'll see some sci/fi branches with those.
But more generally speaking, I'd say no. Martian creepers are not part of the core gameplay loop.
Thanks!
Tagging for interest in turning dead people into food.
Watched a few preview videos for this and it looks like a lot of fun. Very interested.
GMG has the base copy for $32 (-20%).
They've got this strange March Madness sale going on right now where you have to put the item in your cart to actually see the discount amount.
I couldn't find info about the different editions on Steam, but they're here at the Paradox website: https://www.paradoxplaza.com/surviving-mars/SUSM01GSK-MASTER.html#editions
Multiple editions and a season pass? That's a big turn-off for me. I guess I'll put it on the wishlist and wait for reviews. If reviews are very positive, maybe I'll grab it later if it gets a significant discount.
Heh. Yeah at this point I think the dev Haemimont Games is a perfect fit for the publisher Paradox, if Tropico's DLC roadmap is any indicator.
Works for me as Paradox's GaaS model has never done me wrong.
Multiple expansions being announced already pretty much makes me just wait until they are released. Not like there is not a 100 other games I could be playing instead.
I feel like it should be pointed out that Surviving Mars isn’t a paradox game? I would look more to Cities:Skylines personally? That had solid DLC releases without the dynamic evolving structure of paradox’s in house games.
Tomorrow evening around 7:30PM CST Sean Sands and I are going live stream me playing Surviving Mars while he looks on with a pained expression.
I feel like it should be pointed out that Surviving Mars isn’t a paradox game? I would look more to Cities:Skylines personally?
I'm confused? By all? Your question marks? If you have a statement to make, I'm all ears (or eyes, as it were).
As far as I'm concerned, a game published by Paradox is a Paradox game. And I'm significantly turned off by the {Jim Sterling voice}triple-A{/Jim Sterling voice} behavior that they've presented with the release of Surviving Mars. If that's the path Paradox wants to take these days, there's nothing I can do to stop them going down that path. I'll simply choose to spend my money elsewhere.
Tomorrow evening around 7:30PM CST Sean Sands and I are going live stream me playing Surviving Mars while he looks on with a pained expression.
Sweet.
Going to be away, but I look forward to checking it out later on your YouTube channel.
Sorbicol wrote:I feel like it should be pointed out that Surviving Mars isn’t a paradox game? I would look more to Cities:Skylines personally?
I'm confused? By all? Your question marks? If you have a statement to make, I'm all ears (or eyes, as it were).
As far as I'm concerned, a game published by Paradox is a Paradox game. And I'm significantly turned off by the {Jim Sterling voice}triple-A{/Jim Sterling voice} behavior that they've presented with the release of Surviving Mars. If that's the path Paradox wants to take these days, there's nothing I can do to stop them going down that path. I'll simply choose to spend my money elsewhere.
Wow 2 question marks are you're confused? I'd hate to be you in a police interrogation!
I've not noticed anything particularly off with the presentation of Surviving Mars (although I'm not entirely sure they've hit the right tone with the trailers) nor have I really got anything beyond "we're thinking of releasing some DLC post launch" with regards to their post release support - which, let's face it, is par for the course these days.
I can appreciated not everyone finding Paradox's own game development cycle one that appeals - I've only seriously played one Paradox title (Stellaris) but yeah I've been hoovering up the DLC & Expansions for that as I've drifted in and out of the game. However when you look at something like the DLC drops for Mass Effect then I really appreciated that the major gameplay changes come gratis with the original purchase, and then it's up to you if you want the extra content. With ME3 (for example) DLC was clearly content cut from the original release in a couple of cases (the Prothean character especially) and only after that did a load of relatively meaningless DLC come out if it floated your boat.
What I'm trying to say is that Paradox's games are in a constant state of flux - you can either live with that or not but when they make changes, well they make changes that it's up to you if you want to explore or not. Personally I find that considerably more appealing - and a model I'm more inclined to support - than, say, Star Wars Battlefront 2 loot crate micro-transactions?
My main issue with Paradox games is getting into them in the first place - I bounced off the CK2 interface so hard I damn near broke my face.
I've preordered this too. Not very exciting, but it means this thread'll come up on my list.
I'm a big fan of the paradox DLC arrangement, and their DLC is generally worth the money to me.
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