Deep Rock Galactic

I started playing this again (PC) and harangued a couple friends to play with me. I have played some single-player sessions, mainly just to finish a 3-part mission or something and I also am not enamoured with playing it solo. It's doable, but not a lot of fun for me. I've found that I don't like solo gaming of any kind (almost) anymore.

Now, with my buddies, it's a freaking blast.

My Gunner has been double-promoted. I think my engineer is level 20. DigitalLobster's Digger has been promoted. Zair88's Scout is allllllmost promoted. We know there are these Deep Dives available when we're all promoted but don't know anything about them. I played some normal missions with StayGold, 3or4Monsters, and some others (Renstar? Karnak?) maybe a year ago (or more?) and I think they were doing Deep Dives, but I hadn't promoted, yet.

I need to watch some videos on Deep Dives to see what's up with them.

If someone wants to take 3 noobs on a Deep Dive (on PC) sometime soon and show us what's up, let me know. We'd want someone who wouldn't just blow through it and have us follow like three noobie kids, though.

-BEP

Played two nights in a row. I think we’re hooked.

No idea how the difficulty is calculated and adjusted to account for level and number of players but it’s perfect for us at the moment. I’m glad the swarms don’t arrive too often. It gives us time to enjoy exploring.

Higgledy wrote:

No idea how the difficulty is calculated and adjusted to account for level and number of players but it’s perfect for us at the moment. I’m glad the swarms don’t arrive too often. It gives us time to enjoy exploring.

In case you were wondering, here's the math on how the difficulty scales with Hazard/Player Count!

Basically the jump from Hazard 2 to 3 is a 50% challenge increase. From Hazard 3 to 4 is a 66% increase. Which checks out because Hazard 4 has always felt like a significant step change up from Hazard 3.

bepnewt wrote:

If someone wants to take 3 noobs on a Deep Dive (on PC) sometime soon and show us what's up, let me know. We'd want someone who wouldn't just blow through it and have us follow like three noobie kids, though

More than happy to run you folks through something and be a guide as well! I'll make sure to add you on Steam or feel free to ping me on Discord.

bepnewt wrote:

I need to watch some videos on Deep Dives to see what's up with them.

Deep Dives are three missions in a row - the normal ones should be fine for you if you regularly play at Hazard 3 and take about 45 mins to play in my experience. My group has yet to beat an Elite Deep Dive - we probably could, but the effort and stress isn't worth it to us. But we play on Haz 3 because we want to curbstomp bugs while chit chatting, so YMMV.

Each mission will have a main objective and a secondary, which is one of the usual main objectives scaled down (e.g., find 2 eggs) or defending a black box. Sometimes they'll have modifications (like Cave Leech Cluster or Low Oxygen), so keep an eye out for those.

Lastly, nitra carries through from mission to mission, so mine whenever you see it and be judicious with calling for ammo drops. Also, none of the special minerals or objectives spawn, so no need to look for those, just do the missions and hit the button.

I haven't been at my desktop much in the evenings, but feel free to ping me on Steam or Discord as well.

Good luck, and rock and stone!

Maybe everyone already knows this but keep in mind you need a promoted miner to take part in a deep dive (unless they've changed that rule).

I bought this in early access on Xbox several years ago, and I have come back to it for heavy play probably four or five times; there's something incredibly satisfying with the really basic gameplay loop here, and one of the things I really appreciate is, outside of the Deep Dives, you generally have a reasonably solid "20-25 minutes for the mission" expectation, meaning it's much easier to jump in and out.

One thing for new players is you'll find some of the second weapons you pick up really improve the gameplay experience. The Gunner's Thundercannon, Engineer's Breach Cutter, and Driller's Cryo Cannon to me are all much better and much more enjoyable, but they're all fine. One of the truly unique things about this game to me is I generally fall into a preferred class in any game with multiple class options, and I tend to stick to it. I genuinely enjoy playing all four classes equally, and that's very strange with my usual playstyle. Also, if you want to play solo, Bosco is a damn cheat code once you get used to directing him and have upgraded his skill tree a bit, you can pretty much waltz through Hazard 2 missions without worry, and 3 isn't tough at all. The Engineer's turret makes solo even easier, as during swarms you can turtle up in a corner and let the turret and Bosco do all the real work.

I and a few friends were playing extensively again lately, but Mass Effect hitting GamePass has dragged me away, but I have no doubt whatsoever I'll head back again. It's just ridiculous how this simple little game has dragged me back over and over.

staygold wrote:
Higgledy wrote:

No idea how the difficulty is calculated and adjusted to account for level and number of players but it’s perfect for us at the moment. I’m glad the swarms don’t arrive too often. It gives us time to enjoy exploring.

In case you were wondering, here's the math on how the difficulty scales with Hazard/Player Count!

Basically the jump from Hazard 2 to 3 is a 50% challenge increase. From Hazard 3 to 4 is a 66% increase. Which checks out because Hazard 4 has always felt like a significant step change up from Hazard 3.

Great. Thanks. That'll give us a guide for when we want to step up a level.

MilkmanDanimal wrote:

I bought this in early access on Xbox several years ago, and I have come back to it for heavy play probably four or five times; there's something incredibly satisfying with the really basic gameplay loop here, and one of the things I really appreciate is, outside of the Deep Dives, you generally have a reasonably solid "20-25 minutes for the mission" expectation, meaning it's much easier to jump in and out.

One thing for new players is you'll find some of the second weapons you pick up really improve the gameplay experience. The Gunner's Thundercannon, Engineer's Breach Cutter, and Driller's Cryo Cannon to me are all much better and much more enjoyable, but they're all fine. One of the truly unique things about this game to me is I generally fall into a preferred class in any game with multiple class options, and I tend to stick to it. I genuinely enjoy playing all four classes equally, and that's very strange with my usual playstyle. Also, if you want to play solo, Bosco is a damn cheat code once you get used to directing him and have upgraded his skill tree a bit, you can pretty much waltz through Hazard 2 missions without worry, and 3 isn't tough at all. The Engineer's turret makes solo even easier, as during swarms you can turtle up in a corner and let the turret and Bosco do all the real work.

I and a few friends were playing extensively again lately, but Mass Effect hitting GamePass has dragged me away, but I have no doubt whatsoever I'll head back again. It's just ridiculous how this simple little game has dragged me back over and over.

Is there a regular time? I'd love to get in on that - especially if alcohol is involved.

My usual gaming time is after 9:00 or so, but depends on the night. If you're on and I'm playing, I'll shoot you an invite. I mean, who knows how long Mass Effect will eat my life, but I still played the other night just because it's so damn relaxing to shoot those stupid bugs in the face.

Shymlark and I had a really fun session last night. We ended up in a icy area having to retrieve resources and bring them back to a set location. We collected six of seven and then were intending to finish off the secondary objective but waves and waves of enemies started coming at us one after the other. Despite having called three or four resupplies earlier we both ran out of ammo completely and were down to hitting things with our pickaxes.

We reluctantly decided it was time to go and deposited the last item. As we feared we then had to hold our ground for a full, seemingly endless, two minutes, after which time we were told the drop ship was ‘on it’s way.’ By some miracle and thanks to a timely rez from Shymlark using his last frost grenade as cover, we lived to see the ship land way across the other side of the chamber. What followed was an epic flight over precipitous terrain with enemy bugs all round.

Shymlark’s grapple got him there safely while I lumbered after him occasionally making platforms to climb or land on. With a scrap of health left I made it onboard and we took off.

The next mission was equally epic and in an amazing alien environment. Looking forward to what other experiences the game has to offer us.

The point extraction missions are deceptively difficult. After the initial rush at the pod landing, there's not too much pressure for awhile. It can make you think you've got more time than you do. The waves start coming faster and faster if until they're basically continuous.

Dodger and I do them as quickly as we can to avoid the spawn waves.

Higgledy wrote:

By some miracle and thanks to a timely rez from Shymlark using his last frost grenade as cover, we lived to see the ship land way across the other side of the chamber. What followed was an epic flight over precipitous terrain with enemy bugs all round.

I love the little stories we make in this game. Multiple times DigitalLobster has used "Iron Will" just to run to me and rez me so that I can drop a Shield (gunner) and rez him, all to keep the mission alive.

Now that we've cranked the difficulty up a notch, I am usually taking both Iron Will and Field Medic. Fun stuff.

-BEP

staygold wrote:

More than happy to run you folks through something and be a guide as well! I'll make sure to add you on Steam or feel free to ping me on Discord.

ActualDragon wrote:

I haven't been at my desktop much in the evenings, but feel free to ping me on Steam or Discord as well. :-)

Appreciate it, folks.

We're already friended up on Steam, Staygold. I just sent you a friend request, ActualDragon (from bepnewt).

-BEP

Also, if you ever see me playing and we're not full, jump on in to our game.

We use a different Discord that I can sent in Steam chat when you join.

-BEP

Is anyone else playing on PS4/5? It's the current free ps+ game and I've been playing a lot but would like to play with more people who wont take more than one ammo refresh

Picked up this great game on the Steam sale a few weeks ago and been working my way along, trying out classes bit by bit.

Last night, after working hard with one other person to finish a botched point extraction I joined up to in a sizzling, rumbling magma environment, I launched the mine head. While fighting off bugs I noticed the third player -- a highly promoted player who had joined in and helped out -- gun down the other player, then me, stand over our corpses and type "No victory for unpromoted noobs". Unfortunately the original player leading the match must have rage-quit because the session was terminated and I went away empty-handed. I'm guessing the leader could have kicked the offender, then we'd have failed the mission, but still gotten something from it.

I came away almost as surprised as stung. "Of course," I said aloud when the light bulb went on, "Of course there will be griefing if there's friendly fire."

So I'm hoping to connect up with the great GWJer community after hearing such glowing praise from Amoebic and Staygold about the game for better times sooner rather than later. It's why I bought it and why I picked it up on PS5 (but haven't yet played on console).

Wow, now i'm happy that im playing on PS5 and not PC/Xbox (i've owned it on PC since early access) because we all just started a couple weeks ago. That would have put me off from the game too.

I play on PS4 now and then with friends and would be happy to play with either of you. I’m in the UK though so timezones will be tricky. Also, at the moment, I can’t play anything as I’ve a problem with my arm that playing seems to aggravate.

Higgledy wrote:

I play on PS4 now and then with friends and would be happy to play with either of you. I’m in the UK though so timezones will be tricky. Also, at the moment, I can’t play anything as I’ve a problem with my arm that playing seems to aggravate.

Sent, im ksmooches on PSN

Infinity wrote:

Picked up this great game on the Steam sale a few weeks ago and been working my way along, trying out classes bit by bit.

Last night, after working hard with one other person to finish a botched point extraction I joined up to in a sizzling, rumbling magma environment, I launched the mine head. While fighting off bugs I noticed the third player -- a highly promoted player who had joined in and helped out -- gun down the other player, then me, stand over our corpses and type "No victory for unpromoted noobs". Unfortunately the original player leading the match must have rage-quit because the session was terminated and I went away empty-handed. I'm guessing the leader could have kicked the offender, then we'd have failed the mission, but still gotten something from it.

I came away almost as surprised as stung. "Of course," I said aloud when the light bulb went on, "Of course there will be griefing if there's friendly fire."

So I'm hoping to connect up with the great GWJer community after hearing such glowing praise from Amoebic and Staygold about the game for better times sooner rather than later. It's why I bought it and why I picked it up on PS5 (but haven't yet played on console).

That's . . . odd; friendly fire is almost nonexistent in DRG unless you're on the highest difficulty levels, and I'm guessing you weren't. A friend of mine is notorious for firing his breach cutter (the boss killer weapon the Engineer can get and every Engineer should be using) through his teammates, and it barely hurts. If some player is doing that kind of damage, I'm going to guess they're not running vanilla, and I've seen some clips of some really questionable things on the PC version, like somebody jumping from level 20-25 in a difficulty 2 mission. There really isn't any appreciable damage from friendly fire, and, as someone who plays on Xbox, I've never played with a better group of pubbies than this game. They're all almost universally working for the goal, and, outside of the occasional n00b who wants to try higher difficulty levels than they're ready for, playing with randoms has been great.

The tl;dr is don't worry about friendly fire; unless you're really on hazard 5, it's not really that dangerous. That dickbag had something going on if they did that kind of damage. Seriously, next time you play, just empty a clip into your teammates. It'll hurt them, but not enough to matter, really.

Now, the Driller's C4 pack, on the other hand . . .

that c4 pack really kills the vibe of a good run. I've seen drillers throw that down at the drop pod with the intentions of protecting it, but instead killing folks that are trying to get on

We're playing right now on PC (Steam). Send me a friend invite if you'd like to join (now or later).

ID: bepnewt

-BEP

Wish I could. Too much work tonight.

I really want to get back into it (Steam). Will look for y'all another night.

I shall endeavor to get in the mix with this. I'm RnRClown on PlayStation, and Xbox. (Still no headset for the Xbox, mind you. Maybe this weekend!)

Is it a good idea to create a character, or play the tutorial, and so on, before looking to buddy up? I'd loathe to keep folks idling around!

RnRClown wrote:

I shall endeavor to get in the mix with this. I'm RnRClown on PlayStation, and Xbox. (Still no headset for the Xbox, mind you. Maybe this weekend!)

Is it a good idea to create a character, or play the tutorial, and so on, before looking to buddy up? I'd loathe to keep folks idling around!

At least on PC, you have to get through the tutorial solo before you can squad up with people. There's four character classes and the only customization to start is all cosmetic, so you can pretty much pick up and go once you're through the tutorial.

Unless they've spruced it up, the tutorial doesn't cover everything you'll need to know so if you're still a little lost don't fear - buddy up with some vets or come here for questions!

Infinity wrote:

So I'm hoping to connect up with the great GWJer community after hearing such glowing praise from Amoebic and Staygold about the game for better times sooner rather than later. It's why I bought it and why I picked it up on PS5 (but haven't yet played on console).

Really sad to hear you got griefed. Haven't had that happen in my hundreds of hours and I know the community is generally super positive and engaging.

I'm stuck on some mission quests and have been bummed out by how long it takes to unlock the new weapons (seriously I'd pay $20 for a weapon pack at this point because having to grind 12 missions for new guns is rough). But I'll put some more time into this to get past my block because I'd love to play with all the new folks coming in!

I ran the tutorial and the first mission. It's good fun. Exploration. Mining. Resource management. Shooty-shooty-bang-bang. It just works.

It was jarring to go from Series X to PS4! I'm not usually susceptible to visual differences, but tarnation, whether it was textures and/or resolution, it was an adjustment. Credit where it's due, it seemed to run just as smoothly, which is what matters.

No idea what Fidelity verses Performance was doing. I couldn't tell the difference on either platform.

Friend me up if you're on Steam and you need someone to play with. I'm usually up for a game.

EriktheRed wrote:

Friend me up if you're on Steam and you need someone to play with. I'm usually up for a game.

Done did'it.

ROCK AND STONE!

-BEP