Editing post with new details (4/18/18) - the original post will be in spoiler tags below for posterity
(TL;DR: I am running a (currently) Monster of the Week campaign at 10pm Pacific on Friday nights using Roll20.net . I'm aiming at 3-4 players, but we could manage 5 if there was interest, and we are currently at 3 players plus myself. No real experience needed.
Podcast feed: https://bit.ly/GWJ-Monsters
Original post in this slot:
(TL;DR: Trying to find if there is interest in players being available starting 10pm Pacific time (-8 UTC, so 6am UTC, 1am Eastern, etc) on any weekday or weekend, depending on what works for any interested ... after looking for a running group and finding none, I'm looking to DM/GM/run instead to reduce that barrier of entry - my initial thought is trying out Monster of the Week, no experience needed by players, but if we get an established group, we could potentially shift to any system as desired)
Edit: Useful details:
Roll20 game join link: https://app.roll20.net/join/3059913/...
I say campaign loosely, could be a series of one-offs like the Fiasco games that GWJ members occasionally run.
Basically, I've been looking at various games based on the Powered by the Apocalypse framework, and a number of them seem like they'd be a lot of fun. I've run games in D&D 4E, AD&D 2-3.5, etc, and some Roll20 and Shadowrun based games, but have been interested by the PbtA framework since I got tipped off to it from the GWJ RPG podcasts and some forum discussion. Monster of the Week looks like a good entry point for a DM (er, keeper) who hasn't run any PotA before, but it seems easy enough to jump into with existing DMing experience.
I won't re-iterate the details I put into the TL;DR summary up top, but basically, with a family and kids, I'm really not available to game until after 10pm (Pacific, -8 UTC) any day of the week... unless I can eventually convince my wife to join in, at that point I might be able to get down to 9pm, but I am not holding my breath on that, and need a group I'm comfortable with before trying to expose her to the world of online table-topping
Right now I'm just gauging interest/availability, but a cool thing about MotW is it can work fine with from 2-8 players (including DM/Keeper), though the sweet spot looks to be 3-5.
I'll leave it at this for now just to test the waters, but can answer questions or add details as they come. Oh, first question I imagine might be where to play, and I haven't looked at tools, but there are a lot of fairly functional options... probably roll20.net , though Fantasy Grounds or Tabletop simulator might be options (FG I own and can invite players at no cost, TTS requires ownership but is crazy flexible), and other options I haven't used probably exist that may be better. Basically, nothing in stone yet except the minimum start time.
So... anyone out there still awake now?