Subnautica - Deep Sea Exploration & Survival-All

I just heavily used beacons for points of interest. It gave me directions for places that I frequently needed to get to (or remember where resources were) while still allowing me the pleasant shivers of getting a bit lost now and again.

Finally got this finished but I must say it felt like looking for a needle in a haystack at times. I had to use cheats and a walkthrough to have any idea of where to go and how to get it finished.

I did go through the beacons I had logged in my PDA (I was carefully checking the radio often as well) and the various information captured but nothing gave me an idea of where to go for the end game sequence actually within the game.

Despite that I did have a great experience of Subnautica, I thought it was a very carefully thought out and well polished game.

I really want Below Zero. But at 0% discount on steam sale and still in early access, it's kinda stupid to buy it now. That being said, still very much want it.

How complete is the story thus far? I heard they just released a new big patch.

So, I've never really got on with the survival genre too much, but thought I'd give Subnautica a go considering it was free on the Epic Store a long time ago. I finally fired it up a few weeks ago and I've just finished the game! I must say, I didn't expect to enjoy it as much as I did; I'm actually surpised at how much fun I had. I'd echo a bit what kborom said above, there's a few times where I just felt at a total loss. I tried to tell myself I'd not use a guide at all for this, but found it a bit impossible several times. There's a few gripes with it particulalry at the end where...

Spoiler:

You need the cyclops barrier shield to build the final part of the Neptune rocket. I honestly went the whole game just ignoring the Cyclops, as although it looked cool, I was fairly happy with my little Seamoth which was doing the job. This is one of the areas I was at a total loss, and had to look up and find that you need to not only build the Cyclops, but find the PDA for the barrier shield. I'd already got through the main story parts and it was all I needed left to launch off, so I did just look up where to find the PDA, as I felt like I was at a good stopping point. It was a little frustrating, although when I did get in the Cyclops I did have a little bit of regret I didn't actually build it, as it does seem quite cool.

I don't know if maybe if it's just a way modern games have conditioned me to keep me on track, but I warmed to the game mostly when I was getting the radio signals and using them to go out in the world. When they largely stopped and you had to follow certain clues (explained below), I sort of felt a longing for my radio broadcasts to come back...

Spoiler:

The clue to find the disease research facility was a huge sticking point for me. It said southwest of the containment facility, I believe, which wasn't exactly the most helpful of clues. By the time I'd eventually found my way to the Lost River, I then received the radio broadcast for lifepod 2, which is next to one of the main entrances. I don't know if it just didn't fire before this because I hadn't built the Neptune launch platform, but I wish I had got to sooner to help me find it on my own!

Overall though, this is a wonderful game and there's so much to do. I'll probably end up getting Below Zero when it comes out of early access.

Clusks wrote:

So, I've never really got on with the survival genre too much, but thought I'd give Subnautica a go considering it was free on the Epic Store a long time ago. I finally fired it up a few weeks ago and I've just finished the game! I must say, I didn't expect to enjoy it as much as I did; I'm actually surpised at how much fun I had. I'd echo a bit what kborom said above, there's a few times where I just felt at a total loss. I tried to tell myself I'd not use a guide at all for this, but found it a bit impossible several times. There's a few gripes with it particulalry at the end where...

Spoiler:

You need the cyclops barrier shield to build the final part of the Neptune rocket. I honestly went the whole game just ignoring the Cyclops, as although it looked cool, I was fairly happy with my little Seamoth which was doing the job. This is one of the areas I was at a total loss, and had to look up and find that you need to not only build the Cyclops, but find the PDA for the barrier shield. I'd already got through the main story parts and it was all I needed left to launch off, so I did just look up where to find the PDA, as I felt like I was at a good stopping point. It was a little frustrating, although when I did get in the Cyclops I did have a little bit of regret I didn't actually build it, as it does seem quite cool.

I don't know if maybe if it's just a way modern games have conditioned me to keep me on track, but I warmed to the game mostly when I was getting the radio signals and using them to go out in the world. When they largely stopped and you had to follow certain clues (explained below), I sort of felt a longing for my radio broadcasts to come back...

Spoiler:

The clue to find the disease research facility was a huge sticking point for me. It said southwest of the containment facility, I believe, which wasn't exactly the most helpful of clues. By the time I'd eventually found my way to the Lost River, I then received the radio broadcast for lifepod 2, which is next to one of the main entrances. I don't know if it just didn't fire before this because I hadn't built the Neptune launch platform, but I wish I had got to sooner to help me find it on my own!

Overall though, this is a wonderful game and there's so much to do. I'll probably end up getting Below Zero when it comes out of early access.

I'm impressed you managed to navigate the lava areas without a Cyclops. Were you using a prawn or free diving the whole way?

thrawn82 wrote:

I'm impressed you managed to navigate the lava areas without a Cyclops. Were you using a prawn or free diving the whole way?

No kidding. The thought of going down there without my Cyclops is more than a little disturbing.

I had a prawn with just the jump boost on, I was trying to use the grapple too, but it didn’t seem to work as consistent with me; I found the jump boost alone meant I could get almost anywhere. I’d generally try to stay up on fairly high ground and hover myself across.

I carried around back up power cells and batteries at all times, when my prawn took a bit of damage I’d wait until I was somewhere I deemed safe, climb out, and quickly repair to 100%.

I took quite a cautious approach throughout the game - I didn’t actually die at all! I was a bit worried that it’d be one of those survival games where you die and have to go all the way back to the start. Plus, l actually found the game made me jump a fair bit, so was fairly alert most of the time. I’m generally not one who likes horror movies/games though, so don’t know if it’s just because I’m a wuss

The Cyclops makes that segment of the game a lot easier; properly equipped, it becomes a portable base that can provide food and water indefinitely. And if you find the specs for the thermal generator, you've got effectively unlimited range as long as you can find the occasional lava vent. That's not usually a problem.

Completing the really deep areas in a Prawn is a bit eye-opening to even think about. How on earth could you carry enough food and water to stay alive that long?

Malor wrote:

The Cyclops makes that segment of the game a lot easier; properly equipped, it becomes a portable base that can provide food and water indefinitely. And if you find the specs for the thermal generator, you've got effectively unlimited range as long as you can find the occasional lava vent. That's not usually a problem.

Completing the really deep areas in a Prawn is a bit eye-opening to even think about. How on earth could you carry enough food and water to stay alive that long?

I built one base in the game, it was roughly under 1km away from the entrance to the the Lost River. I had a moonpool in the base and a water generator for things that really helped. Looking up, I built it in what is known as the Grassy Plateau area you find one of the crashed pods in. I can't remember exactly why I built it there, but it turns out it was somewhere just in reach of plenty of good resources, so actually turned out to be really great for me! I did start building another base in the Lost River, but in the end I just gave up. I liked my journeys back and forth!

I'd generally make sure my Prawn/Seamoth was fully charged (I don't know if my game glitched out or something, but for the last 5 hours I'd basically dock one of them and it'd be instantly charged), and then go hunting for supplies for a journey and keep them on me. I'd capture about 4 peepers and cure them, they lasted plenty to keep me going on my journey to the Lost River (usually more than I'd need). I'd take the bottles from my water machine (replenish h20 by 50!), and also had some coral tubes near by I could use to make even more water from bleach with all the salt I could gather. Most of that kept me going (at least it didn't seem like that much, I was playing on survival, which I believe is the normal setting?) I made most of my journeys have a goal, like I knew I wanted to get enough nickel ore or Kyanite down that way, I'd come back and build what I wanted and then I could set off again. Plus, you can pick things up with the Prawn, so it was a load of extra storage for me!

I also got the special knife fairly early on (found in a crashed wreck), before I headed out on a journey, I'd often just get the first few things I could see and eat them instantly to make sure my hunger was over 100. I found that most of the vitals were fairly forgiving in Subnautica, I think that's why I enjoyed it a lot more than other survival games as it let me enjoy the world a lot more.

thrawn82 wrote:

I'm impressed you managed to navigate the lava areas without a Cyclops. Were you using a prawn or free diving the whole way?

I traveled via prawn suit in all of the lava areas. I found it much more enjoyable than trying to maneuver the sub through some of the tight spots. I felt I made better time.

I thought I would hate the Cyclops but it helped me fulfill a childhood dream of commanding my own exploration sub. It can really take a beating too.

Jakobedlam wrote:
thrawn82 wrote:

I'm impressed you managed to navigate the lava areas without a Cyclops. Were you using a prawn or free diving the whole way?

I traveled via prawn suit in all of the lava areas. I found it much more enjoyable than trying to maneuver the sub through some of the tight spots. I felt I made better time.

Well I did too, but I had a cyclopse down there to dock at to replenish power, food, water, etc.
i cannot imagine going from the grassy plains to the lava zone in nothing but a prawn suit. That's pretty baller.

I tried the cyclops on one play through, just too slow and clunky. Prawn suit all the way!