Subnautica - Deep Sea Exploration & Survival-All

My framerate tanked, even on the old medium settings.

I was having very severe problems with this during the beta period. I was chalking up my very severe problems to being beta code in a known-slow game, but that wasn't the actual problem.

So what was? My all-in-one CPU liquid cooler was slowly failing. It took months before it failed badly enough for me to figure out what the problem actually was, that the CPU was self-throttling and killing my framerate. Subnautica was the only game I was playing at the time that worked it hard enough to throttle... it wasn't until the failure had been going on for some time that it got bad enough to impact other games.

An air cooler fixed me right up.

I've seen a lot of people complain about the Cyclops. Personally I thought it was pretty epic.

Spoiler:

You can get it through the lost river, at least at one of the entrances (there are two that I know of) and I think you can get it into the lava zones although I never tried that.

I loved the Cyclops. Found it pretty easy to drive as I treated it like it was, a motorhome.

All three vehicles having different ways to drive and very different functions is pretty underrated. I wish the Sea Moth had more utility in the end game, however.

mrtomaytohead wrote:

Would also be nice if I knew of a good way to get something other than the prawn suit down there. That thing is not very fun to move around with. Seamoth is so much more fun to maneuver. And the cyclops only gets kept around as a mobile storage unit. That thing sucks. Especially since all the good exploration happens in spaces too small for the cyclops...

The Seamoth with the maximum depth upgrade should be able to explore all of the green sections of the lost river. There's at least two ways the cyclops can get in and out, although it's not easy. I left a series of beacons in the passage with navigational instructions as their names.

Thanks for reminding me that I really need to actually craft beacons. I keep forgetting and always want at least 1. Also, I need more Seamoth upgrades. I'm pretty sure there's a bunch of stuff I've missed along the way.

kergguz wrote:

I've seen a lot of people complain about the Cyclops. Personally I thought it was pretty epic.

Spoiler:

You can get it through the lost river, at least at one of the entrances (there are two that I know of) and I think you can get it into the lava zones although I never tried that.

Spoiler:

Oh yeah, you can most certainly do that.

kergguz wrote:

I've seen a lot of people complain about the Cyclops. Personally I thought it was pretty epic.

Spoiler:

You can get it through the lost river, at least at one of the entrances (there are two that I know of) and I think you can get it into the lava zones although I never tried that.

Spoiler:

Over the weekend i managed to partially explore the lost river and get started on a base in the blue portion. You need the mk2 cylcopse and the mk 1 pwarn upgradees for them to touch bottom there.

I got the cyclopse in by going down right next to the degrassi base that is in the grand reef directly below the southern island.

I actually had a hard time cause i got my base partially build, then dropped the prawn, but i didn;t notice i built my bottom base level w the moon pool down at 920 instead of above 900, and had to desperately scrounge the area for the stuff i needed to get the prawn upgraded before it popped. It;s worth noting, if you dock a vehicle in a moonpool even if it is under depth, it won't deteriorate further while it is docked, but you can't interact with it other than getting in. No repairing, no accessing the upgrade console.

So I managed to build a 2nd base with scanner and found the wrecks with

Spoiler:

Vehicle Upgrade Console
Cyclops Fire Suppression System
Reinforced Dive Suit
and 1 or 2 other things found in the same region

Yeah, things are about to get moving again. I can't believe I went so long without the first one. I've also spent a while building out and stocking the storage in the cyclops.

So I took some hours into this game, and am not quite convinced.

I love the ooze and atmosphere and brilliant sound and graphics.

But somehow I can't be arsed to look for coral and salt to yet make *another* bottle of water. Especially to come home after a trip and find out I collected the wrong kind of coral.

So far it looks like a collect/explore game where you constantly have to tinker and collect to built something new which appears to make life easier, but in fact throwd more chores on your to do list.

I got a bit fed up with plethora's of titanium you collect, while you don't need them right away in that amount. Built boxes, store stuff, et cetera.

Is this also true for the rest of the game... because I am easily bored and allready have enough of that.

You can turn off the survival bits, so you don't have to constantly hunt for food and water if you just want to build and explore.

Have you built a base yet? I was struggling a lot with your complaints while just hanging around the pod, but with a base all my stuff got much more organized, and with a water purifier I was basically returning home to find plenty of pure water waiting for me to drink every time.

But otherwise, yes, that’s kinda what this game is.

I turned off the food/water thing from the very beginning. Really cant be bothered with that stuff.

Peoj Snamreh wrote:

So far it looks like a collect/explore game where you constantly have to tinker and collect to built something new which appears to make life easier, but in fact throwd more chores on your to do list.

It very much is.
Dont like that either. The exploration really is great though. So atmospheric.

I'm one of those who really, really, hated the Cyclops. That thing can corrode at the bottom of the sea for all I care.
It seemed designed to drag out the game with that slow speed.

Thanks for the comments and insights all!

Seems like this is going to be a slow one. Thank God the controls are easy, so I can fire the game up every now and then and make some moves. Probably will die slowly on my pile of shame list, but hej.. If I got a few good hours out of it, it is always cheaper than the pub!

Build a base, hit a melon with a knife, and never have food or thirst problems again.

Even better: Build a planter in the Cyclops. The area just aft of the bridge is large enough. Plant a lantern tree and some melons in it. Never want for food or drink while under the sea again.

Vector wrote:

Build a base, hit a melon with a knife, and never have food or thirst problems again.

In my cyclopse i have two of the decorative planters with melons. They hold 4 melons, i eat three, knife the 4th, which gives 4 seeds to refill the pot. 6 melons is usually enough to bring me from starving/thirsting to about 75%

OH! will a lantern tree fit in a small pot?

I never bothered with planter boxes, my Cyclops was packed to the gills with storage lockers and I didn't have any remaining floor space. Instead what I did was build up my base in the safe shallows to have 6 desalinators. It sucked down a sh*tton of electricity and even with 5+ thermal generators and a lot of solar they would eat right through all of the stored power. But that wasn't really an issue because they would charge up eventually and I only visited that base when I ran out of supplies so it had plenty of time to work. That provided me with lots of water and salt. The water I stored on my sub and the salt was used to cure reginalds that I kept in a big tank. It took a lot of effort to get to that point but my food needs were set from that point on.

It made things interesting but I think if I ever replay the game I will skip the food/survival aspect.

I got this game recently and I've put in six hours. At first I thought it was quite neat, but the sheen wore off pretty quick and I'm left pretty unimpressed with it. Outside of my issues with technical problems, like the pop-in which really counters the immersion they're shooting for, I just don't really care for the gameplay. It is just tedious to play. And I'm not wowed by the environments. It's a shame, but oh well.

I might give it one more go with some of the advice given in this thread. I'm gonna disable the survivor mode and just focus on the exploration aspect of the game. I'm not against survival stuff per se, but I don't feel it gels too well with this game or at least not my conception of it.

To each their own, not every game is for every person. It;s a game I've really enjoyed, but don't feel like you have to play it because everyone says its good. It's ok not to like it.

Im sitting here, anxious to get home from work so i can try putting a tree in my sweet submarine.

Absolutely! I owe it to myself to at least try again with a different approach given that it offers it. I hope it snags me this time!

Fingers crossed for you!

Finally made it to the

Spoiler:

underground river again via the entrance big enough for the cyclops. The cyclops promptly got nom'ed on by new creatures. Lost all power by leaving the thing in silent mode and running and going out for one non-vehicle exploration. Thankfully I had 4 power cells in storage that left me with about 20% by the time I got back to my new base by the thermal vents at about 500m. At least I got the torpedo arm for the prawn. Maybe I can keep the nasties off of me now. How many should I carry, and can I store them somewhere not in my inventory (prawn storage?)?

Also, feeling like I need another base as soon as I find another thermal area because getting in and out of the underground river is a bit of a pain. And if I do that, the recently built base will be mostly dismantled, I think.

mrtomaytohead wrote:

Finally made it to the

Spoiler:

underground river again via the entrance big enough for the cyclops. The cyclops promptly got nom'ed on by new creatures. Lost all power by leaving the thing in silent mode and running and going out for one non-vehicle exploration. Thankfully I had 4 power cells in storage that left me with about 20% by the time I got back to my new base by the thermal vents at about 500m. At least I got the torpedo arm for the prawn. Maybe I can keep the nasties off of me now. How many should I carry, and can I store them somewhere not in my inventory (prawn storage?)?

Also, feeling like I need another base as soon as I find another thermal area because getting in and out of the underground river is a bit of a pain. And if I do that, the recently built base will be mostly dismantled, I think.

Spoiler:

I built a base near the big tranquil tree area, seems like a popular location. I can't advise on how many torpedoes to carry because I never ever built one and never felt it was necessary. The leviathan in the lost river could occasionally be a pain but I found it quite easy to outmanoeuvre until it wandered off.

The torpedoes were deliberately designed to be prohibitively expensive because of the developers stance on violence I believe.

Huh, I spent so much time just trying to figure out where I was / which way to go. Guess I should have run off in a direction first. I'll keep that in mind. Loving that the drill arm makes ores accessible at greater depths.

mrtomaytohead wrote:

Huh, I spent so much time just trying to figure out where I was / which way to go. Guess I should have run off in a direction first. I'll keep that in mind. Loving that the drill arm makes ores accessible at greater depths.

Spoiler:

If you are looking for a good place for a base, and your cyclopse and prawn can go deeper than 900m, good for the area with a big tree and blue brine river instead of green. It's safe from predators, and the brine isn;t corrosive like the green stuff is, and there is a good thermal vent right nearby.

Oh it';s also worth noting that turning the engine off on the cyclops has the same noise effect as silent running. so anytime you aren't actively maneuvering turn off the engine to avoid attracting nasties.

You can fit a standard garden bed in the Cyclops. I had two whole of melons; one in my base and the other in my Cyclops. Would keep a few spare bottles of water in a locker just in-case I went out on my own a little longer than needed to zip back to the Cyclops.

kergguz wrote:

The torpedoes were deliberately designed to be prohibitively expensive because of the developers stance on violence I believe.

They don't do much damage either. The only thing I've ever managed to kill was one of those green manatee things in the safe shallows, it kept bumping into my habitat making an awful racket and punching holes all over the place.

The gravity torpedoes are much more useful by comparison.

So last night I realized I was short a few needed parts, so I went exploring some regions I hadn't explored yet before going another level deeper. While I was out there: A Reaper picked up my PRAWN and swam away with it! Presumably it destroyed it since the beacon disappeared. SO annoyed.

I've never had a Reaper attack an unmanned craft. That is weird. I've actually jumped out of my Seamoth before and swam away to lure the Reaper away so it won't be destroyed then come back to retrieve it after re-spawning or losing aggro.

So the beacon doesn't appear in your list anymore?