Subnautica - Deep Sea Exploration & Survival-All

Have downloaded this via the Epic deal.

I very nearly picked it up on PS4 when it launched on there a week or so ago, but thought I'd hold off for a bit... saved myself a few ££ there.

One to play in the New Year, looking forward to it!

So uh... I'm not sure where the last 3 hours disappeared to but the morning is almost over and I now have a bunch of diving equipment, went on many cave diving adventures during the night and avoided radiation explosions.

Yeah, this game is gooooooood.

Are there separate VR and non-VR versions, or just the one that works both ways? I got the free copy through Epic Games but haven't launched it yet.

Boudreaux wrote:

Are there separate VR and non-VR versions, or just the one that works both ways? I got the free copy through Epic Games but haven't launched it yet.

It's all-in-one (PC Only).

YAY I'm about to get rescued! I beat the game right?

thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game

kergguz wrote:
thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game :P

Yes. Be sure to watch as your rescue ship arrives. It's a great visual...

tanstaafl wrote:
kergguz wrote:
thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game :P

Yes. Be sure to watch as your rescue ship arrives. It's a great visual...

I missed it. I was indoors when it arrived.

merphle wrote:
tanstaafl wrote:
kergguz wrote:
thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game :P

Yes. Be sure to watch as your rescue ship arrives. It's a great visual...

I missed it. I was indoors when it arrived. :(

You're not alone, I did as well. Ended up getting trapped on an island cave or something.

So my 9 year old daughter has started to play this and she's really quite good at it. She watched me play it ages ago when I finished it and now she's having a go for herself. Something quite rewarding about seeing your kids play your games and actually play them well. She's freaked out about the Reapers..... but that being said, I jumped back in for a bit last night and started actually getting tense when I was heading towards where one was. Just the sound.... that feeling of dread. Like I know it's a game, I've seen them heaps of times.... but damn they still freak me out.

Hey, quick sanity check. I'm playing without spoilers and I think I've entered the midgame, as I've created nontrivial base stuff like the scanner room, exploratory vehicles, etc.

But I think I've missed an early unlock, namely the multi purpose room. From context it sounds like the most basic base component, but I've never found any blueprints. Or rather I think I found one, but I died and reloaded and don't remember where it happened.

Am I doing things out of order or is the MPR a later thing?

I had a similar issue and finally found it by:

Spoiler:

Using the teleporter on the gun island to get to the floating island. Once there, there are a few abandoned bases with parts to scan.

Also base building is kind of obnoxious right now. It should be easier to connect up pieces.

fenomas wrote:

Hey, quick sanity check. I'm playing without spoilers and I think I've entered the midgame, as I've created nontrivial base stuff like the scanner room, exploratory vehicles, etc.

But I think I've missed an early unlock, namely the multi purpose room. From context it sounds like the most basic base component, but I've never found any blueprints. Or rather I think I found one, but I died and reloaded and don't remember where it happened.

Am I doing things out of order or is the MPR a later thing?

You won't necessarily find any of the base parts in any particular order. Just keep exploring wrecks and scanning everything you see.

@fenomas as others have said- scan ruined settlements. Some are on land, some (deep) underwater. I didn't find one for a while either, it definitely wasn't an early unlock for me. I was scuttling about like a rat in a tube for a loooong time.

tanstaafl wrote:
kergguz wrote:
thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game :P

Yes. Be sure to watch as your rescue ship arrives. It's a great visual...

... ...

Got a scanner room, that is a real game changer!

Re: base building, i noticed that if you build something like a locker too close to the end of a corridor piece, it will block anything being added, even though the locker would still be valid once built, because it blocks the clip through of the next piece that needs to exist during construction

thrawn82 wrote:
tanstaafl wrote:
kergguz wrote:
thrawn82 wrote:

YAY I'm about to get rescued! I beat the game right?

Sure. I just love this 6 hour game :P

Yes. Be sure to watch as your rescue ship arrives. It's a great visual...

... ...

Got a scanner room, that is a real game changer!

Re: base building, i noticed that if you build something like a locker too close to the end of a corridor piece, it will black anything being added, even though the locker would still be valid once built, because it blocks the clip through of the next piece that needs to exist during construction

Yeah, not a fan of some of the physics for object to object interactions.
Those sh*tty wannabe headcrabs seem to float around a lot. I also got pushed through the Aurora at one point and just reloaded.

There are some fiddly bits during base construction but I just got used to it. My biggest bug bear was the lack of a snap function for the big free standing lockers. I had to place them so carefully so it would look nice and symmetrical. That's definitely me just being an oddball though
Glad to see more people playing this now!

kergguz wrote:

There are some fiddly bits during base construction but I just got used to it. My biggest bug bear was the lack of a snap function for the big free standing lockers. I had to place them so carefully so it would look nice and symmetrical. That's definitely me just being an oddball though
Glad to see more people playing this now!

I had a grand plan for a storage MPR, put down the first large locker and realized it didn't have a label on it, so i immediately went back to wall lockers.

Thanks for the answers folks!

Oddly, I think I'm going to bounce off this game, due to the rather extreme creepiness factor. I encountered... well, the obvious big bad awful thingy, and it wasn't that far from the start of the game, and there wasn't really any way I could have seen it coming. I guess you just need to know what biomes they live in, or which hard-coded areas they roam, or something?

Anyway exploring any farther than I already have leads to massive open ink-black spaces, and I find I don't want to explore them -- because everything worth looking at is on the ground and I now know that the game is perfectly willing to spawn silent instakill bosses above me.

I really liked the crafting side and exploration up til that, but... hurmph. Is there a way of avoiding jump-scare deaths that I'm overlooking?

That's worrying, i haven't seen anything like that yet. I ran into a snake leviathan thing with creepy mouth arms, but it was making all kinds of noise the whole time.

kergguz wrote:

There are some fiddly bits during base construction but I just got used to it. My biggest bug bear was the lack of a snap function for the big free standing lockers. I had to place them so carefully so it would look nice and symmetrical. That's definitely me just being an oddball though
Glad to see more people playing this now!

The lack of a snap feature for anything but tubes and hab-slot bound equipment bothered me *so* much. I spent way more time than I should have just making sure all of my lockers were even and level. The standing glass cabinets were even worse because the orientation locks to what direction you look in and doesn't at least snap to flat wall surfaces. You can't see the wall behind the cabinet when you place it so you have to just guess.
IMAGE(https://steamuserimages-a.akamaihd.net/ugc/929302398393257118/3171851904473556476B9BCDC28868A8AC1DB16E/)

@fenomas I assume you're referring to a

Spoiler:

reaper leviathan near to the back of the Aurora?

I'm a big scaredy cat and I explored the game very, very carefully. I can't remember how I knew, because I was quite spoiler averse myself, but I knew that particular beastie was in that area which probably helped me. I wouldn't explore certain areas of the game until I had certain vehicle. I won't spoil the details but I'm pretty sure you can find the blueprints for them without going to areas with the aforementioned beastie. Most aggressive creatures (all?) are quite noisy, so it's rare you should be surprised by one. To give you a bit of an indication- I died twice during my 60 hour play through and both were due to running out of oxygen. So, yes, there are scary things, and yes I think it is a scary game in parts, but it is quite possible to give them a wide berth most of the time. Stay close to walls/the floor, do regular 360 spins while scavenging. Build small outposts to give you a safe space. Even if it's just a room with a locker, some food and maybe a battery charger. I hope you can push through, you will master the environment and be immensely rewarded!

I definitely think you missed auditory clues that it was hunting you, whether your sound was set too low (it's not quiet, if you can hear typical sounds in the game you should hear it) or more likely you just didn't recognize the sound as being from a really dangerous creature.

Spoiler:

From your "it's nearby the start" I assume you ran into one of the several Reaper Leviathans, they are pretty close to the start and have a low extended roar. Some of the region they are found in is very cloudy, which makes spotting them harder, but you will always hear them. If it was a pale white with red markings, and most notably pincer arms on it's face, that's what it was.

There is something else that you could have run in to which doesn't have quite as famous of a hunting cry, but it also makes a sound which should warn you that it is hunting in the area, albeit it does give you a bit less of a warning.

Spoiler:

Your description of "inky black void" also brings up the possibility of a Ghost Leviathan. These are transluscent with glowing blue skin and multicolored lights. They shriek, and typiaclly when they shriek they give you considerably less warning than a Reaper, already in or close to an attack run. However they lack the grappling abilities of Reaper, so even though it is more likely to have an unavoidable first attack you have much more ability to get away after the first attack.

If this is what you are running into you are probably in the Void, leaving the map in to the very deep waters you aren't really supposed to go in. When you reach this area for the first time your computer will say something like "nothing but super-predators and plankton here, you should turn around". It's also notable for the ground of the map very very steeply dropping into the abyss. The Ghost Leviathans will continue to aggressively attack you until you return to the map.

Note that entering the Dunes for the first time also gives you a warning, although it's not quite as bleak and insistent as the warning you get when you attempt to leave the map and enter the Void.

Thanks for the info, it was the beastie you both mentioned (in fact the very one kergguz guessed). From checking youtube I now know that they make noises in general, but the one that got me didn't - I was in quite shallow water and there was no sign of life at all until it spun me around. Just bad luck maybe - the game seems to have some tech problems with pop-in, so it may have spawned the mob differently than intended.

From tentative googling I see that these suckers have specific patrol zones, so if I keep up with it I may spoiler myself that far. (I sort of need to anyway - because I really need to return to a certain place that the game rather unintuitively takes away your beacon to, and I have no idea where it was!)

Oh, I remember the game assuming I was done with waypoints before I actually was, once or twice. You can actually manage the beacons on your tablet, it should still be there, with the visibility box unchecked.

Yonder wrote:

Oh, I remember the game assuming I was done with waypoints before I actually was, once or twice. You can actually manage the beacons on your tablet, it should still be there, with the visibility box unchecked.

If the beacon is "on" in the pda but you can;t see it, turn it off then back on again and it should pop back up

I meant the beacon that comes with a countdown timer. I don't think it shows up in the PDA at all, even when active, but it definitely doesn't remain there after the countdown.

OH! yea that one.

You could also mod the *big bads* to make them passive.

Side note: mods make this game sooooooo much better! Enhanced auto sorting storage, improved ingots, larger inventories for you and your vehicles, just beautiful quality of life improvements. Once I’m back home (in January) I’ll post some screenshots of my ridiculous base, Geothermal Towers featuring two massive all glass towers, one with three large aquariums in it, the other with a terrarium, all built around the geothermal vent that’s over in the shallows.

I'm totally hooked again. Having a lot of fun exploring and getting all the pieces.... seems a lot easier than I remember... but that could also be the benefit of knowledge.