The GWJ CRPG Club - Game 1: Shadowrun Dragonfall DC (In Progress)

Installing. I can't believe I missed this. I've had it in steam forever and not played it.

ClockworkHouse wrote:

I'm having some XCOM-like experiences with Eiger where she blows an 89% chance to hit. :P

Ha! You and me both! I missed a near 90% chance twice in a row last night.

I appreciate that my team is pretty durable so far. They get hit a lot, but I can usually cover things with the shaman healing.

Gravey wrote:

Dietrich is just haste-aim-heal, repeat.

I've been using the haste and heal the most, but I've also really liked the AOE attack that leaves everyone stunned. It's a super fun time when a few enemies come charging at us only to end up standing on their feet sound asleep. I use his other skills some too.

Toddland wrote:

Installing. I can't believe I missed this. I've had it in steam forever and not played it.

Welcome!

Hoi outlaw ganger-person! As a decker I am very very very unlikely to actually hit you with my pistol. So why you run up to me, passing the rest of my crew and shotgun me? Seems like a bad play.

tboon wrote:

Hoi outlaw ganger-person! As a decker I am very very very unlikely to actually hit you with my pistol. So why you run up to me, passing the rest of my crew and shotgun me? Seems like a bad play.

Enemies seem to have ADHD too. I think they might be switching targets randomly. Sometimes they'll shoot at someone who is behind cover farther away and bypass a wounded enemy in the open. Must be all the drugs they've taken.

Another fun hour or so tonight. I ended up doing a couple of side missions and getting enough money to get that Level A drone. Sweet little toy! I think I'll continue down the decker/rigger path a bit more, maybe increase the power of the drone, perhaps spend some karma to open up another weapon slot so I can add another drone. I only got to use it for one side mission so far, but I'm looking forward to using it with a full team. It looks like it's going to add a lot of firepower.

Quick question. I have two job offers on the computer in the safe house. Is this an either/or type of thing, where I pick one and the other one disappears, or will I get to do both?

And typically, I seem to be making really slow progress compared to an average play through. I'm at 10 hours already, and seem to be just getting started with the main story. I think 1-2 hours, though, I had the game running but I wasn't at the keyboard.

Godzilla Blitz wrote:

Quick question. I have two job offers on the computer in the safe house. Is this an either/or type of thing, where I pick one and the other one disappears, or will I get to do both?

To the point I am at (5 missions in) it looks like you can pick as many missions as you want.

Lot of RPGBS about taking care of stuff now that does not actually need to be taken care of any time in the near future. I had one mission where a dude was in the middle of the street in distress pose clamoring for someone to do something. I said I would, did a different mission and messed around the 'hood talking and buying stuff and when I came back he was still in distress pose. I took care of his problem, got my money, and moved on down the line.

RnRClown wrote:

So far my Adept has been using magic powered fists and throwing knives to leave a trail of bodies in his wake.

I've down the melee Adept route with my Ork. Early doors but the double whammy melee skill seems to deal out some good damage.

Be interesting to see how our skill paths diverge as the game progresses.

Installed and got to the first “boss” and got smoked. :/

JohnKillo wrote:

Installed and got to the first “boss” and got smoked. :/

Yeah, you need to run from him.

tboon wrote:
Godzilla Blitz wrote:

Quick question. I have two job offers on the computer in the safe house. Is this an either/or type of thing, where I pick one and the other one disappears, or will I get to do both?

To the point I am at (5 missions in) it looks like you can pick as many missions as you want.
.

Of the main job offers, you need to do all of them in order to raise the money you need. However you can supplement some of your own cash as well, so technically you could probably skip a mission if you really wanted to (though it's worth running them all anyway for the Karma).

Note that there's also a large neon warning given when you're about to hit the 'point of no return' for the main story, so you don't need to worry too much about that. The only things i guess that you could really "miss" are the little side objectives for the Lodge or the (complicated German word) decker group which crop up, mostly through the rest of the main jobs.

Speaking of the end game...I just triggered the PONR earlier, so I'm pretty close to the end now.
After this I think i'll definitely move on to Hong Kong.

So good!

I just completed the False Flag mission. I forgot to bring Blitz, so we ran without a Decker. Eiger, really, really shone. Her long distance lethality was keeping the heat off Rubik, and Glory, as they went hand to hand. Dietrich was lending support by hitting enemies with an unbalance spell, when not buffing with haste or heal. The potential hired gun flanked Eiger for safety, and additional long distance control. At one stage Eiger went shotgun to overwatch a few doors, but 90% was popping heads from distance. Glory via her adrenaline pump, and Rubik via (chi casting spell) stride, were mowing through racist dregs. (Rubik is my player character.)

The outcome of False Flag was very satisfying. The main douche did not make it out alive. Dietrich's request was achieved.

Spoiler:

I bribed a reduced two way journey ticket to the bridge toll. I didn't want to risk casualties on route to such an important mission.

Letting Dietrich's nephew draw a gun on him took restraint. I saw it as Dietrich's choice, though, and gladly it paid off.

The leader of Humanis tried to run. He was riddled with bullets before he could!

Oh no... I had forgotten about THIS mission... .D:

(third act / close to end game spoiler)

Spoiler:

Apex. Fekkin' Apex. Or rather, trying to keep the damned console alive and the enemy deckers off the access panels while the thing slowly....SLOWLY builds up to free the AI (which is the option I chose to go with).

Yeesh....ok, out of the whole game, THIS mission is probably the biggest pain in the arse. I think I might try dropping the difficulty down to Easy for this one.

Bubblefuzz wrote:
RnRClown wrote:

So far my Adept has been using magic powered fists and throwing knives to leave a trail of bodies in his wake.

I've down the melee Adept route with my Ork. Early doors but the double whammy melee skill seems to deal out some good damage.

Be interesting to see how our skill paths diverge as the game progresses.

Yes. Very much so.

At present I have spiked knuckles equipped (they are classed as unarmed) which are complimented by the Killing Hands spell. Movement has been boosted by the Stride spell. I'm hitting hard enough, for now, and can get in and out of cover between strikes quite well.

Timely deal on the Shadowrun Triple Pack

pyxistyx wrote:
tboon wrote:
Godzilla Blitz wrote:

Quick question. I have two job offers on the computer in the safe house. Is this an either/or type of thing, where I pick one and the other one disappears, or will I get to do both?

To the point I am at (5 missions in) it looks like you can pick as many missions as you want.
.

Of the main job offers, you need to do all of them in order to raise the money you need. However you can supplement some of your own cash as well, so technically you could probably skip a mission if you really wanted to (though it's worth running them all anyway for the Karma).

Note that there's also a large neon warning given when you're about to hit the 'point of no return' for the main story, so you don't need to worry too much about that. The only things i guess that you could really "miss" are the little side objectives for the Lodge or the (complicated German word) decker group which crop up, mostly through the rest of the main jobs.

Speaking of the end game...I just triggered the PONR earlier, so I'm pretty close to the end now.
After this I think i'll definitely move on to Hong Kong.

This is all good to know, thanks tboon and pyxi!

I was wondering because one of the missions I'm picking from involves executing a captured team member on a different crew. Given Eiger's personality, I wondered if the mission would cause even more problems with our fragile working relationship, and the game was setting me up to make a better choice in choosing the other option.

But now that I know I can do them all, I'm just going to do them all.

Some grim sh*t in this here game. Woof.

pyxistyx wrote:

Oh no... I had forgotten about THIS mission... .D:

(third act / close to end game spoiler)

Spoiler:

Apex. Fekkin' Apex. Or rather, trying to keep the damned console alive and the enemy deckers off the access panels while the thing slowly....SLOWLY builds up to free the AI (which is the option I chose to go with).

Yeesh....ok, out of the whole game, THIS mission is probably the biggest pain in the arse. I think I might try dropping the difficulty down to Easy for this one.

Easily the toughest mission in the game, IMO.

Spoiler:

I'm curious as to what will happen if you keep Apex alive. I killed it.

tboon wrote:

Some grim sh*t in this here game. Woof.

Yeah, I felt like I compromised my morals at the end of the first Lodge mission. I need the money though...

Big presentation for work tomorrow, so no all work and no play for me tonight. I'll be back at the fun stuff tomorrow.

TheHarpoMarxist wrote:
Spoiler:

I'm curious as to what will happen if you keep Apex alive. I killed it.

Spoiler:

Yeah I killed it last time, too. It's probably a REAL BAD decision, but I was curious to see what happens if you let it live this time around.

Re: that choice

Spoiler:

Yeah, it's a bad decision. The Monika persona is just a mask it uses to try to get you to help it slip its shackles, and gets discarded the moment it's free.

It doesn't have bad consequences in-game, but it basically slips into the dark with a Mua-Ha and indeed Ha. There's also some rather sinister implications in the epilogue, as I recall.

AAAAND finished! Maaaaaaaan I love the ending(s) of this game. It's got quite a few little variables and tweaks that can play out in different ways...one in which is remarkably Lovecraftian. I'll be interested if anyone manages to get that ending

Final stats:

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/927047992721574195/3727C6830B9758695C4E37DC061A5BB4D0719297/)

here's how my ending played out (big spoilers obviously)...

Spoiler:

Adrian Vauclaire - I managed to convince Vauclaire to abandon his plans to unlease a dragon-killing virus via Firewing (which would have incinerated Berlin in the process) by convincing him that it was likely to mutate out of control and have vastly unforeseen circumstances*. Unfortunately, his second in command Audran didn't take kindly to his change of mind and killed Vauclaire in the process.

*there's actually a TON of cool little variables that seem to come into play here. My favourite is mentioning the shadowy things outside the material plane that are just waiting to squeeze through - something that's a significant threat if his virus mutates. That's a piece of information I got from the "elf" in the magic shop on a purely incidental visit. So that's cool.

Audran - Ultra-dead. As dead as I could make him without resurrecting him and killing him a second time.

APEX - As mentioned above, I decided to bargain with Apex this time around. As Alien mentioned above...this was a bad idea. After I refused to merge Apex with the dormant Dragon's body and perfect Vauclaire's virus, APEX made itself quite clear that it was open season on 'Styx on the Matrix. That's fine. My Decker skills are near max ...and I like a challenge.

Firewing - Firewing's story is heartbreaking, and so i did exactly what i did the last time I played. I convinced her not to kill herself, reminded her that "the green" is not all gone, then released her to sleep until the next age.

The Team - Everyone was on board with me in the end, but Glory has some unfinished business to attend to, so she has temporarily left the team to hunt down the miserable excuse for a human being that had controlled her for so long. Everyone else remained.

however...

Never Deal with a Dragon? - it turns out we were working for the Gold Dragon Lofwyr all this time, and after a meeting with his representative, Styx decided to take him up on his offer of work.

The Kiaz - Sadly, corporate forces (largely thought to be those of Lofwyr) ultimately gain control of west Berlin, forcing the anarchist movements east. And berlin is once again split in half.

I think that's all the relevant info

I REALLY like this game a LOT and part of me wishes they'd make a sequel to it with the same characters. But on the other hand, maybe it's best to leave this as-is and move on to new characters instead.

...which is exactly what I'm about to do, with HONG KONG!

Oh that's cool it has connections, even loose ones, to the Secrets of Power novel trilogy. Those were my first exposure to the Shadwrun universe as a kid.

Well, thanks to benign1's generosity, i'll be joining in as well! Looking forward to trying this series out, finally.

Trying something different for HONG KONG. A hard-smokin' Hard-punchin' Physical Adept Elf who just loves to hit things up close and personal!

Never tried this class before, so should be interesting / a disaster!

IMAGE(https://steamuserimages-a.akamaihd.net/ugc/927047992721797848/60CD51141351EB0DAB20EACAEF61D148DA3CB745/)

Also I didn't realise they added a whole new post-game campaign in the extended edition! That's a chunk of new content I've not played before. Nice!

(and commentary track nodes, which should be interesting too)

I don't know how well it would fit with the Shadowrun fiction, but I could sure go for a post-cyberpunk game where you bust into corporations and expose their sexual harassment cover-ups.

pyxistyx wrote:

AAAAND finished! Maaaaaaaan I love the ending(s) of this game. It's got quite a few little variables and tweaks that can play out in different ways...one in which is remarkably Lovecraftian. I'll be interested if anyone manages to get that ending

Congrats! You're our first finisher! I'm curious to see how many of us make it to the end. I thought if we had two or three complete a game, that would be great. But with 25 people playing, we might get quite a bit more.

Did you use the shotgun a lot? I see you went to 5 points skill on it.

Gravey wrote:

I don't know how well it would fit with the Shadowrun fiction, but I could sure go for a post-cyberpunk game where you bust into corporations and expose their sexual harassment cover-ups.

It could work. The nearest I think the game gets to it is there's one sidequest / piece of paydata you can collect which is essentially a compromising video file of an important female CEO entitled "insurance" kept in the office of someone who's having an affair with her. You can either leave it alone, keep it and sell it later yourself or delete it. I chose the latter.

Godzilla Blitz wrote:

Did you use the shotgun a lot? I see you went to 5 points skill on it.

I did, by the end. Level 5 seemed about right I think. The last couple of missions have a fair amount of tough fights and the extra firepower is useful. At that level I was hitting pretty accurately, too.

***

On the Hong Kong front, I'm having fun playing a character with no external filter for her sass. Especially since she's in a situation where the wrong thing can land her in very hot water with her Fixer!

The writing is top notch. I just undertook the run to reclaim bioware tech from a quarantined pharmaceutical facility. It was ridiculously entertaining.

Spoiler:

I'm so glad I held fire on that wacky lab coat, and found him the finale episode of his show. What it led to was amazing. The music and the drones. Awesome! Silly awesome.

Another mission tonight. I didn't think it would be that hard, but I got pounded. I ended up burning through three of those revival kits to keep my main character alive, another three or four medikits, and a drone repair kit. That's a lot of outlay eating away at mission profit!

Not only that, but I screwed up the choices at the end of the mission, so I think I closed off some further income options later on.

On a good note, I started using Glory in close combat mode. She is a beast! She single-handedly saved our whole mission.

And on this mission Godzilla got to use his decking rig for some Matrix combat, so that chunk of the game came together nicely.

Fun times!

After a really rough start, I started over on easy - decided to stick with shaman. I finally got the hang of the combat, I think, but then I got interrupted by real life. Family visiting, my mom's 80th b-day, planning a pirate birthday party for her, complete with a visit from Jack Sparrow (I'll put up some pics in a different thread after the party, it's tomorrow). Anyway all of this to say, I have the next week off from work and I'm planning on spending a lot of time with this game. Once I got my tactics down a little bit, it was a lot more fun, looking forward to getting back to it.

SillyRabbit wrote:

After a really rough start, I started over on easy - decided to stick with shaman.

Glad you'll be back at it. I'd be curious to hear how you're enjoying shaman. If I were to play again, I think I'd try that next.

________

By the way, there isn't a way to control someone other than your main character when you're not in combat mode, right? One of the things that didn't help on my last mission was that I always opened doors in non-combat mode with my decker main. He got hit hard a couple of times before I could get him away. Ideally I'd like Glory to open doors when I'm just moving through a building and keep my decker at the back.