2017 Community Game of the Year - Results on the front page!!

I did my best to put things down if I didn't like them, slightly decreased my multiplayer gaming (no PUBG or other shooters, which I realized I have enjoyed less and less), and in general just play shorter games.

Aaron D. wrote:

Stephen's Sausage Roll, represent!

Yeah, I kinda liked that one.

Love your list, carrotpanic.

Yay, thanks!

carrotpanic wrote:

1. Captain Toad’s Treasure Tracker
IMAGE(https://i.imgur.com/we3LEgU.jpg)
The best platformer ever made (without the ability to jump). Play this if you like: Mario games, light puzzling, whimsy, joy

Woohoo! That game was so good. I hope they can get it on Switch so more people can play it.

carrotpanic wrote:

GOTY 2017 Top Ten
1. Captain Toad’s Treasure Tracker

I was about to nominate carrotpanic as Best GWJer of 2017 but then...

Actively Bad?
Spoiler:

----
Nier: Automata - Why in the hell am I supposed to care?

Pistols at dawn.

Ending Q: You overslept your alarm set for dawn. The thread somehow goes back on track.

ccesarano wrote:
carrotpanic wrote:

GOTY 2017 Top Ten
1. Captain Toad’s Treasure Tracker

I was about to nominate carrotpanic as Best GWJer of 2017 but then...

Actively Bad?
Spoiler:

----
Nier: Automata - Why in the hell am I supposed to care?

Pistols at dawn.

Get in line. I thought his top 10 was great and "if you like" was inspired but then...

Actively Bad?
Spoiler:

----
Pony Island - So edgy

IMAGE(https://thumbs.gfycat.com/LavishRapidKarakul-max-1mb.gif)

Aaaanyway.

1: Disgaea 5 (Switch)

I'm a gadfly's gadfly when it comes to gaming. I hop from game to game, sometime losing myself for a few weeks in something, but always surfacing to graze on a smorgasboard of titles, usually when something new and shiny distractingly turns up. Except when it comes to Disgaea and the rest of the Nippon Ichi SRPG stable. 200 hours in, still going strong, and to be honest, I'm pretty mystified by my love for the series. I shouldn't like it. Anime boobs are usually kyptonite. Endless grinding should bore me to tears. The plot, such as it is, is a paper-thin justification of nonsense. The form-factor of the Switch is definitely an element of why it works so well for me. It's the game I play in bed before turning out the light (having stayed up too late to finish an Item World run). It's the game I play on the swimming pool sidelines while my kid is in her swim class. It's a no-brainer that this is my GOTY.

2: Dirt 4 (PC)

If it wasn't for my unexplained love of Disgaea, Dirt 4 would be my hands down winner. After playing driving games for literally decades, 2017 was the year I'm LTTP with a force feedback wheel. If you'd asked me in May what game would be at the top of my GOTY list, it would have been Dirt Rally (that I was also LTTP to, picking it up for cheap in a bundle). Then Dirt 4 came out. It not only provides white-knuckled rallying on dirt, tarmac, gravel and snow, but for those of us that get lonely driving alone, tosses rallycross and ridiculous buggy/stadium truck circuit racing in to boot. Procedural generation of rally courses means that you never get to the point of having "learned" the courses on offer, which was the end-point of my love affair with it's predessor. There's a caveat there though - the procedural courses uses predefined tilesets, so you do start to recognize sets of corners ("oh it's this right 5-left 5-caution right 3 over crest, again"). I'm hopeful that we'll see more tilesets introduced over time to keep the courses feeling fresh. And then there's the "Gamer" driving model (as opposed to the "Simulation" one) that opens up the game to the less experienced/less masochistic drivers. And of course, online rallys against the rest of the (frighteningly good) world. It's a brilliant package from top to bottom.

3: Mario Odyssey (Switch)

In news to precisely no-one, it turns out that Nintendo are really bloody good at 3D character action games. Really, really good. I'll be playing Odyssey well into 2018. Additional bonus points for being the first Switch game to lead to my wife and I having to negotiate console-time.

4: XCOM2: WOTC (PC)

Vanilla XCOM 2 was my GOTY last year, so it's no surprise that War of the Chosen appears on this list. It's a significant enough change-up to the base game that it led to another long dive down the turn-based strategy rabbithole. Glorious.

5: Eternal (iOS)

A decent CCG has been a staple of my mobile gaming diet for the last few years (and the primary evidence behind my forum tag), and Eterrnal admirably fills the gap left when I burned out on Hearthstone. It's generous with handing out card packs, and the meta isn't as ossified and rigid as Blizzard's room-elephant (which is what originally drove me away from it).

6: Thumper (PC)

Or, as one of my non-gamer friends named it "DMT - The Videogame". He's right - the first time I booted it up, it reminded me of the DMT trip scene in "Enter The Void". But that aside, Thumper is a superb rhythm-action game that stands on the shoulders of Harmonix's pre-Rock Band output. It's blisteringly fast, technically challenging, but competely fair. The integration between the soundtrack, the visuals and the gameplay couldn't be more complete. When you're deep in it, with a hefty pair of headphones on, hitting a fail state feels like a physical impact. Genius.

7: DOOM (PC)

I didn't join the PC master race until this decade, so I have zero nostalgia for iD's landmark series. But holy heck, this is the perfect point to jump in. It's fast, shiny and loud. #thrashmetalchords

8: Mario Kart 8 (Switch)

My wife and I played the crap out of 'Kart on the Wii, right up until they turned the servers off, so it's great to be able to get back into it on Switch. The driving aids are a brilliant touch, they allow my wife to avoid the frustration of falling off the track, while allowing me the satisfaction of suceeding without them, and also allow our 3-year old to play with us.

9: Rise of the Tomb Raider (PC)

The best teenage-girl-mass-murderer-simulator I played this year. Seriously though, reboot-Lara is a superb game, for all it's ludo-narrative dissonance.

10: Cuphead (PC)

Turns out that there's a tight-as-hell high-skill-ceiling platformer behind that OMG art style.

****

HONORABLE MENTIONS

Zelda: BotW (Switch): I've never been the biggest of Zelda fanboys, and once again, I semi-bounced off this. Got to the first big dungeon boss and got stuck, and haven't returned since. I can see the brilliance, it's just not super enticing to me.

Overcooked (Switch): It can be finicky in places (less so since the performance patches have tightened up the controls), but the ability to slide from 4-player chaotic mayhem to a 2-player tightly choreographed study in planning, communication and execution is neat. Kind of sucks as a single-player game though.

Nex Machina (PC): Only picked this up in December, but holy hell, what a trip! A perfect swansong from Housemarque, a capstone on both their output and to be honest, the entire genre of arcade twin-stick shooters. It don't get much better than this.

Project Cars (PC): Shout out to my Racing Dork homies, and the wonders of force-feedback wheels. Certainly not new to me, but our irregular race-nights and the resultant slow climb up the skill curve have become such a landmark of my gaming landscape for the last year that I have to mention it.

Project Cars 2 (PC): It's bigger, better and shinier than Pcars (though not necessarily less janky), but between the offroad shenanigans of Dirt 4 and putting in practice laps in Pcars for Racing Dorks, I haven't dived too deep into it yet.

Dirt Rally (PC): Bloody amazing, and a damn-site cheaper than Dirt 4.

Snake Pass (Switch): Included here more for the novelty than the amount I've played it. It's one of the most innovative locomotion mechanisms I've seen, maybe ever. Also frustrating as hell, which I suppose sums up being a snake.

Mario vs Rabbids: Kingdom Battle (Switch): A mixed bag, this one. Fun turn-based strat sections interspersed with incredibly dull corridor sections.

868-HACK (PC): Proper indie darling this. Roguelike oddball turn-based 2D grid puzzler. Well worth checking out

Everspace (PC): Fun roguelike space combat game. Looks gorgeous on a nice rig.

Stephen's Sausage Roll (PC): Excellent puzzler that borders on punishingly obtuse.

Night in the Woods (PC): Wanted to like this more, but adventure games just aren't my schtick.

*****

SNOT-TAKES

Nier: Automata (PC): Honestly, I'm a little bemused by the Goodjer love for this. I mean, I played Nier, and I liked it, although it didn't blow me away. Admittedly, I haven't seen Ending A yet, so maybe the penny will drop at some point, but the jankiness is much louder than the genius. The combat is meh, the gameplay is a whole lotta fetch-quest and Ubisoft map-full-o-icons. This grown-ass man could do without the flashes of upskirt robot panties, to boot.

Superhot (PC): More like SuperNOT. I mean, yeah, the mechanic is novel and fun, but mid-way through the game, it just gets tedious and frustrating when I have to attempt the same level a gazillion times before finally passing it with no idea what I did differently.

Jonman wrote:

SNOT-TAKES

Superhot (PC): More like SuperNOT.

IMAGE(https://i.imgur.com/krQTSSp.gif)

Gravey wrote:
Jonman wrote:

SNOT-TAKES

Superhot (PC): More like SuperNOT.

IMAGE(https://i.imgur.com/krQTSSp.gif)

I don't think that what Jesus meant by "turn the other cheek".

Jonman wrote:

I don't think that what Jesus meant by "turn the other cheek".

It's not orthodox, but Weird Al's interpretation always sat well with me.

Awww, thanks for the vote of confidence, RnRClown, I really appreciate it!

Litherum, indeed the year isn't over yet, just be sure to tell me if you decide to change your ranking.

Bfgp, you've only got 9 games on your list, I'm not sure that's intentional?

Carrotpanic, I love that you have Abzû on your list. And I have to admit, I genuinely lol'd at your "Actively Bad?" write up.

Thank you Jonman, for teaching me how to spell Dis-ga-e-a... (still working on it)

Okay, I'm all up to date, and I have 33 goodjers who have voted for 167 different games. You people are amazing.
But stop fighting. Different strokes for different folks. You don't see me yelling at all of you for not voting for Mass Effect: Andromeda, now do you?

IMAGE(https://coubsecure-s.akamaihd.net/get/b109/p/coub/simple/cw_image/650ffbe5341/b0a8522785d65f09f4e4b/med_1489840154_00064.jpg)

Eleima wrote:

Thank you Jonman, for teaching me how to spell Dis-ga-e-a... (still working on it)

I can teach you how to pronounce it too. Imagine Mario saying "this guy".

1) Horizon Zero Dawn - This game has hands down won my heart between it's writing, music, and overall world.

2) LIfe is Strange: Before the Storm - The last episode is out on Dec. 20, but this game has been an emotional rollercoaster that I have connected with every step. Once I'm finished with this game, I know I'm going to be an emotional wreck.

3) Life is Strange - I was not prepared for how emotional I got during this game that hit too close to home. But damn. What a story, and what a phenomenal group of characters that I care far too much about.

4) Rise of the Tomb Raider - I was interested in this game after playing HZD, so it was an easy transition.

5) Tomb Raider - Easy transition to this game from HZD. Lara's story overall has always kept me interested.

6) Pyre - SuperGiant Games is one of my favorite studios. Their overall style and gameplay keeps me coming back.

I really didn't like Neir Automata, and I'm not afraid to say so. Come at me.

I can appreciate that some people really enjoy that 3D-occasionally-morphing-into-2D shmup gameplay, but I am not one of those people. Even in fully automated mode it was all just too WTF for me.

#1 Life is Strange
#2 The Witcher 3
#3 Divinity Original Sin 2
#4 XCom 2
#5 Cities - Skylines

I'm only kidding with my call-out. I don't want anyone to feel like I'm actually challenging their preferences, and I always knew that Nier: Automata was going to violently repel as many people as it would attract.

Alas, though, Tuffalo, I do believe our hopes that a JRPG, and a Yoko Taro one at that, might place in the top ten of Community Game of the Year were foolishly high.

Cartoonin, you're an evil, evil person.

Thank you very much, Pirate Bob and Dominic Knight for your votes.

The rest of you... You better behave now...

ccesarano wrote:

Alas, though, Tuffalo, I do believe our hopes that a JRPG, and a Yoko Taro one at that, might place in the top ten of Community Game of the Year were foolishly high. :D

As usual, most of my picks aren't probably going to get in the top 10. Two of mine did make it in last year at least! The critical response to NieR: Automata has been so fun to read and listen to this year, so I'm extremely content and don't need it to get in the top 10 on GWJ to be satisfied at the end of the year. It's going to make it into a lot of people's GOTY lists, so I'm happy.

The nice thing about the extremely varied GWJ community GOTY list is that it makes it easy to go and find some things I missed since I tend to play stuff that gets discussed by news and review outlets.

Jonman wrote:

Stephen's Sausage Roll (PC): Excellent puzzler that borders on punishingly obtuse.

Aaron D. wrote:

Stephen's Sausage Roll, represent!

robc wrote:

Stephen's Sausage Roll

carotpanic wrote:

A puzzle game that will break and re-form your mind into a perfectly seared sausage.

Ok y'all win... I'm checking this game out

ccesarano wrote:

I'm only kidding with my call-out. I don't want anyone to feel like I'm actually challenging their preferences, and I always knew that Nier: Automata was going to violently repel as many people as it would attract.

I was as deadly serious as the film I was referencing.

ccesarano wrote:

I'm only kidding with my call-out. I don't want anyone to feel like I'm actually challenging their preferences, and I always knew that Nier: Automata was going to violently repel as many people as it would attract.

Alas, though, Tuffalo, I do believe our hopes that a JRPG, and a Yoko Taro one at that, might place in the top ten of Community Game of the Year were foolishly high. :D

But Zelda could win, and it's a JRPG!

ClockworkHouse wrote:

But Zelda could win, and it's a JRPG!

Oh sh*t, I forgot about Zelda!

Spoiler:

Only joking, I totes bounced off it.

Backing up to edit my honorable mentions...

Me: Ooh! Let's start rating Final Fantasy games, while we're at it!

Also me:
MOD Let's keep the game bashing to a minimum, shall we? If you want to discuss the finer points of each game and why they're awesome/sucky, use an appropriate thread in G&P.

ETA: Okay, obviously I wasn't the only one whose sarcasm detectors malfunctioned today. Carry on.

BTW, I'll probably be posting my list near the last minute. Episode Ignis is going to drop next week, and I didn't rank FFXV last year. And I need to put a few more hours days into Xenoblade 2.

Eleima wrote:

Bfgp, you've only got 9 games on your list, I'm not sure that's intentional?

Ah. Forgot about MEA. That's what happens when I only look at Steam. OK let me rejig the list!

Hi Eleima!
I'm updating my list but I mostly want to gussy it up with proper explanations and pictures. PICTURES! We all love to look at pretty screenshots don't we?

2017 was a year for dabbling in many games, both new and old and abandoning many of them at a drop of a hat. What I did stick with, I really put the hours in and you may detect a few recurring themes among the titles I chose to recognize this year.

Nioh (PS4)
IMAGE(https://static.gamespot.com/uploads/original/536/5360430/3165129-screen_nioh_group_i_4k_00.jpg)
Team Ninja sort of gave us all a game we never knew we wanted. Actually that's not true: I've been pining for a new (and good) Ninja Gaiden game for years now. Yet in the back of my mind I knew that delivering the same tried-and-true character action-adventure was not going to cut it in 2017. Enter Nioh. Team Ninja successfully blended the "Soulsborne" genre du jour with a fully fleshed out RPG looting, forging and character progression system and that signature, punishing Ninja Gaiden-style of melee combat. Not content to bask in flattery and imitation, Nioh introduces stance changes and the concept of the "Ki pulse" to the genre. The ki pulse mechanic is ingenious as it allows players even more control over their stamina management while opening up more offensive options as greater skill is developed.

Nioh is fantastic. It's challenging and rewarding. It has its own unique style with the way it seamlessly blends the fantastical with the historical. I really cannot say enough good things about this game and wholeheartedly recommend it to both genre fans and anyone who's ever had an interest in Dark Souls/Bloodborne but was afraid to dip their toes in. This is definitely not your pappy's Dark Souls or Ninja Gaiden.

Tekken 7: Fated Retribution (PS4)
IMAGE(http://www.fgcnow.com/wp-content/uploads/2017/01/Tekken_7_34.jpg)
Tekken 7 doesn't do anything...but be Tekken. I know that may sound terribly unambitious but the truth of the matter is I'm tempted to talk about this game the same way I'd talk about Destiny. The core mechanics are solid, they are beautiful. It feels great to go into practice mode to work on combos. All of the characters in the impressive launch cast have personality and feel very distinct from another while still sharing fundamental move sets that make hopping between them a little less daunting. The problem lies with the wrapper in which the core game is encased. The story modes are silly, short and do nothing to teach newcomers how to Tekken properly. Treasure mode is fine if you just want to switch off the brain and earn cosmetics. Even the online modes are fairly lean.

And yet I was deeply hooked into this during the summer, soaking up beginner and combo videos, watching pro tournaments, experimenting with a couple mains and of course taking my lumps in the online arena. What it lacks in features and fluff it more than makes up for in tight gameplay. Tekken 7 is where you want to be if you have any interest in 3D fighters.

Furious Angels (PC)
IMAGE(https://i.ytimg.com/vi/gZwUmRWYirE/maxresdefault.jpg)
Sort of like Devil Daggers the year before, Furious Angels is a score attack, survival action game that takes after Luftrausers as it focuses on aerial combat against an endless horde of foes. It's the perfect lunch break time waster and can become quite the compulsive habit once you're able to breakthrough your last high score. Minimalist in almost every aspect of its feature list and presentation, I have yet to find a purer expression of arcade action joy this year.

Ruiner (PC)
IMAGE(https://www.destructoid.com//ul/462750-review-ruiner/20170914182332_1-noscale.jpg)
If you told me back in late September that I'd be nominating Ruiner as one of my favourite games of 2017, I would have laughed and laughed and laughed. I kind of loathed this game when it first came out. The controls felt way off, the camera was janky, the visuals were too dark and obscured important informatin. And it was annoyingly difficult to play. I didn't appreciate dying a couple dozen times on the tutorial boss! At that time, in my particular frame of mine, Ruiner just didn't deliver on my expectations of an andrenaline-fueled twin stick shooter in a sexy cyberpunk shell.

But I gave it another chance. I switched up my control scheme from keyboard/mouse to gamepad and I stopped expecting to play a pure arcade shooter. When I let my hang ups go I actually found myself enjoying the game immensely. Ruiner is a interesting blend of Hotline Miami, Helldivers, Max Payne and Crusader: No Remorse. It is a Hard Game, with skill points, a small hub world, NPCs to converse with and frantic boss fights. It's a lot less about good aim as it is about tactical movement and resource management on the fly. And if you're a fan of the cyberpunk aesthetic, it is gorgeous. It's a grimier wide angle interpretation of cyberpunk than you might find in Syndicate or Satellite Reign that can sometimes be too suffocating. But it works and I feel silly for writing this off so quickly at initial release.

Honourable mentions: a couple of these games I've played before but they still deserve a shout out!

Spoiler:

Warframe
Yakuza 0
Injustice 2
Horizon: Zero Dawn
The Witcher 3: Wild Hunt

ClockworkHouse wrote:

But Zelda could win, and it's a JRPG!

That's some mighty fine baitin' there.

ccesarano wrote:
ClockworkHouse wrote:

But Zelda could win, and it's a JRPG!

That's some mighty fine baitin' there.

How a lady baits is her own business.

Wait, maclintok, I'm confused, so you're only voting for four games, Nioh, Tekken 7, Furious Angels and Ruiner in that order, is that correct? Well, I hope so, because that's what I wrote down.
Thanks Bfgp, I've taken into account your vote for ME: Andromeda! (hehehe, my plan, it's working! )

We've still got time, folks, but keep 'em coming anyhow.