Looks fantastic but also look like it will be a mile wide and 1/4 deep:
action player combat
flying
mounted combat
mounted flying combat
flying ship combat
flying ship boarding w/ player combat
harvesting
custom housing construction
mech combat
mech combat on ships
I was under the impression that PUBG never really worked right? I didn't play it, but I have the vague impression that the player base was pretty annoyed with it.
I was under the impression that PUBG never really worked right? I didn't play it, but I have the vague impression that the player base was pretty annoyed with it.
While the same company that isn't this. Also in spite of it's flaws it's been highly successful.
Lots of changes to this game over the past months.
It is no longer tab target and much more action oriented. It is now described as a cross between Tera and Black Desert online.
The game has lessened focus on air combat to strengthen the core ground combat.
They have completely overhauled the skill system.
They plan on releasing to the west "this year".
The game is, okay with initial impressions.
The combat feels to me more like a faster paced less weighty Wildstar.
At least the classes I've played with the reliance on telegraphs.
I am enjoying the mystic the most. The gunner is pretty cool and the elementalists have a cooler version of arcane missiles. I do not get the feel of the assassin at all. I know that class is going to be ranalin's favorite.
The early game seems manic. A lot of it has to do with all the newbs running around, the spawns are popping all over the place and they throw levels at you like candy.
It actually makes me miss Wildstar. I never gave that game enough time. I think the pacing and the density and spiraling nature of the world map made Wildstar boring after a while. It was its fatal flaw well before you got to the "way hardcore!" raiding.
I like the setting but it seems to be from a company that loves to have you grind.
Pro is five years old. Karmajay has won it thrice, including back-to-back as of today. Does that qualify as a dynasty? -- Grumpicus
GWJFFL-Pro Championships
2012, 2015, 2016
Looks fantastic but also look like it will be a mile wide and 1/4 deep:
action player combat
flying
mounted combat
mounted flying combat
flying ship combat
flying ship boarding w/ player combat
harvesting
custom housing construction
mech combat
mech combat on ships
Being fangoriously devoured by a gelatinous monster.
redfang#1780
It's also should be noted that this is no longer going by A:IR, but Elyon
Gamer Tag: Rantyr
I was under the impression that PUBG never really worked right? I didn't play it, but I have the vague impression that the player base was pretty annoyed with it.
While the same company that isn't this. Also in spite of it's flaws it's been highly successful.
Gamer Tag: Rantyr
Lots of changes to this game over the past months.
It is no longer tab target and much more action oriented. It is now described as a cross between Tera and Black Desert online.
The game has lessened focus on air combat to strengthen the core ground combat.
They have completely overhauled the skill system.
They plan on releasing to the west "this year".
I am more optimistic about this game now.
Being fangoriously devoured by a gelatinous monster.
redfang#1780
Korean Launch announced. 12/10.
US site is now open although a bit bare.
Gamer Tag: Rantyr
Is there a translation for the Korean site?
It would be nice to get some concrete info now what 3 years later?
Being fangoriously devoured by a gelatinous monster.
redfang#1780
Sign ups for NA beta start today. Server is getting hammered but you can sign up here.
Gamer Tag: Rantyr
Yeah...
Hopefully I will be able to sign up soon
edit: and signed up, website seems less spammed now...
Being fangoriously devoured by a gelatinous monster.
redfang#1780
Anyone get lucky and get into the beta? I did not...
Gamer Tag: Rantyr
Me neither
Being fangoriously devoured by a gelatinous monster.
redfang#1780
Its launched?
https://elyon.playkakaogames.com/dow...
Being fangoriously devoured by a gelatinous monster.
redfang#1780
The game is, okay with initial impressions.
The combat feels to me more like a faster paced less weighty Wildstar.
At least the classes I've played with the reliance on telegraphs.
I am enjoying the mystic the most. The gunner is pretty cool and the elementalists have a cooler version of arcane missiles. I do not get the feel of the assassin at all. I know that class is going to be ranalin's favorite.
The early game seems manic. A lot of it has to do with all the newbs running around, the spawns are popping all over the place and they throw levels at you like candy.
It actually makes me miss Wildstar. I never gave that game enough time. I think the pacing and the density and spiraling nature of the world map made Wildstar boring after a while. It was its fatal flaw well before you got to the "way hardcore!" raiding.
Being fangoriously devoured by a gelatinous monster.
redfang#1780
Look is a bit generic Korean MMO but the combat is a bit interesting as a gunner.
Pro is five years old. Karmajay has won it thrice, including back-to-back as of today. Does that qualify as a dynasty? -- Grumpicus
GWJFFL-Pro Championships
2012, 2015, 2016