Interesting Article on CBC about the success of Cuphead for the brothers Chad and Jared Moldenhauer. What got me a think'n , was the quote in the article from a Vancouver based developer:
"This could have easily — EASILY — turned out very poorly for them. It does for a lot of indie devs every year," a Vancouver-based developer wrote on Twitter "Huge respect for the work put into Cuphead, but I hate that this feeds the myth that if you give up everything for your game it'll work out."
We know the success stories: Minecraft, Stardew valley etc.... but what are the "fail" stories? I may be optimistic thinking that for every fail the people behind it, learn from it and fight another day, but interested if that indie game gamble has really ruined people?