Super Mario Odyssey - Catch All

Nice surprise!

MY SHIPMENT GOT DELAYED UNTIL SATURDAY. WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY.

Didn't know about preloading, installing now!
Of course it still won't be downloaded by midnight lul

I don't know why I'm super pumped, but I am! Song is catchy. Perhaps I want to see Peach in a wedding dress.
I'm well aware I said at some point people who think there'll be significant plot re: Peach and Mario are deluding themselves, but heck, I'm one of those people at the end of the day.

My only 3d Mario experience is watching Game Grumps and playing Super Mario 3D World, and SM3W was not for me. It was a painful slog to play as Peach (any game in which this is true is a terrible game, ditto Rosalina). I've heard Toad is there for people who have skill and Peach's floating ability is supposed to help newbies, but in what universe? If you make a mistake about where you land, you have to have the ability to recognize that and react to it with float, and if you can do that, you can just land correctly, and Toad runs faster so he can actually avoid danger!

Also, spoiler for SM3W

Spoiler:

you can unlock Rosalina, and she's great because she has a melee attack. Why wasn't that in the f*cking game already? Is Nintendo the only ones to make a game easier in New Game+ mode? What's the freakin point?

We're a go! Hurray!

Unlock seems tied to billing address rather than local time! Which means I get to start playing now! Hooray!

Wow. This game is the trippiest Mario ever.

RoughneckGeek wrote:
Chaz wrote:

Unlock seems tied to billing address rather than local time! Which means I get to start playing now! Hooray!

Nah. It's always midnight eastern for US releases.
.

Well, that's what I thought, but I googled it, and a few places said it was a rolling unlock at midnight in each time zone. Either way, I'm happy.

Delightful!

My god, what a masterpiece.

I'm sitting in a telco, watching daughter play and it looks absolutely marvellous. Can't wait to dive into it this weekend!

Huh. So Amazon has a facility close enough that they think a 9pm ship time will get it to me sometime later today. The package tracker seems to agree.

Interesting that it seems to have left their warehouse at the same time the digital version unlocked.

Vargen wrote:

Huh. So Amazon has a facility close enough that they think a 9pm ship time will get it to me sometime later today. The package tracker seems to agree.

Interesting that it seems to have left their warehouse at the same time the digital version unlocked.

Next day just has to get into the system by the night before. Amazon isn’t bound to a 7pm drop off like the average customer.

Well damn, aint that some magic? I really love what I've played, I especially love how they've taken design cues from BOTW. Nice little quests scattered about the world, which only take a minute or two to explore; perfect for on-the-go gaming.

...If a few of the actions weren't tied to motion controls. I play my Switch in handheld mode 99% of the time, so they really don't work. I'm not sure [i]how/[i] it could have been done better, but it does feel like a huge oversight.

Another small gripe is that I noticed some significant input delay when entering 2D mode. It was really noticeable, and I had to jump a good half second before intending to. It only happened once, and stopped when I re-entered, so I hope it was a one off glitch.

Anyway, I adore what I've seen. It's such a great game for what the Switch is. Nice and bite-sized, but easy to lose hours to (like I did tonight!).

I’ve yet to encounter a motion control I don’t think could not have been better if it was just mapped to a button.

crossing all fingers that my copy is waiting for me when i get home later!

Had thought I might get around to play this in December. But my resistance and fingers slipped last night and suddenly it was pre-loading. First Mario since Super Mario 3 on game boy I think.

TheCounselor wrote:
Vargen wrote:

Huh. So Amazon has a facility close enough that they think a 9pm ship time will get it to me sometime later today. The package tracker seems to agree.

Interesting that it seems to have left their warehouse at the same time the digital version unlocked.

Next day just has to get into the system by the night before. Amazon isn’t bound to a 7pm drop off like the average customer.

I figured they wouldn't put it on any kind of rush, and would instead use one of the slower options timed to hit me on release day. I know that Nintendo is really strict about their street dates, so maybe it's not worth the risk of the package arriving early.

jrralls wrote:

I’ve yet to encounter a motion control I don’t think could not have been better if it was just mapped to a button.

I was about to say something about Skyward Sword's directional attacks. Then I remembered playing Die by the Sword with the numpad.

Even so, that replaced mouse movements with nine buttons, which is a little excessive for a controller.

Mario's never really had a mechanic that wouldn't have worked as a button, save perhaps for Galaxy's feature where player 2 could use a Wii Remote to provide covering fire.

In regards to comparison's to Breath of the Wild's motion-controls: those were all expected to be used with a WiiU gamepad and were jury-rigged at the last minute, whereas Mario Odyssey was built to be a Switch game from day one. So I think Odyssey is more likely to have better use of motion-control, especially if the right-stick workaround is all you need.

I will not be playing this until tonight. I never owned an N64 and don't even remember playing my friend's copy of Mario 64 when he came over. Ocarina of Time was the N64 game that interested me, and in the end I think even today I've not played a single second of Mario 64. Was very much a dumb teenager when Sunshine rolled around so I skipped that. I always thought Mario Galaxy shared that DNA, but the obstacle-course style of design of the recent 3D games seems to be a whole different beast according to all you folks.

So in the end, I suppose this will be a fresh new take for me.

I'm a little bit impressed how quick I was able to jump into the game. The day 1 patch was downloaded in 2 minutes and that's basically it. There is a short advice about it being best played with the detached joycons and then you are in the menu, press a and it's a go. The user experience on the Switch in general is so much better than on my PS4.

Also: I played it for roughly 30 minutes docked and tried handheld for a bit afterwards --- the Switch was pretty warm. It seems like this game strains the system quite a bit... buuuut it does look spectacularly good, so I'm not surprised.

Game launched, new catch-all so we don't have pages of pre-game chatter to wade through.